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author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/renderer/15-cliprect | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/15-cliprect')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/README.txt | 5 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/cliprect.c | 137 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/onmouseover.webp | bin | 0 -> 260400 bytes | |||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/thumbnail.png | bin | 0 -> 87025 bytes |
4 files changed, 142 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/README.txt b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/README.txt new file mode 100644 index 0000000..48c9f1f --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/README.txt | |||
@@ -0,0 +1,5 @@ | |||
1 | This example creates an SDL window and renderer, loads a texture | ||
2 | from a .bmp file, and stretches it across the window. Each frame, we move | ||
3 | the clipping rectangle around, so only a small square of the texture is | ||
4 | actually drawn. | ||
5 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/cliprect.c b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/cliprect.c new file mode 100644 index 0000000..058072c --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/cliprect.c | |||
@@ -0,0 +1,137 @@ | |||
1 | /* | ||
2 | * This example creates an SDL window and renderer, and then draws a scene | ||
3 | * to it every frame, while sliding around a clipping rectangle. | ||
4 | * | ||
5 | * This code is public domain. Feel free to use it for any purpose! | ||
6 | */ | ||
7 | |||
8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
9 | #include <SDL3/SDL.h> | ||
10 | #include <SDL3/SDL_main.h> | ||
11 | |||
12 | #define WINDOW_WIDTH 640 | ||
13 | #define WINDOW_HEIGHT 480 | ||
14 | #define CLIPRECT_SIZE 250 | ||
15 | #define CLIPRECT_SPEED 200 /* pixels per second */ | ||
16 | |||
17 | /* We will use this renderer to draw into this window every frame. */ | ||
18 | static SDL_Window *window = NULL; | ||
19 | static SDL_Renderer *renderer = NULL; | ||
20 | static SDL_Texture *texture = NULL; | ||
21 | static SDL_FPoint cliprect_position; | ||
22 | static SDL_FPoint cliprect_direction; | ||
23 | static Uint64 last_time = 0; | ||
24 | |||
25 | /* A lot of this program is examples/renderer/02-primitives, so we have a good | ||
26 | visual that we can slide a clip rect around. The actual new magic in here | ||
27 | is the SDL_SetRenderClipRect() function. */ | ||
28 | |||
29 | /* This function runs once at startup. */ | ||
30 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
31 | { | ||
32 | SDL_Surface *surface = NULL; | ||
33 | char *bmp_path = NULL; | ||
34 | |||
35 | SDL_SetAppMetadata("Example Renderer Clipping Rectangle", "1.0", "com.example.renderer-cliprect"); | ||
36 | |||
37 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
38 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
39 | return SDL_APP_FAILURE; | ||
40 | } | ||
41 | |||
42 | if (!SDL_CreateWindowAndRenderer("examples/renderer/cliprect", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) { | ||
43 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
44 | return SDL_APP_FAILURE; | ||
45 | } | ||
46 | |||
47 | cliprect_direction.x = cliprect_direction.y = 1.0f; | ||
48 | |||
49 | last_time = SDL_GetTicks(); | ||
50 | |||
51 | /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D | ||
52 | engines refer to these as "sprites." We'll do a static texture (upload once, draw many | ||
53 | times) with data from a bitmap file. */ | ||
54 | |||
55 | /* SDL_Surface is pixel data the CPU can access. SDL_Texture is pixel data the GPU can access. | ||
56 | Load a .bmp into a surface, move it to a texture from there. */ | ||
57 | SDL_asprintf(&bmp_path, "%ssample.bmp", SDL_GetBasePath()); /* allocate a string of the full file path */ | ||
58 | surface = SDL_LoadBMP(bmp_path); | ||
59 | if (!surface) { | ||
60 | SDL_Log("Couldn't load bitmap: %s", SDL_GetError()); | ||
61 | return SDL_APP_FAILURE; | ||
62 | } | ||
63 | |||
64 | SDL_free(bmp_path); /* done with this, the file is loaded. */ | ||
65 | |||
66 | texture = SDL_CreateTextureFromSurface(renderer, surface); | ||
67 | if (!texture) { | ||
68 | SDL_Log("Couldn't create static texture: %s", SDL_GetError()); | ||
69 | return SDL_APP_FAILURE; | ||
70 | } | ||
71 | |||
72 | SDL_DestroySurface(surface); /* done with this, the texture has a copy of the pixels now. */ | ||
73 | |||
74 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
75 | } | ||
76 | |||
77 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
78 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
79 | { | ||
80 | if (event->type == SDL_EVENT_QUIT) { | ||
81 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
82 | } | ||
83 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
84 | } | ||
85 | |||
86 | /* This function runs once per frame, and is the heart of the program. */ | ||
87 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
88 | { | ||
89 | const SDL_Rect cliprect = { (int) SDL_roundf(cliprect_position.x), (int) SDL_roundf(cliprect_position.y), CLIPRECT_SIZE, CLIPRECT_SIZE }; | ||
90 | const Uint64 now = SDL_GetTicks(); | ||
91 | const float elapsed = ((float) (now - last_time)) / 1000.0f; /* seconds since last iteration */ | ||
92 | const float distance = elapsed * CLIPRECT_SPEED; | ||
93 | |||
94 | /* Set a new clipping rectangle position */ | ||
95 | cliprect_position.x += distance * cliprect_direction.x; | ||
96 | if (cliprect_position.x < 0.0f) { | ||
97 | cliprect_position.x = 0.0f; | ||
98 | cliprect_direction.x = 1.0f; | ||
99 | } else if (cliprect_position.x >= (WINDOW_WIDTH - CLIPRECT_SIZE)) { | ||
100 | cliprect_position.x = (WINDOW_WIDTH - CLIPRECT_SIZE) - 1; | ||
101 | cliprect_direction.x = -1.0f; | ||
102 | } | ||
103 | |||
104 | cliprect_position.y += distance * cliprect_direction.y; | ||
105 | if (cliprect_position.y < 0.0f) { | ||
106 | cliprect_position.y = 0.0f; | ||
107 | cliprect_direction.y = 1.0f; | ||
108 | } else if (cliprect_position.y >= (WINDOW_HEIGHT - CLIPRECT_SIZE)) { | ||
109 | cliprect_position.y = (WINDOW_HEIGHT - CLIPRECT_SIZE) - 1; | ||
110 | cliprect_direction.y = -1.0f; | ||
111 | } | ||
112 | SDL_SetRenderClipRect(renderer, &cliprect); | ||
113 | |||
114 | last_time = now; | ||
115 | |||
116 | /* okay, now draw! */ | ||
117 | |||
118 | /* Note that SDL_RenderClear is _not_ affected by the clipping rectangle! */ | ||
119 | SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); /* grey, full alpha */ | ||
120 | SDL_RenderClear(renderer); /* start with a blank canvas. */ | ||
121 | |||
122 | /* stretch the texture across the entire window. Only the piece in the | ||
123 | clipping rectangle will actually render, though! */ | ||
124 | SDL_RenderTexture(renderer, texture, NULL, NULL); | ||
125 | |||
126 | SDL_RenderPresent(renderer); /* put it all on the screen! */ | ||
127 | |||
128 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
129 | } | ||
130 | |||
131 | /* This function runs once at shutdown. */ | ||
132 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
133 | { | ||
134 | SDL_DestroyTexture(texture); | ||
135 | /* SDL will clean up the window/renderer for us. */ | ||
136 | } | ||
137 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/onmouseover.webp new file mode 100644 index 0000000..943eeef --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/onmouseover.webp | |||
Binary files differ | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/thumbnail.png b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/thumbnail.png new file mode 100644 index 0000000..127e6fa --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/15-cliprect/thumbnail.png | |||
Binary files differ | |||