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-rw-r--r--src/contrib/SDL-3.2.20/test/testsurround.c282
1 files changed, 282 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testsurround.c b/src/contrib/SDL-3.2.20/test/testsurround.c
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1/*
2 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
3
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
7
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
10 freely.
11*/
12
13/* Program to test surround sound audio channels */
14#include <SDL3/SDL.h>
15#include <SDL3/SDL_main.h>
16#include <SDL3/SDL_test.h>
17
18static int total_channels;
19static int active_channel;
20
21#define SAMPLE_RATE_HZ 48000
22#define QUICK_TEST_TIME_MSEC 100
23#define CHANNEL_TEST_TIME_SEC 5
24#define MAX_AMPLITUDE SDL_MAX_SINT16
25
26#define SINE_FREQ_HZ 500
27#define LFE_SINE_FREQ_HZ 50
28
29/* The channel layout is defined in SDL_audio.h */
30static const char *get_channel_name(int channel_index, int channel_count)
31{
32 switch (channel_count) {
33 case 1:
34 return "Mono";
35 case 2:
36 switch (channel_index) {
37 case 0:
38 return "Front Left";
39 case 1:
40 return "Front Right";
41 }
42 break;
43 case 3:
44 switch (channel_index) {
45 case 0:
46 return "Front Left";
47 case 1:
48 return "Front Right";
49 case 2:
50 return "Low Frequency Effects";
51 }
52 break;
53 case 4:
54 switch (channel_index) {
55 case 0:
56 return "Front Left";
57 case 1:
58 return "Front Right";
59 case 2:
60 return "Back Left";
61 case 3:
62 return "Back Right";
63 }
64 break;
65 case 5:
66 switch (channel_index) {
67 case 0:
68 return "Front Left";
69 case 1:
70 return "Front Right";
71 case 2:
72 return "Low Frequency Effects";
73 case 3:
74 return "Back Left";
75 case 4:
76 return "Back Right";
77 }
78 break;
79 case 6:
80 switch (channel_index) {
81 case 0:
82 return "Front Left";
83 case 1:
84 return "Front Right";
85 case 2:
86 return "Front Center";
87 case 3:
88 return "Low Frequency Effects";
89 case 4:
90 return "Back Left";
91 case 5:
92 return "Back Right";
93 }
94 break;
95 case 7:
96 switch (channel_index) {
97 case 0:
98 return "Front Left";
99 case 1:
100 return "Front Right";
101 case 2:
102 return "Front Center";
103 case 3:
104 return "Low Frequency Effects";
105 case 4:
106 return "Back Center";
107 case 5:
108 return "Side Left";
109 case 6:
110 return "Side Right";
111 }
112 break;
113 case 8:
114 switch (channel_index) {
115 case 0:
116 return "Front Left";
117 case 1:
118 return "Front Right";
119 case 2:
120 return "Front Center";
121 case 3:
122 return "Low Frequency Effects";
123 case 4:
124 return "Back Left";
125 case 5:
126 return "Back Right";
127 case 6:
128 return "Side Left";
129 case 7:
130 return "Side Right";
131 }
132 break;
133 default:
134 break;
135 }
136 SDLTest_AssertCheck(false, "Invalid channel_index for channel_count: channel_count=%d channel_index=%d", channel_count, channel_index);
137 SDL_assert(0);
138 return NULL;
139}
140
141static bool is_lfe_channel(int channel_index, int channel_count)
142{
143 return (channel_count == 3 && channel_index == 2) || (channel_count >= 6 && channel_index == 3);
144}
145
146static void SDLCALL fill_buffer(void *userdata, SDL_AudioStream *stream, int len, int totallen)
147{
148 const int samples = len / sizeof(Sint16);
149 Sint16 *buffer = NULL;
150 static int total_samples = 0;
151 int i;
152
153 /* This can happen for a short time when switching devices */
154 if (active_channel == total_channels) {
155 return;
156 }
157
158 buffer = (Sint16 *) SDL_calloc(samples, sizeof(Sint16));
159 if (!buffer) {
160 return; /* oh well. */
161 }
162
163 /* Play a sine wave on the active channel only */
164 for (i = active_channel; i < samples; i += total_channels) {
165 float time = (float)total_samples++ / SAMPLE_RATE_HZ;
166 int sine_freq = is_lfe_channel(active_channel, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
167 int amplitude;
168
169 /* Gradually ramp up and down to avoid audible pops when switching between channels */
170 if (total_samples < SAMPLE_RATE_HZ) {
171 amplitude = total_samples * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
172 } else if (total_samples > (CHANNEL_TEST_TIME_SEC - 1) * SAMPLE_RATE_HZ) {
173 amplitude = (CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ - total_samples) * MAX_AMPLITUDE / SAMPLE_RATE_HZ;
174 } else {
175 amplitude = MAX_AMPLITUDE;
176 }
177
178 buffer[i] = (Sint16)(SDL_sin(6.283185f * sine_freq * time) * amplitude);
179
180 /* Reset our state for next callback if this channel test is finished */
181 if (total_samples == CHANNEL_TEST_TIME_SEC * SAMPLE_RATE_HZ) {
182 total_samples = 0;
183 active_channel++;
184 break;
185 }
186 }
187
188 SDL_PutAudioStreamData(stream, buffer, samples * sizeof (Sint16));
189
190 SDL_free(buffer);
191}
192
193int main(int argc, char *argv[])
194{
195 SDL_AudioDeviceID *devices;
196 SDLTest_CommonState *state;
197 int devcount = 0;
198 int i;
199
200 /* Initialize test framework */
201 state = SDLTest_CommonCreateState(argv, 0);
202 if (!state) {
203 return 1;
204 }
205
206 if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
207 SDLTest_CommonQuit(state);
208 return 1;
209 }
210
211 if (!SDL_Init(SDL_INIT_AUDIO)) {
212 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
213 return 1;
214 }
215
216 /* Show the list of available drivers */
217 SDL_Log("Available audio drivers:");
218 for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
219 SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
220 }
221
222 SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
223
224 devices = SDL_GetAudioPlaybackDevices(&devcount);
225 if (!devices) {
226 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioPlaybackDevices() failed: %s", SDL_GetError());
227 }
228
229 SDL_Log("Available audio devices:");
230 for (i = 0; i < devcount; i++) {
231 SDL_Log("%s", SDL_GetAudioDeviceName(devices[i]));
232 }
233
234 for (i = 0; i < devcount; i++) {
235 SDL_AudioStream *stream = NULL;
236 const char *devname = SDL_GetAudioDeviceName(devices[i]);
237 int j;
238 SDL_AudioSpec spec;
239
240 SDL_Log("Testing audio device: %s", devname);
241
242 if (!SDL_GetAudioDeviceFormat(devices[i], &spec, NULL)) {
243 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetAudioDeviceFormat() failed: %s", SDL_GetError());
244 continue;
245 }
246
247 SDL_Log(" (%d channels)", spec.channels);
248
249 spec.freq = SAMPLE_RATE_HZ;
250 spec.format = SDL_AUDIO_S16;
251
252 /* These are used by the fill_buffer callback */
253 total_channels = spec.channels;
254 active_channel = 0;
255
256 stream = SDL_OpenAudioDeviceStream(devices[i], &spec, fill_buffer, NULL);
257 if (!stream) {
258 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_OpenAudioDeviceStream() failed: %s", SDL_GetError());
259 continue;
260 }
261 SDL_ResumeAudioStreamDevice(stream);
262
263 for (j = 0; j < total_channels; j++) {
264 const int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
265
266 SDL_Log("Playing %d Hz test tone on channel: %s", sine_freq, get_channel_name(j, total_channels));
267
268 /* fill_buffer() will increment the active channel */
269 if (SDL_GetEnvironmentVariable(SDL_GetEnvironment(), "SDL_TESTS_QUICK") != NULL) {
270 SDL_Delay(QUICK_TEST_TIME_MSEC);
271 } else {
272 SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
273 }
274 }
275
276 SDL_DestroyAudioStream(stream);
277 }
278 SDL_free(devices);
279
280 SDL_Quit();
281 return 0;
282}