diff options
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testspriteminimal.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testspriteminimal.c | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testspriteminimal.c b/src/contrib/SDL-3.2.20/test/testspriteminimal.c new file mode 100644 index 0000000..bf2a834 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testspriteminimal.c | |||
@@ -0,0 +1,166 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* Simple program: Move N sprites around on the screen as fast as possible */ | ||
13 | |||
14 | #include <SDL3/SDL.h> | ||
15 | #include <SDL3/SDL_main.h> | ||
16 | |||
17 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
18 | #include <emscripten/emscripten.h> | ||
19 | #endif | ||
20 | |||
21 | #include "icon.h" | ||
22 | |||
23 | #define WINDOW_WIDTH 640 | ||
24 | #define WINDOW_HEIGHT 480 | ||
25 | #define NUM_SPRITES 100 | ||
26 | #define MAX_SPEED 1 | ||
27 | |||
28 | static SDL_Texture *sprite; | ||
29 | static SDL_FRect positions[NUM_SPRITES]; | ||
30 | static SDL_FRect velocities[NUM_SPRITES]; | ||
31 | static int sprite_w, sprite_h; | ||
32 | |||
33 | static SDL_Renderer *renderer; | ||
34 | static int done; | ||
35 | |||
36 | static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h) | ||
37 | { | ||
38 | SDL_Texture *texture = NULL; | ||
39 | SDL_Surface *surface; | ||
40 | SDL_IOStream *src = SDL_IOFromConstMem(data, len); | ||
41 | if (src) { | ||
42 | surface = SDL_LoadBMP_IO(src, true); | ||
43 | if (surface) { | ||
44 | /* Treat white as transparent */ | ||
45 | SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255)); | ||
46 | |||
47 | texture = SDL_CreateTextureFromSurface(r, surface); | ||
48 | *w = surface->w; | ||
49 | *h = surface->h; | ||
50 | SDL_DestroySurface(surface); | ||
51 | } | ||
52 | } | ||
53 | return texture; | ||
54 | } | ||
55 | |||
56 | static void MoveSprites(void) | ||
57 | { | ||
58 | int i; | ||
59 | int window_w = WINDOW_WIDTH; | ||
60 | int window_h = WINDOW_HEIGHT; | ||
61 | SDL_FRect *position, *velocity; | ||
62 | |||
63 | /* Draw a gray background */ | ||
64 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
65 | SDL_RenderClear(renderer); | ||
66 | |||
67 | /* Move the sprite, bounce at the wall, and draw */ | ||
68 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
69 | position = &positions[i]; | ||
70 | velocity = &velocities[i]; | ||
71 | position->x += velocity->x; | ||
72 | if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { | ||
73 | velocity->x = -velocity->x; | ||
74 | position->x += velocity->x; | ||
75 | } | ||
76 | position->y += velocity->y; | ||
77 | if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { | ||
78 | velocity->y = -velocity->y; | ||
79 | position->y += velocity->y; | ||
80 | } | ||
81 | |||
82 | /* Blit the sprite onto the screen */ | ||
83 | SDL_RenderTexture(renderer, sprite, NULL, position); | ||
84 | } | ||
85 | |||
86 | /* Update the screen! */ | ||
87 | SDL_RenderPresent(renderer); | ||
88 | } | ||
89 | |||
90 | static void loop(void) | ||
91 | { | ||
92 | SDL_Event event; | ||
93 | |||
94 | /* Check for events */ | ||
95 | while (SDL_PollEvent(&event)) { | ||
96 | if (event.type == SDL_EVENT_QUIT || | ||
97 | (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)) { | ||
98 | done = 1; | ||
99 | } | ||
100 | } | ||
101 | MoveSprites(); | ||
102 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
103 | if (done) { | ||
104 | emscripten_cancel_main_loop(); | ||
105 | } | ||
106 | #endif | ||
107 | } | ||
108 | |||
109 | int main(int argc, char *argv[]) | ||
110 | { | ||
111 | SDL_Window *window = NULL; | ||
112 | int return_code = -1; | ||
113 | int i; | ||
114 | |||
115 | if (argc > 1) { | ||
116 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]); | ||
117 | return_code = 1; | ||
118 | goto quit; | ||
119 | } | ||
120 | |||
121 | if (!SDL_CreateWindowAndRenderer("testspriteminimal", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) { | ||
122 | return_code = 2; | ||
123 | goto quit; | ||
124 | } | ||
125 | |||
126 | SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX); | ||
127 | |||
128 | sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h); | ||
129 | |||
130 | if (!sprite) { | ||
131 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError()); | ||
132 | return_code = 3; | ||
133 | goto quit; | ||
134 | } | ||
135 | |||
136 | /* Initialize the sprite positions */ | ||
137 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
138 | positions[i].x = (float)SDL_rand(WINDOW_WIDTH - sprite_w); | ||
139 | positions[i].y = (float)SDL_rand(WINDOW_HEIGHT - sprite_h); | ||
140 | positions[i].w = (float)sprite_w; | ||
141 | positions[i].h = (float)sprite_h; | ||
142 | velocities[i].x = 0.0f; | ||
143 | velocities[i].y = 0.0f; | ||
144 | while (velocities[i].x == 0.f && velocities[i].y == 0.f) { | ||
145 | velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); | ||
146 | velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); | ||
147 | } | ||
148 | } | ||
149 | |||
150 | /* Main render loop */ | ||
151 | done = 0; | ||
152 | |||
153 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
154 | emscripten_set_main_loop(loop, 0, 1); | ||
155 | #else | ||
156 | while (!done) { | ||
157 | loop(); | ||
158 | } | ||
159 | #endif | ||
160 | return_code = 0; | ||
161 | quit: | ||
162 | SDL_DestroyRenderer(renderer); | ||
163 | SDL_DestroyWindow(window); | ||
164 | SDL_Quit(); | ||
165 | return return_code; | ||
166 | } | ||