diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testnative.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testnative.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testnative.c | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testnative.c b/src/contrib/SDL-3.2.20/test/testnative.c new file mode 100644 index 0000000..a4b58fa --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testnative.c | |||
@@ -0,0 +1,234 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | /* Simple program: Create a native window and attach an SDL renderer */ | ||
13 | |||
14 | #include "testnative.h" | ||
15 | |||
16 | #include <SDL3/SDL.h> | ||
17 | #include <SDL3/SDL_main.h> | ||
18 | #include <SDL3/SDL_test.h> | ||
19 | |||
20 | #include "testutils.h" | ||
21 | |||
22 | #include <stdlib.h> | ||
23 | |||
24 | #define WINDOW_W 640 | ||
25 | #define WINDOW_H 480 | ||
26 | #define NUM_SPRITES 100 | ||
27 | #define MAX_SPEED 1 | ||
28 | |||
29 | static NativeWindowFactory *factories[] = { | ||
30 | #ifdef TEST_NATIVE_WINDOWS | ||
31 | &WindowsWindowFactory, | ||
32 | #endif | ||
33 | #ifdef TEST_NATIVE_WAYLAND | ||
34 | &WaylandWindowFactory, | ||
35 | #endif | ||
36 | #ifdef TEST_NATIVE_X11 | ||
37 | &X11WindowFactory, | ||
38 | #endif | ||
39 | #ifdef TEST_NATIVE_COCOA | ||
40 | &CocoaWindowFactory, | ||
41 | #endif | ||
42 | NULL | ||
43 | }; | ||
44 | static NativeWindowFactory *factory = NULL; | ||
45 | static void *native_window; | ||
46 | static SDL_FRect *positions, *velocities; | ||
47 | static SDLTest_CommonState *state; | ||
48 | |||
49 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
50 | static void | ||
51 | quit(int rc) | ||
52 | { | ||
53 | if (native_window && factory) { | ||
54 | factory->DestroyNativeWindow(native_window); | ||
55 | } | ||
56 | SDL_Quit(); | ||
57 | SDLTest_CommonDestroyState(state); | ||
58 | /* Let 'main()' return normally */ | ||
59 | if (rc != 0) { | ||
60 | exit(rc); | ||
61 | } | ||
62 | } | ||
63 | |||
64 | static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite) | ||
65 | { | ||
66 | int i; | ||
67 | SDL_Rect viewport; | ||
68 | SDL_FRect *position, *velocity; | ||
69 | |||
70 | /* Query the sizes */ | ||
71 | SDL_GetRenderViewport(renderer, &viewport); | ||
72 | |||
73 | /* Draw a gray background */ | ||
74 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
75 | SDL_RenderClear(renderer); | ||
76 | |||
77 | /* Move the sprite, bounce at the wall, and draw */ | ||
78 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
79 | position = &positions[i]; | ||
80 | velocity = &velocities[i]; | ||
81 | position->x += velocity->x; | ||
82 | if ((position->x < 0) || (position->x >= (viewport.w - sprite->w))) { | ||
83 | velocity->x = -velocity->x; | ||
84 | position->x += velocity->x; | ||
85 | } | ||
86 | position->y += velocity->y; | ||
87 | if ((position->y < 0) || (position->y >= (viewport.h - sprite->h))) { | ||
88 | velocity->y = -velocity->y; | ||
89 | position->y += velocity->y; | ||
90 | } | ||
91 | |||
92 | /* Blit the sprite onto the screen */ | ||
93 | SDL_RenderTexture(renderer, sprite, NULL, position); | ||
94 | } | ||
95 | |||
96 | /* Update the screen! */ | ||
97 | SDL_RenderPresent(renderer); | ||
98 | } | ||
99 | |||
100 | int main(int argc, char *argv[]) | ||
101 | { | ||
102 | int i, done; | ||
103 | const char *driver; | ||
104 | SDL_PropertiesID props; | ||
105 | SDL_Window *window; | ||
106 | SDL_Renderer *renderer; | ||
107 | SDL_Texture *sprite; | ||
108 | int window_w, window_h; | ||
109 | SDL_Event event; | ||
110 | |||
111 | /* Initialize test framework */ | ||
112 | state = SDLTest_CommonCreateState(argv, 0); | ||
113 | if (!state) { | ||
114 | return 1; | ||
115 | } | ||
116 | |||
117 | /* Parse commandline */ | ||
118 | if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { | ||
119 | return 1; | ||
120 | } | ||
121 | |||
122 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
123 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s", | ||
124 | SDL_GetError()); | ||
125 | exit(1); | ||
126 | } | ||
127 | driver = SDL_GetCurrentVideoDriver(); | ||
128 | |||
129 | /* Find a native window driver and create a native window */ | ||
130 | for (i = 0; factories[i]; ++i) { | ||
131 | if (SDL_strcmp(driver, factories[i]->tag) == 0) { | ||
132 | factory = factories[i]; | ||
133 | break; | ||
134 | } | ||
135 | } | ||
136 | if (!factory) { | ||
137 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver", | ||
138 | driver); | ||
139 | quit(2); | ||
140 | } | ||
141 | SDL_Log("Creating native window for %s driver", driver); | ||
142 | native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H); | ||
143 | if (!native_window) { | ||
144 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window"); | ||
145 | quit(3); | ||
146 | } | ||
147 | props = SDL_CreateProperties(); | ||
148 | SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window); | ||
149 | SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); | ||
150 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W); | ||
151 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H); | ||
152 | window = SDL_CreateWindowWithProperties(props); | ||
153 | SDL_DestroyProperties(props); | ||
154 | if (!window) { | ||
155 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s", SDL_GetError()); | ||
156 | quit(4); | ||
157 | } | ||
158 | SDL_SetWindowTitle(window, "SDL Native Window Test"); | ||
159 | |||
160 | /* Create the renderer */ | ||
161 | renderer = SDL_CreateRenderer(window, NULL); | ||
162 | if (!renderer) { | ||
163 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError()); | ||
164 | quit(5); | ||
165 | } | ||
166 | |||
167 | /* Clear the window, load the sprite and go! */ | ||
168 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
169 | SDL_RenderClear(renderer); | ||
170 | |||
171 | sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL); | ||
172 | if (!sprite) { | ||
173 | quit(6); | ||
174 | } | ||
175 | |||
176 | /* Allocate memory for the sprite info */ | ||
177 | SDL_GetWindowSize(window, &window_w, &window_h); | ||
178 | positions = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*positions)); | ||
179 | velocities = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*velocities)); | ||
180 | if (!positions || !velocities) { | ||
181 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); | ||
182 | quit(2); | ||
183 | } | ||
184 | for (i = 0; i < NUM_SPRITES; ++i) { | ||
185 | positions[i].x = (float)SDL_rand(window_w - sprite->w); | ||
186 | positions[i].y = (float)SDL_rand(window_h - sprite->h); | ||
187 | positions[i].w = (float)sprite->w; | ||
188 | positions[i].h = (float)sprite->h; | ||
189 | velocities[i].x = 0.0f; | ||
190 | velocities[i].y = 0.0f; | ||
191 | while (velocities[i].x == 0.f && velocities[i].y == 0.f) { | ||
192 | velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); | ||
193 | velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | /* Main render loop */ | ||
198 | done = 0; | ||
199 | while (!done) { | ||
200 | /* Check for events */ | ||
201 | while (SDL_PollEvent(&event)) { | ||
202 | if (state->verbose & VERBOSE_EVENT) { | ||
203 | if (((event.type != SDL_EVENT_MOUSE_MOTION) && | ||
204 | (event.type != SDL_EVENT_FINGER_MOTION)) || | ||
205 | (state->verbose & VERBOSE_MOTION)) { | ||
206 | SDLTest_PrintEvent(&event); | ||
207 | } | ||
208 | } | ||
209 | |||
210 | switch (event.type) { | ||
211 | case SDL_EVENT_WINDOW_EXPOSED: | ||
212 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
213 | SDL_RenderClear(renderer); | ||
214 | break; | ||
215 | case SDL_EVENT_QUIT: | ||
216 | done = 1; | ||
217 | break; | ||
218 | default: | ||
219 | break; | ||
220 | } | ||
221 | } | ||
222 | MoveSprites(renderer, sprite); | ||
223 | } | ||
224 | |||
225 | SDL_DestroyTexture(sprite); | ||
226 | SDL_DestroyRenderer(renderer); | ||
227 | SDL_DestroyWindow(window); | ||
228 | SDL_free(positions); | ||
229 | SDL_free(velocities); | ||
230 | |||
231 | quit(0); | ||
232 | |||
233 | return 0; /* to prevent compiler warning */ | ||
234 | } | ||