diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testrendertarget.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testrendertarget.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testrendertarget.c | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testrendertarget.c b/src/contrib/SDL-3.2.20/test/testrendertarget.c new file mode 100644 index 0000000..bad57fd --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testrendertarget.c | |||
@@ -0,0 +1,293 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* Simple program: Move N sprites around on the screen as fast as possible */ | ||
13 | |||
14 | #include <SDL3/SDL_test_common.h> | ||
15 | #include <SDL3/SDL_main.h> | ||
16 | #include "testutils.h" | ||
17 | |||
18 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
19 | #include <emscripten/emscripten.h> | ||
20 | #endif | ||
21 | |||
22 | #include <stdlib.h> | ||
23 | |||
24 | static SDLTest_CommonState *state; | ||
25 | |||
26 | typedef struct | ||
27 | { | ||
28 | SDL_Window *window; | ||
29 | SDL_Renderer *renderer; | ||
30 | SDL_Texture *background; | ||
31 | SDL_Texture *sprite; | ||
32 | SDL_FRect sprite_rect; | ||
33 | int scale_direction; | ||
34 | } DrawState; | ||
35 | |||
36 | static DrawState *drawstates; | ||
37 | static int done; | ||
38 | static bool test_composite = false; | ||
39 | |||
40 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
41 | static void | ||
42 | quit(int rc) | ||
43 | { | ||
44 | SDLTest_CommonQuit(state); | ||
45 | /* Let 'main()' return normally */ | ||
46 | if (rc != 0) { | ||
47 | exit(rc); | ||
48 | } | ||
49 | } | ||
50 | |||
51 | static bool | ||
52 | DrawComposite(DrawState *s) | ||
53 | { | ||
54 | SDL_Rect viewport; | ||
55 | SDL_FRect R; | ||
56 | SDL_Texture *target; | ||
57 | SDL_Surface *surface; | ||
58 | |||
59 | static bool blend_tested = false; | ||
60 | if (!blend_tested) { | ||
61 | SDL_Texture *A, *B; | ||
62 | |||
63 | A = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); | ||
64 | SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND); | ||
65 | |||
66 | B = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 1, 1); | ||
67 | SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND); | ||
68 | |||
69 | SDL_SetRenderTarget(s->renderer, A); | ||
70 | SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x80); | ||
71 | SDL_RenderFillRect(s->renderer, NULL); | ||
72 | |||
73 | SDL_SetRenderTarget(s->renderer, B); | ||
74 | SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); | ||
75 | SDL_RenderFillRect(s->renderer, NULL); | ||
76 | SDL_RenderTexture(s->renderer, A, NULL, NULL); | ||
77 | |||
78 | surface = SDL_RenderReadPixels(s->renderer, NULL); | ||
79 | if (surface) { | ||
80 | Uint8 r, g, b, a; | ||
81 | if (SDL_ReadSurfacePixel(surface, 0, 0, &r, &g, &b, &a)) { | ||
82 | SDL_Log("Blended pixel: 0x%.2x%.2x%.2x%.2x", r, g, b, a); | ||
83 | } | ||
84 | SDL_DestroySurface(surface); | ||
85 | } | ||
86 | |||
87 | SDL_DestroyTexture(A); | ||
88 | SDL_DestroyTexture(B); | ||
89 | blend_tested = true; | ||
90 | } | ||
91 | |||
92 | SDL_GetRenderViewport(s->renderer, &viewport); | ||
93 | |||
94 | target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h); | ||
95 | SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND); | ||
96 | SDL_SetRenderTarget(s->renderer, target); | ||
97 | |||
98 | /* Draw the background. | ||
99 | This is solid black so when the sprite is copied to it, any per-pixel alpha will be blended through. | ||
100 | */ | ||
101 | SDL_SetRenderDrawColor(s->renderer, 0x00, 0x00, 0x00, 0x00); | ||
102 | SDL_RenderFillRect(s->renderer, NULL); | ||
103 | |||
104 | /* Scale and draw the sprite */ | ||
105 | s->sprite_rect.w += s->scale_direction; | ||
106 | s->sprite_rect.h += s->scale_direction; | ||
107 | if (s->scale_direction > 0) { | ||
108 | if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { | ||
109 | s->scale_direction = -1; | ||
110 | } | ||
111 | } else { | ||
112 | if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { | ||
113 | s->scale_direction = 1; | ||
114 | } | ||
115 | } | ||
116 | s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; | ||
117 | s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; | ||
118 | |||
119 | SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect); | ||
120 | |||
121 | SDL_SetRenderTarget(s->renderer, NULL); | ||
122 | SDL_RenderTexture(s->renderer, s->background, NULL, NULL); | ||
123 | |||
124 | SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_BLEND); | ||
125 | SDL_SetRenderDrawColor(s->renderer, 0xff, 0x00, 0x00, 0x80); | ||
126 | R.x = 0.0f; | ||
127 | R.y = 0.0f; | ||
128 | R.w = 100.0f; | ||
129 | R.h = 100.0f; | ||
130 | SDL_RenderFillRect(s->renderer, &R); | ||
131 | SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_NONE); | ||
132 | |||
133 | SDL_RenderTexture(s->renderer, target, NULL, NULL); | ||
134 | SDL_DestroyTexture(target); | ||
135 | |||
136 | /* Update the screen! */ | ||
137 | SDL_RenderPresent(s->renderer); | ||
138 | return true; | ||
139 | } | ||
140 | |||
141 | static bool | ||
142 | Draw(DrawState *s) | ||
143 | { | ||
144 | SDL_Rect viewport; | ||
145 | SDL_Texture *target; | ||
146 | |||
147 | SDL_GetRenderViewport(s->renderer, &viewport); | ||
148 | |||
149 | target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h); | ||
150 | if (!target) { | ||
151 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s", SDL_GetError()); | ||
152 | return false; | ||
153 | } | ||
154 | SDL_SetRenderTarget(s->renderer, target); | ||
155 | |||
156 | /* Draw the background */ | ||
157 | SDL_RenderTexture(s->renderer, s->background, NULL, NULL); | ||
158 | |||
159 | /* Scale and draw the sprite */ | ||
160 | s->sprite_rect.w += s->scale_direction; | ||
161 | s->sprite_rect.h += s->scale_direction; | ||
162 | if (s->scale_direction > 0) { | ||
163 | if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { | ||
164 | s->scale_direction = -1; | ||
165 | } | ||
166 | } else { | ||
167 | if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { | ||
168 | s->scale_direction = 1; | ||
169 | } | ||
170 | } | ||
171 | s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; | ||
172 | s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; | ||
173 | |||
174 | SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect); | ||
175 | |||
176 | SDL_SetRenderTarget(s->renderer, NULL); | ||
177 | SDL_RenderTexture(s->renderer, target, NULL, NULL); | ||
178 | SDL_DestroyTexture(target); | ||
179 | |||
180 | /* Update the screen! */ | ||
181 | SDL_RenderPresent(s->renderer); | ||
182 | return true; | ||
183 | } | ||
184 | |||
185 | static void loop(void) | ||
186 | { | ||
187 | int i; | ||
188 | SDL_Event event; | ||
189 | |||
190 | /* Check for events */ | ||
191 | while (SDL_PollEvent(&event)) { | ||
192 | SDLTest_CommonEvent(state, &event, &done); | ||
193 | } | ||
194 | for (i = 0; i < state->num_windows; ++i) { | ||
195 | if (state->windows[i] == NULL) { | ||
196 | continue; | ||
197 | } | ||
198 | if (test_composite) { | ||
199 | if (!DrawComposite(&drawstates[i])) { | ||
200 | done = 1; | ||
201 | } | ||
202 | } else { | ||
203 | if (!Draw(&drawstates[i])) { | ||
204 | done = 1; | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
209 | if (done) { | ||
210 | emscripten_cancel_main_loop(); | ||
211 | } | ||
212 | #endif | ||
213 | } | ||
214 | |||
215 | int main(int argc, char *argv[]) | ||
216 | { | ||
217 | int i; | ||
218 | int frames; | ||
219 | Uint64 then, now; | ||
220 | |||
221 | /* Initialize test framework */ | ||
222 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
223 | if (!state) { | ||
224 | return 1; | ||
225 | } | ||
226 | |||
227 | for (i = 1; i < argc;) { | ||
228 | int consumed; | ||
229 | |||
230 | consumed = SDLTest_CommonArg(state, i); | ||
231 | if (consumed == 0) { | ||
232 | consumed = -1; | ||
233 | if (SDL_strcasecmp(argv[i], "--composite") == 0) { | ||
234 | test_composite = true; | ||
235 | consumed = 1; | ||
236 | } | ||
237 | } | ||
238 | if (consumed < 0) { | ||
239 | static const char *options[] = { "[--composite]", NULL }; | ||
240 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
241 | quit(1); | ||
242 | } | ||
243 | i += consumed; | ||
244 | } | ||
245 | if (!SDLTest_CommonInit(state)) { | ||
246 | quit(2); | ||
247 | } | ||
248 | |||
249 | drawstates = SDL_stack_alloc(DrawState, state->num_windows); | ||
250 | for (i = 0; i < state->num_windows; ++i) { | ||
251 | DrawState *drawstate = &drawstates[i]; | ||
252 | |||
253 | drawstate->window = state->windows[i]; | ||
254 | drawstate->renderer = state->renderers[i]; | ||
255 | if (test_composite) { | ||
256 | drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", true, NULL, NULL); | ||
257 | } else { | ||
258 | drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", true, NULL, NULL); | ||
259 | } | ||
260 | drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", false, NULL, NULL); | ||
261 | if (!drawstate->sprite || !drawstate->background) { | ||
262 | quit(2); | ||
263 | } | ||
264 | SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); | ||
265 | drawstate->scale_direction = 1; | ||
266 | } | ||
267 | |||
268 | /* Main render loop */ | ||
269 | frames = 0; | ||
270 | then = SDL_GetTicks(); | ||
271 | done = 0; | ||
272 | |||
273 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
274 | emscripten_set_main_loop(loop, 0, 1); | ||
275 | #else | ||
276 | while (!done) { | ||
277 | ++frames; | ||
278 | loop(); | ||
279 | } | ||
280 | #endif | ||
281 | |||
282 | /* Print out some timing information */ | ||
283 | now = SDL_GetTicks(); | ||
284 | if (now > then) { | ||
285 | double fps = ((double)frames * 1000) / (now - then); | ||
286 | SDL_Log("%2.2f frames per second", fps); | ||
287 | } | ||
288 | |||
289 | SDL_stack_free(drawstates); | ||
290 | |||
291 | quit(0); | ||
292 | return 0; | ||
293 | } | ||