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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * # CategoryAudio | ||
24 | * | ||
25 | * Audio functionality for the SDL library. | ||
26 | * | ||
27 | * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play | ||
28 | * or record audio, convert it, stream it, buffer it, or mix it, you're going | ||
29 | * to be passing it through an audio stream. | ||
30 | * | ||
31 | * Audio streams are quite flexible; they can accept any amount of data at a | ||
32 | * time, in any supported format, and output it as needed in any other format, | ||
33 | * even if the data format changes on either side halfway through. | ||
34 | * | ||
35 | * An app opens an audio device and binds any number of audio streams to it, | ||
36 | * feeding more data to the streams as available. When the device needs more | ||
37 | * data, it will pull it from all bound streams and mix them together for | ||
38 | * playback. | ||
39 | * | ||
40 | * Audio streams can also use an app-provided callback to supply data | ||
41 | * on-demand, which maps pretty closely to the SDL2 audio model. | ||
42 | * | ||
43 | * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO | ||
44 | * if you aren't reading from a file) as a basic means to load sound data into | ||
45 | * your program. | ||
46 | * | ||
47 | * ## Logical audio devices | ||
48 | * | ||
49 | * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a | ||
50 | * logical device ID that you can bind audio streams to. In almost all cases, | ||
51 | * logical devices can be used anywhere in the API that a physical device is | ||
52 | * normally used. However, since each device opening generates a new logical | ||
53 | * device, different parts of the program (say, a VoIP library, or | ||
54 | * text-to-speech framework, or maybe some other sort of mixer on top of SDL) | ||
55 | * can have their own device opens that do not interfere with each other; each | ||
56 | * logical device will mix its separate audio down to a single buffer, fed to | ||
57 | * the physical device, behind the scenes. As many logical devices as you like | ||
58 | * can come and go; SDL will only have to open the physical device at the OS | ||
59 | * level once, and will manage all the logical devices on top of it | ||
60 | * internally. | ||
61 | * | ||
62 | * One other benefit of logical devices: if you don't open a specific physical | ||
63 | * device, instead opting for the default, SDL can automatically migrate those | ||
64 | * logical devices to different hardware as circumstances change: a user | ||
65 | * plugged in headphones? The system default changed? SDL can transparently | ||
66 | * migrate the logical devices to the correct physical device seamlessly and | ||
67 | * keep playing; the app doesn't even have to know it happened if it doesn't | ||
68 | * want to. | ||
69 | * | ||
70 | * ## Simplified audio | ||
71 | * | ||
72 | * As a simplified model for when a single source of audio is all that's | ||
73 | * needed, an app can use SDL_OpenAudioDeviceStream, which is a single | ||
74 | * function to open an audio device, create an audio stream, bind that stream | ||
75 | * to the newly-opened device, and (optionally) provide a callback for | ||
76 | * obtaining audio data. When using this function, the primary interface is | ||
77 | * the SDL_AudioStream and the device handle is mostly hidden away; destroying | ||
78 | * a stream created through this function will also close the device, stream | ||
79 | * bindings cannot be changed, etc. One other quirk of this is that the device | ||
80 | * is started in a _paused_ state and must be explicitly resumed; this is | ||
81 | * partially to offer a clean migration for SDL2 apps and partially because | ||
82 | * the app might have to do more setup before playback begins; in the | ||
83 | * non-simplified form, nothing will play until a stream is bound to a device, | ||
84 | * so they start _unpaused_. | ||
85 | * | ||
86 | * ## Channel layouts | ||
87 | * | ||
88 | * Audio data passing through SDL is uncompressed PCM data, interleaved. One | ||
89 | * can provide their own decompression through an MP3, etc, decoder, but SDL | ||
90 | * does not provide this directly. Each interleaved channel of data is meant | ||
91 | * to be in a specific order. | ||
92 | * | ||
93 | * Abbreviations: | ||
94 | * | ||
95 | * - FRONT = single mono speaker | ||
96 | * - FL = front left speaker | ||
97 | * - FR = front right speaker | ||
98 | * - FC = front center speaker | ||
99 | * - BL = back left speaker | ||
100 | * - BR = back right speaker | ||
101 | * - SR = surround right speaker | ||
102 | * - SL = surround left speaker | ||
103 | * - BC = back center speaker | ||
104 | * - LFE = low-frequency speaker | ||
105 | * | ||
106 | * These are listed in the order they are laid out in memory, so "FL, FR" | ||
107 | * means "the front left speaker is laid out in memory first, then the front | ||
108 | * right, then it repeats for the next audio frame". | ||
109 | * | ||
110 | * - 1 channel (mono) layout: FRONT | ||
111 | * - 2 channels (stereo) layout: FL, FR | ||
112 | * - 3 channels (2.1) layout: FL, FR, LFE | ||
113 | * - 4 channels (quad) layout: FL, FR, BL, BR | ||
114 | * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR | ||
115 | * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be | ||
116 | * SL, SR) | ||
117 | * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR | ||
118 | * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR | ||
119 | * | ||
120 | * This is the same order as DirectSound expects, but applied to all | ||
121 | * platforms; SDL will swizzle the channels as necessary if a platform expects | ||
122 | * something different. | ||
123 | * | ||
124 | * SDL_AudioStream can also be provided channel maps to change this ordering | ||
125 | * to whatever is necessary, in other audio processing scenarios. | ||
126 | */ | ||
127 | |||
128 | #ifndef SDL_audio_h_ | ||
129 | #define SDL_audio_h_ | ||
130 | |||
131 | #include <SDL3/SDL_stdinc.h> | ||
132 | #include <SDL3/SDL_endian.h> | ||
133 | #include <SDL3/SDL_error.h> | ||
134 | #include <SDL3/SDL_mutex.h> | ||
135 | #include <SDL3/SDL_properties.h> | ||
136 | #include <SDL3/SDL_iostream.h> | ||
137 | |||
138 | #include <SDL3/SDL_begin_code.h> | ||
139 | /* Set up for C function definitions, even when using C++ */ | ||
140 | #ifdef __cplusplus | ||
141 | extern "C" { | ||
142 | #endif | ||
143 | |||
144 | /** | ||
145 | * Mask of bits in an SDL_AudioFormat that contains the format bit size. | ||
146 | * | ||
147 | * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. | ||
148 | * | ||
149 | * \since This macro is available since SDL 3.2.0. | ||
150 | */ | ||
151 | #define SDL_AUDIO_MASK_BITSIZE (0xFFu) | ||
152 | |||
153 | /** | ||
154 | * Mask of bits in an SDL_AudioFormat that contain the floating point flag. | ||
155 | * | ||
156 | * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. | ||
157 | * | ||
158 | * \since This macro is available since SDL 3.2.0. | ||
159 | */ | ||
160 | #define SDL_AUDIO_MASK_FLOAT (1u<<8) | ||
161 | |||
162 | /** | ||
163 | * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. | ||
164 | * | ||
165 | * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN | ||
166 | * instead of this macro directly. | ||
167 | * | ||
168 | * \since This macro is available since SDL 3.2.0. | ||
169 | */ | ||
170 | #define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) | ||
171 | |||
172 | /** | ||
173 | * Mask of bits in an SDL_AudioFormat that contain the signed data flag. | ||
174 | * | ||
175 | * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. | ||
176 | * | ||
177 | * \since This macro is available since SDL 3.2.0. | ||
178 | */ | ||
179 | #define SDL_AUDIO_MASK_SIGNED (1u<<15) | ||
180 | |||
181 | /** | ||
182 | * Define an SDL_AudioFormat value. | ||
183 | * | ||
184 | * SDL does not support custom audio formats, so this macro is not of much use | ||
185 | * externally, but it can be illustrative as to what the various bits of an | ||
186 | * SDL_AudioFormat mean. | ||
187 | * | ||
188 | * For example, SDL_AUDIO_S32LE looks like this: | ||
189 | * | ||
190 | * ```c | ||
191 | * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) | ||
192 | * ``` | ||
193 | * | ||
194 | * \param signed 1 for signed data, 0 for unsigned data. | ||
195 | * \param bigendian 1 for bigendian data, 0 for littleendian data. | ||
196 | * \param flt 1 for floating point data, 0 for integer data. | ||
197 | * \param size number of bits per sample. | ||
198 | * \returns a format value in the style of SDL_AudioFormat. | ||
199 | * | ||
200 | * \threadsafety It is safe to call this macro from any thread. | ||
201 | * | ||
202 | * \since This macro is available since SDL 3.2.0. | ||
203 | */ | ||
204 | #define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ | ||
205 | (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) | ||
206 | |||
207 | /** | ||
208 | * Audio format. | ||
209 | * | ||
210 | * \since This enum is available since SDL 3.2.0. | ||
211 | * | ||
212 | * \sa SDL_AUDIO_BITSIZE | ||
213 | * \sa SDL_AUDIO_BYTESIZE | ||
214 | * \sa SDL_AUDIO_ISINT | ||
215 | * \sa SDL_AUDIO_ISFLOAT | ||
216 | * \sa SDL_AUDIO_ISBIGENDIAN | ||
217 | * \sa SDL_AUDIO_ISLITTLEENDIAN | ||
218 | * \sa SDL_AUDIO_ISSIGNED | ||
219 | * \sa SDL_AUDIO_ISUNSIGNED | ||
220 | */ | ||
221 | typedef enum SDL_AudioFormat | ||
222 | { | ||
223 | SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ | ||
224 | SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ | ||
225 | /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ | ||
226 | SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ | ||
227 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ | ||
228 | SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ | ||
229 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ | ||
230 | SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ | ||
231 | /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ | ||
232 | SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ | ||
233 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ | ||
234 | SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ | ||
235 | /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ | ||
236 | SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ | ||
237 | /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ | ||
238 | SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ | ||
239 | /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ | ||
240 | |||
241 | /* These represent the current system's byteorder. */ | ||
242 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN | ||
243 | SDL_AUDIO_S16 = SDL_AUDIO_S16LE, | ||
244 | SDL_AUDIO_S32 = SDL_AUDIO_S32LE, | ||
245 | SDL_AUDIO_F32 = SDL_AUDIO_F32LE | ||
246 | #else | ||
247 | SDL_AUDIO_S16 = SDL_AUDIO_S16BE, | ||
248 | SDL_AUDIO_S32 = SDL_AUDIO_S32BE, | ||
249 | SDL_AUDIO_F32 = SDL_AUDIO_F32BE | ||
250 | #endif | ||
251 | } SDL_AudioFormat; | ||
252 | |||
253 | |||
254 | /** | ||
255 | * Retrieve the size, in bits, from an SDL_AudioFormat. | ||
256 | * | ||
257 | * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. | ||
258 | * | ||
259 | * \param x an SDL_AudioFormat value. | ||
260 | * \returns data size in bits. | ||
261 | * | ||
262 | * \threadsafety It is safe to call this macro from any thread. | ||
263 | * | ||
264 | * \since This macro is available since SDL 3.2.0. | ||
265 | */ | ||
266 | #define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) | ||
267 | |||
268 | /** | ||
269 | * Retrieve the size, in bytes, from an SDL_AudioFormat. | ||
270 | * | ||
271 | * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. | ||
272 | * | ||
273 | * \param x an SDL_AudioFormat value. | ||
274 | * \returns data size in bytes. | ||
275 | * | ||
276 | * \threadsafety It is safe to call this macro from any thread. | ||
277 | * | ||
278 | * \since This macro is available since SDL 3.2.0. | ||
279 | */ | ||
280 | #define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) | ||
281 | |||
282 | /** | ||
283 | * Determine if an SDL_AudioFormat represents floating point data. | ||
284 | * | ||
285 | * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. | ||
286 | * | ||
287 | * \param x an SDL_AudioFormat value. | ||
288 | * \returns non-zero if format is floating point, zero otherwise. | ||
289 | * | ||
290 | * \threadsafety It is safe to call this macro from any thread. | ||
291 | * | ||
292 | * \since This macro is available since SDL 3.2.0. | ||
293 | */ | ||
294 | #define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) | ||
295 | |||
296 | /** | ||
297 | * Determine if an SDL_AudioFormat represents bigendian data. | ||
298 | * | ||
299 | * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. | ||
300 | * | ||
301 | * \param x an SDL_AudioFormat value. | ||
302 | * \returns non-zero if format is bigendian, zero otherwise. | ||
303 | * | ||
304 | * \threadsafety It is safe to call this macro from any thread. | ||
305 | * | ||
306 | * \since This macro is available since SDL 3.2.0. | ||
307 | */ | ||
308 | #define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) | ||
309 | |||
310 | /** | ||
311 | * Determine if an SDL_AudioFormat represents littleendian data. | ||
312 | * | ||
313 | * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. | ||
314 | * | ||
315 | * \param x an SDL_AudioFormat value. | ||
316 | * \returns non-zero if format is littleendian, zero otherwise. | ||
317 | * | ||
318 | * \threadsafety It is safe to call this macro from any thread. | ||
319 | * | ||
320 | * \since This macro is available since SDL 3.2.0. | ||
321 | */ | ||
322 | #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) | ||
323 | |||
324 | /** | ||
325 | * Determine if an SDL_AudioFormat represents signed data. | ||
326 | * | ||
327 | * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. | ||
328 | * | ||
329 | * \param x an SDL_AudioFormat value. | ||
330 | * \returns non-zero if format is signed, zero otherwise. | ||
331 | * | ||
332 | * \threadsafety It is safe to call this macro from any thread. | ||
333 | * | ||
334 | * \since This macro is available since SDL 3.2.0. | ||
335 | */ | ||
336 | #define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) | ||
337 | |||
338 | /** | ||
339 | * Determine if an SDL_AudioFormat represents integer data. | ||
340 | * | ||
341 | * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. | ||
342 | * | ||
343 | * \param x an SDL_AudioFormat value. | ||
344 | * \returns non-zero if format is integer, zero otherwise. | ||
345 | * | ||
346 | * \threadsafety It is safe to call this macro from any thread. | ||
347 | * | ||
348 | * \since This macro is available since SDL 3.2.0. | ||
349 | */ | ||
350 | #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) | ||
351 | |||
352 | /** | ||
353 | * Determine if an SDL_AudioFormat represents unsigned data. | ||
354 | * | ||
355 | * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. | ||
356 | * | ||
357 | * \param x an SDL_AudioFormat value. | ||
358 | * \returns non-zero if format is unsigned, zero otherwise. | ||
359 | * | ||
360 | * \threadsafety It is safe to call this macro from any thread. | ||
361 | * | ||
362 | * \since This macro is available since SDL 3.2.0. | ||
363 | */ | ||
364 | #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) | ||
365 | |||
366 | |||
367 | /** | ||
368 | * SDL Audio Device instance IDs. | ||
369 | * | ||
370 | * Zero is used to signify an invalid/null device. | ||
371 | * | ||
372 | * \since This datatype is available since SDL 3.2.0. | ||
373 | */ | ||
374 | typedef Uint32 SDL_AudioDeviceID; | ||
375 | |||
376 | /** | ||
377 | * A value used to request a default playback audio device. | ||
378 | * | ||
379 | * Several functions that require an SDL_AudioDeviceID will accept this value | ||
380 | * to signify the app just wants the system to choose a default device instead | ||
381 | * of the app providing a specific one. | ||
382 | * | ||
383 | * \since This macro is available since SDL 3.2.0. | ||
384 | */ | ||
385 | #define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) | ||
386 | |||
387 | /** | ||
388 | * A value used to request a default recording audio device. | ||
389 | * | ||
390 | * Several functions that require an SDL_AudioDeviceID will accept this value | ||
391 | * to signify the app just wants the system to choose a default device instead | ||
392 | * of the app providing a specific one. | ||
393 | * | ||
394 | * \since This macro is available since SDL 3.2.0. | ||
395 | */ | ||
396 | #define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) | ||
397 | |||
398 | /** | ||
399 | * Format specifier for audio data. | ||
400 | * | ||
401 | * \since This struct is available since SDL 3.2.0. | ||
402 | * | ||
403 | * \sa SDL_AudioFormat | ||
404 | */ | ||
405 | typedef struct SDL_AudioSpec | ||
406 | { | ||
407 | SDL_AudioFormat format; /**< Audio data format */ | ||
408 | int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ | ||
409 | int freq; /**< sample rate: sample frames per second */ | ||
410 | } SDL_AudioSpec; | ||
411 | |||
412 | /** | ||
413 | * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. | ||
414 | * | ||
415 | * This reports on the size of an audio sample frame: stereo Sint16 data (2 | ||
416 | * channels of 2 bytes each) would be 4 bytes per frame, for example. | ||
417 | * | ||
418 | * \param x an SDL_AudioSpec to query. | ||
419 | * \returns the number of bytes used per sample frame. | ||
420 | * | ||
421 | * \threadsafety It is safe to call this macro from any thread. | ||
422 | * | ||
423 | * \since This macro is available since SDL 3.2.0. | ||
424 | */ | ||
425 | #define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) | ||
426 | |||
427 | /** | ||
428 | * The opaque handle that represents an audio stream. | ||
429 | * | ||
430 | * SDL_AudioStream is an audio conversion interface. | ||
431 | * | ||
432 | * - It can handle resampling data in chunks without generating artifacts, | ||
433 | * when it doesn't have the complete buffer available. | ||
434 | * - It can handle incoming data in any variable size. | ||
435 | * - It can handle input/output format changes on the fly. | ||
436 | * - It can remap audio channels between inputs and outputs. | ||
437 | * - You push data as you have it, and pull it when you need it | ||
438 | * - It can also function as a basic audio data queue even if you just have | ||
439 | * sound that needs to pass from one place to another. | ||
440 | * - You can hook callbacks up to them when more data is added or requested, | ||
441 | * to manage data on-the-fly. | ||
442 | * | ||
443 | * Audio streams are the core of the SDL3 audio interface. You create one or | ||
444 | * more of them, bind them to an opened audio device, and feed data to them | ||
445 | * (or for recording, consume data from them). | ||
446 | * | ||
447 | * \since This struct is available since SDL 3.2.0. | ||
448 | * | ||
449 | * \sa SDL_CreateAudioStream | ||
450 | */ | ||
451 | typedef struct SDL_AudioStream SDL_AudioStream; | ||
452 | |||
453 | |||
454 | /* Function prototypes */ | ||
455 | |||
456 | /** | ||
457 | * Use this function to get the number of built-in audio drivers. | ||
458 | * | ||
459 | * This function returns a hardcoded number. This never returns a negative | ||
460 | * value; if there are no drivers compiled into this build of SDL, this | ||
461 | * function returns zero. The presence of a driver in this list does not mean | ||
462 | * it will function, it just means SDL is capable of interacting with that | ||
463 | * interface. For example, a build of SDL might have esound support, but if | ||
464 | * there's no esound server available, SDL's esound driver would fail if used. | ||
465 | * | ||
466 | * By default, SDL tries all drivers, in its preferred order, until one is | ||
467 | * found to be usable. | ||
468 | * | ||
469 | * \returns the number of built-in audio drivers. | ||
470 | * | ||
471 | * \threadsafety It is safe to call this function from any thread. | ||
472 | * | ||
473 | * \since This function is available since SDL 3.2.0. | ||
474 | * | ||
475 | * \sa SDL_GetAudioDriver | ||
476 | */ | ||
477 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); | ||
478 | |||
479 | /** | ||
480 | * Use this function to get the name of a built in audio driver. | ||
481 | * | ||
482 | * The list of audio drivers is given in the order that they are normally | ||
483 | * initialized by default; the drivers that seem more reasonable to choose | ||
484 | * first (as far as the SDL developers believe) are earlier in the list. | ||
485 | * | ||
486 | * The names of drivers are all simple, low-ASCII identifiers, like "alsa", | ||
487 | * "coreaudio" or "wasapi". These never have Unicode characters, and are not | ||
488 | * meant to be proper names. | ||
489 | * | ||
490 | * \param index the index of the audio driver; the value ranges from 0 to | ||
491 | * SDL_GetNumAudioDrivers() - 1. | ||
492 | * \returns the name of the audio driver at the requested index, or NULL if an | ||
493 | * invalid index was specified. | ||
494 | * | ||
495 | * \threadsafety It is safe to call this function from any thread. | ||
496 | * | ||
497 | * \since This function is available since SDL 3.2.0. | ||
498 | * | ||
499 | * \sa SDL_GetNumAudioDrivers | ||
500 | */ | ||
501 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); | ||
502 | |||
503 | /** | ||
504 | * Get the name of the current audio driver. | ||
505 | * | ||
506 | * The names of drivers are all simple, low-ASCII identifiers, like "alsa", | ||
507 | * "coreaudio" or "wasapi". These never have Unicode characters, and are not | ||
508 | * meant to be proper names. | ||
509 | * | ||
510 | * \returns the name of the current audio driver or NULL if no driver has been | ||
511 | * initialized. | ||
512 | * | ||
513 | * \threadsafety It is safe to call this function from any thread. | ||
514 | * | ||
515 | * \since This function is available since SDL 3.2.0. | ||
516 | */ | ||
517 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); | ||
518 | |||
519 | /** | ||
520 | * Get a list of currently-connected audio playback devices. | ||
521 | * | ||
522 | * This returns of list of available devices that play sound, perhaps to | ||
523 | * speakers or headphones ("playback" devices). If you want devices that | ||
524 | * record audio, like a microphone ("recording" devices), use | ||
525 | * SDL_GetAudioRecordingDevices() instead. | ||
526 | * | ||
527 | * This only returns a list of physical devices; it will not have any device | ||
528 | * IDs returned by SDL_OpenAudioDevice(). | ||
529 | * | ||
530 | * If this function returns NULL, to signify an error, `*count` will be set to | ||
531 | * zero. | ||
532 | * | ||
533 | * \param count a pointer filled in with the number of devices returned, may | ||
534 | * be NULL. | ||
535 | * \returns a 0 terminated array of device instance IDs or NULL on error; call | ||
536 | * SDL_GetError() for more information. This should be freed with | ||
537 | * SDL_free() when it is no longer needed. | ||
538 | * | ||
539 | * \threadsafety It is safe to call this function from any thread. | ||
540 | * | ||
541 | * \since This function is available since SDL 3.2.0. | ||
542 | * | ||
543 | * \sa SDL_OpenAudioDevice | ||
544 | * \sa SDL_GetAudioRecordingDevices | ||
545 | */ | ||
546 | extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); | ||
547 | |||
548 | /** | ||
549 | * Get a list of currently-connected audio recording devices. | ||
550 | * | ||
551 | * This returns of list of available devices that record audio, like a | ||
552 | * microphone ("recording" devices). If you want devices that play sound, | ||
553 | * perhaps to speakers or headphones ("playback" devices), use | ||
554 | * SDL_GetAudioPlaybackDevices() instead. | ||
555 | * | ||
556 | * This only returns a list of physical devices; it will not have any device | ||
557 | * IDs returned by SDL_OpenAudioDevice(). | ||
558 | * | ||
559 | * If this function returns NULL, to signify an error, `*count` will be set to | ||
560 | * zero. | ||
561 | * | ||
562 | * \param count a pointer filled in with the number of devices returned, may | ||
563 | * be NULL. | ||
564 | * \returns a 0 terminated array of device instance IDs, or NULL on failure; | ||
565 | * call SDL_GetError() for more information. This should be freed | ||
566 | * with SDL_free() when it is no longer needed. | ||
567 | * | ||
568 | * \threadsafety It is safe to call this function from any thread. | ||
569 | * | ||
570 | * \since This function is available since SDL 3.2.0. | ||
571 | * | ||
572 | * \sa SDL_OpenAudioDevice | ||
573 | * \sa SDL_GetAudioPlaybackDevices | ||
574 | */ | ||
575 | extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); | ||
576 | |||
577 | /** | ||
578 | * Get the human-readable name of a specific audio device. | ||
579 | * | ||
580 | * \param devid the instance ID of the device to query. | ||
581 | * \returns the name of the audio device, or NULL on failure; call | ||
582 | * SDL_GetError() for more information. | ||
583 | * | ||
584 | * \threadsafety It is safe to call this function from any thread. | ||
585 | * | ||
586 | * \since This function is available since SDL 3.2.0. | ||
587 | * | ||
588 | * \sa SDL_GetAudioPlaybackDevices | ||
589 | * \sa SDL_GetAudioRecordingDevices | ||
590 | */ | ||
591 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); | ||
592 | |||
593 | /** | ||
594 | * Get the current audio format of a specific audio device. | ||
595 | * | ||
596 | * For an opened device, this will report the format the device is currently | ||
597 | * using. If the device isn't yet opened, this will report the device's | ||
598 | * preferred format (or a reasonable default if this can't be determined). | ||
599 | * | ||
600 | * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or | ||
601 | * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a | ||
602 | * reasonable recommendation before opening the system-recommended default | ||
603 | * device. | ||
604 | * | ||
605 | * You can also use this to request the current device buffer size. This is | ||
606 | * specified in sample frames and represents the amount of data SDL will feed | ||
607 | * to the physical hardware in each chunk. This can be converted to | ||
608 | * milliseconds of audio with the following equation: | ||
609 | * | ||
610 | * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` | ||
611 | * | ||
612 | * Buffer size is only important if you need low-level control over the audio | ||
613 | * playback timing. Most apps do not need this. | ||
614 | * | ||
615 | * \param devid the instance ID of the device to query. | ||
616 | * \param spec on return, will be filled with device details. | ||
617 | * \param sample_frames pointer to store device buffer size, in sample frames. | ||
618 | * Can be NULL. | ||
619 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
620 | * information. | ||
621 | * | ||
622 | * \threadsafety It is safe to call this function from any thread. | ||
623 | * | ||
624 | * \since This function is available since SDL 3.2.0. | ||
625 | */ | ||
626 | extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); | ||
627 | |||
628 | /** | ||
629 | * Get the current channel map of an audio device. | ||
630 | * | ||
631 | * Channel maps are optional; most things do not need them, instead passing | ||
632 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). | ||
633 | * | ||
634 | * Audio devices usually have no remapping applied. This is represented by | ||
635 | * returning NULL, and does not signify an error. | ||
636 | * | ||
637 | * \param devid the instance ID of the device to query. | ||
638 | * \param count On output, set to number of channels in the map. Can be NULL. | ||
639 | * \returns an array of the current channel mapping, with as many elements as | ||
640 | * the current output spec's channels, or NULL if default. This | ||
641 | * should be freed with SDL_free() when it is no longer needed. | ||
642 | * | ||
643 | * \threadsafety It is safe to call this function from any thread. | ||
644 | * | ||
645 | * \since This function is available since SDL 3.2.0. | ||
646 | * | ||
647 | * \sa SDL_SetAudioStreamInputChannelMap | ||
648 | */ | ||
649 | extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); | ||
650 | |||
651 | /** | ||
652 | * Open a specific audio device. | ||
653 | * | ||
654 | * You can open both playback and recording devices through this function. | ||
655 | * Playback devices will take data from bound audio streams, mix it, and send | ||
656 | * it to the hardware. Recording devices will feed any bound audio streams | ||
657 | * with a copy of any incoming data. | ||
658 | * | ||
659 | * An opened audio device starts out with no audio streams bound. To start | ||
660 | * audio playing, bind a stream and supply audio data to it. Unlike SDL2, | ||
661 | * there is no audio callback; you only bind audio streams and make sure they | ||
662 | * have data flowing into them (however, you can simulate SDL2's semantics | ||
663 | * fairly closely by using SDL_OpenAudioDeviceStream instead of this | ||
664 | * function). | ||
665 | * | ||
666 | * If you don't care about opening a specific device, pass a `devid` of either | ||
667 | * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or | ||
668 | * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick | ||
669 | * the most reasonable default, and may also switch between physical devices | ||
670 | * seamlessly later, if the most reasonable default changes during the | ||
671 | * lifetime of this opened device (user changed the default in the OS's system | ||
672 | * preferences, the default got unplugged so the system jumped to a new | ||
673 | * default, the user plugged in headphones on a mobile device, etc). Unless | ||
674 | * you have a good reason to choose a specific device, this is probably what | ||
675 | * you want. | ||
676 | * | ||
677 | * You may request a specific format for the audio device, but there is no | ||
678 | * promise the device will honor that request for several reasons. As such, | ||
679 | * it's only meant to be a hint as to what data your app will provide. Audio | ||
680 | * streams will accept data in whatever format you specify and manage | ||
681 | * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you | ||
682 | * the preferred format for the device before opening and the actual format | ||
683 | * the device is using after opening. | ||
684 | * | ||
685 | * It's legal to open the same device ID more than once; each successful open | ||
686 | * will generate a new logical SDL_AudioDeviceID that is managed separately | ||
687 | * from others on the same physical device. This allows libraries to open a | ||
688 | * device separately from the main app and bind its own streams without | ||
689 | * conflicting. | ||
690 | * | ||
691 | * It is also legal to open a device ID returned by a previous call to this | ||
692 | * function; doing so just creates another logical device on the same physical | ||
693 | * device. This may be useful for making logical groupings of audio streams. | ||
694 | * | ||
695 | * This function returns the opened device ID on success. This is a new, | ||
696 | * unique SDL_AudioDeviceID that represents a logical device. | ||
697 | * | ||
698 | * Some backends might offer arbitrary devices (for example, a networked audio | ||
699 | * protocol that can connect to an arbitrary server). For these, as a change | ||
700 | * from SDL2, you should open a default device ID and use an SDL hint to | ||
701 | * specify the target if you care, or otherwise let the backend figure out a | ||
702 | * reasonable default. Most backends don't offer anything like this, and often | ||
703 | * this would be an end user setting an environment variable for their custom | ||
704 | * need, and not something an application should specifically manage. | ||
705 | * | ||
706 | * When done with an audio device, possibly at the end of the app's life, one | ||
707 | * should call SDL_CloseAudioDevice() on the returned device id. | ||
708 | * | ||
709 | * \param devid the device instance id to open, or | ||
710 | * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or | ||
711 | * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable | ||
712 | * default device. | ||
713 | * \param spec the requested device configuration. Can be NULL to use | ||
714 | * reasonable defaults. | ||
715 | * \returns the device ID on success or 0 on failure; call SDL_GetError() for | ||
716 | * more information. | ||
717 | * | ||
718 | * \threadsafety It is safe to call this function from any thread. | ||
719 | * | ||
720 | * \since This function is available since SDL 3.2.0. | ||
721 | * | ||
722 | * \sa SDL_CloseAudioDevice | ||
723 | * \sa SDL_GetAudioDeviceFormat | ||
724 | */ | ||
725 | extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); | ||
726 | |||
727 | /** | ||
728 | * Determine if an audio device is physical (instead of logical). | ||
729 | * | ||
730 | * An SDL_AudioDeviceID that represents physical hardware is a physical | ||
731 | * device; there is one for each piece of hardware that SDL can see. Logical | ||
732 | * devices are created by calling SDL_OpenAudioDevice or | ||
733 | * SDL_OpenAudioDeviceStream, and while each is associated with a physical | ||
734 | * device, there can be any number of logical devices on one physical device. | ||
735 | * | ||
736 | * For the most part, logical and physical IDs are interchangeable--if you try | ||
737 | * to open a logical device, SDL understands to assign that effort to the | ||
738 | * underlying physical device, etc. However, it might be useful to know if an | ||
739 | * arbitrary device ID is physical or logical. This function reports which. | ||
740 | * | ||
741 | * This function may return either true or false for invalid device IDs. | ||
742 | * | ||
743 | * \param devid the device ID to query. | ||
744 | * \returns true if devid is a physical device, false if it is logical. | ||
745 | * | ||
746 | * \threadsafety It is safe to call this function from any thread. | ||
747 | * | ||
748 | * \since This function is available since SDL 3.2.0. | ||
749 | */ | ||
750 | extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); | ||
751 | |||
752 | /** | ||
753 | * Determine if an audio device is a playback device (instead of recording). | ||
754 | * | ||
755 | * This function may return either true or false for invalid device IDs. | ||
756 | * | ||
757 | * \param devid the device ID to query. | ||
758 | * \returns true if devid is a playback device, false if it is recording. | ||
759 | * | ||
760 | * \threadsafety It is safe to call this function from any thread. | ||
761 | * | ||
762 | * \since This function is available since SDL 3.2.0. | ||
763 | */ | ||
764 | extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); | ||
765 | |||
766 | /** | ||
767 | * Use this function to pause audio playback on a specified device. | ||
768 | * | ||
769 | * This function pauses audio processing for a given device. Any bound audio | ||
770 | * streams will not progress, and no audio will be generated. Pausing one | ||
771 | * device does not prevent other unpaused devices from running. | ||
772 | * | ||
773 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | ||
774 | * has to bind a stream before any audio will flow. Pausing a paused device is | ||
775 | * a legal no-op. | ||
776 | * | ||
777 | * Pausing a device can be useful to halt all audio without unbinding all the | ||
778 | * audio streams. This might be useful while a game is paused, or a level is | ||
779 | * loading, etc. | ||
780 | * | ||
781 | * Physical devices can not be paused or unpaused, only logical devices | ||
782 | * created through SDL_OpenAudioDevice() can be. | ||
783 | * | ||
784 | * \param devid a device opened by SDL_OpenAudioDevice(). | ||
785 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
786 | * information. | ||
787 | * | ||
788 | * \threadsafety It is safe to call this function from any thread. | ||
789 | * | ||
790 | * \since This function is available since SDL 3.2.0. | ||
791 | * | ||
792 | * \sa SDL_ResumeAudioDevice | ||
793 | * \sa SDL_AudioDevicePaused | ||
794 | */ | ||
795 | extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); | ||
796 | |||
797 | /** | ||
798 | * Use this function to unpause audio playback on a specified device. | ||
799 | * | ||
800 | * This function unpauses audio processing for a given device that has | ||
801 | * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any | ||
802 | * bound audio streams will begin to progress again, and audio can be | ||
803 | * generated. | ||
804 | * | ||
805 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | ||
806 | * has to bind a stream before any audio will flow. Unpausing an unpaused | ||
807 | * device is a legal no-op. | ||
808 | * | ||
809 | * Physical devices can not be paused or unpaused, only logical devices | ||
810 | * created through SDL_OpenAudioDevice() can be. | ||
811 | * | ||
812 | * \param devid a device opened by SDL_OpenAudioDevice(). | ||
813 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
814 | * information. | ||
815 | * | ||
816 | * \threadsafety It is safe to call this function from any thread. | ||
817 | * | ||
818 | * \since This function is available since SDL 3.2.0. | ||
819 | * | ||
820 | * \sa SDL_AudioDevicePaused | ||
821 | * \sa SDL_PauseAudioDevice | ||
822 | */ | ||
823 | extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); | ||
824 | |||
825 | /** | ||
826 | * Use this function to query if an audio device is paused. | ||
827 | * | ||
828 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | ||
829 | * has to bind a stream before any audio will flow. | ||
830 | * | ||
831 | * Physical devices can not be paused or unpaused, only logical devices | ||
832 | * created through SDL_OpenAudioDevice() can be. Physical and invalid device | ||
833 | * IDs will report themselves as unpaused here. | ||
834 | * | ||
835 | * \param devid a device opened by SDL_OpenAudioDevice(). | ||
836 | * \returns true if device is valid and paused, false otherwise. | ||
837 | * | ||
838 | * \threadsafety It is safe to call this function from any thread. | ||
839 | * | ||
840 | * \since This function is available since SDL 3.2.0. | ||
841 | * | ||
842 | * \sa SDL_PauseAudioDevice | ||
843 | * \sa SDL_ResumeAudioDevice | ||
844 | */ | ||
845 | extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); | ||
846 | |||
847 | /** | ||
848 | * Get the gain of an audio device. | ||
849 | * | ||
850 | * The gain of a device is its volume; a larger gain means a louder output, | ||
851 | * with a gain of zero being silence. | ||
852 | * | ||
853 | * Audio devices default to a gain of 1.0f (no change in output). | ||
854 | * | ||
855 | * Physical devices may not have their gain changed, only logical devices, and | ||
856 | * this function will always return -1.0f when used on physical devices. | ||
857 | * | ||
858 | * \param devid the audio device to query. | ||
859 | * \returns the gain of the device or -1.0f on failure; call SDL_GetError() | ||
860 | * for more information. | ||
861 | * | ||
862 | * \threadsafety It is safe to call this function from any thread. | ||
863 | * | ||
864 | * \since This function is available since SDL 3.2.0. | ||
865 | * | ||
866 | * \sa SDL_SetAudioDeviceGain | ||
867 | */ | ||
868 | extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); | ||
869 | |||
870 | /** | ||
871 | * Change the gain of an audio device. | ||
872 | * | ||
873 | * The gain of a device is its volume; a larger gain means a louder output, | ||
874 | * with a gain of zero being silence. | ||
875 | * | ||
876 | * Audio devices default to a gain of 1.0f (no change in output). | ||
877 | * | ||
878 | * Physical devices may not have their gain changed, only logical devices, and | ||
879 | * this function will always return false when used on physical devices. While | ||
880 | * it might seem attractive to adjust several logical devices at once in this | ||
881 | * way, it would allow an app or library to interfere with another portion of | ||
882 | * the program's otherwise-isolated devices. | ||
883 | * | ||
884 | * This is applied, along with any per-audiostream gain, during playback to | ||
885 | * the hardware, and can be continuously changed to create various effects. On | ||
886 | * recording devices, this will adjust the gain before passing the data into | ||
887 | * an audiostream; that recording audiostream can then adjust its gain further | ||
888 | * when outputting the data elsewhere, if it likes, but that second gain is | ||
889 | * not applied until the data leaves the audiostream again. | ||
890 | * | ||
891 | * \param devid the audio device on which to change gain. | ||
892 | * \param gain the gain. 1.0f is no change, 0.0f is silence. | ||
893 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
894 | * information. | ||
895 | * | ||
896 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
897 | * a stream-specific mutex while running. | ||
898 | * | ||
899 | * \since This function is available since SDL 3.2.0. | ||
900 | * | ||
901 | * \sa SDL_GetAudioDeviceGain | ||
902 | */ | ||
903 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); | ||
904 | |||
905 | /** | ||
906 | * Close a previously-opened audio device. | ||
907 | * | ||
908 | * The application should close open audio devices once they are no longer | ||
909 | * needed. | ||
910 | * | ||
911 | * This function may block briefly while pending audio data is played by the | ||
912 | * hardware, so that applications don't drop the last buffer of data they | ||
913 | * supplied if terminating immediately afterwards. | ||
914 | * | ||
915 | * \param devid an audio device id previously returned by | ||
916 | * SDL_OpenAudioDevice(). | ||
917 | * | ||
918 | * \threadsafety It is safe to call this function from any thread. | ||
919 | * | ||
920 | * \since This function is available since SDL 3.2.0. | ||
921 | * | ||
922 | * \sa SDL_OpenAudioDevice | ||
923 | */ | ||
924 | extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); | ||
925 | |||
926 | /** | ||
927 | * Bind a list of audio streams to an audio device. | ||
928 | * | ||
929 | * Audio data will flow through any bound streams. For a playback device, data | ||
930 | * for all bound streams will be mixed together and fed to the device. For a | ||
931 | * recording device, a copy of recorded data will be provided to each bound | ||
932 | * stream. | ||
933 | * | ||
934 | * Audio streams can only be bound to an open device. This operation is | ||
935 | * atomic--all streams bound in the same call will start processing at the | ||
936 | * same time, so they can stay in sync. Also: either all streams will be bound | ||
937 | * or none of them will be. | ||
938 | * | ||
939 | * It is an error to bind an already-bound stream; it must be explicitly | ||
940 | * unbound first. | ||
941 | * | ||
942 | * Binding a stream to a device will set its output format for playback | ||
943 | * devices, and its input format for recording devices, so they match the | ||
944 | * device's settings. The caller is welcome to change the other end of the | ||
945 | * stream's format at any time with SDL_SetAudioStreamFormat(). If the other | ||
946 | * end of the stream's format has never been set (the audio stream was created | ||
947 | * with a NULL audio spec), this function will set it to match the device | ||
948 | * end's format. | ||
949 | * | ||
950 | * \param devid an audio device to bind a stream to. | ||
951 | * \param streams an array of audio streams to bind. | ||
952 | * \param num_streams number streams listed in the `streams` array. | ||
953 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
954 | * information. | ||
955 | * | ||
956 | * \threadsafety It is safe to call this function from any thread. | ||
957 | * | ||
958 | * \since This function is available since SDL 3.2.0. | ||
959 | * | ||
960 | * \sa SDL_BindAudioStreams | ||
961 | * \sa SDL_UnbindAudioStream | ||
962 | * \sa SDL_GetAudioStreamDevice | ||
963 | */ | ||
964 | extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); | ||
965 | |||
966 | /** | ||
967 | * Bind a single audio stream to an audio device. | ||
968 | * | ||
969 | * This is a convenience function, equivalent to calling | ||
970 | * `SDL_BindAudioStreams(devid, &stream, 1)`. | ||
971 | * | ||
972 | * \param devid an audio device to bind a stream to. | ||
973 | * \param stream an audio stream to bind to a device. | ||
974 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
975 | * information. | ||
976 | * | ||
977 | * \threadsafety It is safe to call this function from any thread. | ||
978 | * | ||
979 | * \since This function is available since SDL 3.2.0. | ||
980 | * | ||
981 | * \sa SDL_BindAudioStreams | ||
982 | * \sa SDL_UnbindAudioStream | ||
983 | * \sa SDL_GetAudioStreamDevice | ||
984 | */ | ||
985 | extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); | ||
986 | |||
987 | /** | ||
988 | * Unbind a list of audio streams from their audio devices. | ||
989 | * | ||
990 | * The streams being unbound do not all have to be on the same device. All | ||
991 | * streams on the same device will be unbound atomically (data will stop | ||
992 | * flowing through all unbound streams on the same device at the same time). | ||
993 | * | ||
994 | * Unbinding a stream that isn't bound to a device is a legal no-op. | ||
995 | * | ||
996 | * \param streams an array of audio streams to unbind. Can be NULL or contain | ||
997 | * NULL. | ||
998 | * \param num_streams number streams listed in the `streams` array. | ||
999 | * | ||
1000 | * \threadsafety It is safe to call this function from any thread. | ||
1001 | * | ||
1002 | * \since This function is available since SDL 3.2.0. | ||
1003 | * | ||
1004 | * \sa SDL_BindAudioStreams | ||
1005 | */ | ||
1006 | extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); | ||
1007 | |||
1008 | /** | ||
1009 | * Unbind a single audio stream from its audio device. | ||
1010 | * | ||
1011 | * This is a convenience function, equivalent to calling | ||
1012 | * `SDL_UnbindAudioStreams(&stream, 1)`. | ||
1013 | * | ||
1014 | * \param stream an audio stream to unbind from a device. Can be NULL. | ||
1015 | * | ||
1016 | * \threadsafety It is safe to call this function from any thread. | ||
1017 | * | ||
1018 | * \since This function is available since SDL 3.2.0. | ||
1019 | * | ||
1020 | * \sa SDL_BindAudioStream | ||
1021 | */ | ||
1022 | extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); | ||
1023 | |||
1024 | /** | ||
1025 | * Query an audio stream for its currently-bound device. | ||
1026 | * | ||
1027 | * This reports the logical audio device that an audio stream is currently bound to. | ||
1028 | * | ||
1029 | * If not bound, or invalid, this returns zero, which is not a valid device | ||
1030 | * ID. | ||
1031 | * | ||
1032 | * \param stream the audio stream to query. | ||
1033 | * \returns the bound audio device, or 0 if not bound or invalid. | ||
1034 | * | ||
1035 | * \threadsafety It is safe to call this function from any thread. | ||
1036 | * | ||
1037 | * \since This function is available since SDL 3.2.0. | ||
1038 | * | ||
1039 | * \sa SDL_BindAudioStream | ||
1040 | * \sa SDL_BindAudioStreams | ||
1041 | */ | ||
1042 | extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); | ||
1043 | |||
1044 | /** | ||
1045 | * Create a new audio stream. | ||
1046 | * | ||
1047 | * \param src_spec the format details of the input audio. | ||
1048 | * \param dst_spec the format details of the output audio. | ||
1049 | * \returns a new audio stream on success or NULL on failure; call | ||
1050 | * SDL_GetError() for more information. | ||
1051 | * | ||
1052 | * \threadsafety It is safe to call this function from any thread. | ||
1053 | * | ||
1054 | * \since This function is available since SDL 3.2.0. | ||
1055 | * | ||
1056 | * \sa SDL_PutAudioStreamData | ||
1057 | * \sa SDL_GetAudioStreamData | ||
1058 | * \sa SDL_GetAudioStreamAvailable | ||
1059 | * \sa SDL_FlushAudioStream | ||
1060 | * \sa SDL_ClearAudioStream | ||
1061 | * \sa SDL_SetAudioStreamFormat | ||
1062 | * \sa SDL_DestroyAudioStream | ||
1063 | */ | ||
1064 | extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); | ||
1065 | |||
1066 | /** | ||
1067 | * Get the properties associated with an audio stream. | ||
1068 | * | ||
1069 | * \param stream the SDL_AudioStream to query. | ||
1070 | * \returns a valid property ID on success or 0 on failure; call | ||
1071 | * SDL_GetError() for more information. | ||
1072 | * | ||
1073 | * \threadsafety It is safe to call this function from any thread. | ||
1074 | * | ||
1075 | * \since This function is available since SDL 3.2.0. | ||
1076 | */ | ||
1077 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); | ||
1078 | |||
1079 | /** | ||
1080 | * Query the current format of an audio stream. | ||
1081 | * | ||
1082 | * \param stream the SDL_AudioStream to query. | ||
1083 | * \param src_spec where to store the input audio format; ignored if NULL. | ||
1084 | * \param dst_spec where to store the output audio format; ignored if NULL. | ||
1085 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1086 | * information. | ||
1087 | * | ||
1088 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1089 | * a stream-specific mutex while running. | ||
1090 | * | ||
1091 | * \since This function is available since SDL 3.2.0. | ||
1092 | * | ||
1093 | * \sa SDL_SetAudioStreamFormat | ||
1094 | */ | ||
1095 | extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); | ||
1096 | |||
1097 | /** | ||
1098 | * Change the input and output formats of an audio stream. | ||
1099 | * | ||
1100 | * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData | ||
1101 | * will reflect the new format, and future calls to SDL_PutAudioStreamData | ||
1102 | * must provide data in the new input formats. | ||
1103 | * | ||
1104 | * Data that was previously queued in the stream will still be operated on in | ||
1105 | * the format that was current when it was added, which is to say you can put | ||
1106 | * the end of a sound file in one format to a stream, change formats for the | ||
1107 | * next sound file, and start putting that new data while the previous sound | ||
1108 | * file is still queued, and everything will still play back correctly. | ||
1109 | * | ||
1110 | * If a stream is bound to a device, then the format of the side of the stream | ||
1111 | * bound to a device cannot be changed (src_spec for recording devices, | ||
1112 | * dst_spec for playback devices). Attempts to make a change to this side will | ||
1113 | * be ignored, but this will not report an error. The other side's format can | ||
1114 | * be changed. | ||
1115 | * | ||
1116 | * \param stream the stream the format is being changed. | ||
1117 | * \param src_spec the new format of the audio input; if NULL, it is not | ||
1118 | * changed. | ||
1119 | * \param dst_spec the new format of the audio output; if NULL, it is not | ||
1120 | * changed. | ||
1121 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1122 | * information. | ||
1123 | * | ||
1124 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1125 | * a stream-specific mutex while running. | ||
1126 | * | ||
1127 | * \since This function is available since SDL 3.2.0. | ||
1128 | * | ||
1129 | * \sa SDL_GetAudioStreamFormat | ||
1130 | * \sa SDL_SetAudioStreamFrequencyRatio | ||
1131 | */ | ||
1132 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); | ||
1133 | |||
1134 | /** | ||
1135 | * Get the frequency ratio of an audio stream. | ||
1136 | * | ||
1137 | * \param stream the SDL_AudioStream to query. | ||
1138 | * \returns the frequency ratio of the stream or 0.0 on failure; call | ||
1139 | * SDL_GetError() for more information. | ||
1140 | * | ||
1141 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1142 | * a stream-specific mutex while running. | ||
1143 | * | ||
1144 | * \since This function is available since SDL 3.2.0. | ||
1145 | * | ||
1146 | * \sa SDL_SetAudioStreamFrequencyRatio | ||
1147 | */ | ||
1148 | extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); | ||
1149 | |||
1150 | /** | ||
1151 | * Change the frequency ratio of an audio stream. | ||
1152 | * | ||
1153 | * The frequency ratio is used to adjust the rate at which input data is | ||
1154 | * consumed. Changing this effectively modifies the speed and pitch of the | ||
1155 | * audio. A value greater than 1.0 will play the audio faster, and at a higher | ||
1156 | * pitch. A value less than 1.0 will play the audio slower, and at a lower | ||
1157 | * pitch. | ||
1158 | * | ||
1159 | * This is applied during SDL_GetAudioStreamData, and can be continuously | ||
1160 | * changed to create various effects. | ||
1161 | * | ||
1162 | * \param stream the stream the frequency ratio is being changed. | ||
1163 | * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 | ||
1164 | * and 100. | ||
1165 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1166 | * information. | ||
1167 | * | ||
1168 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1169 | * a stream-specific mutex while running. | ||
1170 | * | ||
1171 | * \since This function is available since SDL 3.2.0. | ||
1172 | * | ||
1173 | * \sa SDL_GetAudioStreamFrequencyRatio | ||
1174 | * \sa SDL_SetAudioStreamFormat | ||
1175 | */ | ||
1176 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); | ||
1177 | |||
1178 | /** | ||
1179 | * Get the gain of an audio stream. | ||
1180 | * | ||
1181 | * The gain of a stream is its volume; a larger gain means a louder output, | ||
1182 | * with a gain of zero being silence. | ||
1183 | * | ||
1184 | * Audio streams default to a gain of 1.0f (no change in output). | ||
1185 | * | ||
1186 | * \param stream the SDL_AudioStream to query. | ||
1187 | * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() | ||
1188 | * for more information. | ||
1189 | * | ||
1190 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1191 | * a stream-specific mutex while running. | ||
1192 | * | ||
1193 | * \since This function is available since SDL 3.2.0. | ||
1194 | * | ||
1195 | * \sa SDL_SetAudioStreamGain | ||
1196 | */ | ||
1197 | extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); | ||
1198 | |||
1199 | /** | ||
1200 | * Change the gain of an audio stream. | ||
1201 | * | ||
1202 | * The gain of a stream is its volume; a larger gain means a louder output, | ||
1203 | * with a gain of zero being silence. | ||
1204 | * | ||
1205 | * Audio streams default to a gain of 1.0f (no change in output). | ||
1206 | * | ||
1207 | * This is applied during SDL_GetAudioStreamData, and can be continuously | ||
1208 | * changed to create various effects. | ||
1209 | * | ||
1210 | * \param stream the stream on which the gain is being changed. | ||
1211 | * \param gain the gain. 1.0f is no change, 0.0f is silence. | ||
1212 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1213 | * information. | ||
1214 | * | ||
1215 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1216 | * a stream-specific mutex while running. | ||
1217 | * | ||
1218 | * \since This function is available since SDL 3.2.0. | ||
1219 | * | ||
1220 | * \sa SDL_GetAudioStreamGain | ||
1221 | */ | ||
1222 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); | ||
1223 | |||
1224 | /** | ||
1225 | * Get the current input channel map of an audio stream. | ||
1226 | * | ||
1227 | * Channel maps are optional; most things do not need them, instead passing | ||
1228 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). | ||
1229 | * | ||
1230 | * Audio streams default to no remapping applied. This is represented by | ||
1231 | * returning NULL, and does not signify an error. | ||
1232 | * | ||
1233 | * \param stream the SDL_AudioStream to query. | ||
1234 | * \param count On output, set to number of channels in the map. Can be NULL. | ||
1235 | * \returns an array of the current channel mapping, with as many elements as | ||
1236 | * the current output spec's channels, or NULL if default. This | ||
1237 | * should be freed with SDL_free() when it is no longer needed. | ||
1238 | * | ||
1239 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1240 | * a stream-specific mutex while running. | ||
1241 | * | ||
1242 | * \since This function is available since SDL 3.2.0. | ||
1243 | * | ||
1244 | * \sa SDL_SetAudioStreamInputChannelMap | ||
1245 | */ | ||
1246 | extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); | ||
1247 | |||
1248 | /** | ||
1249 | * Get the current output channel map of an audio stream. | ||
1250 | * | ||
1251 | * Channel maps are optional; most things do not need them, instead passing | ||
1252 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). | ||
1253 | * | ||
1254 | * Audio streams default to no remapping applied. This is represented by | ||
1255 | * returning NULL, and does not signify an error. | ||
1256 | * | ||
1257 | * \param stream the SDL_AudioStream to query. | ||
1258 | * \param count On output, set to number of channels in the map. Can be NULL. | ||
1259 | * \returns an array of the current channel mapping, with as many elements as | ||
1260 | * the current output spec's channels, or NULL if default. This | ||
1261 | * should be freed with SDL_free() when it is no longer needed. | ||
1262 | * | ||
1263 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1264 | * a stream-specific mutex while running. | ||
1265 | * | ||
1266 | * \since This function is available since SDL 3.2.0. | ||
1267 | * | ||
1268 | * \sa SDL_SetAudioStreamInputChannelMap | ||
1269 | */ | ||
1270 | extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); | ||
1271 | |||
1272 | /** | ||
1273 | * Set the current input channel map of an audio stream. | ||
1274 | * | ||
1275 | * Channel maps are optional; most things do not need them, instead passing | ||
1276 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). | ||
1277 | * | ||
1278 | * The input channel map reorders data that is added to a stream via | ||
1279 | * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide | ||
1280 | * data in the new channel order. | ||
1281 | * | ||
1282 | * Each item in the array represents an input channel, and its value is the | ||
1283 | * channel that it should be remapped to. To reverse a stereo signal's left | ||
1284 | * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap | ||
1285 | * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the | ||
1286 | * right channel to both channels of a stereo signal. An element in the | ||
1287 | * channel map set to -1 instead of a valid channel will mute that channel, | ||
1288 | * setting it to a silence value. | ||
1289 | * | ||
1290 | * You cannot change the number of channels through a channel map, just | ||
1291 | * reorder/mute them. | ||
1292 | * | ||
1293 | * Data that was previously queued in the stream will still be operated on in | ||
1294 | * the order that was current when it was added, which is to say you can put | ||
1295 | * the end of a sound file in one order to a stream, change orders for the | ||
1296 | * next sound file, and start putting that new data while the previous sound | ||
1297 | * file is still queued, and everything will still play back correctly. | ||
1298 | * | ||
1299 | * Audio streams default to no remapping applied. Passing a NULL channel map | ||
1300 | * is legal, and turns off remapping. | ||
1301 | * | ||
1302 | * SDL will copy the channel map; the caller does not have to save this array | ||
1303 | * after this call. | ||
1304 | * | ||
1305 | * If `count` is not equal to the current number of channels in the audio | ||
1306 | * stream's format, this will fail. This is a safety measure to make sure a | ||
1307 | * race condition hasn't changed the format while this call is setting the | ||
1308 | * channel map. | ||
1309 | * | ||
1310 | * Unlike attempting to change the stream's format, the input channel map on a | ||
1311 | * stream bound to a recording device is permitted to change at any time; any | ||
1312 | * data added to the stream from the device after this call will have the new | ||
1313 | * mapping, but previously-added data will still have the prior mapping. | ||
1314 | * | ||
1315 | * \param stream the SDL_AudioStream to change. | ||
1316 | * \param chmap the new channel map, NULL to reset to default. | ||
1317 | * \param count The number of channels in the map. | ||
1318 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1319 | * information. | ||
1320 | * | ||
1321 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1322 | * a stream-specific mutex while running. Don't change the | ||
1323 | * stream's format to have a different number of channels from a | ||
1324 | * a different thread at the same time, though! | ||
1325 | * | ||
1326 | * \since This function is available since SDL 3.2.0. | ||
1327 | * | ||
1328 | * \sa SDL_SetAudioStreamInputChannelMap | ||
1329 | */ | ||
1330 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); | ||
1331 | |||
1332 | /** | ||
1333 | * Set the current output channel map of an audio stream. | ||
1334 | * | ||
1335 | * Channel maps are optional; most things do not need them, instead passing | ||
1336 | * data in the [order that SDL expects](CategoryAudio#channel-layouts). | ||
1337 | * | ||
1338 | * The output channel map reorders data that leaving a stream via | ||
1339 | * SDL_GetAudioStreamData. | ||
1340 | * | ||
1341 | * Each item in the array represents an input channel, and its value is the | ||
1342 | * channel that it should be remapped to. To reverse a stereo signal's left | ||
1343 | * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap | ||
1344 | * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the | ||
1345 | * right channel to both channels of a stereo signal. An element in the | ||
1346 | * channel map set to -1 instead of a valid channel will mute that channel, | ||
1347 | * setting it to a silence value. | ||
1348 | * | ||
1349 | * You cannot change the number of channels through a channel map, just | ||
1350 | * reorder/mute them. | ||
1351 | * | ||
1352 | * The output channel map can be changed at any time, as output remapping is | ||
1353 | * applied during SDL_GetAudioStreamData. | ||
1354 | * | ||
1355 | * Audio streams default to no remapping applied. Passing a NULL channel map | ||
1356 | * is legal, and turns off remapping. | ||
1357 | * | ||
1358 | * SDL will copy the channel map; the caller does not have to save this array | ||
1359 | * after this call. | ||
1360 | * | ||
1361 | * If `count` is not equal to the current number of channels in the audio | ||
1362 | * stream's format, this will fail. This is a safety measure to make sure a | ||
1363 | * race condition hasn't changed the format while this call is setting the | ||
1364 | * channel map. | ||
1365 | * | ||
1366 | * Unlike attempting to change the stream's format, the output channel map on | ||
1367 | * a stream bound to a recording device is permitted to change at any time; | ||
1368 | * any data added to the stream after this call will have the new mapping, but | ||
1369 | * previously-added data will still have the prior mapping. When the channel | ||
1370 | * map doesn't match the hardware's channel layout, SDL will convert the data | ||
1371 | * before feeding it to the device for playback. | ||
1372 | * | ||
1373 | * \param stream the SDL_AudioStream to change. | ||
1374 | * \param chmap the new channel map, NULL to reset to default. | ||
1375 | * \param count The number of channels in the map. | ||
1376 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1377 | * information. | ||
1378 | * | ||
1379 | * \threadsafety It is safe to call this function from any thread, as it holds | ||
1380 | * a stream-specific mutex while running. Don't change the | ||
1381 | * stream's format to have a different number of channels from a | ||
1382 | * a different thread at the same time, though! | ||
1383 | * | ||
1384 | * \since This function is available since SDL 3.2.0. | ||
1385 | * | ||
1386 | * \sa SDL_SetAudioStreamInputChannelMap | ||
1387 | */ | ||
1388 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); | ||
1389 | |||
1390 | /** | ||
1391 | * Add data to the stream. | ||
1392 | * | ||
1393 | * This data must match the format/channels/samplerate specified in the latest | ||
1394 | * call to SDL_SetAudioStreamFormat, or the format specified when creating the | ||
1395 | * stream if it hasn't been changed. | ||
1396 | * | ||
1397 | * Note that this call simply copies the unconverted data for later. This is | ||
1398 | * different than SDL2, where data was converted during the Put call and the | ||
1399 | * Get call would just dequeue the previously-converted data. | ||
1400 | * | ||
1401 | * \param stream the stream the audio data is being added to. | ||
1402 | * \param buf a pointer to the audio data to add. | ||
1403 | * \param len the number of bytes to write to the stream. | ||
1404 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1405 | * information. | ||
1406 | * | ||
1407 | * \threadsafety It is safe to call this function from any thread, but if the | ||
1408 | * stream has a callback set, the caller might need to manage | ||
1409 | * extra locking. | ||
1410 | * | ||
1411 | * \since This function is available since SDL 3.2.0. | ||
1412 | * | ||
1413 | * \sa SDL_ClearAudioStream | ||
1414 | * \sa SDL_FlushAudioStream | ||
1415 | * \sa SDL_GetAudioStreamData | ||
1416 | * \sa SDL_GetAudioStreamQueued | ||
1417 | */ | ||
1418 | extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); | ||
1419 | |||
1420 | /** | ||
1421 | * Get converted/resampled data from the stream. | ||
1422 | * | ||
1423 | * The input/output data format/channels/samplerate is specified when creating | ||
1424 | * the stream, and can be changed after creation by calling | ||
1425 | * SDL_SetAudioStreamFormat. | ||
1426 | * | ||
1427 | * Note that any conversion and resampling necessary is done during this call, | ||
1428 | * and SDL_PutAudioStreamData simply queues unconverted data for later. This | ||
1429 | * is different than SDL2, where that work was done while inputting new data | ||
1430 | * to the stream and requesting the output just copied the converted data. | ||
1431 | * | ||
1432 | * \param stream the stream the audio is being requested from. | ||
1433 | * \param buf a buffer to fill with audio data. | ||
1434 | * \param len the maximum number of bytes to fill. | ||
1435 | * \returns the number of bytes read from the stream or -1 on failure; call | ||
1436 | * SDL_GetError() for more information. | ||
1437 | * | ||
1438 | * \threadsafety It is safe to call this function from any thread, but if the | ||
1439 | * stream has a callback set, the caller might need to manage | ||
1440 | * extra locking. | ||
1441 | * | ||
1442 | * \since This function is available since SDL 3.2.0. | ||
1443 | * | ||
1444 | * \sa SDL_ClearAudioStream | ||
1445 | * \sa SDL_GetAudioStreamAvailable | ||
1446 | * \sa SDL_PutAudioStreamData | ||
1447 | */ | ||
1448 | extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); | ||
1449 | |||
1450 | /** | ||
1451 | * Get the number of converted/resampled bytes available. | ||
1452 | * | ||
1453 | * The stream may be buffering data behind the scenes until it has enough to | ||
1454 | * resample correctly, so this number might be lower than what you expect, or | ||
1455 | * even be zero. Add more data or flush the stream if you need the data now. | ||
1456 | * | ||
1457 | * If the stream has so much data that it would overflow an int, the return | ||
1458 | * value is clamped to a maximum value, but no queued data is lost; if there | ||
1459 | * are gigabytes of data queued, the app might need to read some of it with | ||
1460 | * SDL_GetAudioStreamData before this function's return value is no longer | ||
1461 | * clamped. | ||
1462 | * | ||
1463 | * \param stream the audio stream to query. | ||
1464 | * \returns the number of converted/resampled bytes available or -1 on | ||
1465 | * failure; call SDL_GetError() for more information. | ||
1466 | * | ||
1467 | * \threadsafety It is safe to call this function from any thread. | ||
1468 | * | ||
1469 | * \since This function is available since SDL 3.2.0. | ||
1470 | * | ||
1471 | * \sa SDL_GetAudioStreamData | ||
1472 | * \sa SDL_PutAudioStreamData | ||
1473 | */ | ||
1474 | extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); | ||
1475 | |||
1476 | |||
1477 | /** | ||
1478 | * Get the number of bytes currently queued. | ||
1479 | * | ||
1480 | * This is the number of bytes put into a stream as input, not the number that | ||
1481 | * can be retrieved as output. Because of several details, it's not possible | ||
1482 | * to calculate one number directly from the other. If you need to know how | ||
1483 | * much usable data can be retrieved right now, you should use | ||
1484 | * SDL_GetAudioStreamAvailable() and not this function. | ||
1485 | * | ||
1486 | * Note that audio streams can change their input format at any time, even if | ||
1487 | * there is still data queued in a different format, so the returned byte | ||
1488 | * count will not necessarily match the number of _sample frames_ available. | ||
1489 | * Users of this API should be aware of format changes they make when feeding | ||
1490 | * a stream and plan accordingly. | ||
1491 | * | ||
1492 | * Queued data is not converted until it is consumed by | ||
1493 | * SDL_GetAudioStreamData, so this value should be representative of the exact | ||
1494 | * data that was put into the stream. | ||
1495 | * | ||
1496 | * If the stream has so much data that it would overflow an int, the return | ||
1497 | * value is clamped to a maximum value, but no queued data is lost; if there | ||
1498 | * are gigabytes of data queued, the app might need to read some of it with | ||
1499 | * SDL_GetAudioStreamData before this function's return value is no longer | ||
1500 | * clamped. | ||
1501 | * | ||
1502 | * \param stream the audio stream to query. | ||
1503 | * \returns the number of bytes queued or -1 on failure; call SDL_GetError() | ||
1504 | * for more information. | ||
1505 | * | ||
1506 | * \threadsafety It is safe to call this function from any thread. | ||
1507 | * | ||
1508 | * \since This function is available since SDL 3.2.0. | ||
1509 | * | ||
1510 | * \sa SDL_PutAudioStreamData | ||
1511 | * \sa SDL_ClearAudioStream | ||
1512 | */ | ||
1513 | extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); | ||
1514 | |||
1515 | |||
1516 | /** | ||
1517 | * Tell the stream that you're done sending data, and anything being buffered | ||
1518 | * should be converted/resampled and made available immediately. | ||
1519 | * | ||
1520 | * It is legal to add more data to a stream after flushing, but there may be | ||
1521 | * audio gaps in the output. Generally this is intended to signal the end of | ||
1522 | * input, so the complete output becomes available. | ||
1523 | * | ||
1524 | * \param stream the audio stream to flush. | ||
1525 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1526 | * information. | ||
1527 | * | ||
1528 | * \threadsafety It is safe to call this function from any thread. | ||
1529 | * | ||
1530 | * \since This function is available since SDL 3.2.0. | ||
1531 | * | ||
1532 | * \sa SDL_PutAudioStreamData | ||
1533 | */ | ||
1534 | extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); | ||
1535 | |||
1536 | /** | ||
1537 | * Clear any pending data in the stream. | ||
1538 | * | ||
1539 | * This drops any queued data, so there will be nothing to read from the | ||
1540 | * stream until more is added. | ||
1541 | * | ||
1542 | * \param stream the audio stream to clear. | ||
1543 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1544 | * information. | ||
1545 | * | ||
1546 | * \threadsafety It is safe to call this function from any thread. | ||
1547 | * | ||
1548 | * \since This function is available since SDL 3.2.0. | ||
1549 | * | ||
1550 | * \sa SDL_GetAudioStreamAvailable | ||
1551 | * \sa SDL_GetAudioStreamData | ||
1552 | * \sa SDL_GetAudioStreamQueued | ||
1553 | * \sa SDL_PutAudioStreamData | ||
1554 | */ | ||
1555 | extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); | ||
1556 | |||
1557 | /** | ||
1558 | * Use this function to pause audio playback on the audio device associated | ||
1559 | * with an audio stream. | ||
1560 | * | ||
1561 | * This function pauses audio processing for a given device. Any bound audio | ||
1562 | * streams will not progress, and no audio will be generated. Pausing one | ||
1563 | * device does not prevent other unpaused devices from running. | ||
1564 | * | ||
1565 | * Pausing a device can be useful to halt all audio without unbinding all the | ||
1566 | * audio streams. This might be useful while a game is paused, or a level is | ||
1567 | * loading, etc. | ||
1568 | * | ||
1569 | * \param stream the audio stream associated with the audio device to pause. | ||
1570 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1571 | * information. | ||
1572 | * | ||
1573 | * \threadsafety It is safe to call this function from any thread. | ||
1574 | * | ||
1575 | * \since This function is available since SDL 3.2.0. | ||
1576 | * | ||
1577 | * \sa SDL_ResumeAudioStreamDevice | ||
1578 | */ | ||
1579 | extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); | ||
1580 | |||
1581 | /** | ||
1582 | * Use this function to unpause audio playback on the audio device associated | ||
1583 | * with an audio stream. | ||
1584 | * | ||
1585 | * This function unpauses audio processing for a given device that has | ||
1586 | * previously been paused. Once unpaused, any bound audio streams will begin | ||
1587 | * to progress again, and audio can be generated. | ||
1588 | * | ||
1589 | * Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this | ||
1590 | * function call is required for audio playback to begin on such device. | ||
1591 | * | ||
1592 | * \param stream the audio stream associated with the audio device to resume. | ||
1593 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1594 | * information. | ||
1595 | * | ||
1596 | * \threadsafety It is safe to call this function from any thread. | ||
1597 | * | ||
1598 | * \since This function is available since SDL 3.2.0. | ||
1599 | * | ||
1600 | * \sa SDL_PauseAudioStreamDevice | ||
1601 | */ | ||
1602 | extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); | ||
1603 | |||
1604 | /** | ||
1605 | * Use this function to query if an audio device associated with a stream is | ||
1606 | * paused. | ||
1607 | * | ||
1608 | * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app | ||
1609 | * has to bind a stream before any audio will flow. | ||
1610 | * | ||
1611 | * \param stream the audio stream associated with the audio device to query. | ||
1612 | * \returns true if device is valid and paused, false otherwise. | ||
1613 | * | ||
1614 | * \threadsafety It is safe to call this function from any thread. | ||
1615 | * | ||
1616 | * \since This function is available since SDL 3.2.0. | ||
1617 | * | ||
1618 | * \sa SDL_PauseAudioStreamDevice | ||
1619 | * \sa SDL_ResumeAudioStreamDevice | ||
1620 | */ | ||
1621 | extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); | ||
1622 | |||
1623 | |||
1624 | /** | ||
1625 | * Lock an audio stream for serialized access. | ||
1626 | * | ||
1627 | * Each SDL_AudioStream has an internal mutex it uses to protect its data | ||
1628 | * structures from threading conflicts. This function allows an app to lock | ||
1629 | * that mutex, which could be useful if registering callbacks on this stream. | ||
1630 | * | ||
1631 | * One does not need to lock a stream to use in it most cases, as the stream | ||
1632 | * manages this lock internally. However, this lock is held during callbacks, | ||
1633 | * which may run from arbitrary threads at any time, so if an app needs to | ||
1634 | * protect shared data during those callbacks, locking the stream guarantees | ||
1635 | * that the callback is not running while the lock is held. | ||
1636 | * | ||
1637 | * As this is just a wrapper over SDL_LockMutex for an internal lock; it has | ||
1638 | * all the same attributes (recursive locks are allowed, etc). | ||
1639 | * | ||
1640 | * \param stream the audio stream to lock. | ||
1641 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1642 | * information. | ||
1643 | * | ||
1644 | * \threadsafety It is safe to call this function from any thread. | ||
1645 | * | ||
1646 | * \since This function is available since SDL 3.2.0. | ||
1647 | * | ||
1648 | * \sa SDL_UnlockAudioStream | ||
1649 | */ | ||
1650 | extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); | ||
1651 | |||
1652 | |||
1653 | /** | ||
1654 | * Unlock an audio stream for serialized access. | ||
1655 | * | ||
1656 | * This unlocks an audio stream after a call to SDL_LockAudioStream. | ||
1657 | * | ||
1658 | * \param stream the audio stream to unlock. | ||
1659 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1660 | * information. | ||
1661 | * | ||
1662 | * \threadsafety You should only call this from the same thread that | ||
1663 | * previously called SDL_LockAudioStream. | ||
1664 | * | ||
1665 | * \since This function is available since SDL 3.2.0. | ||
1666 | * | ||
1667 | * \sa SDL_LockAudioStream | ||
1668 | */ | ||
1669 | extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); | ||
1670 | |||
1671 | /** | ||
1672 | * A callback that fires when data passes through an SDL_AudioStream. | ||
1673 | * | ||
1674 | * Apps can (optionally) register a callback with an audio stream that is | ||
1675 | * called when data is added with SDL_PutAudioStreamData, or requested with | ||
1676 | * SDL_GetAudioStreamData. | ||
1677 | * | ||
1678 | * Two values are offered here: one is the amount of additional data needed to | ||
1679 | * satisfy the immediate request (which might be zero if the stream already | ||
1680 | * has enough data queued) and the other is the total amount being requested. | ||
1681 | * In a Get call triggering a Put callback, these values can be different. In | ||
1682 | * a Put call triggering a Get callback, these values are always the same. | ||
1683 | * | ||
1684 | * Byte counts might be slightly overestimated due to buffering or resampling, | ||
1685 | * and may change from call to call. | ||
1686 | * | ||
1687 | * This callback is not required to do anything. Generally this is useful for | ||
1688 | * adding/reading data on demand, and the app will often put/get data as | ||
1689 | * appropriate, but the system goes on with the data currently available to it | ||
1690 | * if this callback does nothing. | ||
1691 | * | ||
1692 | * \param stream the SDL audio stream associated with this callback. | ||
1693 | * \param additional_amount the amount of data, in bytes, that is needed right | ||
1694 | * now. | ||
1695 | * \param total_amount the total amount of data requested, in bytes, that is | ||
1696 | * requested or available. | ||
1697 | * \param userdata an opaque pointer provided by the app for their personal | ||
1698 | * use. | ||
1699 | * | ||
1700 | * \threadsafety This callbacks may run from any thread, so if you need to | ||
1701 | * protect shared data, you should use SDL_LockAudioStream to | ||
1702 | * serialize access; this lock will be held before your callback | ||
1703 | * is called, so your callback does not need to manage the lock | ||
1704 | * explicitly. | ||
1705 | * | ||
1706 | * \since This datatype is available since SDL 3.2.0. | ||
1707 | * | ||
1708 | * \sa SDL_SetAudioStreamGetCallback | ||
1709 | * \sa SDL_SetAudioStreamPutCallback | ||
1710 | */ | ||
1711 | typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); | ||
1712 | |||
1713 | /** | ||
1714 | * Set a callback that runs when data is requested from an audio stream. | ||
1715 | * | ||
1716 | * This callback is called _before_ data is obtained from the stream, giving | ||
1717 | * the callback the chance to add more on-demand. | ||
1718 | * | ||
1719 | * The callback can (optionally) call SDL_PutAudioStreamData() to add more | ||
1720 | * audio to the stream during this call; if needed, the request that triggered | ||
1721 | * this callback will obtain the new data immediately. | ||
1722 | * | ||
1723 | * The callback's `additional_amount` argument is roughly how many bytes of | ||
1724 | * _unconverted_ data (in the stream's input format) is needed by the caller, | ||
1725 | * although this may overestimate a little for safety. This takes into account | ||
1726 | * how much is already in the stream and only asks for any extra necessary to | ||
1727 | * resolve the request, which means the callback may be asked for zero bytes, | ||
1728 | * and a different amount on each call. | ||
1729 | * | ||
1730 | * The callback is not required to supply exact amounts; it is allowed to | ||
1731 | * supply too much or too little or none at all. The caller will get what's | ||
1732 | * available, up to the amount they requested, regardless of this callback's | ||
1733 | * outcome. | ||
1734 | * | ||
1735 | * Clearing or flushing an audio stream does not call this callback. | ||
1736 | * | ||
1737 | * This function obtains the stream's lock, which means any existing callback | ||
1738 | * (get or put) in progress will finish running before setting the new | ||
1739 | * callback. | ||
1740 | * | ||
1741 | * Setting a NULL function turns off the callback. | ||
1742 | * | ||
1743 | * \param stream the audio stream to set the new callback on. | ||
1744 | * \param callback the new callback function to call when data is requested | ||
1745 | * from the stream. | ||
1746 | * \param userdata an opaque pointer provided to the callback for its own | ||
1747 | * personal use. | ||
1748 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1749 | * information. This only fails if `stream` is NULL. | ||
1750 | * | ||
1751 | * \threadsafety It is safe to call this function from any thread. | ||
1752 | * | ||
1753 | * \since This function is available since SDL 3.2.0. | ||
1754 | * | ||
1755 | * \sa SDL_SetAudioStreamPutCallback | ||
1756 | */ | ||
1757 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); | ||
1758 | |||
1759 | /** | ||
1760 | * Set a callback that runs when data is added to an audio stream. | ||
1761 | * | ||
1762 | * This callback is called _after_ the data is added to the stream, giving the | ||
1763 | * callback the chance to obtain it immediately. | ||
1764 | * | ||
1765 | * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio | ||
1766 | * from the stream during this call. | ||
1767 | * | ||
1768 | * The callback's `additional_amount` argument is how many bytes of | ||
1769 | * _converted_ data (in the stream's output format) was provided by the | ||
1770 | * caller, although this may underestimate a little for safety. This value | ||
1771 | * might be less than what is currently available in the stream, if data was | ||
1772 | * already there, and might be less than the caller provided if the stream | ||
1773 | * needs to keep a buffer to aid in resampling. Which means the callback may | ||
1774 | * be provided with zero bytes, and a different amount on each call. | ||
1775 | * | ||
1776 | * The callback may call SDL_GetAudioStreamAvailable to see the total amount | ||
1777 | * currently available to read from the stream, instead of the total provided | ||
1778 | * by the current call. | ||
1779 | * | ||
1780 | * The callback is not required to obtain all data. It is allowed to read less | ||
1781 | * or none at all. Anything not read now simply remains in the stream for | ||
1782 | * later access. | ||
1783 | * | ||
1784 | * Clearing or flushing an audio stream does not call this callback. | ||
1785 | * | ||
1786 | * This function obtains the stream's lock, which means any existing callback | ||
1787 | * (get or put) in progress will finish running before setting the new | ||
1788 | * callback. | ||
1789 | * | ||
1790 | * Setting a NULL function turns off the callback. | ||
1791 | * | ||
1792 | * \param stream the audio stream to set the new callback on. | ||
1793 | * \param callback the new callback function to call when data is added to the | ||
1794 | * stream. | ||
1795 | * \param userdata an opaque pointer provided to the callback for its own | ||
1796 | * personal use. | ||
1797 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1798 | * information. This only fails if `stream` is NULL. | ||
1799 | * | ||
1800 | * \threadsafety It is safe to call this function from any thread. | ||
1801 | * | ||
1802 | * \since This function is available since SDL 3.2.0. | ||
1803 | * | ||
1804 | * \sa SDL_SetAudioStreamGetCallback | ||
1805 | */ | ||
1806 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); | ||
1807 | |||
1808 | |||
1809 | /** | ||
1810 | * Free an audio stream. | ||
1811 | * | ||
1812 | * This will release all allocated data, including any audio that is still | ||
1813 | * queued. You do not need to manually clear the stream first. | ||
1814 | * | ||
1815 | * If this stream was bound to an audio device, it is unbound during this | ||
1816 | * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio | ||
1817 | * device that was opened alongside this stream's creation will be closed, | ||
1818 | * too. | ||
1819 | * | ||
1820 | * \param stream the audio stream to destroy. | ||
1821 | * | ||
1822 | * \threadsafety It is safe to call this function from any thread. | ||
1823 | * | ||
1824 | * \since This function is available since SDL 3.2.0. | ||
1825 | * | ||
1826 | * \sa SDL_CreateAudioStream | ||
1827 | */ | ||
1828 | extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); | ||
1829 | |||
1830 | |||
1831 | /** | ||
1832 | * Convenience function for straightforward audio init for the common case. | ||
1833 | * | ||
1834 | * If all your app intends to do is provide a single source of PCM audio, this | ||
1835 | * function allows you to do all your audio setup in a single call. | ||
1836 | * | ||
1837 | * This is also intended to be a clean means to migrate apps from SDL2. | ||
1838 | * | ||
1839 | * This function will open an audio device, create a stream and bind it. | ||
1840 | * Unlike other methods of setup, the audio device will be closed when this | ||
1841 | * stream is destroyed, so the app can treat the returned SDL_AudioStream as | ||
1842 | * the only object needed to manage audio playback. | ||
1843 | * | ||
1844 | * Also unlike other functions, the audio device begins paused. This is to map | ||
1845 | * more closely to SDL2-style behavior, since there is no extra step here to | ||
1846 | * bind a stream to begin audio flowing. The audio device should be resumed | ||
1847 | * with `SDL_ResumeAudioStreamDevice(stream);` | ||
1848 | * | ||
1849 | * This function works with both playback and recording devices. | ||
1850 | * | ||
1851 | * The `spec` parameter represents the app's side of the audio stream. That | ||
1852 | * is, for recording audio, this will be the output format, and for playing | ||
1853 | * audio, this will be the input format. If spec is NULL, the system will | ||
1854 | * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain | ||
1855 | * this information later. | ||
1856 | * | ||
1857 | * If you don't care about opening a specific audio device, you can (and | ||
1858 | * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and | ||
1859 | * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. | ||
1860 | * | ||
1861 | * One can optionally provide a callback function; if NULL, the app is | ||
1862 | * expected to queue audio data for playback (or unqueue audio data if | ||
1863 | * capturing). Otherwise, the callback will begin to fire once the device is | ||
1864 | * unpaused. | ||
1865 | * | ||
1866 | * Destroying the returned stream with SDL_DestroyAudioStream will also close | ||
1867 | * the audio device associated with this stream. | ||
1868 | * | ||
1869 | * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK | ||
1870 | * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. | ||
1871 | * \param spec the audio stream's data format. Can be NULL. | ||
1872 | * \param callback a callback where the app will provide new data for | ||
1873 | * playback, or receive new data for recording. Can be NULL, | ||
1874 | * in which case the app will need to call | ||
1875 | * SDL_PutAudioStreamData or SDL_GetAudioStreamData as | ||
1876 | * necessary. | ||
1877 | * \param userdata app-controlled pointer passed to callback. Can be NULL. | ||
1878 | * Ignored if callback is NULL. | ||
1879 | * \returns an audio stream on success, ready to use, or NULL on failure; call | ||
1880 | * SDL_GetError() for more information. When done with this stream, | ||
1881 | * call SDL_DestroyAudioStream to free resources and close the | ||
1882 | * device. | ||
1883 | * | ||
1884 | * \threadsafety It is safe to call this function from any thread. | ||
1885 | * | ||
1886 | * \since This function is available since SDL 3.2.0. | ||
1887 | * | ||
1888 | * \sa SDL_GetAudioStreamDevice | ||
1889 | * \sa SDL_ResumeAudioStreamDevice | ||
1890 | */ | ||
1891 | extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); | ||
1892 | |||
1893 | /** | ||
1894 | * A callback that fires when data is about to be fed to an audio device. | ||
1895 | * | ||
1896 | * This is useful for accessing the final mix, perhaps for writing a | ||
1897 | * visualizer or applying a final effect to the audio data before playback. | ||
1898 | * | ||
1899 | * This callback should run as quickly as possible and not block for any | ||
1900 | * significant time, as this callback delays submission of data to the audio | ||
1901 | * device, which can cause audio playback problems. | ||
1902 | * | ||
1903 | * The postmix callback _must_ be able to handle any audio data format | ||
1904 | * specified in `spec`, which can change between callbacks if the audio device | ||
1905 | * changed. However, this only covers frequency and channel count; data is | ||
1906 | * always provided here in SDL_AUDIO_F32 format. | ||
1907 | * | ||
1908 | * The postmix callback runs _after_ logical device gain and audiostream gain | ||
1909 | * have been applied, which is to say you can make the output data louder at | ||
1910 | * this point than the gain settings would suggest. | ||
1911 | * | ||
1912 | * \param userdata a pointer provided by the app through | ||
1913 | * SDL_SetAudioPostmixCallback, for its own use. | ||
1914 | * \param spec the current format of audio that is to be submitted to the | ||
1915 | * audio device. | ||
1916 | * \param buffer the buffer of audio samples to be submitted. The callback can | ||
1917 | * inspect and/or modify this data. | ||
1918 | * \param buflen the size of `buffer` in bytes. | ||
1919 | * | ||
1920 | * \threadsafety This will run from a background thread owned by SDL. The | ||
1921 | * application is responsible for locking resources the callback | ||
1922 | * touches that need to be protected. | ||
1923 | * | ||
1924 | * \since This datatype is available since SDL 3.2.0. | ||
1925 | * | ||
1926 | * \sa SDL_SetAudioPostmixCallback | ||
1927 | */ | ||
1928 | typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); | ||
1929 | |||
1930 | /** | ||
1931 | * Set a callback that fires when data is about to be fed to an audio device. | ||
1932 | * | ||
1933 | * This is useful for accessing the final mix, perhaps for writing a | ||
1934 | * visualizer or applying a final effect to the audio data before playback. | ||
1935 | * | ||
1936 | * The buffer is the final mix of all bound audio streams on an opened device; | ||
1937 | * this callback will fire regularly for any device that is both opened and | ||
1938 | * unpaused. If there is no new data to mix, either because no streams are | ||
1939 | * bound to the device or all the streams are empty, this callback will still | ||
1940 | * fire with the entire buffer set to silence. | ||
1941 | * | ||
1942 | * This callback is allowed to make changes to the data; the contents of the | ||
1943 | * buffer after this call is what is ultimately passed along to the hardware. | ||
1944 | * | ||
1945 | * The callback is always provided the data in float format (values from -1.0f | ||
1946 | * to 1.0f), but the number of channels or sample rate may be different than | ||
1947 | * the format the app requested when opening the device; SDL might have had to | ||
1948 | * manage a conversion behind the scenes, or the playback might have jumped to | ||
1949 | * new physical hardware when a system default changed, etc. These details may | ||
1950 | * change between calls. Accordingly, the size of the buffer might change | ||
1951 | * between calls as well. | ||
1952 | * | ||
1953 | * This callback can run at any time, and from any thread; if you need to | ||
1954 | * serialize access to your app's data, you should provide and use a mutex or | ||
1955 | * other synchronization device. | ||
1956 | * | ||
1957 | * All of this to say: there are specific needs this callback can fulfill, but | ||
1958 | * it is not the simplest interface. Apps should generally provide audio in | ||
1959 | * their preferred format through an SDL_AudioStream and let SDL handle the | ||
1960 | * difference. | ||
1961 | * | ||
1962 | * This function is extremely time-sensitive; the callback should do the least | ||
1963 | * amount of work possible and return as quickly as it can. The longer the | ||
1964 | * callback runs, the higher the risk of audio dropouts or other problems. | ||
1965 | * | ||
1966 | * This function will block until the audio device is in between iterations, | ||
1967 | * so any existing callback that might be running will finish before this | ||
1968 | * function sets the new callback and returns. | ||
1969 | * | ||
1970 | * Setting a NULL callback function disables any previously-set callback. | ||
1971 | * | ||
1972 | * \param devid the ID of an opened audio device. | ||
1973 | * \param callback a callback function to be called. Can be NULL. | ||
1974 | * \param userdata app-controlled pointer passed to callback. Can be NULL. | ||
1975 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
1976 | * information. | ||
1977 | * | ||
1978 | * \threadsafety It is safe to call this function from any thread. | ||
1979 | * | ||
1980 | * \since This function is available since SDL 3.2.0. | ||
1981 | */ | ||
1982 | extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); | ||
1983 | |||
1984 | |||
1985 | /** | ||
1986 | * Load the audio data of a WAVE file into memory. | ||
1987 | * | ||
1988 | * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to | ||
1989 | * be valid pointers. The entire data portion of the file is then loaded into | ||
1990 | * memory and decoded if necessary. | ||
1991 | * | ||
1992 | * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and | ||
1993 | * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and | ||
1994 | * A-law and mu-law (8 bits). Other formats are currently unsupported and | ||
1995 | * cause an error. | ||
1996 | * | ||
1997 | * If this function succeeds, the return value is zero and the pointer to the | ||
1998 | * audio data allocated by the function is written to `audio_buf` and its | ||
1999 | * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, | ||
2000 | * `channels`, and `format` are set to the values of the audio data in the | ||
2001 | * buffer. | ||
2002 | * | ||
2003 | * It's necessary to use SDL_free() to free the audio data returned in | ||
2004 | * `audio_buf` when it is no longer used. | ||
2005 | * | ||
2006 | * Because of the underspecification of the .WAV format, there are many | ||
2007 | * problematic files in the wild that cause issues with strict decoders. To | ||
2008 | * provide compatibility with these files, this decoder is lenient in regards | ||
2009 | * to the truncation of the file, the fact chunk, and the size of the RIFF | ||
2010 | * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, | ||
2011 | * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to | ||
2012 | * tune the behavior of the loading process. | ||
2013 | * | ||
2014 | * Any file that is invalid (due to truncation, corruption, or wrong values in | ||
2015 | * the headers), too big, or unsupported causes an error. Additionally, any | ||
2016 | * critical I/O error from the data source will terminate the loading process | ||
2017 | * with an error. The function returns NULL on error and in all cases (with | ||
2018 | * the exception of `src` being NULL), an appropriate error message will be | ||
2019 | * set. | ||
2020 | * | ||
2021 | * It is required that the data source supports seeking. | ||
2022 | * | ||
2023 | * Example: | ||
2024 | * | ||
2025 | * ```c | ||
2026 | * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); | ||
2027 | * ``` | ||
2028 | * | ||
2029 | * Note that the SDL_LoadWAV function does this same thing for you, but in a | ||
2030 | * less messy way: | ||
2031 | * | ||
2032 | * ```c | ||
2033 | * SDL_LoadWAV("sample.wav", &spec, &buf, &len); | ||
2034 | * ``` | ||
2035 | * | ||
2036 | * \param src the data source for the WAVE data. | ||
2037 | * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even | ||
2038 | * in the case of an error. | ||
2039 | * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE | ||
2040 | * data's format details on successful return. | ||
2041 | * \param audio_buf a pointer filled with the audio data, allocated by the | ||
2042 | * function. | ||
2043 | * \param audio_len a pointer filled with the length of the audio data buffer | ||
2044 | * in bytes. | ||
2045 | * \returns true on success. `audio_buf` will be filled with a pointer to an | ||
2046 | * allocated buffer containing the audio data, and `audio_len` is | ||
2047 | * filled with the length of that audio buffer in bytes. | ||
2048 | * | ||
2049 | * This function returns false if the .WAV file cannot be opened, | ||
2050 | * uses an unknown data format, or is corrupt; call SDL_GetError() | ||
2051 | * for more information. | ||
2052 | * | ||
2053 | * When the application is done with the data returned in | ||
2054 | * `audio_buf`, it should call SDL_free() to dispose of it. | ||
2055 | * | ||
2056 | * \threadsafety It is safe to call this function from any thread. | ||
2057 | * | ||
2058 | * \since This function is available since SDL 3.2.0. | ||
2059 | * | ||
2060 | * \sa SDL_free | ||
2061 | * \sa SDL_LoadWAV | ||
2062 | */ | ||
2063 | extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); | ||
2064 | |||
2065 | /** | ||
2066 | * Loads a WAV from a file path. | ||
2067 | * | ||
2068 | * This is a convenience function that is effectively the same as: | ||
2069 | * | ||
2070 | * ```c | ||
2071 | * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); | ||
2072 | * ``` | ||
2073 | * | ||
2074 | * \param path the file path of the WAV file to open. | ||
2075 | * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE | ||
2076 | * data's format details on successful return. | ||
2077 | * \param audio_buf a pointer filled with the audio data, allocated by the | ||
2078 | * function. | ||
2079 | * \param audio_len a pointer filled with the length of the audio data buffer | ||
2080 | * in bytes. | ||
2081 | * \returns true on success. `audio_buf` will be filled with a pointer to an | ||
2082 | * allocated buffer containing the audio data, and `audio_len` is | ||
2083 | * filled with the length of that audio buffer in bytes. | ||
2084 | * | ||
2085 | * This function returns false if the .WAV file cannot be opened, | ||
2086 | * uses an unknown data format, or is corrupt; call SDL_GetError() | ||
2087 | * for more information. | ||
2088 | * | ||
2089 | * When the application is done with the data returned in | ||
2090 | * `audio_buf`, it should call SDL_free() to dispose of it. | ||
2091 | * | ||
2092 | * \threadsafety It is safe to call this function from any thread. | ||
2093 | * | ||
2094 | * \since This function is available since SDL 3.2.0. | ||
2095 | * | ||
2096 | * \sa SDL_free | ||
2097 | * \sa SDL_LoadWAV_IO | ||
2098 | */ | ||
2099 | extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); | ||
2100 | |||
2101 | /** | ||
2102 | * Mix audio data in a specified format. | ||
2103 | * | ||
2104 | * This takes an audio buffer `src` of `len` bytes of `format` data and mixes | ||
2105 | * it into `dst`, performing addition, volume adjustment, and overflow | ||
2106 | * clipping. The buffer pointed to by `dst` must also be `len` bytes of | ||
2107 | * `format` data. | ||
2108 | * | ||
2109 | * This is provided for convenience -- you can mix your own audio data. | ||
2110 | * | ||
2111 | * Do not use this function for mixing together more than two streams of | ||
2112 | * sample data. The output from repeated application of this function may be | ||
2113 | * distorted by clipping, because there is no accumulator with greater range | ||
2114 | * than the input (not to mention this being an inefficient way of doing it). | ||
2115 | * | ||
2116 | * It is a common misconception that this function is required to write audio | ||
2117 | * data to an output stream in an audio callback. While you can do that, | ||
2118 | * SDL_MixAudio() is really only needed when you're mixing a single audio | ||
2119 | * stream with a volume adjustment. | ||
2120 | * | ||
2121 | * \param dst the destination for the mixed audio. | ||
2122 | * \param src the source audio buffer to be mixed. | ||
2123 | * \param format the SDL_AudioFormat structure representing the desired audio | ||
2124 | * format. | ||
2125 | * \param len the length of the audio buffer in bytes. | ||
2126 | * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full | ||
2127 | * audio volume. | ||
2128 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
2129 | * information. | ||
2130 | * | ||
2131 | * \threadsafety It is safe to call this function from any thread. | ||
2132 | * | ||
2133 | * \since This function is available since SDL 3.2.0. | ||
2134 | */ | ||
2135 | extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); | ||
2136 | |||
2137 | /** | ||
2138 | * Convert some audio data of one format to another format. | ||
2139 | * | ||
2140 | * Please note that this function is for convenience, but should not be used | ||
2141 | * to resample audio in blocks, as it will introduce audio artifacts on the | ||
2142 | * boundaries. You should only use this function if you are converting audio | ||
2143 | * data in its entirety in one call. If you want to convert audio in smaller | ||
2144 | * chunks, use an SDL_AudioStream, which is designed for this situation. | ||
2145 | * | ||
2146 | * Internally, this function creates and destroys an SDL_AudioStream on each | ||
2147 | * use, so it's also less efficient than using one directly, if you need to | ||
2148 | * convert multiple times. | ||
2149 | * | ||
2150 | * \param src_spec the format details of the input audio. | ||
2151 | * \param src_data the audio data to be converted. | ||
2152 | * \param src_len the len of src_data. | ||
2153 | * \param dst_spec the format details of the output audio. | ||
2154 | * \param dst_data will be filled with a pointer to converted audio data, | ||
2155 | * which should be freed with SDL_free(). On error, it will be | ||
2156 | * NULL. | ||
2157 | * \param dst_len will be filled with the len of dst_data. | ||
2158 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
2159 | * information. | ||
2160 | * | ||
2161 | * \threadsafety It is safe to call this function from any thread. | ||
2162 | * | ||
2163 | * \since This function is available since SDL 3.2.0. | ||
2164 | */ | ||
2165 | extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); | ||
2166 | |||
2167 | /** | ||
2168 | * Get the human readable name of an audio format. | ||
2169 | * | ||
2170 | * \param format the audio format to query. | ||
2171 | * \returns the human readable name of the specified audio format or | ||
2172 | * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. | ||
2173 | * | ||
2174 | * \threadsafety It is safe to call this function from any thread. | ||
2175 | * | ||
2176 | * \since This function is available since SDL 3.2.0. | ||
2177 | */ | ||
2178 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); | ||
2179 | |||
2180 | /** | ||
2181 | * Get the appropriate memset value for silencing an audio format. | ||
2182 | * | ||
2183 | * The value returned by this function can be used as the second argument to | ||
2184 | * memset (or SDL_memset) to set an audio buffer in a specific format to | ||
2185 | * silence. | ||
2186 | * | ||
2187 | * \param format the audio data format to query. | ||
2188 | * \returns a byte value that can be passed to memset. | ||
2189 | * | ||
2190 | * \threadsafety It is safe to call this function from any thread. | ||
2191 | * | ||
2192 | * \since This function is available since SDL 3.2.0. | ||
2193 | */ | ||
2194 | extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); | ||
2195 | |||
2196 | |||
2197 | /* Ends C function definitions when using C++ */ | ||
2198 | #ifdef __cplusplus | ||
2199 | } | ||
2200 | #endif | ||
2201 | #include <SDL3/SDL_close_code.h> | ||
2202 | |||
2203 | #endif /* SDL_audio_h_ */ | ||