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Diffstat (limited to 'src/contrib/SDL-3.2.20/include/SDL3/SDL_keyboard.h')
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diff --git a/src/contrib/SDL-3.2.20/include/SDL3/SDL_keyboard.h b/src/contrib/SDL-3.2.20/include/SDL3/SDL_keyboard.h new file mode 100644 index 0000000..afa77b6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/SDL3/SDL_keyboard.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * # CategoryKeyboard | ||
24 | * | ||
25 | * SDL keyboard management. | ||
26 | * | ||
27 | * Please refer to the Best Keyboard Practices document for details on how | ||
28 | * best to accept keyboard input in various types of programs: | ||
29 | * | ||
30 | * https://wiki.libsdl.org/SDL3/BestKeyboardPractices | ||
31 | */ | ||
32 | |||
33 | #ifndef SDL_keyboard_h_ | ||
34 | #define SDL_keyboard_h_ | ||
35 | |||
36 | #include <SDL3/SDL_stdinc.h> | ||
37 | #include <SDL3/SDL_error.h> | ||
38 | #include <SDL3/SDL_keycode.h> | ||
39 | #include <SDL3/SDL_properties.h> | ||
40 | #include <SDL3/SDL_rect.h> | ||
41 | #include <SDL3/SDL_scancode.h> | ||
42 | #include <SDL3/SDL_video.h> | ||
43 | |||
44 | #include <SDL3/SDL_begin_code.h> | ||
45 | /* Set up for C function definitions, even when using C++ */ | ||
46 | #ifdef __cplusplus | ||
47 | extern "C" { | ||
48 | #endif | ||
49 | |||
50 | /** | ||
51 | * This is a unique ID for a keyboard for the time it is connected to the | ||
52 | * system, and is never reused for the lifetime of the application. | ||
53 | * | ||
54 | * If the keyboard is disconnected and reconnected, it will get a new ID. | ||
55 | * | ||
56 | * The value 0 is an invalid ID. | ||
57 | * | ||
58 | * \since This datatype is available since SDL 3.2.0. | ||
59 | */ | ||
60 | typedef Uint32 SDL_KeyboardID; | ||
61 | |||
62 | /* Function prototypes */ | ||
63 | |||
64 | /** | ||
65 | * Return whether a keyboard is currently connected. | ||
66 | * | ||
67 | * \returns true if a keyboard is connected, false otherwise. | ||
68 | * | ||
69 | * \threadsafety This function should only be called on the main thread. | ||
70 | * | ||
71 | * \since This function is available since SDL 3.2.0. | ||
72 | * | ||
73 | * \sa SDL_GetKeyboards | ||
74 | */ | ||
75 | extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); | ||
76 | |||
77 | /** | ||
78 | * Get a list of currently connected keyboards. | ||
79 | * | ||
80 | * Note that this will include any device or virtual driver that includes | ||
81 | * keyboard functionality, including some mice, KVM switches, motherboard | ||
82 | * power buttons, etc. You should wait for input from a device before you | ||
83 | * consider it actively in use. | ||
84 | * | ||
85 | * \param count a pointer filled in with the number of keyboards returned, may | ||
86 | * be NULL. | ||
87 | * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; | ||
88 | * call SDL_GetError() for more information. This should be freed | ||
89 | * with SDL_free() when it is no longer needed. | ||
90 | * | ||
91 | * \threadsafety This function should only be called on the main thread. | ||
92 | * | ||
93 | * \since This function is available since SDL 3.2.0. | ||
94 | * | ||
95 | * \sa SDL_GetKeyboardNameForID | ||
96 | * \sa SDL_HasKeyboard | ||
97 | */ | ||
98 | extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); | ||
99 | |||
100 | /** | ||
101 | * Get the name of a keyboard. | ||
102 | * | ||
103 | * This function returns "" if the keyboard doesn't have a name. | ||
104 | * | ||
105 | * \param instance_id the keyboard instance ID. | ||
106 | * \returns the name of the selected keyboard or NULL on failure; call | ||
107 | * SDL_GetError() for more information. | ||
108 | * | ||
109 | * \threadsafety This function should only be called on the main thread. | ||
110 | * | ||
111 | * \since This function is available since SDL 3.2.0. | ||
112 | * | ||
113 | * \sa SDL_GetKeyboards | ||
114 | */ | ||
115 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); | ||
116 | |||
117 | /** | ||
118 | * Query the window which currently has keyboard focus. | ||
119 | * | ||
120 | * \returns the window with keyboard focus. | ||
121 | * | ||
122 | * \threadsafety This function should only be called on the main thread. | ||
123 | * | ||
124 | * \since This function is available since SDL 3.2.0. | ||
125 | */ | ||
126 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); | ||
127 | |||
128 | /** | ||
129 | * Get a snapshot of the current state of the keyboard. | ||
130 | * | ||
131 | * The pointer returned is a pointer to an internal SDL array. It will be | ||
132 | * valid for the whole lifetime of the application and should not be freed by | ||
133 | * the caller. | ||
134 | * | ||
135 | * A array element with a value of true means that the key is pressed and a | ||
136 | * value of false means that it is not. Indexes into this array are obtained | ||
137 | * by using SDL_Scancode values. | ||
138 | * | ||
139 | * Use SDL_PumpEvents() to update the state array. | ||
140 | * | ||
141 | * This function gives you the current state after all events have been | ||
142 | * processed, so if a key or button has been pressed and released before you | ||
143 | * process events, then the pressed state will never show up in the | ||
144 | * SDL_GetKeyboardState() calls. | ||
145 | * | ||
146 | * Note: This function doesn't take into account whether shift has been | ||
147 | * pressed or not. | ||
148 | * | ||
149 | * \param numkeys if non-NULL, receives the length of the returned array. | ||
150 | * \returns a pointer to an array of key states. | ||
151 | * | ||
152 | * \threadsafety It is safe to call this function from any thread. | ||
153 | * | ||
154 | * \since This function is available since SDL 3.2.0. | ||
155 | * | ||
156 | * \sa SDL_PumpEvents | ||
157 | * \sa SDL_ResetKeyboard | ||
158 | */ | ||
159 | extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); | ||
160 | |||
161 | /** | ||
162 | * Clear the state of the keyboard. | ||
163 | * | ||
164 | * This function will generate key up events for all pressed keys. | ||
165 | * | ||
166 | * \threadsafety This function should only be called on the main thread. | ||
167 | * | ||
168 | * \since This function is available since SDL 3.2.0. | ||
169 | * | ||
170 | * \sa SDL_GetKeyboardState | ||
171 | */ | ||
172 | extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); | ||
173 | |||
174 | /** | ||
175 | * Get the current key modifier state for the keyboard. | ||
176 | * | ||
177 | * \returns an OR'd combination of the modifier keys for the keyboard. See | ||
178 | * SDL_Keymod for details. | ||
179 | * | ||
180 | * \threadsafety It is safe to call this function from any thread. | ||
181 | * | ||
182 | * \since This function is available since SDL 3.2.0. | ||
183 | * | ||
184 | * \sa SDL_GetKeyboardState | ||
185 | * \sa SDL_SetModState | ||
186 | */ | ||
187 | extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); | ||
188 | |||
189 | /** | ||
190 | * Set the current key modifier state for the keyboard. | ||
191 | * | ||
192 | * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose | ||
193 | * modifier key states on your application. Simply pass your desired modifier | ||
194 | * states into `modstate`. This value may be a bitwise, OR'd combination of | ||
195 | * SDL_Keymod values. | ||
196 | * | ||
197 | * This does not change the keyboard state, only the key modifier flags that | ||
198 | * SDL reports. | ||
199 | * | ||
200 | * \param modstate the desired SDL_Keymod for the keyboard. | ||
201 | * | ||
202 | * \threadsafety It is safe to call this function from any thread. | ||
203 | * | ||
204 | * \since This function is available since SDL 3.2.0. | ||
205 | * | ||
206 | * \sa SDL_GetModState | ||
207 | */ | ||
208 | extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); | ||
209 | |||
210 | /** | ||
211 | * Get the key code corresponding to the given scancode according to the | ||
212 | * current keyboard layout. | ||
213 | * | ||
214 | * If you want to get the keycode as it would be delivered in key events, | ||
215 | * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should | ||
216 | * pass `key_event` as true. Otherwise this function simply translates the | ||
217 | * scancode based on the given modifier state. | ||
218 | * | ||
219 | * \param scancode the desired SDL_Scancode to query. | ||
220 | * \param modstate the modifier state to use when translating the scancode to | ||
221 | * a keycode. | ||
222 | * \param key_event true if the keycode will be used in key events. | ||
223 | * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. | ||
224 | * | ||
225 | * \threadsafety This function is not thread safe. | ||
226 | * | ||
227 | * \since This function is available since SDL 3.2.0. | ||
228 | * | ||
229 | * \sa SDL_GetKeyName | ||
230 | * \sa SDL_GetScancodeFromKey | ||
231 | */ | ||
232 | extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); | ||
233 | |||
234 | /** | ||
235 | * Get the scancode corresponding to the given key code according to the | ||
236 | * current keyboard layout. | ||
237 | * | ||
238 | * Note that there may be multiple scancode+modifier states that can generate | ||
239 | * this keycode, this will just return the first one found. | ||
240 | * | ||
241 | * \param key the desired SDL_Keycode to query. | ||
242 | * \param modstate a pointer to the modifier state that would be used when the | ||
243 | * scancode generates this key, may be NULL. | ||
244 | * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. | ||
245 | * | ||
246 | * \threadsafety This function is not thread safe. | ||
247 | * | ||
248 | * \since This function is available since SDL 3.2.0. | ||
249 | * | ||
250 | * \sa SDL_GetKeyFromScancode | ||
251 | * \sa SDL_GetScancodeName | ||
252 | */ | ||
253 | extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); | ||
254 | |||
255 | /** | ||
256 | * Set a human-readable name for a scancode. | ||
257 | * | ||
258 | * \param scancode the desired SDL_Scancode. | ||
259 | * \param name the name to use for the scancode, encoded as UTF-8. The string | ||
260 | * is not copied, so the pointer given to this function must stay | ||
261 | * valid while SDL is being used. | ||
262 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
263 | * information. | ||
264 | * | ||
265 | * \threadsafety This function is not thread safe. | ||
266 | * | ||
267 | * \since This function is available since SDL 3.2.0. | ||
268 | * | ||
269 | * \sa SDL_GetScancodeName | ||
270 | */ | ||
271 | extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); | ||
272 | |||
273 | /** | ||
274 | * Get a human-readable name for a scancode. | ||
275 | * | ||
276 | * **Warning**: The returned name is by design not stable across platforms, | ||
277 | * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left | ||
278 | * Windows" under Microsoft Windows, and some scancodes like | ||
279 | * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even | ||
280 | * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and | ||
281 | * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore | ||
282 | * unsuitable for creating a stable cross-platform two-way mapping between | ||
283 | * strings and scancodes. | ||
284 | * | ||
285 | * \param scancode the desired SDL_Scancode to query. | ||
286 | * \returns a pointer to the name for the scancode. If the scancode doesn't | ||
287 | * have a name this function returns an empty string (""). | ||
288 | * | ||
289 | * \threadsafety This function is not thread safe. | ||
290 | * | ||
291 | * \since This function is available since SDL 3.2.0. | ||
292 | * | ||
293 | * \sa SDL_GetScancodeFromKey | ||
294 | * \sa SDL_GetScancodeFromName | ||
295 | * \sa SDL_SetScancodeName | ||
296 | */ | ||
297 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); | ||
298 | |||
299 | /** | ||
300 | * Get a scancode from a human-readable name. | ||
301 | * | ||
302 | * \param name the human-readable scancode name. | ||
303 | * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't | ||
304 | * recognized; call SDL_GetError() for more information. | ||
305 | * | ||
306 | * \threadsafety This function is not thread safe. | ||
307 | * | ||
308 | * \since This function is available since SDL 3.2.0. | ||
309 | * | ||
310 | * \sa SDL_GetKeyFromName | ||
311 | * \sa SDL_GetScancodeFromKey | ||
312 | * \sa SDL_GetScancodeName | ||
313 | */ | ||
314 | extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); | ||
315 | |||
316 | /** | ||
317 | * Get a human-readable name for a key. | ||
318 | * | ||
319 | * If the key doesn't have a name, this function returns an empty string (""). | ||
320 | * | ||
321 | * Letters will be presented in their uppercase form, if applicable. | ||
322 | * | ||
323 | * \param key the desired SDL_Keycode to query. | ||
324 | * \returns a UTF-8 encoded string of the key name. | ||
325 | * | ||
326 | * \threadsafety This function is not thread safe. | ||
327 | * | ||
328 | * \since This function is available since SDL 3.2.0. | ||
329 | * | ||
330 | * \sa SDL_GetKeyFromName | ||
331 | * \sa SDL_GetKeyFromScancode | ||
332 | * \sa SDL_GetScancodeFromKey | ||
333 | */ | ||
334 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); | ||
335 | |||
336 | /** | ||
337 | * Get a key code from a human-readable name. | ||
338 | * | ||
339 | * \param name the human-readable key name. | ||
340 | * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call | ||
341 | * SDL_GetError() for more information. | ||
342 | * | ||
343 | * \threadsafety This function is not thread safe. | ||
344 | * | ||
345 | * \since This function is available since SDL 3.2.0. | ||
346 | * | ||
347 | * \sa SDL_GetKeyFromScancode | ||
348 | * \sa SDL_GetKeyName | ||
349 | * \sa SDL_GetScancodeFromName | ||
350 | */ | ||
351 | extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); | ||
352 | |||
353 | /** | ||
354 | * Start accepting Unicode text input events in a window. | ||
355 | * | ||
356 | * This function will enable text input (SDL_EVENT_TEXT_INPUT and | ||
357 | * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this | ||
358 | * function paired with SDL_StopTextInput(). | ||
359 | * | ||
360 | * Text input events are not received by default. | ||
361 | * | ||
362 | * On some platforms using this function shows the screen keyboard and/or | ||
363 | * activates an IME, which can prevent some key press events from being passed | ||
364 | * through. | ||
365 | * | ||
366 | * \param window the window to enable text input. | ||
367 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
368 | * information. | ||
369 | * | ||
370 | * \threadsafety This function should only be called on the main thread. | ||
371 | * | ||
372 | * \since This function is available since SDL 3.2.0. | ||
373 | * | ||
374 | * \sa SDL_SetTextInputArea | ||
375 | * \sa SDL_StartTextInputWithProperties | ||
376 | * \sa SDL_StopTextInput | ||
377 | * \sa SDL_TextInputActive | ||
378 | */ | ||
379 | extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); | ||
380 | |||
381 | /** | ||
382 | * Text input type. | ||
383 | * | ||
384 | * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every | ||
385 | * value is valid on every platform, but where a value isn't supported, a | ||
386 | * reasonable fallback will be used. | ||
387 | * | ||
388 | * \since This enum is available since SDL 3.2.0. | ||
389 | * | ||
390 | * \sa SDL_StartTextInputWithProperties | ||
391 | */ | ||
392 | typedef enum SDL_TextInputType | ||
393 | { | ||
394 | SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ | ||
395 | SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ | ||
396 | SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ | ||
397 | SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ | ||
398 | SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ | ||
399 | SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ | ||
400 | SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ | ||
401 | SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ | ||
402 | SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ | ||
403 | } SDL_TextInputType; | ||
404 | |||
405 | /** | ||
406 | * Auto capitalization type. | ||
407 | * | ||
408 | * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. | ||
409 | * Not every value is valid on every platform, but where a value isn't | ||
410 | * supported, a reasonable fallback will be used. | ||
411 | * | ||
412 | * \since This enum is available since SDL 3.2.0. | ||
413 | * | ||
414 | * \sa SDL_StartTextInputWithProperties | ||
415 | */ | ||
416 | typedef enum SDL_Capitalization | ||
417 | { | ||
418 | SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ | ||
419 | SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ | ||
420 | SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ | ||
421 | SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ | ||
422 | } SDL_Capitalization; | ||
423 | |||
424 | /** | ||
425 | * Start accepting Unicode text input events in a window, with properties | ||
426 | * describing the input. | ||
427 | * | ||
428 | * This function will enable text input (SDL_EVENT_TEXT_INPUT and | ||
429 | * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this | ||
430 | * function paired with SDL_StopTextInput(). | ||
431 | * | ||
432 | * Text input events are not received by default. | ||
433 | * | ||
434 | * On some platforms using this function shows the screen keyboard and/or | ||
435 | * activates an IME, which can prevent some key press events from being passed | ||
436 | * through. | ||
437 | * | ||
438 | * These are the supported properties: | ||
439 | * | ||
440 | * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that | ||
441 | * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. | ||
442 | * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value | ||
443 | * that describes how text should be capitalized, defaults to | ||
444 | * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for | ||
445 | * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail | ||
446 | * addresses, usernames, and passwords. | ||
447 | * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion | ||
448 | * and auto correction, defaults to true. | ||
449 | * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text | ||
450 | * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is | ||
451 | * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME | ||
452 | * is "1". | ||
453 | * | ||
454 | * On Android you can directly specify the input type: | ||
455 | * | ||
456 | * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to | ||
457 | * use, overriding other properties. This is documented at | ||
458 | * https://developer.android.com/reference/android/text/InputType | ||
459 | * | ||
460 | * \param window the window to enable text input. | ||
461 | * \param props the properties to use. | ||
462 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
463 | * information. | ||
464 | * | ||
465 | * \threadsafety This function should only be called on the main thread. | ||
466 | * | ||
467 | * \since This function is available since SDL 3.2.0. | ||
468 | * | ||
469 | * \sa SDL_SetTextInputArea | ||
470 | * \sa SDL_StartTextInput | ||
471 | * \sa SDL_StopTextInput | ||
472 | * \sa SDL_TextInputActive | ||
473 | */ | ||
474 | extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); | ||
475 | |||
476 | #define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" | ||
477 | #define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" | ||
478 | #define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" | ||
479 | #define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" | ||
480 | #define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" | ||
481 | |||
482 | /** | ||
483 | * Check whether or not Unicode text input events are enabled for a window. | ||
484 | * | ||
485 | * \param window the window to check. | ||
486 | * \returns true if text input events are enabled else false. | ||
487 | * | ||
488 | * \threadsafety This function should only be called on the main thread. | ||
489 | * | ||
490 | * \since This function is available since SDL 3.2.0. | ||
491 | * | ||
492 | * \sa SDL_StartTextInput | ||
493 | */ | ||
494 | extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); | ||
495 | |||
496 | /** | ||
497 | * Stop receiving any text input events in a window. | ||
498 | * | ||
499 | * If SDL_StartTextInput() showed the screen keyboard, this function will hide | ||
500 | * it. | ||
501 | * | ||
502 | * \param window the window to disable text input. | ||
503 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
504 | * information. | ||
505 | * | ||
506 | * \threadsafety This function should only be called on the main thread. | ||
507 | * | ||
508 | * \since This function is available since SDL 3.2.0. | ||
509 | * | ||
510 | * \sa SDL_StartTextInput | ||
511 | */ | ||
512 | extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); | ||
513 | |||
514 | /** | ||
515 | * Dismiss the composition window/IME without disabling the subsystem. | ||
516 | * | ||
517 | * \param window the window to affect. | ||
518 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
519 | * information. | ||
520 | * | ||
521 | * \threadsafety This function should only be called on the main thread. | ||
522 | * | ||
523 | * \since This function is available since SDL 3.2.0. | ||
524 | * | ||
525 | * \sa SDL_StartTextInput | ||
526 | * \sa SDL_StopTextInput | ||
527 | */ | ||
528 | extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); | ||
529 | |||
530 | /** | ||
531 | * Set the area used to type Unicode text input. | ||
532 | * | ||
533 | * Native input methods may place a window with word suggestions near the | ||
534 | * cursor, without covering the text being entered. | ||
535 | * | ||
536 | * \param window the window for which to set the text input area. | ||
537 | * \param rect the SDL_Rect representing the text input area, in window | ||
538 | * coordinates, or NULL to clear it. | ||
539 | * \param cursor the offset of the current cursor location relative to | ||
540 | * `rect->x`, in window coordinates. | ||
541 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
542 | * information. | ||
543 | * | ||
544 | * \threadsafety This function should only be called on the main thread. | ||
545 | * | ||
546 | * \since This function is available since SDL 3.2.0. | ||
547 | * | ||
548 | * \sa SDL_GetTextInputArea | ||
549 | * \sa SDL_StartTextInput | ||
550 | */ | ||
551 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); | ||
552 | |||
553 | /** | ||
554 | * Get the area used to type Unicode text input. | ||
555 | * | ||
556 | * This returns the values previously set by SDL_SetTextInputArea(). | ||
557 | * | ||
558 | * \param window the window for which to query the text input area. | ||
559 | * \param rect a pointer to an SDL_Rect filled in with the text input area, | ||
560 | * may be NULL. | ||
561 | * \param cursor a pointer to the offset of the current cursor location | ||
562 | * relative to `rect->x`, may be NULL. | ||
563 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
564 | * information. | ||
565 | * | ||
566 | * \threadsafety This function should only be called on the main thread. | ||
567 | * | ||
568 | * \since This function is available since SDL 3.2.0. | ||
569 | * | ||
570 | * \sa SDL_SetTextInputArea | ||
571 | */ | ||
572 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); | ||
573 | |||
574 | /** | ||
575 | * Check whether the platform has screen keyboard support. | ||
576 | * | ||
577 | * \returns true if the platform has some screen keyboard support or false if | ||
578 | * not. | ||
579 | * | ||
580 | * \threadsafety This function should only be called on the main thread. | ||
581 | * | ||
582 | * \since This function is available since SDL 3.2.0. | ||
583 | * | ||
584 | * \sa SDL_StartTextInput | ||
585 | * \sa SDL_ScreenKeyboardShown | ||
586 | */ | ||
587 | extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); | ||
588 | |||
589 | /** | ||
590 | * Check whether the screen keyboard is shown for given window. | ||
591 | * | ||
592 | * \param window the window for which screen keyboard should be queried. | ||
593 | * \returns true if screen keyboard is shown or false if not. | ||
594 | * | ||
595 | * \threadsafety This function should only be called on the main thread. | ||
596 | * | ||
597 | * \since This function is available since SDL 3.2.0. | ||
598 | * | ||
599 | * \sa SDL_HasScreenKeyboardSupport | ||
600 | */ | ||
601 | extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); | ||
602 | |||
603 | /* Ends C function definitions when using C++ */ | ||
604 | #ifdef __cplusplus | ||
605 | } | ||
606 | #endif | ||
607 | #include <SDL3/SDL_close_code.h> | ||
608 | |||
609 | #endif /* SDL_keyboard_h_ */ | ||