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Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/camera')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/README.txt | 1 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/onmouseover.webp | bin | 0 -> 346856 bytes | |||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/read-and-draw.c | 113 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/thumbnail.png | bin | 0 -> 239597 bytes |
4 files changed, 114 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/README.txt b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/README.txt new file mode 100644 index 0000000..f7ac1f5 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/README.txt | |||
@@ -0,0 +1 @@ | |||
This reads from a webcam and draws frames of video to the screen. | |||
diff --git a/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/onmouseover.webp new file mode 100644 index 0000000..1d414e6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/onmouseover.webp | |||
Binary files differ | |||
diff --git a/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/read-and-draw.c b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/read-and-draw.c new file mode 100644 index 0000000..989fd54 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/read-and-draw.c | |||
@@ -0,0 +1,113 @@ | |||
1 | /* | ||
2 | * This example code reads frames from a camera and draws it to the screen. | ||
3 | * | ||
4 | * This is a very simple approach that is often Good Enough. You can get | ||
5 | * fancier with this: multiple cameras, front/back facing cameras on phones, | ||
6 | * color spaces, choosing formats and framerates...this just requests | ||
7 | * _anything_ and goes with what it is handed. | ||
8 | * | ||
9 | * This code is public domain. Feel free to use it for any purpose! | ||
10 | */ | ||
11 | |||
12 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
13 | #include <SDL3/SDL.h> | ||
14 | #include <SDL3/SDL_main.h> | ||
15 | |||
16 | /* We will use this renderer to draw into this window every frame. */ | ||
17 | static SDL_Window *window = NULL; | ||
18 | static SDL_Renderer *renderer = NULL; | ||
19 | static SDL_Camera *camera = NULL; | ||
20 | static SDL_Texture *texture = NULL; | ||
21 | |||
22 | |||
23 | /* This function runs once at startup. */ | ||
24 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
25 | { | ||
26 | SDL_CameraID *devices = NULL; | ||
27 | int devcount = 0; | ||
28 | |||
29 | SDL_SetAppMetadata("Example Camera Read and Draw", "1.0", "com.example.camera-read-and-draw"); | ||
30 | |||
31 | if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA)) { | ||
32 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
33 | return SDL_APP_FAILURE; | ||
34 | } | ||
35 | |||
36 | if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, 0, &window, &renderer)) { | ||
37 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
38 | return SDL_APP_FAILURE; | ||
39 | } | ||
40 | |||
41 | devices = SDL_GetCameras(&devcount); | ||
42 | if (devices == NULL) { | ||
43 | SDL_Log("Couldn't enumerate camera devices: %s", SDL_GetError()); | ||
44 | return SDL_APP_FAILURE; | ||
45 | } else if (devcount == 0) { | ||
46 | SDL_Log("Couldn't find any camera devices! Please connect a camera and try again."); | ||
47 | return SDL_APP_FAILURE; | ||
48 | } | ||
49 | |||
50 | camera = SDL_OpenCamera(devices[0], NULL); // just take the first thing we see in any format it wants. | ||
51 | SDL_free(devices); | ||
52 | if (camera == NULL) { | ||
53 | SDL_Log("Couldn't open camera: %s", SDL_GetError()); | ||
54 | return SDL_APP_FAILURE; | ||
55 | } | ||
56 | |||
57 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
58 | } | ||
59 | |||
60 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
61 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
62 | { | ||
63 | if (event->type == SDL_EVENT_QUIT) { | ||
64 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
65 | } else if (event->type == SDL_EVENT_CAMERA_DEVICE_APPROVED) { | ||
66 | SDL_Log("Camera use approved by user!"); | ||
67 | } else if (event->type == SDL_EVENT_CAMERA_DEVICE_DENIED) { | ||
68 | SDL_Log("Camera use denied by user!"); | ||
69 | return SDL_APP_FAILURE; | ||
70 | } | ||
71 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
72 | } | ||
73 | |||
74 | /* This function runs once per frame, and is the heart of the program. */ | ||
75 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
76 | { | ||
77 | Uint64 timestampNS = 0; | ||
78 | SDL_Surface *frame = SDL_AcquireCameraFrame(camera, ×tampNS); | ||
79 | |||
80 | if (frame != NULL) { | ||
81 | /* Some platforms (like Emscripten) don't know _what_ the camera offers | ||
82 | until the user gives permission, so we build the texture and resize | ||
83 | the window when we get a first frame from the camera. */ | ||
84 | if (!texture) { | ||
85 | SDL_SetWindowSize(window, frame->w, frame->h); /* Resize the window to match */ | ||
86 | texture = SDL_CreateTexture(renderer, frame->format, SDL_TEXTUREACCESS_STREAMING, frame->w, frame->h); | ||
87 | } | ||
88 | |||
89 | if (texture) { | ||
90 | SDL_UpdateTexture(texture, NULL, frame->pixels, frame->pitch); | ||
91 | } | ||
92 | |||
93 | SDL_ReleaseCameraFrame(camera, frame); | ||
94 | } | ||
95 | |||
96 | SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, SDL_ALPHA_OPAQUE); | ||
97 | SDL_RenderClear(renderer); | ||
98 | if (texture) { /* draw the latest camera frame, if available. */ | ||
99 | SDL_RenderTexture(renderer, texture, NULL, NULL); | ||
100 | } | ||
101 | SDL_RenderPresent(renderer); | ||
102 | |||
103 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
104 | } | ||
105 | |||
106 | /* This function runs once at shutdown. */ | ||
107 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
108 | { | ||
109 | SDL_CloseCamera(camera); | ||
110 | SDL_DestroyTexture(texture); | ||
111 | /* SDL will clean up the window/renderer for us. */ | ||
112 | } | ||
113 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/thumbnail.png b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/thumbnail.png new file mode 100644 index 0000000..98fe4e0 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/camera/01-read-and-draw/thumbnail.png | |||
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