diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testrelative.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testrelative.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testrelative.c | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testrelative.c b/src/contrib/SDL-3.2.20/test/testrelative.c new file mode 100644 index 0000000..b230606 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testrelative.c | |||
@@ -0,0 +1,218 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | /* Simple program: Test relative mouse motion */ | ||
14 | |||
15 | #include <SDL3/SDL_test.h> | ||
16 | #include <SDL3/SDL_test_common.h> | ||
17 | #include <SDL3/SDL_main.h> | ||
18 | |||
19 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
20 | #include <emscripten/emscripten.h> | ||
21 | #endif | ||
22 | |||
23 | static SDLTest_CommonState *state; | ||
24 | static int i, done; | ||
25 | static SDL_FRect rect; | ||
26 | static SDL_Event event; | ||
27 | static bool warp; | ||
28 | |||
29 | static void DrawRects(SDL_Renderer *renderer) | ||
30 | { | ||
31 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | ||
32 | SDL_RenderFillRect(renderer, &rect); | ||
33 | |||
34 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||
35 | |||
36 | if (SDL_GetWindowRelativeMouseMode(SDL_GetRenderWindow(renderer))) { | ||
37 | SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Enabled"); | ||
38 | } else { | ||
39 | SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Disabled"); | ||
40 | } | ||
41 | } | ||
42 | |||
43 | static void CenterMouse(void) | ||
44 | { | ||
45 | /* Warp the mouse back to the center of the window with input focus to use the | ||
46 | * center point for calculating future motion deltas. | ||
47 | * | ||
48 | * NOTE: DO NOT DO THIS IN REAL APPS/GAMES! | ||
49 | * | ||
50 | * This is an outdated method of handling relative pointer motion, and | ||
51 | * may not work properly, if at all, on some platforms. It is here *only* | ||
52 | * for testing the warp emulation code path internal to SDL. | ||
53 | * | ||
54 | * Relative mouse mode should be used instead! | ||
55 | */ | ||
56 | SDL_Window *window = SDL_GetKeyboardFocus(); | ||
57 | if (window) { | ||
58 | int w, h; | ||
59 | float cx, cy; | ||
60 | |||
61 | SDL_GetWindowSize(window, &w, &h); | ||
62 | cx = (float)w / 2.f; | ||
63 | cy = (float)h / 2.f; | ||
64 | |||
65 | SDL_WarpMouseInWindow(window, cx, cy); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | static void loop(void) | ||
70 | { | ||
71 | /* Check for events */ | ||
72 | while (SDL_PollEvent(&event)) { | ||
73 | SDLTest_CommonEvent(state, &event, &done); | ||
74 | switch (event.type) { | ||
75 | case SDL_EVENT_WINDOW_FOCUS_GAINED: | ||
76 | if (warp) { | ||
77 | /* This should activate relative mode for warp emulation, unless disabled via a hint. */ | ||
78 | CenterMouse(); | ||
79 | } | ||
80 | break; | ||
81 | case SDL_EVENT_KEY_DOWN: | ||
82 | if (event.key.key == SDLK_C) { | ||
83 | /* If warp emulation is active, showing the cursor should turn | ||
84 | * relative mode off, and it should re-activate after a warp | ||
85 | * when hidden again. | ||
86 | */ | ||
87 | if (SDL_CursorVisible()) { | ||
88 | SDL_HideCursor(); | ||
89 | } else { | ||
90 | SDL_ShowCursor(); | ||
91 | } | ||
92 | } | ||
93 | break; | ||
94 | case SDL_EVENT_MOUSE_MOTION: | ||
95 | { | ||
96 | rect.x += event.motion.xrel; | ||
97 | rect.y += event.motion.yrel; | ||
98 | |||
99 | if (warp) { | ||
100 | CenterMouse(); | ||
101 | } | ||
102 | } break; | ||
103 | default: | ||
104 | break; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | for (i = 0; i < state->num_windows; ++i) { | ||
109 | SDL_Rect viewport; | ||
110 | SDL_Renderer *renderer = state->renderers[i]; | ||
111 | if (state->windows[i] == NULL) { | ||
112 | continue; | ||
113 | } | ||
114 | |||
115 | SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); | ||
116 | SDL_RenderClear(renderer); | ||
117 | |||
118 | /* Wrap the cursor rectangle at the screen edges to keep it visible */ | ||
119 | SDL_GetRenderViewport(renderer, &viewport); | ||
120 | if (rect.x < viewport.x) { | ||
121 | rect.x += viewport.w; | ||
122 | } | ||
123 | if (rect.y < viewport.y) { | ||
124 | rect.y += viewport.h; | ||
125 | } | ||
126 | if (rect.x > viewport.x + viewport.w) { | ||
127 | rect.x -= viewport.w; | ||
128 | } | ||
129 | if (rect.y > viewport.y + viewport.h) { | ||
130 | rect.y -= viewport.h; | ||
131 | } | ||
132 | |||
133 | DrawRects(renderer); | ||
134 | |||
135 | SDL_RenderPresent(renderer); | ||
136 | } | ||
137 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
138 | if (done) { | ||
139 | emscripten_cancel_main_loop(); | ||
140 | } | ||
141 | #endif | ||
142 | } | ||
143 | |||
144 | int main(int argc, char *argv[]) | ||
145 | { | ||
146 | /* Initialize test framework */ | ||
147 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
148 | if (!state) { | ||
149 | return 1; | ||
150 | } | ||
151 | |||
152 | /* Parse commandline */ | ||
153 | for (i = 1; i < argc;) { | ||
154 | int consumed; | ||
155 | |||
156 | consumed = SDLTest_CommonArg(state, i); | ||
157 | if (consumed == 0) { | ||
158 | consumed = -1; | ||
159 | if (SDL_strcasecmp(argv[i], "--warp") == 0) { | ||
160 | warp = true; | ||
161 | consumed = 1; | ||
162 | } | ||
163 | } | ||
164 | |||
165 | if (consumed < 0) { | ||
166 | static const char *options[] = { | ||
167 | "[--warp]", | ||
168 | NULL | ||
169 | }; | ||
170 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
171 | return 1; | ||
172 | } | ||
173 | i += consumed; | ||
174 | } | ||
175 | |||
176 | if (!SDLTest_CommonInit(state)) { | ||
177 | return 2; | ||
178 | } | ||
179 | |||
180 | /* Create the windows and initialize the renderers */ | ||
181 | for (i = 0; i < state->num_windows; ++i) { | ||
182 | SDL_Renderer *renderer = state->renderers[i]; | ||
183 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); | ||
184 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
185 | SDL_RenderClear(renderer); | ||
186 | } | ||
187 | |||
188 | /* If warp mode is activated, the cursor will be repeatedly warped back to | ||
189 | * the center of the window to simulate the behavior of older games. The cursor | ||
190 | * is initially hidden in this case to trigger the warp emulation unless it has | ||
191 | * been explicitly disabled via a hint. | ||
192 | * | ||
193 | * Otherwise, try to activate relative mode. | ||
194 | */ | ||
195 | if (warp) { | ||
196 | SDL_HideCursor(); | ||
197 | } else { | ||
198 | for (i = 0; i < state->num_windows; ++i) { | ||
199 | SDL_SetWindowRelativeMouseMode(state->windows[i], true); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | rect.x = DEFAULT_WINDOW_WIDTH / 2; | ||
204 | rect.y = DEFAULT_WINDOW_HEIGHT / 2; | ||
205 | rect.w = 10; | ||
206 | rect.h = 10; | ||
207 | /* Main render loop */ | ||
208 | done = 0; | ||
209 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
210 | emscripten_set_main_loop(loop, 0, 1); | ||
211 | #else | ||
212 | while (!done) { | ||
213 | loop(); | ||
214 | } | ||
215 | #endif | ||
216 | SDLTest_CommonQuit(state); | ||
217 | return 0; | ||
218 | } | ||