diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testgpu_simple_clear.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testgpu_simple_clear.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testgpu_simple_clear.c | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testgpu_simple_clear.c b/src/contrib/SDL-3.2.20/test/testgpu_simple_clear.c new file mode 100644 index 0000000..41016ee --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testgpu_simple_clear.c | |||
@@ -0,0 +1,128 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | #define SDL_MAIN_USE_CALLBACKS 1 | ||
14 | #include <SDL3/SDL.h> | ||
15 | #include <SDL3/SDL_main.h> | ||
16 | #include <SDL3/SDL_test.h> | ||
17 | |||
18 | /* we don't actually use any shaders in this one, so just give us lots of options for backends. */ | ||
19 | #define TESTGPU_SUPPORTED_FORMATS (SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_METALLIB) | ||
20 | |||
21 | static SDLTest_CommonState *state; | ||
22 | static SDL_GPUDevice *gpu_device; | ||
23 | static Uint64 then = 0; | ||
24 | static Uint64 frames = 0; | ||
25 | |||
26 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
27 | { | ||
28 | const SDL_DisplayMode *mode; | ||
29 | int dw, dh; | ||
30 | |||
31 | /* Initialize test framework */ | ||
32 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
33 | if (!state) { | ||
34 | return SDL_APP_FAILURE; | ||
35 | } | ||
36 | |||
37 | state->skip_renderer = 1; | ||
38 | |||
39 | if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) { | ||
40 | SDLTest_CommonQuit(state); | ||
41 | return SDL_APP_FAILURE; | ||
42 | } | ||
43 | |||
44 | gpu_device = SDL_CreateGPUDevice(TESTGPU_SUPPORTED_FORMATS, true, NULL); | ||
45 | if (!gpu_device) { | ||
46 | SDL_Log("SDL_CreateGPUDevice failed: %s", SDL_GetError()); | ||
47 | return SDL_APP_FAILURE; | ||
48 | } | ||
49 | |||
50 | if (!SDL_ClaimWindowForGPUDevice(gpu_device, state->windows[0])) { | ||
51 | SDL_Log("SDL_ClaimWindowForGPUDevice failed: %s", SDL_GetError()); | ||
52 | return SDL_APP_FAILURE; | ||
53 | } | ||
54 | |||
55 | mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); | ||
56 | if (mode) { | ||
57 | SDL_Log("Screen BPP : %d", SDL_BITSPERPIXEL(mode->format)); | ||
58 | } | ||
59 | SDL_GetWindowSize(state->windows[0], &dw, &dh); | ||
60 | SDL_Log("Window Size : %d,%d", dw, dh); | ||
61 | SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh); | ||
62 | SDL_Log("Draw Size : %d,%d", dw, dh); | ||
63 | SDL_Log("%s", ""); | ||
64 | |||
65 | then = SDL_GetTicks(); | ||
66 | |||
67 | return SDL_APP_CONTINUE; | ||
68 | } | ||
69 | |||
70 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
71 | { | ||
72 | return SDLTest_CommonEventMainCallbacks(state, event); | ||
73 | } | ||
74 | |||
75 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
76 | { | ||
77 | SDL_GPUCommandBuffer *cmdbuf = SDL_AcquireGPUCommandBuffer(gpu_device); | ||
78 | |||
79 | if (cmdbuf == NULL) { | ||
80 | SDL_Log("SDL_AcquireGPUCommandBuffer failed: %s", SDL_GetError()); | ||
81 | return SDL_APP_FAILURE; | ||
82 | } | ||
83 | |||
84 | SDL_GPUTexture *swapchainTexture; | ||
85 | if (!SDL_WaitAndAcquireGPUSwapchainTexture(cmdbuf, state->windows[0], &swapchainTexture, NULL, NULL)) { | ||
86 | SDL_Log("SDL_AcquireGPUSwapchainTexture failed: %s", SDL_GetError()); | ||
87 | return SDL_APP_FAILURE; | ||
88 | } | ||
89 | |||
90 | if (swapchainTexture != NULL) { | ||
91 | const double currentTime = (double)SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency(); | ||
92 | SDL_GPURenderPass *renderPass; | ||
93 | SDL_GPUColorTargetInfo color_target_info; | ||
94 | SDL_zero(color_target_info); | ||
95 | color_target_info.texture = swapchainTexture; | ||
96 | color_target_info.clear_color.r = (float)(0.5 + 0.5 * SDL_sin(currentTime)); | ||
97 | color_target_info.clear_color.g = (float)(0.5 + 0.5 * SDL_sin(currentTime + SDL_PI_D * 2 / 3)); | ||
98 | color_target_info.clear_color.b = (float)(0.5 + 0.5 * SDL_sin(currentTime + SDL_PI_D * 4 / 3)); | ||
99 | color_target_info.clear_color.a = 1.0f; | ||
100 | color_target_info.load_op = SDL_GPU_LOADOP_CLEAR; | ||
101 | color_target_info.store_op = SDL_GPU_STOREOP_STORE; | ||
102 | |||
103 | renderPass = SDL_BeginGPURenderPass(cmdbuf, &color_target_info, 1, NULL); | ||
104 | SDL_EndGPURenderPass(renderPass); | ||
105 | |||
106 | SDL_SubmitGPUCommandBuffer(cmdbuf); | ||
107 | } else { | ||
108 | /* Swapchain is unavailable, cancel work */ | ||
109 | SDL_CancelGPUCommandBuffer(cmdbuf); | ||
110 | } | ||
111 | |||
112 | frames++; | ||
113 | |||
114 | return SDL_APP_CONTINUE; | ||
115 | } | ||
116 | |||
117 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
118 | { | ||
119 | /* Print out some timing information */ | ||
120 | const Uint64 now = SDL_GetTicks(); | ||
121 | if (now > then) { | ||
122 | SDL_Log("%2.2f frames per second", ((double)frames * 1000) / (now - then)); | ||
123 | } | ||
124 | |||
125 | SDL_ReleaseWindowFromGPUDevice(gpu_device, state->windows[0]); | ||
126 | SDL_DestroyGPUDevice(gpu_device); | ||
127 | SDLTest_CommonQuit(state); | ||
128 | } | ||