diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testgeometry.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testgeometry.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testgeometry.c | 283 |
1 files changed, 283 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testgeometry.c b/src/contrib/SDL-3.2.20/test/testgeometry.c new file mode 100644 index 0000000..a510cfd --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testgeometry.c | |||
@@ -0,0 +1,283 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | /* Simple program: draw a RGB triangle, with texture */ | ||
14 | |||
15 | #include <stdlib.h> | ||
16 | |||
17 | #include "testutils.h" | ||
18 | #include <SDL3/SDL.h> | ||
19 | #include <SDL3/SDL_main.h> | ||
20 | #include <SDL3/SDL_test_common.h> | ||
21 | |||
22 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
23 | #include <emscripten/emscripten.h> | ||
24 | #endif | ||
25 | |||
26 | static SDLTest_CommonState *state; | ||
27 | static bool use_texture = false; | ||
28 | static SDL_Texture **sprites; | ||
29 | static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; | ||
30 | static float angle = 0.0f; | ||
31 | static int sprite_w, sprite_h; | ||
32 | static int translate_cx = 0; | ||
33 | static int translate_cy = 0; | ||
34 | |||
35 | static int done; | ||
36 | |||
37 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
38 | static void | ||
39 | quit(int rc) | ||
40 | { | ||
41 | SDL_free(sprites); | ||
42 | SDLTest_CommonQuit(state); | ||
43 | /* Let 'main()' return normally */ | ||
44 | if (rc != 0) { | ||
45 | exit(rc); | ||
46 | } | ||
47 | } | ||
48 | |||
49 | static int LoadSprite(const char *file) | ||
50 | { | ||
51 | int i; | ||
52 | |||
53 | for (i = 0; i < state->num_windows; ++i) { | ||
54 | /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */ | ||
55 | sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h); | ||
56 | if (!sprites[i]) { | ||
57 | return -1; | ||
58 | } | ||
59 | if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) { | ||
60 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError()); | ||
61 | SDL_DestroyTexture(sprites[i]); | ||
62 | return -1; | ||
63 | } | ||
64 | } | ||
65 | |||
66 | /* We're ready to roll. :) */ | ||
67 | return 0; | ||
68 | } | ||
69 | |||
70 | static void loop(void) | ||
71 | { | ||
72 | int i; | ||
73 | SDL_Event event; | ||
74 | |||
75 | /* Check for events */ | ||
76 | while (SDL_PollEvent(&event)) { | ||
77 | |||
78 | if (event.type == SDL_EVENT_MOUSE_MOTION) { | ||
79 | if (event.motion.state) { | ||
80 | float xrel, yrel; | ||
81 | int window_w, window_h; | ||
82 | SDL_Window *window = SDL_GetWindowFromID(event.motion.windowID); | ||
83 | SDL_GetWindowSize(window, &window_w, &window_h); | ||
84 | xrel = event.motion.xrel; | ||
85 | yrel = event.motion.yrel; | ||
86 | if (event.motion.y < (float)window_h / 2.0f) { | ||
87 | angle += xrel; | ||
88 | } else { | ||
89 | angle -= xrel; | ||
90 | } | ||
91 | if (event.motion.x < (float)window_w / 2.0f) { | ||
92 | angle -= yrel; | ||
93 | } else { | ||
94 | angle += yrel; | ||
95 | } | ||
96 | } | ||
97 | } else if (event.type == SDL_EVENT_KEY_DOWN) { | ||
98 | if (event.key.key == SDLK_LEFT) { | ||
99 | translate_cx -= 1; | ||
100 | } else if (event.key.key == SDLK_RIGHT) { | ||
101 | translate_cx += 1; | ||
102 | } else if (event.key.key == SDLK_UP) { | ||
103 | translate_cy -= 1; | ||
104 | } else if (event.key.key == SDLK_DOWN) { | ||
105 | translate_cy += 1; | ||
106 | } else { | ||
107 | SDLTest_CommonEvent(state, &event, &done); | ||
108 | } | ||
109 | } else { | ||
110 | SDLTest_CommonEvent(state, &event, &done); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | for (i = 0; i < state->num_windows; ++i) { | ||
115 | SDL_Renderer *renderer = state->renderers[i]; | ||
116 | if (state->windows[i] == NULL) { | ||
117 | continue; | ||
118 | } | ||
119 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
120 | SDL_RenderClear(renderer); | ||
121 | |||
122 | { | ||
123 | SDL_Rect viewport; | ||
124 | SDL_Vertex verts[3]; | ||
125 | float a; | ||
126 | float d; | ||
127 | int cx, cy; | ||
128 | |||
129 | /* Query the sizes */ | ||
130 | SDL_GetRenderViewport(renderer, &viewport); | ||
131 | SDL_zeroa(verts); | ||
132 | cx = viewport.x + viewport.w / 2; | ||
133 | cy = viewport.y + viewport.h / 2; | ||
134 | d = (viewport.w + viewport.h) / 5.f; | ||
135 | |||
136 | cx += translate_cx; | ||
137 | cy += translate_cy; | ||
138 | |||
139 | a = (angle * SDL_PI_F) / 180.0f; | ||
140 | verts[0].position.x = cx + d * SDL_cosf(a); | ||
141 | verts[0].position.y = cy + d * SDL_sinf(a); | ||
142 | verts[0].color.r = 1.0f; | ||
143 | verts[0].color.g = 0; | ||
144 | verts[0].color.b = 0; | ||
145 | verts[0].color.a = 1.0f; | ||
146 | |||
147 | a = ((angle + 120) * SDL_PI_F) / 180.0f; | ||
148 | verts[1].position.x = cx + d * SDL_cosf(a); | ||
149 | verts[1].position.y = cy + d * SDL_sinf(a); | ||
150 | verts[1].color.r = 0; | ||
151 | verts[1].color.g = 1.0f; | ||
152 | verts[1].color.b = 0; | ||
153 | verts[1].color.a = 1.0f; | ||
154 | |||
155 | a = ((angle + 240) * SDL_PI_F) / 180.0f; | ||
156 | verts[2].position.x = cx + d * SDL_cosf(a); | ||
157 | verts[2].position.y = cy + d * SDL_sinf(a); | ||
158 | verts[2].color.r = 0; | ||
159 | verts[2].color.g = 0; | ||
160 | verts[2].color.b = 1.0f; | ||
161 | verts[2].color.a = 1.0f; | ||
162 | |||
163 | if (use_texture) { | ||
164 | verts[0].tex_coord.x = 0.5f; | ||
165 | verts[0].tex_coord.y = 0.0f; | ||
166 | verts[1].tex_coord.x = 1.0f; | ||
167 | verts[1].tex_coord.y = 1.0f; | ||
168 | verts[2].tex_coord.x = 0.0f; | ||
169 | verts[2].tex_coord.y = 1.0f; | ||
170 | } | ||
171 | |||
172 | SDL_RenderGeometry(renderer, sprites[i], verts, 3, NULL, 0); | ||
173 | } | ||
174 | |||
175 | SDL_RenderPresent(renderer); | ||
176 | } | ||
177 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
178 | if (done) { | ||
179 | emscripten_cancel_main_loop(); | ||
180 | } | ||
181 | #endif | ||
182 | } | ||
183 | |||
184 | int main(int argc, char *argv[]) | ||
185 | { | ||
186 | int i; | ||
187 | const char *icon = "icon.bmp"; | ||
188 | Uint64 then, now; | ||
189 | Uint32 frames; | ||
190 | |||
191 | /* Initialize test framework */ | ||
192 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); | ||
193 | if (!state) { | ||
194 | return 1; | ||
195 | } | ||
196 | |||
197 | for (i = 1; i < argc;) { | ||
198 | int consumed; | ||
199 | |||
200 | consumed = SDLTest_CommonArg(state, i); | ||
201 | if (consumed == 0) { | ||
202 | consumed = -1; | ||
203 | if (SDL_strcasecmp(argv[i], "--blend") == 0) { | ||
204 | if (argv[i + 1]) { | ||
205 | if (SDL_strcasecmp(argv[i + 1], "none") == 0) { | ||
206 | blendMode = SDL_BLENDMODE_NONE; | ||
207 | consumed = 2; | ||
208 | } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { | ||
209 | blendMode = SDL_BLENDMODE_BLEND; | ||
210 | consumed = 2; | ||
211 | } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { | ||
212 | blendMode = SDL_BLENDMODE_ADD; | ||
213 | consumed = 2; | ||
214 | } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { | ||
215 | blendMode = SDL_BLENDMODE_MOD; | ||
216 | consumed = 2; | ||
217 | } else if (SDL_strcasecmp(argv[i + 1], "mul") == 0) { | ||
218 | blendMode = SDL_BLENDMODE_MUL; | ||
219 | consumed = 2; | ||
220 | } | ||
221 | } | ||
222 | } else if (SDL_strcasecmp(argv[i], "--use-texture") == 0) { | ||
223 | use_texture = true; | ||
224 | consumed = 1; | ||
225 | } | ||
226 | } | ||
227 | if (consumed < 0) { | ||
228 | static const char *options[] = { "[--blend none|blend|add|mod|mul]", "[--use-texture]", NULL }; | ||
229 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
230 | return 1; | ||
231 | } | ||
232 | i += consumed; | ||
233 | } | ||
234 | if (!SDLTest_CommonInit(state)) { | ||
235 | return 2; | ||
236 | } | ||
237 | |||
238 | /* Create the windows, initialize the renderers, and load the textures */ | ||
239 | sprites = | ||
240 | (SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites)); | ||
241 | if (!sprites) { | ||
242 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); | ||
243 | quit(2); | ||
244 | } | ||
245 | /* Create the windows and initialize the renderers */ | ||
246 | for (i = 0; i < state->num_windows; ++i) { | ||
247 | SDL_Renderer *renderer = state->renderers[i]; | ||
248 | SDL_SetRenderDrawBlendMode(renderer, blendMode); | ||
249 | SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); | ||
250 | SDL_RenderClear(renderer); | ||
251 | sprites[i] = NULL; | ||
252 | } | ||
253 | if (use_texture) { | ||
254 | if (LoadSprite(icon) < 0) { | ||
255 | quit(2); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | /* Main render loop */ | ||
260 | frames = 0; | ||
261 | then = SDL_GetTicks(); | ||
262 | done = 0; | ||
263 | |||
264 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
265 | emscripten_set_main_loop(loop, 0, 1); | ||
266 | #else | ||
267 | while (!done) { | ||
268 | ++frames; | ||
269 | loop(); | ||
270 | } | ||
271 | #endif | ||
272 | |||
273 | /* Print out some timing information */ | ||
274 | now = SDL_GetTicks(); | ||
275 | if (now > then) { | ||
276 | double fps = ((double)frames * 1000) / (now - then); | ||
277 | SDL_Log("%2.2f frames per second", fps); | ||
278 | } | ||
279 | |||
280 | quit(0); | ||
281 | |||
282 | return 0; | ||
283 | } | ||