summaryrefslogtreecommitdiff
path: root/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md
diff options
context:
space:
mode:
Diffstat (limited to 'src/contrib/SDL-3.2.20/docs/INTRO-xcode.md')
-rw-r--r--src/contrib/SDL-3.2.20/docs/INTRO-xcode.md16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md b/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md
new file mode 100644
index 0000000..5f0a62a
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md
@@ -0,0 +1,16 @@
1
2# Introduction to SDL with Xcode
3
4The easiest way to use SDL is to include it as a subproject in your project.
5
6We'll start by creating a simple project to build and run [hello.c](hello.c)
7
8- Create a new project in Xcode, using the App template and selecting Objective C as the language
9- Remove the .h and .m files that were automatically added to the project
10- Remove the main storyboard that was automatically added to the project
11- On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest"
12- Right click the project and select "Add Files to [project]", navigate to the SDL docs directory and add the file hello.c
13- Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj
14- Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework
15- Build and run!
16