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Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/README.txt | 3 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/onmouseover.webp | bin | 0 -> 312998 bytes | |||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/rotating-textures.c | 113 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/thumbnail.png | bin | 0 -> 91098 bytes |
4 files changed, 116 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/README.txt b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/README.txt new file mode 100644 index 0000000..4ae46bc --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/README.txt | |||
@@ -0,0 +1,3 @@ | |||
1 | This example creates an SDL window and renderer, loads a texture from a .bmp | ||
2 | file, and then draws it, rotating around the center of the screen. | ||
3 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/onmouseover.webp new file mode 100644 index 0000000..69735ce --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/onmouseover.webp | |||
Binary files differ | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/rotating-textures.c b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/rotating-textures.c new file mode 100644 index 0000000..bf318ef --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/rotating-textures.c | |||
@@ -0,0 +1,113 @@ | |||
1 | /* | ||
2 | * This example creates an SDL window and renderer, and then draws some | ||
3 | * rotated textures to it every frame. | ||
4 | * | ||
5 | * This code is public domain. Feel free to use it for any purpose! | ||
6 | */ | ||
7 | |||
8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
9 | #include <SDL3/SDL.h> | ||
10 | #include <SDL3/SDL_main.h> | ||
11 | |||
12 | /* We will use this renderer to draw into this window every frame. */ | ||
13 | static SDL_Window *window = NULL; | ||
14 | static SDL_Renderer *renderer = NULL; | ||
15 | static SDL_Texture *texture = NULL; | ||
16 | static int texture_width = 0; | ||
17 | static int texture_height = 0; | ||
18 | |||
19 | #define WINDOW_WIDTH 640 | ||
20 | #define WINDOW_HEIGHT 480 | ||
21 | |||
22 | /* This function runs once at startup. */ | ||
23 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
24 | { | ||
25 | SDL_Surface *surface = NULL; | ||
26 | char *bmp_path = NULL; | ||
27 | |||
28 | SDL_SetAppMetadata("Example Renderer Rotating Textures", "1.0", "com.example.renderer-rotating-textures"); | ||
29 | |||
30 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
31 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
32 | return SDL_APP_FAILURE; | ||
33 | } | ||
34 | |||
35 | if (!SDL_CreateWindowAndRenderer("examples/renderer/rotating-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) { | ||
36 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
37 | return SDL_APP_FAILURE; | ||
38 | } | ||
39 | |||
40 | /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D | ||
41 | engines refer to these as "sprites." We'll do a static texture (upload once, draw many | ||
42 | times) with data from a bitmap file. */ | ||
43 | |||
44 | /* SDL_Surface is pixel data the CPU can access. SDL_Texture is pixel data the GPU can access. | ||
45 | Load a .bmp into a surface, move it to a texture from there. */ | ||
46 | SDL_asprintf(&bmp_path, "%ssample.bmp", SDL_GetBasePath()); /* allocate a string of the full file path */ | ||
47 | surface = SDL_LoadBMP(bmp_path); | ||
48 | if (!surface) { | ||
49 | SDL_Log("Couldn't load bitmap: %s", SDL_GetError()); | ||
50 | return SDL_APP_FAILURE; | ||
51 | } | ||
52 | |||
53 | SDL_free(bmp_path); /* done with this, the file is loaded. */ | ||
54 | |||
55 | texture_width = surface->w; | ||
56 | texture_height = surface->h; | ||
57 | |||
58 | texture = SDL_CreateTextureFromSurface(renderer, surface); | ||
59 | if (!texture) { | ||
60 | SDL_Log("Couldn't create static texture: %s", SDL_GetError()); | ||
61 | return SDL_APP_FAILURE; | ||
62 | } | ||
63 | |||
64 | SDL_DestroySurface(surface); /* done with this, the texture has a copy of the pixels now. */ | ||
65 | |||
66 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
67 | } | ||
68 | |||
69 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
70 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
71 | { | ||
72 | if (event->type == SDL_EVENT_QUIT) { | ||
73 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
74 | } | ||
75 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
76 | } | ||
77 | |||
78 | /* This function runs once per frame, and is the heart of the program. */ | ||
79 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
80 | { | ||
81 | SDL_FPoint center; | ||
82 | SDL_FRect dst_rect; | ||
83 | const Uint64 now = SDL_GetTicks(); | ||
84 | |||
85 | /* we'll have a texture rotate around over 2 seconds (2000 milliseconds). 360 degrees in a circle! */ | ||
86 | const float rotation = (((float) ((int) (now % 2000))) / 2000.0f) * 360.0f; | ||
87 | |||
88 | /* as you can see from this, rendering draws over whatever was drawn before it. */ | ||
89 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */ | ||
90 | SDL_RenderClear(renderer); /* start with a blank canvas. */ | ||
91 | |||
92 | /* Center this one, and draw it with some rotation so it spins! */ | ||
93 | dst_rect.x = ((float) (WINDOW_WIDTH - texture_width)) / 2.0f; | ||
94 | dst_rect.y = ((float) (WINDOW_HEIGHT - texture_height)) / 2.0f; | ||
95 | dst_rect.w = (float) texture_width; | ||
96 | dst_rect.h = (float) texture_height; | ||
97 | /* rotate it around the center of the texture; you can rotate it from a different point, too! */ | ||
98 | center.x = texture_width / 2.0f; | ||
99 | center.y = texture_height / 2.0f; | ||
100 | SDL_RenderTextureRotated(renderer, texture, NULL, &dst_rect, rotation, ¢er, SDL_FLIP_NONE); | ||
101 | |||
102 | SDL_RenderPresent(renderer); /* put it all on the screen! */ | ||
103 | |||
104 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
105 | } | ||
106 | |||
107 | /* This function runs once at shutdown. */ | ||
108 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
109 | { | ||
110 | SDL_DestroyTexture(texture); | ||
111 | /* SDL will clean up the window/renderer for us. */ | ||
112 | } | ||
113 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/thumbnail.png b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/thumbnail.png new file mode 100644 index 0000000..12c51e1 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/08-rotating-textures/thumbnail.png | |||
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