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Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/17-read-pixels/README.txt')
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diff --git a/src/contrib/SDL-3.2.20/examples/renderer/17-read-pixels/README.txt b/src/contrib/SDL-3.2.20/examples/renderer/17-read-pixels/README.txt new file mode 100644 index 0000000..dd474e6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/17-read-pixels/README.txt | |||
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1 | This example creates an SDL window and renderer, and draws a | ||
2 | rotating texture to it, reads back the rendered pixels, converts them to | ||
3 | black and white, and then draws the converted image to a corner of the | ||
4 | screen. | ||
5 | |||
6 | This isn't necessarily an efficient thing to do--in real life one might | ||
7 | want to do this sort of thing with a render target--but it's just a visual | ||
8 | example of how to use SDL_RenderReadPixels(). | ||
9 | |||
10 | A better, but less visual, use of SDL_RenderReadPixels() is to make | ||
11 | screenshots: you grab the current contents of the screen, and save the pixels | ||
12 | as a bitmap file or whatever. | ||