diff options
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testscale.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testscale.c | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testscale.c b/src/contrib/SDL-3.2.20/test/testscale.c new file mode 100644 index 0000000..a282b07 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testscale.c | |||
@@ -0,0 +1,163 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* Simple program: Move N sprites around on the screen as fast as possible */ | ||
13 | |||
14 | #include <SDL3/SDL_test_common.h> | ||
15 | #include <SDL3/SDL_main.h> | ||
16 | #include "testutils.h" | ||
17 | |||
18 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
19 | #include <emscripten/emscripten.h> | ||
20 | #endif | ||
21 | |||
22 | #include <stdlib.h> | ||
23 | |||
24 | static SDLTest_CommonState *state; | ||
25 | |||
26 | typedef struct | ||
27 | { | ||
28 | SDL_Window *window; | ||
29 | SDL_Renderer *renderer; | ||
30 | SDL_Texture *background; | ||
31 | SDL_Texture *sprite; | ||
32 | SDL_FRect sprite_rect; | ||
33 | int scale_direction; | ||
34 | } DrawState; | ||
35 | |||
36 | static DrawState *drawstates; | ||
37 | static int done; | ||
38 | |||
39 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
40 | static void | ||
41 | quit(int rc) | ||
42 | { | ||
43 | SDLTest_CommonQuit(state); | ||
44 | /* Let 'main()' return normally */ | ||
45 | if (rc != 0) { | ||
46 | exit(rc); | ||
47 | } | ||
48 | } | ||
49 | |||
50 | static void Draw(DrawState *s) | ||
51 | { | ||
52 | SDL_Rect viewport; | ||
53 | |||
54 | SDL_GetRenderViewport(s->renderer, &viewport); | ||
55 | |||
56 | /* Draw the background */ | ||
57 | SDL_RenderTexture(s->renderer, s->background, NULL, NULL); | ||
58 | |||
59 | /* Scale and draw the sprite */ | ||
60 | s->sprite_rect.w += s->scale_direction; | ||
61 | s->sprite_rect.h += s->scale_direction; | ||
62 | if (s->scale_direction > 0) { | ||
63 | if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { | ||
64 | s->scale_direction = -1; | ||
65 | } | ||
66 | } else { | ||
67 | if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { | ||
68 | s->scale_direction = 1; | ||
69 | } | ||
70 | } | ||
71 | s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; | ||
72 | s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; | ||
73 | |||
74 | SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect); | ||
75 | |||
76 | /* Update the screen! */ | ||
77 | SDL_RenderPresent(s->renderer); | ||
78 | } | ||
79 | |||
80 | static void loop(void) | ||
81 | { | ||
82 | int i; | ||
83 | SDL_Event event; | ||
84 | |||
85 | /* Check for events */ | ||
86 | while (SDL_PollEvent(&event)) { | ||
87 | SDLTest_CommonEvent(state, &event, &done); | ||
88 | } | ||
89 | for (i = 0; i < state->num_windows; ++i) { | ||
90 | if (state->windows[i] == NULL) { | ||
91 | continue; | ||
92 | } | ||
93 | Draw(&drawstates[i]); | ||
94 | } | ||
95 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
96 | if (done) { | ||
97 | emscripten_cancel_main_loop(); | ||
98 | } | ||
99 | #endif | ||
100 | } | ||
101 | |||
102 | int main(int argc, char *argv[]) | ||
103 | { | ||
104 | int i; | ||
105 | int frames; | ||
106 | Uint64 then, now; | ||
107 | |||
108 | /* Initialize test framework */ | ||
109 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
110 | if (!state) { | ||
111 | return 1; | ||
112 | } | ||
113 | |||
114 | /* Parse commandline */ | ||
115 | if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { | ||
116 | return 1; | ||
117 | } | ||
118 | |||
119 | if (!SDLTest_CommonInit(state)) { | ||
120 | quit(1); | ||
121 | } | ||
122 | |||
123 | drawstates = SDL_stack_alloc(DrawState, state->num_windows); | ||
124 | for (i = 0; i < state->num_windows; ++i) { | ||
125 | DrawState *drawstate = &drawstates[i]; | ||
126 | |||
127 | drawstate->window = state->windows[i]; | ||
128 | drawstate->renderer = state->renderers[i]; | ||
129 | drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL); | ||
130 | drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL); | ||
131 | if (!drawstate->sprite || !drawstate->background) { | ||
132 | quit(2); | ||
133 | } | ||
134 | SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); | ||
135 | drawstate->scale_direction = 1; | ||
136 | } | ||
137 | |||
138 | /* Main render loop */ | ||
139 | frames = 0; | ||
140 | then = SDL_GetTicks(); | ||
141 | done = 0; | ||
142 | |||
143 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
144 | emscripten_set_main_loop(loop, 0, 1); | ||
145 | #else | ||
146 | while (!done) { | ||
147 | ++frames; | ||
148 | loop(); | ||
149 | } | ||
150 | #endif | ||
151 | |||
152 | /* Print out some timing information */ | ||
153 | now = SDL_GetTicks(); | ||
154 | if (now > then) { | ||
155 | double fps = ((double)frames * 1000) / (now - then); | ||
156 | SDL_Log("%2.2f frames per second", fps); | ||
157 | } | ||
158 | |||
159 | SDL_stack_free(drawstates); | ||
160 | |||
161 | quit(0); | ||
162 | return 0; | ||
163 | } | ||