diff options
Diffstat (limited to 'src/contrib/SDL-3.2.20/VisualC-GDK/tests')
19 files changed, 2064 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/PackageLayout.xml b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/PackageLayout.xml new file mode 100644 index 0000000..2fc9a76 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/PackageLayout.xml | |||
@@ -0,0 +1,9 @@ | |||
1 | <Package> | ||
2 | <Chunk Id="1000" Marker="Launch"> | ||
3 | <FileGroup DestinationPath="." SourcePath="." Include="testcontroller.exe" /> | ||
4 | <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" /> | ||
5 | <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" /> | ||
6 | <FileGroup DestinationPath="." SourcePath="." Include="*.png" /> | ||
7 | <FileGroup DestinationPath="." SourcePath="." Include="*.dll" /> | ||
8 | </Chunk> | ||
9 | </Package> | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj new file mode 100644 index 0000000..f600ce2 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj | |||
@@ -0,0 +1,345 @@ | |||
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6 | <Platform>Gaming.Desktop.x64</Platform> | ||
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10 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
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diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters new file mode 100644 index 0000000..90aec1b --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters | |||
@@ -0,0 +1,52 @@ | |||
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4 | <ClCompile Include="..\..\..\test\testcontroller.c" /> | ||
5 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
6 | <ClCompile Include="..\..\..\test\gamepadutils.c" /> | ||
7 | </ItemGroup> | ||
8 | <ItemGroup> | ||
9 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png"> | ||
10 | <Filter>logos</Filter> | ||
11 | </CopyFileToFolders> | ||
12 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png"> | ||
13 | <Filter>logos</Filter> | ||
14 | </CopyFileToFolders> | ||
15 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png"> | ||
16 | <Filter>logos</Filter> | ||
17 | </CopyFileToFolders> | ||
18 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png"> | ||
19 | <Filter>logos</Filter> | ||
20 | </CopyFileToFolders> | ||
21 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
22 | <Filter>wingdk</Filter> | ||
23 | </CopyFileToFolders> | ||
24 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
25 | <Filter>xboxseries</Filter> | ||
26 | </CopyFileToFolders> | ||
27 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
28 | <Filter>xboxone</Filter> | ||
29 | </CopyFileToFolders> | ||
30 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png"> | ||
31 | <Filter>logos</Filter> | ||
32 | </CopyFileToFolders> | ||
33 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
34 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
35 | <Filter>wingdk</Filter> | ||
36 | </CopyFileToFolders> | ||
37 | </ItemGroup> | ||
38 | <ItemGroup> | ||
39 | <Filter Include="logos"> | ||
40 | <UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier> | ||
41 | </Filter> | ||
42 | <Filter Include="xboxseries"> | ||
43 | <UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier> | ||
44 | </Filter> | ||
45 | <Filter Include="wingdk"> | ||
46 | <UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier> | ||
47 | </Filter> | ||
48 | <Filter Include="xboxone"> | ||
49 | <UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier> | ||
50 | </Filter> | ||
51 | </ItemGroup> | ||
52 | </Project> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..162624a --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config | |||
@@ -0,0 +1,34 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testcontroller.exe" | ||
11 | TargetDeviceFamily="PC" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <DesktopRegistration> | ||
16 | <DependencyList> | ||
17 | <KnownDependency Name="VC14"/> | ||
18 | </DependencyList> | ||
19 | </DesktopRegistration> | ||
20 | |||
21 | <!-- Set these to the correct values from Partner Center --> | ||
22 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
23 | <TitleId>FFFFFFFF</TitleId> | ||
24 | |||
25 | <ShellVisuals DefaultDisplayName="testcontroller" | ||
26 | PublisherDisplayName="SDL" | ||
27 | Square480x480Logo="Logo480x480.png" | ||
28 | Square150x150Logo="Logo150x150.png" | ||
29 | Square44x44Logo="Logo44x44.png" | ||
30 | Description="testcontroller" | ||
31 | ForegroundText="light" | ||
32 | BackgroundColor="#000000" | ||
33 | StoreLogo="Logo100x100.png"/> | ||
34 | </Game> | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..9d908c9 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config | |||
@@ -0,0 +1,29 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testcontroller.exe" | ||
11 | TargetDeviceFamily="XboxOne" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <!-- Set these to the correct values from Partner Center --> | ||
16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
17 | <TitleId>FFFFFFFF</TitleId> | ||
18 | |||
19 | <ShellVisuals DefaultDisplayName="testcontroller" | ||
20 | PublisherDisplayName="SDL" | ||
21 | Square480x480Logo="Logo480x480.png" | ||
22 | Square150x150Logo="Logo150x150.png" | ||
23 | Square44x44Logo="Logo44x44.png" | ||
24 | SplashScreenImage="SplashScreenImage.png" | ||
25 | Description="testcontroller" | ||
26 | ForegroundText="light" | ||
27 | BackgroundColor="#000000" | ||
28 | StoreLogo="Logo100x100.png"/> | ||
29 | </Game> | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..6d1829b --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config | |||
@@ -0,0 +1,29 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testcontroller.exe" | ||
11 | TargetDeviceFamily="Scarlett" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <!-- Set these to the correct values from Partner Center --> | ||
16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
17 | <TitleId>FFFFFFFF</TitleId> | ||
18 | |||
19 | <ShellVisuals DefaultDisplayName="testcontroller" | ||
20 | PublisherDisplayName="SDL" | ||
21 | Square480x480Logo="Logo480x480.png" | ||
22 | Square150x150Logo="Logo150x150.png" | ||
23 | Square44x44Logo="Logo44x44.png" | ||
24 | SplashScreenImage="SplashScreenImage.png" | ||
25 | Description="testcontroller" | ||
26 | ForegroundText="light" | ||
27 | BackgroundColor="#000000" | ||
28 | StoreLogo="Logo100x100.png"/> | ||
29 | </Game> | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/PackageLayout.xml b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/PackageLayout.xml new file mode 100644 index 0000000..abee981 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/PackageLayout.xml | |||
@@ -0,0 +1,10 @@ | |||
1 | <Package> | ||
2 | <Chunk Id="1000" Marker="Launch"> | ||
3 | <FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" /> | ||
4 | <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" /> | ||
5 | <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" /> | ||
6 | <FileGroup DestinationPath="." SourcePath="." Include="*.wav" /> | ||
7 | <FileGroup DestinationPath="." SourcePath="." Include="*.png" /> | ||
8 | <FileGroup DestinationPath="." SourcePath="." Include="*.dll" /> | ||
9 | </Chunk> | ||
10 | </Package> | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/src/testgdk.cpp b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/src/testgdk.cpp new file mode 100644 index 0000000..51fc75b --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/src/testgdk.cpp | |||
@@ -0,0 +1,462 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK. | ||
13 | * NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is | ||
14 | * configured properly. See README-gdk.md. | ||
15 | */ | ||
16 | |||
17 | #include <stdlib.h> | ||
18 | #include <stdio.h> | ||
19 | #include <time.h> | ||
20 | |||
21 | #include <SDL3/SDL_test.h> | ||
22 | #include <SDL3/SDL_test_common.h> | ||
23 | #include "../src/core/windows/SDL_windows.h" | ||
24 | #include <SDL3/SDL_main.h> | ||
25 | |||
26 | extern "C" { | ||
27 | #include "../test/testutils.h" | ||
28 | } | ||
29 | |||
30 | #include <XGameRuntime.h> | ||
31 | |||
32 | #define NUM_SPRITES 100 | ||
33 | #define MAX_SPEED 1 | ||
34 | |||
35 | static SDLTest_CommonState *state; | ||
36 | static int num_sprites; | ||
37 | static SDL_Texture **sprites; | ||
38 | static bool cycle_color; | ||
39 | static bool cycle_alpha; | ||
40 | static int cycle_direction = 1; | ||
41 | static int current_alpha = 0; | ||
42 | static int current_color = 0; | ||
43 | static int sprite_w, sprite_h; | ||
44 | static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; | ||
45 | |||
46 | int done; | ||
47 | |||
48 | static struct | ||
49 | { | ||
50 | SDL_AudioSpec spec; | ||
51 | Uint8 *sound; /* Pointer to wave data */ | ||
52 | Uint32 soundlen; /* Length of wave data */ | ||
53 | int soundpos; /* Current play position */ | ||
54 | } wave; | ||
55 | |||
56 | static SDL_AudioStream *stream; | ||
57 | |||
58 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
59 | static void | ||
60 | quit(int rc) | ||
61 | { | ||
62 | SDL_free(sprites); | ||
63 | SDL_DestroyAudioStream(stream); | ||
64 | SDL_free(wave.sound); | ||
65 | SDLTest_CommonQuit(state); | ||
66 | /* If rc is 0, just let main return normally rather than calling exit. | ||
67 | * This allows testing of platforms where SDL_main is required and does meaningful cleanup. | ||
68 | */ | ||
69 | if (rc != 0) { | ||
70 | exit(rc); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | static int fillerup(void) | ||
75 | { | ||
76 | const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2; | ||
77 | if (SDL_GetAudioStreamQueued(stream) < minimum) { | ||
78 | SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen); | ||
79 | } | ||
80 | return 0; | ||
81 | } | ||
82 | |||
83 | void | ||
84 | UserLoggedIn(XUserHandle user) | ||
85 | { | ||
86 | HRESULT hr; | ||
87 | char gamertag[128]; | ||
88 | hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL); | ||
89 | |||
90 | if (SUCCEEDED(hr)) { | ||
91 | SDL_Log("User logged in: %s", gamertag); | ||
92 | } else { | ||
93 | SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr); | ||
94 | } | ||
95 | |||
96 | XUserCloseHandle(user); | ||
97 | } | ||
98 | |||
99 | void | ||
100 | AddUserUICallback(XAsyncBlock *asyncBlock) | ||
101 | { | ||
102 | HRESULT hr; | ||
103 | XUserHandle user = NULL; | ||
104 | |||
105 | hr = XUserAddResult(asyncBlock, &user); | ||
106 | if (SUCCEEDED(hr)) { | ||
107 | uint64_t userId; | ||
108 | |||
109 | hr = XUserGetId(user, &userId); | ||
110 | if (FAILED(hr)) { | ||
111 | /* If unable to get the user ID, it means the account is banned, etc. */ | ||
112 | SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr); | ||
113 | XUserCloseHandle(user); | ||
114 | |||
115 | /* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */ | ||
116 | } else { | ||
117 | UserLoggedIn(user); | ||
118 | } | ||
119 | } else { | ||
120 | SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr); | ||
121 | } | ||
122 | |||
123 | delete asyncBlock; | ||
124 | } | ||
125 | |||
126 | void | ||
127 | AddUserUI() | ||
128 | { | ||
129 | HRESULT hr; | ||
130 | XAsyncBlock *asyncBlock = new XAsyncBlock; | ||
131 | |||
132 | asyncBlock->context = NULL; | ||
133 | asyncBlock->queue = NULL; /* A null queue will use the global process task queue */ | ||
134 | asyncBlock->callback = &AddUserUICallback; | ||
135 | |||
136 | hr = XUserAddAsync(XUserAddOptions::None, asyncBlock); | ||
137 | |||
138 | if (FAILED(hr)) { | ||
139 | delete asyncBlock; | ||
140 | SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr); | ||
141 | } | ||
142 | } | ||
143 | |||
144 | void | ||
145 | AddUserSilentCallback(XAsyncBlock *asyncBlock) | ||
146 | { | ||
147 | HRESULT hr; | ||
148 | XUserHandle user = NULL; | ||
149 | |||
150 | hr = XUserAddResult(asyncBlock, &user); | ||
151 | if (SUCCEEDED(hr)) { | ||
152 | uint64_t userId; | ||
153 | |||
154 | hr = XUserGetId(user, &userId); | ||
155 | if (FAILED(hr)) { | ||
156 | /* If unable to get the user ID, it means the account is banned, etc. */ | ||
157 | SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr); | ||
158 | XUserCloseHandle(user); | ||
159 | AddUserUI(); | ||
160 | } else { | ||
161 | UserLoggedIn(user); | ||
162 | } | ||
163 | } else { | ||
164 | SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr); | ||
165 | AddUserUI(); | ||
166 | } | ||
167 | |||
168 | delete asyncBlock; | ||
169 | } | ||
170 | |||
171 | void | ||
172 | AddUserSilent() | ||
173 | { | ||
174 | HRESULT hr; | ||
175 | XAsyncBlock *asyncBlock = new XAsyncBlock; | ||
176 | |||
177 | asyncBlock->context = NULL; | ||
178 | asyncBlock->queue = NULL; /* A null queue will use the global process task queue */ | ||
179 | asyncBlock->callback = &AddUserSilentCallback; | ||
180 | |||
181 | hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock); | ||
182 | |||
183 | if (FAILED(hr)) { | ||
184 | delete asyncBlock; | ||
185 | SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr); | ||
186 | } | ||
187 | } | ||
188 | |||
189 | int | ||
190 | LoadSprite(const char *file) | ||
191 | { | ||
192 | int i; | ||
193 | |||
194 | for (i = 0; i < state->num_windows; ++i) { | ||
195 | /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */ | ||
196 | sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h); | ||
197 | if (!sprites[i]) { | ||
198 | return -1; | ||
199 | } | ||
200 | if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) { | ||
201 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError()); | ||
202 | SDL_DestroyTexture(sprites[i]); | ||
203 | return -1; | ||
204 | } | ||
205 | } | ||
206 | |||
207 | /* We're ready to roll. :) */ | ||
208 | return 0; | ||
209 | } | ||
210 | |||
211 | void | ||
212 | DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite) | ||
213 | { | ||
214 | SDL_Rect viewport; | ||
215 | SDL_FRect temp; | ||
216 | |||
217 | /* Query the sizes */ | ||
218 | SDL_GetRenderViewport(renderer, &viewport); | ||
219 | |||
220 | /* Cycle the color and alpha, if desired */ | ||
221 | if (cycle_color) { | ||
222 | current_color += cycle_direction; | ||
223 | if (current_color < 0) { | ||
224 | current_color = 0; | ||
225 | cycle_direction = -cycle_direction; | ||
226 | } | ||
227 | if (current_color > 255) { | ||
228 | current_color = 255; | ||
229 | cycle_direction = -cycle_direction; | ||
230 | } | ||
231 | SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, | ||
232 | (Uint8) current_color); | ||
233 | } | ||
234 | if (cycle_alpha) { | ||
235 | current_alpha += cycle_direction; | ||
236 | if (current_alpha < 0) { | ||
237 | current_alpha = 0; | ||
238 | cycle_direction = -cycle_direction; | ||
239 | } | ||
240 | if (current_alpha > 255) { | ||
241 | current_alpha = 255; | ||
242 | cycle_direction = -cycle_direction; | ||
243 | } | ||
244 | SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); | ||
245 | } | ||
246 | |||
247 | /* Draw a gray background */ | ||
248 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
249 | SDL_RenderClear(renderer); | ||
250 | |||
251 | /* Test points */ | ||
252 | SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); | ||
253 | SDL_RenderPoint(renderer, 0.0f, 0.0f); | ||
254 | SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f); | ||
255 | SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1)); | ||
256 | SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1)); | ||
257 | |||
258 | /* Test horizontal and vertical lines */ | ||
259 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
260 | SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f); | ||
261 | SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1)); | ||
262 | SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2)); | ||
263 | SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2)); | ||
264 | |||
265 | /* Test fill and copy */ | ||
266 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); | ||
267 | temp.x = 1.0f; | ||
268 | temp.y = 1.0f; | ||
269 | temp.w = (float)sprite_w; | ||
270 | temp.h = (float)sprite_h; | ||
271 | SDL_RenderFillRect(renderer, &temp); | ||
272 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
273 | temp.x = (float)(viewport.w-sprite_w-1); | ||
274 | temp.y = 1.0f; | ||
275 | temp.w = (float)sprite_w; | ||
276 | temp.h = (float)sprite_h; | ||
277 | SDL_RenderFillRect(renderer, &temp); | ||
278 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
279 | temp.x = 1.0f; | ||
280 | temp.y = (float)(viewport.h-sprite_h-1); | ||
281 | temp.w = (float)sprite_w; | ||
282 | temp.h = (float)sprite_h; | ||
283 | SDL_RenderFillRect(renderer, &temp); | ||
284 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
285 | temp.x = (float)(viewport.w-sprite_w-1); | ||
286 | temp.y = (float)(viewport.h-sprite_h-1); | ||
287 | temp.w = (float)(sprite_w); | ||
288 | temp.h = (float)(sprite_h); | ||
289 | SDL_RenderFillRect(renderer, &temp); | ||
290 | SDL_RenderTexture(renderer, sprite, NULL, &temp); | ||
291 | |||
292 | /* Test diagonal lines */ | ||
293 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
294 | SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h, | ||
295 | (float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2)); | ||
296 | SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h, | ||
297 | (float)sprite_w, (float)(viewport.h-sprite_h-2)); | ||
298 | |||
299 | /* Update the screen! */ | ||
300 | SDL_RenderPresent(renderer); | ||
301 | } | ||
302 | |||
303 | void | ||
304 | loop() | ||
305 | { | ||
306 | int i; | ||
307 | SDL_Event event; | ||
308 | |||
309 | /* Check for events */ | ||
310 | while (SDL_PollEvent(&event)) { | ||
311 | if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) { | ||
312 | SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.scancode)); | ||
313 | } | ||
314 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
315 | /* On Xbox, ignore the keydown event because the features aren't supported */ | ||
316 | if (event.type != SDL_EVENT_KEY_DOWN) { | ||
317 | SDLTest_CommonEvent(state, &event, &done); | ||
318 | } | ||
319 | #else | ||
320 | SDLTest_CommonEvent(state, &event, &done); | ||
321 | #endif | ||
322 | } | ||
323 | for (i = 0; i < state->num_windows; ++i) { | ||
324 | if (state->windows[i] == NULL) { | ||
325 | continue; | ||
326 | } | ||
327 | DrawSprites(state->renderers[i], sprites[i]); | ||
328 | } | ||
329 | fillerup(); | ||
330 | } | ||
331 | |||
332 | int | ||
333 | main(int argc, char *argv[]) | ||
334 | { | ||
335 | int i; | ||
336 | const char *icon = "icon.bmp"; | ||
337 | char *soundname = NULL; | ||
338 | |||
339 | /* Initialize parameters */ | ||
340 | num_sprites = NUM_SPRITES; | ||
341 | |||
342 | /* Initialize test framework */ | ||
343 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO); | ||
344 | if (!state) { | ||
345 | return 1; | ||
346 | } | ||
347 | |||
348 | for (i = 1; i < argc;) { | ||
349 | int consumed; | ||
350 | |||
351 | consumed = SDLTest_CommonArg(state, i); | ||
352 | if (consumed == 0) { | ||
353 | consumed = -1; | ||
354 | if (SDL_strcasecmp(argv[i], "--blend") == 0) { | ||
355 | if (argv[i + 1]) { | ||
356 | if (SDL_strcasecmp(argv[i + 1], "none") == 0) { | ||
357 | blendMode = SDL_BLENDMODE_NONE; | ||
358 | consumed = 2; | ||
359 | } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { | ||
360 | blendMode = SDL_BLENDMODE_BLEND; | ||
361 | consumed = 2; | ||
362 | } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { | ||
363 | blendMode = SDL_BLENDMODE_ADD; | ||
364 | consumed = 2; | ||
365 | } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { | ||
366 | blendMode = SDL_BLENDMODE_MOD; | ||
367 | consumed = 2; | ||
368 | } else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) { | ||
369 | blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT); | ||
370 | consumed = 2; | ||
371 | } | ||
372 | } | ||
373 | } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { | ||
374 | cycle_color = true; | ||
375 | consumed = 1; | ||
376 | } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { | ||
377 | cycle_alpha = true; | ||
378 | consumed = 1; | ||
379 | } else if (SDL_isdigit(*argv[i])) { | ||
380 | num_sprites = SDL_atoi(argv[i]); | ||
381 | consumed = 1; | ||
382 | } else if (argv[i][0] != '-') { | ||
383 | icon = argv[i]; | ||
384 | consumed = 1; | ||
385 | } | ||
386 | } | ||
387 | if (consumed < 0) { | ||
388 | static const char *options[] = { | ||
389 | "[--blend none|blend|add|mod]", | ||
390 | "[--cyclecolor]", | ||
391 | "[--cyclealpha]", | ||
392 | "[num_sprites]", | ||
393 | "[icon.bmp]", | ||
394 | NULL }; | ||
395 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
396 | quit(1); | ||
397 | } | ||
398 | i += consumed; | ||
399 | } | ||
400 | if (!SDLTest_CommonInit(state)) { | ||
401 | quit(2); | ||
402 | } | ||
403 | |||
404 | /* Create the windows, initialize the renderers, and load the textures */ | ||
405 | sprites = | ||
406 | (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites)); | ||
407 | if (!sprites) { | ||
408 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); | ||
409 | quit(2); | ||
410 | } | ||
411 | for (i = 0; i < state->num_windows; ++i) { | ||
412 | SDL_Renderer *renderer = state->renderers[i]; | ||
413 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
414 | SDL_RenderClear(renderer); | ||
415 | } | ||
416 | if (LoadSprite(icon) < 0) { | ||
417 | quit(2); | ||
418 | } | ||
419 | |||
420 | soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav"); | ||
421 | |||
422 | if (!soundname) { | ||
423 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); | ||
424 | quit(1); | ||
425 | } | ||
426 | |||
427 | /* Load the wave file into memory */ | ||
428 | if (!SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen)) { | ||
429 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", soundname, SDL_GetError()); | ||
430 | quit(1); | ||
431 | } | ||
432 | |||
433 | /* Show the list of available drivers */ | ||
434 | SDL_Log("Available audio drivers:"); | ||
435 | for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { | ||
436 | SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); | ||
437 | } | ||
438 | |||
439 | SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); | ||
440 | |||
441 | stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL); | ||
442 | if (!stream) { | ||
443 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError()); | ||
444 | return -1; | ||
445 | } | ||
446 | SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream)); | ||
447 | |||
448 | /* Main render loop */ | ||
449 | done = 0; | ||
450 | |||
451 | /* Try to add the default user silently */ | ||
452 | AddUserSilent(); | ||
453 | |||
454 | while (!done) { | ||
455 | loop(); | ||
456 | } | ||
457 | |||
458 | quit(0); | ||
459 | |||
460 | SDL_free(soundname); | ||
461 | return 0; | ||
462 | } | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/testgdk.vcxproj b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/testgdk.vcxproj new file mode 100644 index 0000000..c16fade --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/testgdk.vcxproj | |||
@@ -0,0 +1,401 @@ | |||
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310 | <ReferenceOutputAssembly>true</ReferenceOutputAssembly> | ||
311 | </ProjectReference> | ||
312 | </ItemGroup> | ||
313 | <ItemGroup> | ||
314 | <CopyFileToFolders Include="..\..\..\test\icon.bmp"> | ||
315 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message> | ||
316 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message> | ||
317 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message> | ||
318 | <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
319 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
320 | <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
321 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
322 | <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
323 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
324 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
325 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
326 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
327 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message> | ||
328 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message> | ||
329 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message> | ||
330 | <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
331 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
332 | <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
333 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
334 | <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\" | ||
335 | copy "%(FullPath)" "$(OutDir)\"</Command> | ||
336 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
337 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
338 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs> | ||
339 | </CopyFileToFolders> | ||
340 | </ItemGroup> | ||
341 | <ItemGroup> | ||
342 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
343 | <ClCompile Include="src\testgdk.cpp" /> | ||
344 | </ItemGroup> | ||
345 | <ItemGroup> | ||
346 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
347 | <FileType>Document</FileType> | ||
348 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
349 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
350 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
351 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
352 | </CopyFileToFolders> | ||
353 | </ItemGroup> | ||
354 | <ItemGroup> | ||
355 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
356 | <FileType>Document</FileType> | ||
357 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
358 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
359 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
360 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
361 | </CopyFileToFolders> | ||
362 | </ItemGroup> | ||
363 | <ItemGroup> | ||
364 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png" /> | ||
365 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png" /> | ||
366 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png" /> | ||
367 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png" /> | ||
368 | </ItemGroup> | ||
369 | <ItemGroup> | ||
370 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
371 | </ItemGroup> | ||
372 | <ItemGroup> | ||
373 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
374 | <FileType>Document</FileType> | ||
375 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
376 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
377 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
378 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild> | ||
379 | </CopyFileToFolders> | ||
380 | </ItemGroup> | ||
381 | <ItemGroup> | ||
382 | <CopyFileToFolders Include="..\..\..\test\sample.wav"> | ||
383 | <FileType>Document</FileType> | ||
384 | </CopyFileToFolders> | ||
385 | </ItemGroup> | ||
386 | <ItemGroup> | ||
387 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
388 | <FileType>Document</FileType> | ||
389 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
390 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild> | ||
391 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
392 | <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild> | ||
393 | </CopyFileToFolders> | ||
394 | </ItemGroup> | ||
395 | <ItemGroup> | ||
396 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" /> | ||
397 | </ItemGroup> | ||
398 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
399 | <ImportGroup Label="ExtensionTargets"> | ||
400 | </ImportGroup> | ||
401 | </Project> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters new file mode 100644 index 0000000..1cbae86 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters | |||
@@ -0,0 +1,53 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
3 | <ItemGroup> | ||
4 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
5 | <ClCompile Include="src\testgdk.cpp" /> | ||
6 | </ItemGroup> | ||
7 | <ItemGroup> | ||
8 | <CopyFileToFolders Include="..\..\..\test\icon.bmp" /> | ||
9 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png"> | ||
10 | <Filter>logos</Filter> | ||
11 | </CopyFileToFolders> | ||
12 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png"> | ||
13 | <Filter>logos</Filter> | ||
14 | </CopyFileToFolders> | ||
15 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png"> | ||
16 | <Filter>logos</Filter> | ||
17 | </CopyFileToFolders> | ||
18 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png"> | ||
19 | <Filter>logos</Filter> | ||
20 | </CopyFileToFolders> | ||
21 | <CopyFileToFolders Include="wingdk\MicrosoftGame.config"> | ||
22 | <Filter>wingdk</Filter> | ||
23 | </CopyFileToFolders> | ||
24 | <CopyFileToFolders Include="xboxseries\MicrosoftGame.config"> | ||
25 | <Filter>xboxseries</Filter> | ||
26 | </CopyFileToFolders> | ||
27 | <CopyFileToFolders Include="..\..\..\test\sample.wav" /> | ||
28 | <CopyFileToFolders Include="xboxone\MicrosoftGame.config"> | ||
29 | <Filter>xboxone</Filter> | ||
30 | </CopyFileToFolders> | ||
31 | <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png"> | ||
32 | <Filter>logos</Filter> | ||
33 | </CopyFileToFolders> | ||
34 | <CopyFileToFolders Include="PackageLayout.xml" /> | ||
35 | <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll"> | ||
36 | <Filter>wingdk</Filter> | ||
37 | </CopyFileToFolders> | ||
38 | </ItemGroup> | ||
39 | <ItemGroup> | ||
40 | <Filter Include="logos"> | ||
41 | <UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier> | ||
42 | </Filter> | ||
43 | <Filter Include="wingdk"> | ||
44 | <UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier> | ||
45 | </Filter> | ||
46 | <Filter Include="xboxseries"> | ||
47 | <UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier> | ||
48 | </Filter> | ||
49 | <Filter Include="xboxone"> | ||
50 | <UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier> | ||
51 | </Filter> | ||
52 | </ItemGroup> | ||
53 | </Project> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..afd57d6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config | |||
@@ -0,0 +1,34 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testgdk.exe" | ||
11 | TargetDeviceFamily="PC" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <DesktopRegistration> | ||
16 | <DependencyList> | ||
17 | <KnownDependency Name="VC14"/> | ||
18 | </DependencyList> | ||
19 | </DesktopRegistration> | ||
20 | |||
21 | <!-- Set these to the correct values from Partner Center --> | ||
22 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
23 | <TitleId>FFFFFFFF</TitleId> | ||
24 | |||
25 | <ShellVisuals DefaultDisplayName="testgdk" | ||
26 | PublisherDisplayName="SDL" | ||
27 | Square480x480Logo="Logo480x480.png" | ||
28 | Square150x150Logo="Logo150x150.png" | ||
29 | Square44x44Logo="Logo44x44.png" | ||
30 | Description="testgdk" | ||
31 | ForegroundText="light" | ||
32 | BackgroundColor="#000000" | ||
33 | StoreLogo="Logo100x100.png"/> | ||
34 | </Game> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..a593bd1 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config | |||
@@ -0,0 +1,29 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testgdk.exe" | ||
11 | TargetDeviceFamily="XboxOne" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <!-- Set these to the correct values from Partner Center --> | ||
16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
17 | <TitleId>FFFFFFFF</TitleId> | ||
18 | |||
19 | <ShellVisuals DefaultDisplayName="testgdk" | ||
20 | PublisherDisplayName="SDL" | ||
21 | Square480x480Logo="Logo480x480.png" | ||
22 | Square150x150Logo="Logo150x150.png" | ||
23 | Square44x44Logo="Logo44x44.png" | ||
24 | SplashScreenImage="SplashScreenImage.png" | ||
25 | Description="testgdk" | ||
26 | ForegroundText="light" | ||
27 | BackgroundColor="#000000" | ||
28 | StoreLogo="Logo100x100.png"/> | ||
29 | </Game> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..1ab7c17 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config | |||
@@ -0,0 +1,29 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testgdk.exe" | ||
11 | TargetDeviceFamily="Scarlett" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <!-- Set these to the correct values from Partner Center --> | ||
16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
17 | <TitleId>FFFFFFFF</TitleId> | ||
18 | |||
19 | <ShellVisuals DefaultDisplayName="testgdk" | ||
20 | PublisherDisplayName="SDL" | ||
21 | Square480x480Logo="Logo480x480.png" | ||
22 | Square150x150Logo="Logo150x150.png" | ||
23 | Square44x44Logo="Logo44x44.png" | ||
24 | SplashScreenImage="SplashScreenImage.png" | ||
25 | Description="testgdk" | ||
26 | ForegroundText="light" | ||
27 | BackgroundColor="#000000" | ||
28 | StoreLogo="Logo100x100.png"/> | ||
29 | </Game> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/PackageLayout.xml b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/PackageLayout.xml new file mode 100644 index 0000000..60a8378 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/PackageLayout.xml | |||
@@ -0,0 +1,9 @@ | |||
1 | <Package> | ||
2 | <Chunk Id="1000" Marker="Launch"> | ||
3 | <FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" /> | ||
4 | <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" /> | ||
5 | <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" /> | ||
6 | <FileGroup DestinationPath="." SourcePath="." Include="*.png" /> | ||
7 | <FileGroup DestinationPath="." SourcePath="." Include="*.dll" /> | ||
8 | </Chunk> | ||
9 | </Package> | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/testsprite.vcxproj b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/testsprite.vcxproj new file mode 100644 index 0000000..15ea690 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/testsprite.vcxproj | |||
@@ -0,0 +1,395 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
3 | <ItemGroup Label="ProjectConfigurations"> | ||
4 | <ProjectConfiguration Include="Debug|Gaming.Desktop.x64"> | ||
5 | <Configuration>Debug</Configuration> | ||
6 | <Platform>Gaming.Desktop.x64</Platform> | ||
7 | </ProjectConfiguration> | ||
8 | <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> | ||
9 | <Configuration>Debug</Configuration> | ||
10 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
11 | </ProjectConfiguration> | ||
12 | <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> | ||
13 | <Configuration>Debug</Configuration> | ||
14 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
15 | </ProjectConfiguration> | ||
16 | <ProjectConfiguration Include="Release|Gaming.Desktop.x64"> | ||
17 | <Configuration>Release</Configuration> | ||
18 | <Platform>Gaming.Desktop.x64</Platform> | ||
19 | </ProjectConfiguration> | ||
20 | <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> | ||
21 | <Configuration>Release</Configuration> | ||
22 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
23 | </ProjectConfiguration> | ||
24 | <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> | ||
25 | <Configuration>Release</Configuration> | ||
26 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
27 | </ProjectConfiguration> | ||
28 | </ItemGroup> | ||
29 | <PropertyGroup Label="Globals"> | ||
30 | <ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid> | ||
31 | <RootNamespace>testsprite</RootNamespace> | ||
32 | <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion> | ||
33 | </PropertyGroup> | ||
34 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
35 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration"> | ||
36 | <ConfigurationType>Application</ConfigurationType> | ||
37 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
38 | </PropertyGroup> | ||
39 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
40 | <ConfigurationType>Application</ConfigurationType> | ||
41 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
42 | <UseDebugLibraries>true</UseDebugLibraries> | ||
43 | </PropertyGroup> | ||
44 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
45 | <ConfigurationType>Application</ConfigurationType> | ||
46 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
47 | <UseDebugLibraries>true</UseDebugLibraries> | ||
48 | </PropertyGroup> | ||
49 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration"> | ||
50 | <ConfigurationType>Application</ConfigurationType> | ||
51 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
52 | </PropertyGroup> | ||
53 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
54 | <ConfigurationType>Application</ConfigurationType> | ||
55 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
56 | </PropertyGroup> | ||
57 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
58 | <ConfigurationType>Application</ConfigurationType> | ||
59 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
60 | </PropertyGroup> | ||
61 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
62 | <ImportGroup Label="ExtensionSettings"> | ||
63 | </ImportGroup> | ||
64 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
65 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
66 | </ImportGroup> | ||
67 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
68 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
69 | </ImportGroup> | ||
70 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
71 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
72 | </ImportGroup> | ||
73 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
74 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
75 | </ImportGroup> | ||
76 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
77 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
78 | </ImportGroup> | ||
79 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
80 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
81 | </ImportGroup> | ||
82 | <PropertyGroup Label="UserMacros" /> | ||
83 | <PropertyGroup> | ||
84 | <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> | ||
85 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> | ||
86 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> | ||
87 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> | ||
88 | <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir> | ||
89 | <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir> | ||
90 | <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir> | ||
91 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> | ||
92 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> | ||
93 | <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> | ||
94 | <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir> | ||
95 | <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir> | ||
96 | <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir> | ||
97 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
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diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters new file mode 100644 index 0000000..ac1cda6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters | |||
@@ -0,0 +1,52 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
3 | <ItemGroup> | ||
4 | <ClCompile Include="..\..\..\test\testsprite.c" /> | ||
5 | <ClCompile Include="..\..\..\test\testutils.c" /> | ||
6 | </ItemGroup> | ||
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8 | <CopyFileToFolders Include="..\..\..\test\icon.bmp" /> | ||
9 | <CopyFileToFolders Include="..\..\logos\Logo44x44.png"> | ||
10 | <Filter>logos</Filter> | ||
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12 | <CopyFileToFolders Include="..\..\logos\Logo100x100.png"> | ||
13 | <Filter>logos</Filter> | ||
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15 | <CopyFileToFolders Include="..\..\logos\Logo150x150.png"> | ||
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18 | <CopyFileToFolders Include="..\..\logos\Logo480x480.png"> | ||
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diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..bbb839c --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config | |||
@@ -0,0 +1,34 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testsprite.exe" | ||
11 | TargetDeviceFamily="PC" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <DesktopRegistration> | ||
16 | <DependencyList> | ||
17 | <KnownDependency Name="VC14"/> | ||
18 | </DependencyList> | ||
19 | </DesktopRegistration> | ||
20 | |||
21 | <!-- Set these to the correct values from Partner Center --> | ||
22 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
23 | <TitleId>FFFFFFFF</TitleId> | ||
24 | |||
25 | <ShellVisuals DefaultDisplayName="testsprite" | ||
26 | PublisherDisplayName="SDL" | ||
27 | Square480x480Logo="Logo480x480.png" | ||
28 | Square150x150Logo="Logo150x150.png" | ||
29 | Square44x44Logo="Logo44x44.png" | ||
30 | Description="testsprite" | ||
31 | ForegroundText="light" | ||
32 | BackgroundColor="#000000" | ||
33 | StoreLogo="Logo100x100.png"/> | ||
34 | </Game> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..14fbf7d --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config | |||
@@ -0,0 +1,29 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testsprite.exe" | ||
11 | TargetDeviceFamily="XboxOne" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <!-- Set these to the correct values from Partner Center --> | ||
16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
17 | <TitleId>FFFFFFFF</TitleId> | ||
18 | |||
19 | <ShellVisuals DefaultDisplayName="testsprite" | ||
20 | PublisherDisplayName="SDL" | ||
21 | Square480x480Logo="Logo480x480.png" | ||
22 | Square150x150Logo="Logo150x150.png" | ||
23 | Square44x44Logo="Logo44x44.png" | ||
24 | SplashScreenImage="SplashScreenImage.png" | ||
25 | Description="testsprite" | ||
26 | ForegroundText="light" | ||
27 | BackgroundColor="#000000" | ||
28 | StoreLogo="Logo100x100.png"/> | ||
29 | </Game> \ No newline at end of file | ||
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..402b89e --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config | |||
@@ -0,0 +1,29 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Game configVersion="1"> | ||
3 | |||
4 | <!-- Set these to the correct identifiers from Partner Center --> | ||
5 | <Identity Name="SDL" | ||
6 | Version="1.0.0.0" | ||
7 | Publisher="CN=Publisher"/> | ||
8 | |||
9 | <ExecutableList> | ||
10 | <Executable Name="testsprite.exe" | ||
11 | TargetDeviceFamily="Scarlett" | ||
12 | Id="Game" /> | ||
13 | </ExecutableList> | ||
14 | |||
15 | <!-- Set these to the correct values from Partner Center --> | ||
16 | <MSAAppId>PleaseChangeMe</MSAAppId> | ||
17 | <TitleId>FFFFFFFF</TitleId> | ||
18 | |||
19 | <ShellVisuals DefaultDisplayName="testsprite" | ||
20 | PublisherDisplayName="SDL" | ||
21 | Square480x480Logo="Logo480x480.png" | ||
22 | Square150x150Logo="Logo150x150.png" | ||
23 | Square44x44Logo="Logo44x44.png" | ||
24 | Description="testsprite" | ||
25 | SplashScreenImage="SplashScreenImage.png" | ||
26 | ForegroundText="light" | ||
27 | BackgroundColor="#000000" | ||
28 | StoreLogo="Logo100x100.png"/> | ||
29 | </Game> \ No newline at end of file | ||