diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testviewport.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testviewport.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testviewport.c | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testviewport.c b/src/contrib/SDL-3.2.20/test/testviewport.c new file mode 100644 index 0000000..01e27e7 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testviewport.c | |||
@@ -0,0 +1,234 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* Simple program: Check viewports */ | ||
13 | |||
14 | #include <SDL3/SDL_test.h> | ||
15 | #include <SDL3/SDL_test_common.h> | ||
16 | #include <SDL3/SDL_main.h> | ||
17 | #include "testutils.h" | ||
18 | |||
19 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
20 | #include <emscripten/emscripten.h> | ||
21 | #endif | ||
22 | |||
23 | #include <stdlib.h> | ||
24 | |||
25 | static SDLTest_CommonState *state; | ||
26 | |||
27 | static SDL_Rect viewport; | ||
28 | static int done, j; | ||
29 | static bool use_target = false; | ||
30 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
31 | static Uint32 wait_start; | ||
32 | #endif | ||
33 | static SDL_Texture *sprite; | ||
34 | static int sprite_w, sprite_h; | ||
35 | |||
36 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
37 | static void | ||
38 | quit(int rc) | ||
39 | { | ||
40 | SDLTest_CommonQuit(state); | ||
41 | /* Let 'main()' return normally */ | ||
42 | if (rc != 0) { | ||
43 | exit(rc); | ||
44 | } | ||
45 | } | ||
46 | |||
47 | static void DrawOnViewport(SDL_Renderer *renderer) | ||
48 | { | ||
49 | SDL_FRect rect; | ||
50 | SDL_Rect cliprect; | ||
51 | |||
52 | /* Set the viewport */ | ||
53 | SDL_SetRenderViewport(renderer, &viewport); | ||
54 | |||
55 | /* Draw a gray background */ | ||
56 | SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); | ||
57 | SDL_RenderClear(renderer); | ||
58 | |||
59 | /* Test inside points */ | ||
60 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); | ||
61 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 + 20), (float)(viewport.w / 2)); | ||
62 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 - 20), (float)(viewport.w / 2)); | ||
63 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 - 20)); | ||
64 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 + 20)); | ||
65 | |||
66 | /* Test horizontal and vertical lines */ | ||
67 | SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); | ||
68 | SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f); | ||
69 | SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1)); | ||
70 | SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2)); | ||
71 | SDL_RenderLine(renderer, (float)(viewport.w - 1), 1.0f, (float)(viewport.w - 1), (float)(viewport.h - 2)); | ||
72 | |||
73 | /* Test diagonal lines */ | ||
74 | SDL_SetRenderDrawColor(renderer, 0x00, 0xff, 0xFF, 0xFF); | ||
75 | SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1)); | ||
76 | SDL_RenderLine(renderer, (float)(viewport.w - 1), 0.0f, 0.0f, (float)(viewport.h - 1)); | ||
77 | |||
78 | /* Test outside points */ | ||
79 | SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); | ||
80 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 + viewport.h), (float)(viewport.w / 2)); | ||
81 | SDL_RenderPoint(renderer, (float)(viewport.h / 2 - viewport.h), (float)(viewport.w / 2)); | ||
82 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 - viewport.w)); | ||
83 | SDL_RenderPoint(renderer, (float)(viewport.h / 2), (float)(viewport.w / 2 + viewport.w)); | ||
84 | |||
85 | /* Add a box at the top */ | ||
86 | rect.w = 8.0f; | ||
87 | rect.h = 8.0f; | ||
88 | rect.x = (viewport.w - rect.w) / 2; | ||
89 | rect.y = 0.0f; | ||
90 | SDL_RenderFillRect(renderer, &rect); | ||
91 | |||
92 | /* Add a clip rect and fill it with the sprite */ | ||
93 | cliprect.x = (viewport.w - sprite->w) / 2; | ||
94 | cliprect.y = (viewport.h - sprite->h) / 2; | ||
95 | cliprect.w = sprite->w; | ||
96 | cliprect.h = sprite->h; | ||
97 | SDL_RectToFRect(&cliprect, &rect); | ||
98 | SDL_SetRenderClipRect(renderer, &cliprect); | ||
99 | SDL_RenderTexture(renderer, sprite, NULL, &rect); | ||
100 | SDL_SetRenderClipRect(renderer, NULL); | ||
101 | } | ||
102 | |||
103 | static void loop(void) | ||
104 | { | ||
105 | SDL_Event event; | ||
106 | int i; | ||
107 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
108 | /* Avoid using delays */ | ||
109 | if (SDL_GetTicks() - wait_start < 1000) { | ||
110 | return; | ||
111 | } | ||
112 | wait_start = SDL_GetTicks(); | ||
113 | #endif | ||
114 | /* Check for events */ | ||
115 | while (SDL_PollEvent(&event)) { | ||
116 | SDLTest_CommonEvent(state, &event, &done); | ||
117 | } | ||
118 | |||
119 | /* Move a viewport box in steps around the screen */ | ||
120 | viewport.x = j * 100; | ||
121 | viewport.y = viewport.x; | ||
122 | viewport.w = 100 + j * 50; | ||
123 | viewport.h = 100 + j * 50; | ||
124 | j = (j + 1) % 4; | ||
125 | SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); | ||
126 | |||
127 | for (i = 0; i < state->num_windows; ++i) { | ||
128 | if (state->windows[i] == NULL) { | ||
129 | continue; | ||
130 | } | ||
131 | |||
132 | /* Draw using viewport */ | ||
133 | DrawOnViewport(state->renderers[i]); | ||
134 | |||
135 | /* Update the screen! */ | ||
136 | if (use_target) { | ||
137 | SDL_SetRenderTarget(state->renderers[i], NULL); | ||
138 | SDL_RenderTexture(state->renderers[i], state->targets[i], NULL, NULL); | ||
139 | SDL_RenderPresent(state->renderers[i]); | ||
140 | SDL_SetRenderTarget(state->renderers[i], state->targets[i]); | ||
141 | } else { | ||
142 | SDL_RenderPresent(state->renderers[i]); | ||
143 | } | ||
144 | } | ||
145 | |||
146 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
147 | if (done) { | ||
148 | emscripten_cancel_main_loop(); | ||
149 | } | ||
150 | #endif | ||
151 | } | ||
152 | |||
153 | int main(int argc, char *argv[]) | ||
154 | { | ||
155 | int i; | ||
156 | Uint64 then, now; | ||
157 | Uint32 frames; | ||
158 | |||
159 | /* Initialize test framework */ | ||
160 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
161 | if (!state) { | ||
162 | return 1; | ||
163 | } | ||
164 | |||
165 | for (i = 1; i < argc;) { | ||
166 | int consumed; | ||
167 | |||
168 | consumed = SDLTest_CommonArg(state, i); | ||
169 | if (consumed == 0) { | ||
170 | consumed = -1; | ||
171 | if (SDL_strcasecmp(argv[i], "--target") == 0) { | ||
172 | use_target = true; | ||
173 | consumed = 1; | ||
174 | } | ||
175 | } | ||
176 | if (consumed < 0) { | ||
177 | static const char *options[] = { "[--target]", NULL }; | ||
178 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
179 | quit(1); | ||
180 | } | ||
181 | i += consumed; | ||
182 | } | ||
183 | if (!SDLTest_CommonInit(state)) { | ||
184 | quit(2); | ||
185 | } | ||
186 | |||
187 | sprite = LoadTexture(state->renderers[0], "icon.bmp", true, &sprite_w, &sprite_h); | ||
188 | |||
189 | if (!sprite) { | ||
190 | quit(2); | ||
191 | } | ||
192 | |||
193 | if (use_target) { | ||
194 | int w, h; | ||
195 | |||
196 | for (i = 0; i < state->num_windows; ++i) { | ||
197 | SDL_GetWindowSize(state->windows[i], &w, &h); | ||
198 | state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); | ||
199 | SDL_SetRenderTarget(state->renderers[i], state->targets[i]); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | for (i = 0; i < state->num_windows; ++i) { | ||
204 | SDL_Renderer *renderer = state->renderers[i]; | ||
205 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
206 | SDL_RenderClear(renderer); | ||
207 | } | ||
208 | |||
209 | /* Main render loop */ | ||
210 | frames = 0; | ||
211 | then = SDL_GetTicks(); | ||
212 | done = 0; | ||
213 | j = 0; | ||
214 | |||
215 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
216 | wait_start = SDL_GetTicks(); | ||
217 | emscripten_set_main_loop(loop, 0, 1); | ||
218 | #else | ||
219 | while (!done) { | ||
220 | ++frames; | ||
221 | loop(); | ||
222 | SDL_Delay(1000); | ||
223 | } | ||
224 | #endif | ||
225 | |||
226 | /* Print out some timing information */ | ||
227 | now = SDL_GetTicks(); | ||
228 | if (now > then) { | ||
229 | double fps = ((double)frames * 1000) / (now - then); | ||
230 | SDL_Log("%2.2f frames per second", fps); | ||
231 | } | ||
232 | quit(0); | ||
233 | return 0; | ||
234 | } | ||