diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testmouse.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testmouse.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testmouse.c | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testmouse.c b/src/contrib/SDL-3.2.20/test/testmouse.c new file mode 100644 index 0000000..bc839c0 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testmouse.c | |||
@@ -0,0 +1,345 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | #include <SDL3/SDL.h> | ||
14 | #include <SDL3/SDL_main.h> | ||
15 | #include <SDL3/SDL_test.h> | ||
16 | |||
17 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
18 | #include <emscripten/emscripten.h> | ||
19 | #endif | ||
20 | |||
21 | #include <stdlib.h> /* exit() */ | ||
22 | |||
23 | #ifdef SDL_PLATFORM_3DS | ||
24 | /* For mouse-based tests, we want to have the window on the touch screen */ | ||
25 | #define SCREEN_X 40 | ||
26 | #define SCREEN_Y 240 | ||
27 | #define SCREEN_WIDTH 320 | ||
28 | #define SCREEN_HEIGHT 240 | ||
29 | #elif defined(SDL_PLATFORM_IOS) | ||
30 | #define SCREEN_WIDTH 320 | ||
31 | #define SCREEN_HEIGHT 480 | ||
32 | #else | ||
33 | #define SCREEN_WIDTH 640 | ||
34 | #define SCREEN_HEIGHT 480 | ||
35 | #endif | ||
36 | |||
37 | static SDL_Window *window; | ||
38 | |||
39 | typedef struct _Object | ||
40 | { | ||
41 | struct _Object *next; | ||
42 | |||
43 | float x1, y1, x2, y2; | ||
44 | Uint8 r, g, b; | ||
45 | |||
46 | bool isRect; | ||
47 | } Object; | ||
48 | |||
49 | static Object *active = NULL; | ||
50 | static Object *objects = NULL; | ||
51 | static int buttons = 0; | ||
52 | static bool isRect = false; | ||
53 | |||
54 | static bool wheel_x_active = false; | ||
55 | static bool wheel_y_active = false; | ||
56 | static float wheel_x = SCREEN_WIDTH * 0.5f; | ||
57 | static float wheel_y = SCREEN_HEIGHT * 0.5f; | ||
58 | |||
59 | struct mouse_loop_data { | ||
60 | bool done; | ||
61 | SDL_Renderer *renderer; | ||
62 | }; | ||
63 | |||
64 | static void DrawObject(SDL_Renderer *renderer, Object *object) | ||
65 | { | ||
66 | SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255); | ||
67 | |||
68 | if (object->isRect) { | ||
69 | SDL_FRect rect; | ||
70 | |||
71 | if (object->x1 > object->x2) { | ||
72 | rect.x = object->x2; | ||
73 | rect.w = object->x1 - object->x2; | ||
74 | } else { | ||
75 | rect.x = object->x1; | ||
76 | rect.w = object->x2 - object->x1; | ||
77 | } | ||
78 | |||
79 | if (object->y1 > object->y2) { | ||
80 | rect.y = object->y2; | ||
81 | rect.h = object->y1 - object->y2; | ||
82 | } else { | ||
83 | rect.y = object->y1; | ||
84 | rect.h = object->y2 - object->y1; | ||
85 | } | ||
86 | |||
87 | SDL_RenderFillRect(renderer, &rect); | ||
88 | } else { | ||
89 | SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2); | ||
90 | } | ||
91 | } | ||
92 | |||
93 | static void DrawObjects(SDL_Renderer *renderer) | ||
94 | { | ||
95 | Object *next = objects; | ||
96 | while (next) { | ||
97 | DrawObject(renderer, next); | ||
98 | next = next->next; | ||
99 | } | ||
100 | } | ||
101 | |||
102 | static void AppendObject(Object *object) | ||
103 | { | ||
104 | if (objects) { | ||
105 | Object *next = objects; | ||
106 | while (next->next) { | ||
107 | next = next->next; | ||
108 | } | ||
109 | next->next = object; | ||
110 | } else { | ||
111 | objects = object; | ||
112 | } | ||
113 | } | ||
114 | |||
115 | static void loop(void *arg) | ||
116 | { | ||
117 | struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg; | ||
118 | SDL_Event event; | ||
119 | SDL_Renderer *renderer = loop_data->renderer; | ||
120 | |||
121 | /* Check for events */ | ||
122 | while (SDL_PollEvent(&event)) { | ||
123 | switch (event.type) { | ||
124 | case SDL_EVENT_MOUSE_WHEEL: | ||
125 | if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) { | ||
126 | event.wheel.x *= -1; | ||
127 | event.wheel.y *= -1; | ||
128 | } | ||
129 | if (event.wheel.x != 0.0f) { | ||
130 | wheel_x_active = true; | ||
131 | /* "positive to the right and negative to the left" */ | ||
132 | wheel_x += event.wheel.x * 10.0f; | ||
133 | } | ||
134 | if (event.wheel.y != 0.0f) { | ||
135 | wheel_y_active = true; | ||
136 | /* "positive away from the user and negative towards the user" */ | ||
137 | wheel_y -= event.wheel.y * 10.0f; | ||
138 | } | ||
139 | break; | ||
140 | |||
141 | case SDL_EVENT_MOUSE_MOTION: | ||
142 | if (!active) { | ||
143 | break; | ||
144 | } | ||
145 | |||
146 | active->x2 = event.motion.x; | ||
147 | active->y2 = event.motion.y; | ||
148 | break; | ||
149 | |||
150 | case SDL_EVENT_MOUSE_BUTTON_DOWN: | ||
151 | if (!active) { | ||
152 | active = SDL_calloc(1, sizeof(*active)); | ||
153 | active->x1 = active->x2 = event.button.x; | ||
154 | active->y1 = active->y2 = event.button.y; | ||
155 | active->isRect = isRect; | ||
156 | } | ||
157 | |||
158 | switch (event.button.button) { | ||
159 | case SDL_BUTTON_LEFT: | ||
160 | active->r = 255; | ||
161 | buttons |= SDL_BUTTON_LMASK; | ||
162 | break; | ||
163 | case SDL_BUTTON_MIDDLE: | ||
164 | active->g = 255; | ||
165 | buttons |= SDL_BUTTON_MMASK; | ||
166 | break; | ||
167 | case SDL_BUTTON_RIGHT: | ||
168 | active->b = 255; | ||
169 | buttons |= SDL_BUTTON_RMASK; | ||
170 | break; | ||
171 | case SDL_BUTTON_X1: | ||
172 | active->r = 255; | ||
173 | active->b = 255; | ||
174 | buttons |= SDL_BUTTON_X1MASK; | ||
175 | break; | ||
176 | case SDL_BUTTON_X2: | ||
177 | active->g = 255; | ||
178 | active->b = 255; | ||
179 | buttons |= SDL_BUTTON_X2MASK; | ||
180 | break; | ||
181 | } | ||
182 | break; | ||
183 | |||
184 | case SDL_EVENT_MOUSE_BUTTON_UP: | ||
185 | if (!active) { | ||
186 | break; | ||
187 | } | ||
188 | |||
189 | switch (event.button.button) { | ||
190 | case SDL_BUTTON_LEFT: | ||
191 | buttons &= ~SDL_BUTTON_LMASK; | ||
192 | break; | ||
193 | case SDL_BUTTON_MIDDLE: | ||
194 | buttons &= ~SDL_BUTTON_MMASK; | ||
195 | break; | ||
196 | case SDL_BUTTON_RIGHT: | ||
197 | buttons &= ~SDL_BUTTON_RMASK; | ||
198 | break; | ||
199 | case SDL_BUTTON_X1: | ||
200 | buttons &= ~SDL_BUTTON_X1MASK; | ||
201 | break; | ||
202 | case SDL_BUTTON_X2: | ||
203 | buttons &= ~SDL_BUTTON_X2MASK; | ||
204 | break; | ||
205 | } | ||
206 | |||
207 | if (buttons == 0) { | ||
208 | AppendObject(active); | ||
209 | active = NULL; | ||
210 | } | ||
211 | break; | ||
212 | |||
213 | case SDL_EVENT_KEY_DOWN: | ||
214 | if (event.key.key == SDLK_C) { | ||
215 | int x, y, w, h; | ||
216 | SDL_GetWindowPosition(window, &x, &y); | ||
217 | SDL_GetWindowSize(window, &w, &h); | ||
218 | w /= 2; | ||
219 | h /= 2; | ||
220 | |||
221 | if (event.key.mod & SDL_KMOD_ALT) { | ||
222 | SDL_WarpMouseGlobal((float)(x + w), (float)(y + h)); | ||
223 | } else { | ||
224 | SDL_WarpMouseInWindow(window, (float)w, (float)h); | ||
225 | } | ||
226 | } | ||
227 | SDL_FALLTHROUGH; | ||
228 | case SDL_EVENT_KEY_UP: | ||
229 | switch (event.key.key) { | ||
230 | case SDLK_LSHIFT: | ||
231 | isRect = event.key.down; | ||
232 | if (active) { | ||
233 | active->isRect = isRect; | ||
234 | } | ||
235 | break; | ||
236 | default: | ||
237 | break; | ||
238 | } | ||
239 | break; | ||
240 | |||
241 | case SDL_EVENT_QUIT: | ||
242 | loop_data->done = true; | ||
243 | break; | ||
244 | |||
245 | default: | ||
246 | break; | ||
247 | } | ||
248 | } | ||
249 | |||
250 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | ||
251 | SDL_RenderClear(renderer); | ||
252 | |||
253 | /* Mouse wheel */ | ||
254 | SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255); | ||
255 | if (wheel_x_active) { | ||
256 | SDL_RenderLine(renderer, wheel_x, 0.0f, wheel_x, (float)SCREEN_HEIGHT); | ||
257 | } | ||
258 | if (wheel_y_active) { | ||
259 | SDL_RenderLine(renderer, 0.0f, wheel_y, (float)SCREEN_WIDTH, wheel_y); | ||
260 | } | ||
261 | |||
262 | /* Objects from mouse clicks */ | ||
263 | DrawObjects(renderer); | ||
264 | if (active) { | ||
265 | DrawObject(renderer, active); | ||
266 | } | ||
267 | |||
268 | SDL_RenderPresent(renderer); | ||
269 | |||
270 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
271 | if (loop_data->done) { | ||
272 | emscripten_cancel_main_loop(); | ||
273 | } | ||
274 | #endif | ||
275 | } | ||
276 | |||
277 | int main(int argc, char *argv[]) | ||
278 | { | ||
279 | struct mouse_loop_data loop_data; | ||
280 | SDLTest_CommonState *state; | ||
281 | #ifdef SDL_PLATFORM_3DS | ||
282 | SDL_PropertiesID props; | ||
283 | #endif | ||
284 | |||
285 | /* Initialize test framework */ | ||
286 | state = SDLTest_CommonCreateState(argv, 0); | ||
287 | if (!state) { | ||
288 | return 1; | ||
289 | } | ||
290 | |||
291 | /* Parse commandline */ | ||
292 | if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { | ||
293 | return 1; | ||
294 | } | ||
295 | |||
296 | /* Initialize SDL (Note: video is required to start event loop) */ | ||
297 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
298 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
299 | exit(1); | ||
300 | } | ||
301 | |||
302 | /* Create a window to display joystick axis position */ | ||
303 | #ifdef SDL_PLATFORM_3DS | ||
304 | props = SDL_CreateProperties(); | ||
305 | SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Mouse Test"); | ||
306 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SCREEN_X); | ||
307 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SCREEN_Y); | ||
308 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SCREEN_WIDTH); | ||
309 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SCREEN_HEIGHT); | ||
310 | SDL_SetNumberProperty(props, "flags", 0); | ||
311 | window = SDL_CreateWindowWithProperties(props); | ||
312 | #else | ||
313 | window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0); | ||
314 | #endif | ||
315 | if (!window) { | ||
316 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError()); | ||
317 | return 0; | ||
318 | } | ||
319 | |||
320 | loop_data.done = false; | ||
321 | |||
322 | loop_data.renderer = SDL_CreateRenderer(window, NULL); | ||
323 | if (!loop_data.renderer) { | ||
324 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError()); | ||
325 | SDL_DestroyWindow(window); | ||
326 | return 0; | ||
327 | } | ||
328 | |||
329 | /* Main render loop */ | ||
330 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
331 | emscripten_set_main_loop_arg(loop, &loop_data, 0, 1); | ||
332 | #else | ||
333 | while (loop_data.done == false) { | ||
334 | loop(&loop_data); | ||
335 | } | ||
336 | #endif | ||
337 | |||
338 | SDL_DestroyRenderer(loop_data.renderer); | ||
339 | SDL_DestroyWindow(window); | ||
340 | |||
341 | SDL_Quit(); | ||
342 | SDLTest_CommonDestroyState(state); | ||
343 | |||
344 | return 0; | ||
345 | } | ||