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1# To build and use SDL:
2
3SDL supports a number of development environments:
4- [CMake](docs/INTRO-cmake.md)
5- [Visual Studio on Windows](docs/INTRO-visualstudio.md)
6- [gcc on Windows](docs/INTRO-mingw.md)
7- [Xcode on Apple platforms](docs/INTRO-xcode.md)
8- [Android Studio](docs/INTRO-androidstudio.md)
9- [Emscripten for web](docs/INTRO-emscripten.md)
10
11SDL is also usable in other environments. The basic steps are to use CMake to build the library and then use the headers and library that you built in your project. You can search online to see if anyone has specific steps for your setup.
12
13# Documentation
14
15An API reference, tutorials, and additional documentation is available at:
16
17https://wiki.libsdl.org/SDL3
18
19# Example code
20
21There are simple example programs in the examples directory, and you can view them online at:
22
23https://examples.libsdl.org/SDL3
24
25More in-depth test programs are available in the tests directory and can be built by adding `-DSDL_TESTS=ON` to the CMake command line when building SDL.
26
27# Discussions
28
29## Discord
30
31You can join the official Discord server at:
32
33https://discord.com/invite/BwpFGBWsv8
34
35## Forums/mailing lists
36
37You can join SDL development discussions at:
38
39https://discourse.libsdl.org/
40
41Once you sign up, you can use the forum through the website or as a mailing list from your email client.
42
43## Announcement list
44
45You can sign up for the low traffic announcement list at:
46
47https://www.libsdl.org/mailing-list.php
48