diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testspritesurface.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testspritesurface.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testspritesurface.c | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testspritesurface.c b/src/contrib/SDL-3.2.20/test/testspritesurface.c new file mode 100644 index 0000000..68b926d --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testspritesurface.c | |||
@@ -0,0 +1,174 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* Simple program: Test surface blitting. */ | ||
13 | |||
14 | #include <SDL3/SDL.h> | ||
15 | #include <SDL3/SDL_main.h> | ||
16 | |||
17 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
18 | #include <emscripten/emscripten.h> | ||
19 | #endif | ||
20 | |||
21 | #include "icon.h" | ||
22 | |||
23 | #define WINDOW_WIDTH 640 | ||
24 | #define WINDOW_HEIGHT 480 | ||
25 | #define NUM_SPRITES 100 | ||
26 | #define MAX_SPEED 1 | ||
27 | |||
28 | static SDL_Surface *sprite; | ||
29 | static SDL_Rect positions[NUM_SPRITES]; | ||
30 | static SDL_Rect velocities[NUM_SPRITES]; | ||
31 | static int sprite_w, sprite_h; | ||
32 | |||
33 | SDL_Window *window; | ||
34 | SDL_Surface *window_surf; | ||
35 | static int done; | ||
36 | |||
37 | static SDL_Surface *CreateSurface(unsigned char *data, unsigned int len, int *w, int *h) { | ||
38 | SDL_Surface *surface = NULL; | ||
39 | SDL_IOStream *src = SDL_IOFromConstMem(data, len); | ||
40 | if (src) { | ||
41 | surface = SDL_LoadBMP_IO(src, true); | ||
42 | if (surface) { | ||
43 | /* Treat white as transparent */ | ||
44 | SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255)); | ||
45 | |||
46 | *w = surface->w; | ||
47 | *h = surface->h; | ||
48 | } | ||
49 | } | ||
50 | return surface; | ||
51 | } | ||
52 | |||
53 | static void MoveSprites(void) | ||
54 | { | ||
55 | int i; | ||
56 | int window_w = WINDOW_WIDTH; | ||
57 | int window_h = WINDOW_HEIGHT; | ||
58 | SDL_Rect *position, *velocity; | ||
59 | Uint32 background = SDL_MapSurfaceRGB(window_surf, 0xA0, 0xA0, 0xA0); | ||
60 | SDL_FillSurfaceRect(window_surf, NULL, background); | ||
61 | |||
62 | /* Move the sprite, bounce at the wall, and draw */ | ||
63 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
64 | position = &positions[i]; | ||
65 | velocity = &velocities[i]; | ||
66 | position->x += velocity->x; | ||
67 | if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { | ||
68 | velocity->x = -velocity->x; | ||
69 | position->x += velocity->x; | ||
70 | } | ||
71 | position->y += velocity->y; | ||
72 | if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { | ||
73 | velocity->y = -velocity->y; | ||
74 | position->y += velocity->y; | ||
75 | } | ||
76 | |||
77 | /* Blit the sprite onto the screen */ | ||
78 | SDL_BlitSurface(sprite, NULL, window_surf, position); | ||
79 | } | ||
80 | |||
81 | /* Update the screen! */ | ||
82 | SDL_UpdateWindowSurface(window); | ||
83 | } | ||
84 | |||
85 | static void loop(void) | ||
86 | { | ||
87 | SDL_Event event; | ||
88 | |||
89 | /* Check for events */ | ||
90 | while (SDL_PollEvent(&event)) { | ||
91 | if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) { | ||
92 | done = 1; | ||
93 | } | ||
94 | } | ||
95 | MoveSprites(); | ||
96 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
97 | if (done) { | ||
98 | emscripten_cancel_main_loop(); | ||
99 | } | ||
100 | #endif | ||
101 | } | ||
102 | |||
103 | int main(int argc, char *argv[]) | ||
104 | { | ||
105 | int return_code = -1; | ||
106 | int i; | ||
107 | |||
108 | if (argc > 1) { | ||
109 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]); | ||
110 | return_code = 1; | ||
111 | goto quit; | ||
112 | } | ||
113 | |||
114 | if ((window = SDL_CreateWindow("testspritesurface", WINDOW_WIDTH, WINDOW_HEIGHT, 0)) == NULL) { | ||
115 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window (%s)", SDL_GetError()); | ||
116 | return_code = 2; | ||
117 | goto quit; | ||
118 | } | ||
119 | |||
120 | if ((window_surf = SDL_GetWindowSurface(window)) == NULL) { | ||
121 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't acquire window surface (%s)", SDL_GetError()); | ||
122 | return_code = 3; | ||
123 | goto quit; | ||
124 | } | ||
125 | |||
126 | sprite = CreateSurface(icon_bmp, icon_bmp_len, &sprite_w, &sprite_h); | ||
127 | |||
128 | if (!sprite) { | ||
129 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface (%s)", SDL_GetError()); | ||
130 | return_code = 4; | ||
131 | goto quit; | ||
132 | } | ||
133 | |||
134 | /* Initialize the sprite positions */ | ||
135 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
136 | positions[i].x = SDL_rand(WINDOW_WIDTH - sprite_w); | ||
137 | positions[i].y = SDL_rand(WINDOW_HEIGHT - sprite_h); | ||
138 | positions[i].w = sprite_w; | ||
139 | positions[i].h = sprite_h; | ||
140 | velocities[i].x = 0; | ||
141 | velocities[i].y = 0; | ||
142 | while (velocities[i].x == 0.f && velocities[i].y == 0.f) { | ||
143 | velocities[i].x = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED; | ||
144 | velocities[i].y = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED; | ||
145 | } | ||
146 | } | ||
147 | |||
148 | /* Main render loop */ | ||
149 | done = 0; | ||
150 | |||
151 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
152 | emscripten_set_main_loop(loop, 0, 1); | ||
153 | #else | ||
154 | while (!done) { | ||
155 | loop(); | ||
156 | } | ||
157 | #endif | ||
158 | return_code = 0; | ||
159 | quit: | ||
160 | if (sprite) { | ||
161 | SDL_DestroySurface(sprite); | ||
162 | sprite = NULL; | ||
163 | } | ||
164 | if (window_surf) { | ||
165 | SDL_DestroyWindowSurface(window); | ||
166 | window_surf = NULL; | ||
167 | } | ||
168 | if (window) { | ||
169 | SDL_DestroyWindow(window); | ||
170 | window = NULL; | ||
171 | } | ||
172 | SDL_Quit(); | ||
173 | return return_code; | ||
174 | } | ||