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2 | # Introduction to SDL with Visual Studio | ||
3 | |||
4 | The easiest way to use SDL is to include it as a subproject in your project. | ||
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6 | We'll start by creating a simple project to build and run [hello.c](hello.c) | ||
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8 | - Get a copy of the SDL source, you can clone the repo, or download the "Source Code" asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest) | ||
9 | - If you've downloaded a release, make sure to extract the contents somewhere you can find it. | ||
10 | - Create a new project in Visual Studio, using the C++ Empty Project template | ||
11 | - Add hello.c to the Source Files | ||
12 | - Right click the solution, select add an existing project, navigate to `VisualC/SDL` from within the source you cloned or downloaded above and add SDL.vcxproj | ||
13 | - Select your main project and go to Project -> Add -> Reference and select SDL3 | ||
14 | - Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select C/C++ -> General and add the SDL include directory to "Additional Include Directories" | ||
15 | - Build and run! | ||
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