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Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/input/02-joystick-events')
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt2
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c232
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webpbin0 -> 2302260 bytes
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.pngbin0 -> 30785 bytes
4 files changed, 234 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt
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+++ b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt
@@ -0,0 +1,2 @@
1This example code looks for joystick input in the event handler, and
2reports any changes as a flood of info.
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c
new file mode 100644
index 0000000..cc01d84
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c
@@ -0,0 +1,232 @@
1/*
2 * This example code looks for joystick input in the event handler, and
3 * reports any changes as a flood of info.
4 *
5 * This code is public domain. Feel free to use it for any purpose!
6 */
7
8/* Joysticks are low-level interfaces: there's something with a bunch of
9 buttons, axes and hats, in no understood order or position. This is
10 a flexible interface, but you'll need to build some sort of configuration
11 UI to let people tell you what button, etc, does what. On top of this
12 interface, SDL offers the "gamepad" API, which works with lots of devices,
13 and knows how to map arbitrary buttons and such to look like an
14 Xbox/PlayStation/etc gamepad. This is easier, and better, for many games,
15 but isn't necessarily a good fit for complex apps and hardware. A flight
16 simulator, a realistic racing game, etc, might want this interface instead
17 of gamepads. */
18
19#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
20#include <SDL3/SDL.h>
21#include <SDL3/SDL_main.h>
22
23/* We will use this renderer to draw into this window every frame. */
24static SDL_Window *window = NULL;
25static SDL_Renderer *renderer = NULL;
26static SDL_Color colors[64];
27
28#define MOTION_EVENT_COOLDOWN 40
29
30typedef struct EventMessage
31{
32 char *str;
33 SDL_Color color;
34 Uint64 start_ticks;
35 struct EventMessage *next;
36} EventMessage;
37
38static EventMessage messages;
39static EventMessage *messages_tail = &messages;
40
41static const char *hat_state_string(Uint8 state)
42{
43 switch (state) {
44 case SDL_HAT_CENTERED: return "CENTERED";
45 case SDL_HAT_UP: return "UP";
46 case SDL_HAT_RIGHT: return "RIGHT";
47 case SDL_HAT_DOWN: return "DOWN";
48 case SDL_HAT_LEFT: return "LEFT";
49 case SDL_HAT_RIGHTUP: return "RIGHT+UP";
50 case SDL_HAT_RIGHTDOWN: return "RIGHT+DOWN";
51 case SDL_HAT_LEFTUP: return "LEFT+UP";
52 case SDL_HAT_LEFTDOWN: return "LEFT+DOWN";
53 default: break;
54 }
55 return "UNKNOWN";
56}
57
58static const char *battery_state_string(SDL_PowerState state)
59{
60 switch (state) {
61 case SDL_POWERSTATE_ERROR: return "ERROR";
62 case SDL_POWERSTATE_UNKNOWN: return "UNKNOWN";
63 case SDL_POWERSTATE_ON_BATTERY: return "ON BATTERY";
64 case SDL_POWERSTATE_NO_BATTERY: return "NO BATTERY";
65 case SDL_POWERSTATE_CHARGING: return "CHARGING";
66 case SDL_POWERSTATE_CHARGED: return "CHARGED";
67 default: break;
68 }
69 return "UNKNOWN";
70}
71
72static void add_message(SDL_JoystickID jid, const char *fmt, ...)
73{
74 const SDL_Color *color = &colors[((size_t) jid) % SDL_arraysize(colors)];
75 EventMessage *msg = NULL;
76 char *str = NULL;
77 va_list ap;
78
79 msg = (EventMessage *) SDL_calloc(1, sizeof (*msg));
80 if (!msg) {
81 return; // oh well.
82 }
83
84 va_start(ap, fmt);
85 SDL_vasprintf(&str, fmt, ap);
86 va_end(ap);
87 if (!str) {
88 SDL_free(msg);
89 return; // oh well.
90 }
91
92 msg->str = str;
93 SDL_copyp(&msg->color, color);
94 msg->start_ticks = SDL_GetTicks();
95 msg->next = NULL;
96
97 messages_tail->next = msg;
98 messages_tail = msg;
99}
100
101
102/* This function runs once at startup. */
103SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
104{
105 int i;
106
107 SDL_SetAppMetadata("Example Input Joystick Events", "1.0", "com.example.input-joystick-events");
108
109 if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) {
110 SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
111 return SDL_APP_FAILURE;
112 }
113
114 if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, 0, &window, &renderer)) {
115 SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
116 return SDL_APP_FAILURE;
117 }
118
119 colors[0].r = colors[0].g = colors[0].b = colors[0].a = 255;
120 for (i = 1; i < SDL_arraysize(colors); i++) {
121 colors[i].r = SDL_rand(255);
122 colors[i].g = SDL_rand(255);
123 colors[i].b = SDL_rand(255);
124 colors[i].a = 255;
125 }
126
127 add_message(0, "Please plug in a joystick.");
128
129 return SDL_APP_CONTINUE; /* carry on with the program! */
130}
131
132/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
133SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
134{
135 if (event->type == SDL_EVENT_QUIT) {
136 return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
137 } else if (event->type == SDL_EVENT_JOYSTICK_ADDED) {
138 /* this event is sent for each hotplugged stick, but also each already-connected joystick during SDL_Init(). */
139 const SDL_JoystickID which = event->jdevice.which;
140 SDL_Joystick *joystick = SDL_OpenJoystick(which);
141 if (!joystick) {
142 add_message(which, "Joystick #%u add, but not opened: %s", (unsigned int) which, SDL_GetError());
143 } else {
144 add_message(which, "Joystick #%u ('%s') added", (unsigned int) which, SDL_GetJoystickName(joystick));
145 }
146 } else if (event->type == SDL_EVENT_JOYSTICK_REMOVED) {
147 const SDL_JoystickID which = event->jdevice.which;
148 SDL_Joystick *joystick = SDL_GetJoystickFromID(which);
149 if (joystick) {
150 SDL_CloseJoystick(joystick); /* the joystick was unplugged. */
151 }
152 add_message(which, "Joystick #%u removed", (unsigned int) which);
153 } else if (event->type == SDL_EVENT_JOYSTICK_AXIS_MOTION) {
154 static Uint64 axis_motion_cooldown_time = 0; /* these are spammy, only show every X milliseconds. */
155 const Uint64 now = SDL_GetTicks();
156 if (now >= axis_motion_cooldown_time) {
157 const SDL_JoystickID which = event->jaxis.which;
158 axis_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN;
159 add_message(which, "Joystick #%u axis %d -> %d", (unsigned int) which, (int) event->jaxis.axis, (int) event->jaxis.value);
160 }
161 } else if (event->type == SDL_EVENT_JOYSTICK_BALL_MOTION) {
162 static Uint64 ball_motion_cooldown_time = 0; /* these are spammy, only show every X milliseconds. */
163 const Uint64 now = SDL_GetTicks();
164 if (now >= ball_motion_cooldown_time) {
165 const SDL_JoystickID which = event->jball.which;
166 ball_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN;
167 add_message(which, "Joystick #%u ball %d -> %d, %d", (unsigned int) which, (int) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
168 }
169 } else if (event->type == SDL_EVENT_JOYSTICK_HAT_MOTION) {
170 const SDL_JoystickID which = event->jhat.which;
171 add_message(which, "Joystick #%u hat %d -> %s", (unsigned int) which, (int) event->jhat.hat, hat_state_string(event->jhat.value));
172 } else if ((event->type == SDL_EVENT_JOYSTICK_BUTTON_UP) || (event->type == SDL_EVENT_JOYSTICK_BUTTON_DOWN)) {
173 const SDL_JoystickID which = event->jbutton.which;
174 add_message(which, "Joystick #%u button %d -> %s", (unsigned int) which, (int) event->jbutton.button, event->jbutton.down ? "PRESSED" : "RELEASED");
175 } else if (event->type == SDL_EVENT_JOYSTICK_BATTERY_UPDATED) {
176 const SDL_JoystickID which = event->jbattery.which;
177 add_message(which, "Joystick #%u battery -> %s - %d%%", (unsigned int) which, battery_state_string(event->jbattery.state), event->jbattery.percent);
178 }
179
180 return SDL_APP_CONTINUE; /* carry on with the program! */
181}
182
183/* This function runs once per frame, and is the heart of the program. */
184SDL_AppResult SDL_AppIterate(void *appstate)
185{
186 const Uint64 now = SDL_GetTicks();
187 const float msg_lifetime = 3500.0f; /* milliseconds a message lives for. */
188 EventMessage *msg = messages.next;
189 float prev_y = 0.0f;
190 int winw = 640, winh = 480;
191
192 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
193 SDL_RenderClear(renderer);
194 SDL_GetWindowSize(window, &winw, &winh);
195
196 while (msg) {
197 float x, y;
198 const float life_percent = ((float) (now - msg->start_ticks)) / msg_lifetime;
199 if (life_percent >= 1.0f) { /* msg is done. */
200 messages.next = msg->next;
201 if (messages_tail == msg) {
202 messages_tail = &messages;
203 }
204 SDL_free(msg->str);
205 SDL_free(msg);
206 msg = messages.next;
207 continue;
208 }
209 x = (((float) winw) - (SDL_strlen(msg->str) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE)) / 2.0f;
210 y = ((float) winh) * life_percent;
211 if ((prev_y != 0.0f) && ((prev_y - y) < ((float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE))) {
212 msg->start_ticks = now;
213 break; // wait for the previous message to tick up a little.
214 }
215
216 SDL_SetRenderDrawColor(renderer, msg->color.r, msg->color.g, msg->color.b, (Uint8) (((float) msg->color.a) * (1.0f - life_percent)));
217 SDL_RenderDebugText(renderer, x, y, msg->str);
218
219 prev_y = y;
220 msg = msg->next;
221 }
222
223 SDL_RenderPresent(renderer);
224
225 return SDL_APP_CONTINUE; /* carry on with the program! */
226}
227
228/* This function runs once at shutdown. */
229void SDL_AppQuit(void *appstate, SDL_AppResult result)
230{
231 /* SDL will clean up the window/renderer for us. We let the joysticks leak. */
232}
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webp
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diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.png b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.png
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