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author3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
committer3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
commit6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch)
tree34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testffmpeg.c
parent8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff)
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testffmpeg.c')
-rw-r--r--src/contrib/SDL-3.2.20/test/testffmpeg.c1603
1 files changed, 1603 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testffmpeg.c b/src/contrib/SDL-3.2.20/test/testffmpeg.c
new file mode 100644
index 0000000..63bc3cb
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/test/testffmpeg.c
@@ -0,0 +1,1603 @@
1/*
2 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
3
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
7
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
10 freely.
11*/
12/* Simple program: Display a video with a sprite bouncing around over it
13 *
14 * For a more complete video example, see ffplay.c in the ffmpeg sources.
15 */
16
17#include <SDL3/SDL.h>
18#include <SDL3/SDL_main.h>
19#include <SDL3/SDL_test.h>
20
21#include <libavcodec/avcodec.h>
22#include <libavformat/avformat.h>
23#include <libavutil/avutil.h>
24#include <libavutil/mastering_display_metadata.h>
25#include <libavutil/pixdesc.h>
26#include <libswscale/swscale.h>
27
28#ifdef HAVE_EGL
29#include <SDL3/SDL_egl.h>
30#include <SDL3/SDL_opengl.h>
31#include <SDL3/SDL_opengles2.h>
32
33#include <libavutil/hwcontext_drm.h>
34
35#ifndef fourcc_code
36#define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
37#endif
38#ifndef DRM_FORMAT_R8
39#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ')
40#endif
41#ifndef DRM_FORMAT_GR88
42#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8')
43#endif
44#endif
45
46#define DRM_FORMAT_MOD_VENDOR_NONE 0
47#define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
48
49#define fourcc_mod_get_vendor(modifier) \
50 (((modifier) >> 56) & 0xff)
51
52#define fourcc_mod_is_vendor(modifier, vendor) \
53 (fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_##vendor)
54
55#define fourcc_mod_code(vendor, val) \
56 ((((Uint64)DRM_FORMAT_MOD_VENDOR_##vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
57
58#define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
59#define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
60
61#ifdef SDL_PLATFORM_APPLE
62#include <CoreVideo/CoreVideo.h>
63#endif
64
65#ifdef SDL_PLATFORM_WIN32
66#define COBJMACROS
67#include <libavutil/hwcontext_d3d11va.h>
68#endif /* SDL_PLATFORM_WIN32 */
69
70#include "testffmpeg_vulkan.h"
71
72#include "icon.h"
73
74static SDL_Texture *sprite;
75static SDL_FRect *positions;
76static SDL_FRect *velocities;
77static int sprite_w, sprite_h;
78static int num_sprites = 0;
79
80static SDL_Window *window;
81static SDL_Renderer *renderer;
82static SDL_AudioStream *audio;
83static SDL_Texture *video_texture;
84static Uint64 video_start;
85static bool software_only;
86static bool has_eglCreateImage;
87#ifdef HAVE_EGL
88static bool has_EGL_EXT_image_dma_buf_import;
89static bool has_EGL_EXT_image_dma_buf_import_modifiers;
90static PFNGLACTIVETEXTUREARBPROC glActiveTextureARBFunc;
91static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOESFunc;
92#endif
93#ifdef SDL_PLATFORM_WIN32
94static ID3D11Device *d3d11_device;
95static ID3D11DeviceContext *d3d11_context;
96static const GUID SDL_IID_ID3D11Resource = { 0xdc8e63f3, 0xd12b, 0x4952, { 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d } };
97#endif
98static VulkanVideoContext *vulkan_context;
99struct SwsContextContainer
100{
101 struct SwsContext *context;
102};
103static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
104static bool verbose;
105
106static bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char *driver)
107{
108 SDL_PropertiesID props;
109 bool useOpenGL = (driver && (SDL_strcmp(driver, "opengl") == 0 || SDL_strcmp(driver, "opengles2") == 0));
110 bool useEGL = (driver && SDL_strcmp(driver, "opengles2") == 0);
111 bool useVulkan = (driver && SDL_strcmp(driver, "vulkan") == 0);
112 Uint32 flags = SDL_WINDOW_HIDDEN;
113
114 if (useOpenGL) {
115 if (useEGL) {
116 SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "1");
117 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
118 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
119 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
120 } else {
121 SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0");
122 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
123 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
124 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
125 }
126 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
127 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
128 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
129
130 flags |= SDL_WINDOW_OPENGL;
131 }
132 if (useVulkan) {
133 flags |= SDL_WINDOW_VULKAN;
134 }
135
136 /* The window will be resized to the video size when it's loaded, in OpenVideoStream() */
137 window = SDL_CreateWindow("testffmpeg", 1920, 1080, flags);
138 if (!window) {
139 return false;
140 }
141
142 if (useVulkan) {
143 vulkan_context = CreateVulkanVideoContext(window);
144 if (!vulkan_context) {
145 SDL_DestroyWindow(window);
146 window = NULL;
147 return false;
148 }
149 }
150
151 props = SDL_CreateProperties();
152 SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, driver);
153 SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
154 if (useVulkan) {
155 SetupVulkanRenderProperties(vulkan_context, props);
156 }
157 if (SDL_GetBooleanProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN, false)) {
158 /* Try to create an HDR capable renderer */
159 SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB_LINEAR);
160 renderer = SDL_CreateRendererWithProperties(props);
161 }
162 if (!renderer) {
163 /* Try again with the sRGB colorspace */
164 SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
165 renderer = SDL_CreateRendererWithProperties(props);
166 }
167 SDL_DestroyProperties(props);
168 if (!renderer) {
169 SDL_DestroyWindow(window);
170 window = NULL;
171 return false;
172 }
173
174 SDL_Log("Created renderer %s", SDL_GetRendererName(renderer));
175
176#ifdef HAVE_EGL
177 if (useEGL) {
178 const char *egl_extensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
179 if (!egl_extensions) {
180 return false;
181 }
182
183 char *extensions = SDL_strdup(egl_extensions);
184 if (!extensions) {
185 return false;
186 }
187
188 char *saveptr, *token;
189 token = SDL_strtok_r(extensions, " ", &saveptr);
190 if (!token) {
191 SDL_free(extensions);
192 return false;
193 }
194 do {
195 if (SDL_strcmp(token, "EGL_EXT_image_dma_buf_import") == 0) {
196 has_EGL_EXT_image_dma_buf_import = true;
197 } else if (SDL_strcmp(token, "EGL_EXT_image_dma_buf_import_modifiers") == 0) {
198 has_EGL_EXT_image_dma_buf_import_modifiers = true;
199 }
200 } while ((token = SDL_strtok_r(NULL, " ", &saveptr)) != NULL);
201
202 SDL_free(extensions);
203
204 if (SDL_GL_ExtensionSupported("GL_OES_EGL_image")) {
205 glEGLImageTargetTexture2DOESFunc = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
206 }
207
208 glActiveTextureARBFunc = (PFNGLACTIVETEXTUREARBPROC)SDL_GL_GetProcAddress("glActiveTextureARB");
209
210 if (has_EGL_EXT_image_dma_buf_import &&
211 glEGLImageTargetTexture2DOESFunc &&
212 glActiveTextureARBFunc) {
213 has_eglCreateImage = true;
214 }
215 }
216#endif /* HAVE_EGL */
217
218#ifdef SDL_PLATFORM_WIN32
219 d3d11_device = (ID3D11Device *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
220 if (d3d11_device) {
221 ID3D11Device_AddRef(d3d11_device);
222 ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
223 }
224#endif
225
226 return true;
227}
228
229static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned int len, int *w, int *h)
230{
231 SDL_Texture *texture = NULL;
232 SDL_Surface *surface;
233 SDL_IOStream *src = SDL_IOFromConstMem(data, len);
234 if (src) {
235 surface = SDL_LoadBMP_IO(src, true);
236 if (surface) {
237 /* Treat white as transparent */
238 SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
239
240 texture = SDL_CreateTextureFromSurface(r, surface);
241 *w = surface->w;
242 *h = surface->h;
243 SDL_DestroySurface(surface);
244 }
245 }
246 return texture;
247}
248
249static void MoveSprite(void)
250{
251 SDL_Rect viewport;
252 SDL_FRect *position, *velocity;
253 int i;
254
255 SDL_GetRenderViewport(renderer, &viewport);
256
257 for (i = 0; i < num_sprites; ++i) {
258 position = &positions[i];
259 velocity = &velocities[i];
260 position->x += velocity->x;
261 if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
262 velocity->x = -velocity->x;
263 position->x += velocity->x;
264 }
265 position->y += velocity->y;
266 if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
267 velocity->y = -velocity->y;
268 position->y += velocity->y;
269 }
270 }
271
272 /* Blit the sprite onto the screen */
273 for (i = 0; i < num_sprites; ++i) {
274 position = &positions[i];
275
276 /* Blit the sprite onto the screen */
277 SDL_RenderTexture(renderer, sprite, NULL, position);
278 }
279}
280
281static SDL_PixelFormat GetTextureFormat(enum AVPixelFormat format)
282{
283 switch (format) {
284 case AV_PIX_FMT_RGB8:
285 return SDL_PIXELFORMAT_RGB332;
286 case AV_PIX_FMT_RGB444:
287 return SDL_PIXELFORMAT_XRGB4444;
288 case AV_PIX_FMT_RGB555:
289 return SDL_PIXELFORMAT_XRGB1555;
290 case AV_PIX_FMT_BGR555:
291 return SDL_PIXELFORMAT_XBGR1555;
292 case AV_PIX_FMT_RGB565:
293 return SDL_PIXELFORMAT_RGB565;
294 case AV_PIX_FMT_BGR565:
295 return SDL_PIXELFORMAT_BGR565;
296 case AV_PIX_FMT_RGB24:
297 return SDL_PIXELFORMAT_RGB24;
298 case AV_PIX_FMT_BGR24:
299 return SDL_PIXELFORMAT_BGR24;
300 case AV_PIX_FMT_0RGB32:
301 return SDL_PIXELFORMAT_XRGB8888;
302 case AV_PIX_FMT_0BGR32:
303 return SDL_PIXELFORMAT_XBGR8888;
304 case AV_PIX_FMT_NE(RGB0, 0BGR):
305 return SDL_PIXELFORMAT_RGBX8888;
306 case AV_PIX_FMT_NE(BGR0, 0RGB):
307 return SDL_PIXELFORMAT_BGRX8888;
308 case AV_PIX_FMT_RGB32:
309 return SDL_PIXELFORMAT_ARGB8888;
310 case AV_PIX_FMT_RGB32_1:
311 return SDL_PIXELFORMAT_RGBA8888;
312 case AV_PIX_FMT_BGR32:
313 return SDL_PIXELFORMAT_ABGR8888;
314 case AV_PIX_FMT_BGR32_1:
315 return SDL_PIXELFORMAT_BGRA8888;
316 case AV_PIX_FMT_YUV420P:
317 return SDL_PIXELFORMAT_IYUV;
318 case AV_PIX_FMT_YUYV422:
319 return SDL_PIXELFORMAT_YUY2;
320 case AV_PIX_FMT_UYVY422:
321 return SDL_PIXELFORMAT_UYVY;
322 case AV_PIX_FMT_NV12:
323 return SDL_PIXELFORMAT_NV12;
324 case AV_PIX_FMT_NV21:
325 return SDL_PIXELFORMAT_NV21;
326 case AV_PIX_FMT_P010:
327 return SDL_PIXELFORMAT_P010;
328 default:
329 return SDL_PIXELFORMAT_UNKNOWN;
330 }
331}
332
333static bool SupportedPixelFormat(enum AVPixelFormat format)
334{
335 if (!software_only) {
336 if (has_eglCreateImage &&
337 (format == AV_PIX_FMT_VAAPI || format == AV_PIX_FMT_DRM_PRIME)) {
338 return true;
339 }
340#ifdef SDL_PLATFORM_APPLE
341 if (format == AV_PIX_FMT_VIDEOTOOLBOX) {
342 return true;
343 }
344#endif
345#ifdef SDL_PLATFORM_WIN32
346 if (d3d11_device && format == AV_PIX_FMT_D3D11) {
347 return true;
348 }
349#endif
350 if (vulkan_context && format == AV_PIX_FMT_VULKAN) {
351 return true;
352 }
353 }
354
355 if (GetTextureFormat(format) != SDL_PIXELFORMAT_UNKNOWN) {
356 return true;
357 }
358 return false;
359}
360
361static enum AVPixelFormat GetSupportedPixelFormat(AVCodecContext *s, const enum AVPixelFormat *pix_fmts)
362{
363 const enum AVPixelFormat *p;
364
365 for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
366 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(*p);
367
368 if (!(desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
369 /* We support all memory formats using swscale */
370 break;
371 }
372
373 if (SupportedPixelFormat(*p)) {
374 /* We support this format */
375 break;
376 }
377 }
378
379 if (*p == AV_PIX_FMT_NONE) {
380 SDL_Log("Couldn't find a supported pixel format:");
381 for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
382 SDL_Log(" %s", av_get_pix_fmt_name(*p));
383 }
384 }
385
386 return *p;
387}
388
389static AVCodecContext *OpenVideoStream(AVFormatContext *ic, int stream, const AVCodec *codec)
390{
391 AVStream *st = ic->streams[stream];
392 AVCodecParameters *codecpar = st->codecpar;
393 AVCodecContext *context;
394 const AVCodecHWConfig *config;
395 int i;
396 int result;
397
398 SDL_Log("Video stream: %s %dx%d", avcodec_get_name(codec->id), codecpar->width, codecpar->height);
399
400 context = avcodec_alloc_context3(NULL);
401 if (!context) {
402 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed");
403 return NULL;
404 }
405
406 result = avcodec_parameters_to_context(context, ic->streams[stream]->codecpar);
407 if (result < 0) {
408 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed: %s", av_err2str(result));
409 avcodec_free_context(&context);
410 return NULL;
411 }
412 context->pkt_timebase = ic->streams[stream]->time_base;
413
414 /* Look for supported hardware accelerated configurations */
415 i = 0;
416 while (!context->hw_device_ctx &&
417 (config = avcodec_get_hw_config(codec, i++)) != NULL) {
418#if 0
419 SDL_Log("Found %s hardware acceleration with pixel format %s", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
420#endif
421
422 if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) ||
423 !SupportedPixelFormat(config->pix_fmt)) {
424 continue;
425 }
426
427#ifdef SDL_PLATFORM_WIN32
428 if (d3d11_device && config->device_type == AV_HWDEVICE_TYPE_D3D11VA) {
429 AVD3D11VADeviceContext *device_context;
430
431 context->hw_device_ctx = av_hwdevice_ctx_alloc(config->device_type);
432
433 device_context = (AVD3D11VADeviceContext *)((AVHWDeviceContext *)context->hw_device_ctx->data)->hwctx;
434 device_context->device = d3d11_device;
435 ID3D11Device_AddRef(device_context->device);
436 device_context->device_context = d3d11_context;
437 ID3D11DeviceContext_AddRef(device_context->device_context);
438
439 result = av_hwdevice_ctx_init(context->hw_device_ctx);
440 if (result < 0) {
441 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
442 } else {
443 SDL_Log("Using %s hardware acceleration with pixel format %s", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
444 }
445 } else
446#endif
447 if (vulkan_context && config->device_type == AV_HWDEVICE_TYPE_VULKAN) {
448 AVVulkanDeviceContext *device_context;
449
450 context->hw_device_ctx = av_hwdevice_ctx_alloc(config->device_type);
451
452 device_context = (AVVulkanDeviceContext *)((AVHWDeviceContext *)context->hw_device_ctx->data)->hwctx;
453 SetupVulkanDeviceContextData(vulkan_context, device_context);
454
455 result = av_hwdevice_ctx_init(context->hw_device_ctx);
456 if (result < 0) {
457 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
458 } else {
459 SDL_Log("Using %s hardware acceleration with pixel format %s", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
460 }
461 } else {
462 result = av_hwdevice_ctx_create(&context->hw_device_ctx, config->device_type, NULL, NULL, 0);
463 if (result < 0) {
464 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create %s hardware device context: %s", av_hwdevice_get_type_name(config->device_type), av_err2str(result));
465 } else {
466 SDL_Log("Using %s hardware acceleration with pixel format %s", av_hwdevice_get_type_name(config->device_type), av_get_pix_fmt_name(config->pix_fmt));
467 }
468 }
469 }
470
471 /* Allow supported hardware accelerated pixel formats */
472 context->get_format = GetSupportedPixelFormat;
473
474 if (codecpar->codec_id == AV_CODEC_ID_VVC) {
475 context->strict_std_compliance = -2;
476
477 /* Enable threaded decoding, VVC decode is slow */
478 context->thread_count = SDL_GetNumLogicalCPUCores();
479 context->thread_type = (FF_THREAD_FRAME | FF_THREAD_SLICE);
480 }
481
482 result = avcodec_open2(context, codec, NULL);
483 if (result < 0) {
484 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
485 avcodec_free_context(&context);
486 return NULL;
487 }
488
489 SDL_SetWindowSize(window, codecpar->width, codecpar->height);
490 SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
491
492 return context;
493}
494
495static SDL_Colorspace GetFrameColorspace(AVFrame *frame)
496{
497 SDL_Colorspace colorspace = SDL_COLORSPACE_SRGB;
498
499 if (frame && frame->colorspace != AVCOL_SPC_RGB) {
500#ifdef DEBUG_COLORSPACE
501 SDL_Log("Frame colorspace: range: %d, primaries: %d, trc: %d, colorspace: %d, chroma_location: %d", frame->color_range, frame->color_primaries, frame->color_trc, frame->colorspace, frame->chroma_location);
502#endif
503 colorspace = SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR,
504 frame->color_range,
505 frame->color_primaries,
506 frame->color_trc,
507 frame->colorspace,
508 frame->chroma_location);
509 }
510 return colorspace;
511}
512
513static SDL_PropertiesID CreateVideoTextureProperties(AVFrame *frame, SDL_PixelFormat format, int access)
514{
515 AVFrameSideData *pSideData;
516 SDL_PropertiesID props;
517 int width = frame->width;
518 int height = frame->height;
519 SDL_Colorspace colorspace = GetFrameColorspace(frame);
520
521 /* ITU-R BT.2408-6 recommends using an SDR white point of 203 nits, which is more likely for game content */
522 static const float k_flSDRWhitePoint = 203.0f;
523 float flMaxLuminance = k_flSDRWhitePoint;
524
525 if (frame->hw_frames_ctx) {
526 AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
527
528 width = frames->width;
529 height = frames->height;
530 if (format == SDL_PIXELFORMAT_UNKNOWN) {
531 format = GetTextureFormat(frames->sw_format);
532 }
533 } else {
534 if (format == SDL_PIXELFORMAT_UNKNOWN) {
535 format = GetTextureFormat(frame->format);
536 }
537 }
538
539 props = SDL_CreateProperties();
540 SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
541 pSideData = av_frame_get_side_data(frame, AV_FRAME_DATA_MASTERING_DISPLAY_METADATA);
542 if (pSideData) {
543 AVMasteringDisplayMetadata *pMasteringDisplayMetadata = (AVMasteringDisplayMetadata *)pSideData->data;
544 flMaxLuminance = (float)pMasteringDisplayMetadata->max_luminance.num / pMasteringDisplayMetadata->max_luminance.den;
545 } else if (SDL_COLORSPACETRANSFER(colorspace) == SDL_TRANSFER_CHARACTERISTICS_PQ) {
546 /* The official definition is 10000, but PQ game content is often mastered for 400 or 1000 nits */
547 flMaxLuminance = 1000.0f;
548 }
549 if (flMaxLuminance > k_flSDRWhitePoint) {
550 SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT, k_flSDRWhitePoint);
551 SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT, flMaxLuminance / k_flSDRWhitePoint);
552 }
553 SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
554 SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access);
555 SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, width);
556 SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, height);
557
558 return props;
559}
560
561static void SDLCALL FreeSwsContextContainer(void *userdata, void *value)
562{
563 struct SwsContextContainer *sws_container = (struct SwsContextContainer *)value;
564 if (sws_container->context) {
565 sws_freeContext(sws_container->context);
566 }
567 SDL_free(sws_container);
568}
569
570static bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
571{
572 int texture_width = 0, texture_height = 0;
573 SDL_PixelFormat texture_format = SDL_PIXELFORMAT_UNKNOWN;
574 SDL_PixelFormat frame_format = GetTextureFormat(frame->format);
575
576 if (*texture) {
577 SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
578 texture_format = (SDL_PixelFormat)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
579 texture_width = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
580 texture_height = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
581 }
582 if (!*texture || texture_width != frame->width || texture_height != frame->height ||
583 (frame_format != SDL_PIXELFORMAT_UNKNOWN && texture_format != frame_format) ||
584 (frame_format == SDL_PIXELFORMAT_UNKNOWN && texture_format != SDL_PIXELFORMAT_ARGB8888)) {
585 if (*texture) {
586 SDL_DestroyTexture(*texture);
587 }
588
589 SDL_PropertiesID props;
590 if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
591 props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING);
592 } else {
593 props = CreateVideoTextureProperties(frame, frame_format, SDL_TEXTUREACCESS_STREAMING);
594 }
595 *texture = SDL_CreateTextureWithProperties(renderer, props);
596 SDL_DestroyProperties(props);
597 if (!*texture) {
598 return false;
599 }
600
601 if (frame_format == SDL_PIXELFORMAT_UNKNOWN || SDL_ISPIXELFORMAT_ALPHA(frame_format)) {
602 SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND);
603 } else {
604 SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
605 }
606 SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
607 }
608
609 switch (frame_format) {
610 case SDL_PIXELFORMAT_UNKNOWN:
611 {
612 SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
613 struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetPointerProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, NULL);
614 if (!sws_container) {
615 sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
616 if (!sws_container) {
617 return false;
618 }
619 SDL_SetPointerPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
620 }
621 sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
622 if (sws_container->context) {
623 uint8_t *pixels[4];
624 int pitch[4];
625 if (SDL_LockTexture(*texture, NULL, (void **)&pixels[0], &pitch[0])) {
626 sws_scale(sws_container->context, (const uint8_t *const *)frame->data, frame->linesize, 0, frame->height, pixels, pitch);
627 SDL_UnlockTexture(*texture);
628 }
629 } else {
630 SDL_SetError("Can't initialize the conversion context");
631 return false;
632 }
633 break;
634 }
635 case SDL_PIXELFORMAT_IYUV:
636 if (frame->linesize[0] > 0 && frame->linesize[1] > 0 && frame->linesize[2] > 0) {
637 SDL_UpdateYUVTexture(*texture, NULL, frame->data[0], frame->linesize[0],
638 frame->data[1], frame->linesize[1],
639 frame->data[2], frame->linesize[2]);
640 } else if (frame->linesize[0] < 0 && frame->linesize[1] < 0 && frame->linesize[2] < 0) {
641 SDL_UpdateYUVTexture(*texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0],
642 frame->data[1] + frame->linesize[1] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[1],
643 frame->data[2] + frame->linesize[2] * (AV_CEIL_RSHIFT(frame->height, 1) - 1), -frame->linesize[2]);
644 }
645 break;
646 default:
647 if (frame->linesize[0] < 0) {
648 SDL_UpdateTexture(*texture, NULL, frame->data[0] + frame->linesize[0] * (frame->height - 1), -frame->linesize[0]);
649 } else {
650 SDL_UpdateTexture(*texture, NULL, frame->data[0], frame->linesize[0]);
651 }
652 break;
653 }
654 return true;
655}
656
657#ifdef HAVE_EGL
658
659static bool GetNV12TextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
660{
661 AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx ? frame->hw_frames_ctx->data : NULL);
662 const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
663 int i, j, image_index;
664 EGLDisplay display = eglGetCurrentDisplay();
665 SDL_PropertiesID props;
666 GLuint textures[2];
667
668 if (*texture) {
669 /* Free the previous texture now that we're about to render a new one */
670 SDL_DestroyTexture(*texture);
671 } else {
672 /* First time set up for NV12 textures */
673 SDL_SetHint("SDL_RENDER_OPENGL_NV12_RG_SHADER", "1");
674 }
675
676 props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_NV12, SDL_TEXTUREACCESS_STATIC);
677 *texture = SDL_CreateTextureWithProperties(renderer, props);
678 SDL_DestroyProperties(props);
679 if (!*texture) {
680 return false;
681 }
682 SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
683 SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
684
685 props = SDL_GetTextureProperties(*texture);
686 textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
687 textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
688 if (!textures[0] || !textures[1]) {
689 SDL_SetError("Couldn't get NV12 OpenGL textures");
690 return false;
691 }
692
693 /* import the frame into OpenGL */
694 image_index = 0;
695 for (i = 0; i < desc->nb_layers; ++i) {
696 const AVDRMLayerDescriptor *layer = &desc->layers[i];
697 for (j = 0; j < layer->nb_planes; ++j) {
698 const AVDRMPlaneDescriptor *plane = &layer->planes[j];
699 const AVDRMObjectDescriptor *object = &desc->objects[plane->object_index];
700
701 EGLAttrib attr[32];
702 size_t k = 0;
703
704 attr[k++] = EGL_LINUX_DRM_FOURCC_EXT;
705 attr[k++] = layer->format;
706
707 attr[k++] = EGL_WIDTH;
708 attr[k++] = (frames ? frames->width : frame->width) / (image_index + 1); /* half size for chroma */
709
710 attr[k++] = EGL_HEIGHT;
711 attr[k++] = (frames ? frames->height : frame->height) / (image_index + 1);
712
713 attr[k++] = EGL_DMA_BUF_PLANE0_FD_EXT;
714 attr[k++] = object->fd;
715
716 attr[k++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
717 attr[k++] = plane->offset;
718
719 attr[k++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
720 attr[k++] = plane->pitch;
721
722 if (has_EGL_EXT_image_dma_buf_import_modifiers) {
723 attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
724 attr[k++] = (object->format_modifier >> 0) & 0xFFFFFFFF;
725
726 attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
727 attr[k++] = (object->format_modifier >> 32) & 0xFFFFFFFF;
728 }
729
730 attr[k++] = EGL_NONE;
731
732 EGLImage image = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
733 if (image == EGL_NO_IMAGE) {
734 SDL_Log("Couldn't create image: %d", glGetError());
735 return false;
736 }
737
738 glActiveTextureARBFunc(GL_TEXTURE0_ARB + image_index);
739 glBindTexture(GL_TEXTURE_2D, textures[image_index]);
740 glEGLImageTargetTexture2DOESFunc(GL_TEXTURE_2D, image);
741 ++image_index;
742 }
743 }
744
745 return true;
746}
747
748static bool GetOESTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
749{
750 AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx ? frame->hw_frames_ctx->data : NULL);
751 const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
752 int i, j, k, image_index;
753 EGLDisplay display = eglGetCurrentDisplay();
754 SDL_PropertiesID props;
755 GLuint textureID;
756 EGLAttrib attr[64];
757 SDL_Colorspace colorspace;
758
759 if (*texture) {
760 /* Free the previous texture now that we're about to render a new one */
761 SDL_DestroyTexture(*texture);
762 }
763
764 props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_EXTERNAL_OES, SDL_TEXTUREACCESS_STATIC);
765 *texture = SDL_CreateTextureWithProperties(renderer, props);
766 SDL_DestroyProperties(props);
767 if (!*texture) {
768 return false;
769 }
770 SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_NONE);
771 SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
772
773 props = SDL_GetTextureProperties(*texture);
774 textureID = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
775 if (!textureID) {
776 SDL_SetError("Couldn't get OpenGL texture");
777 return false;
778 }
779 colorspace = (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_COLORSPACE_NUMBER, SDL_COLORSPACE_UNKNOWN);
780
781 /* import the frame into OpenGL */
782 k = 0;
783 attr[k++] = EGL_LINUX_DRM_FOURCC_EXT;
784 attr[k++] = desc->layers[0].format;
785 attr[k++] = EGL_WIDTH;
786 attr[k++] = frames ? frames->width : frame->width;
787 attr[k++] = EGL_HEIGHT;
788 attr[k++] = frames ? frames->height : frame->height;
789 image_index = 0;
790 for (i = 0; i < desc->nb_layers; ++i) {
791 const AVDRMLayerDescriptor *layer = &desc->layers[i];
792 for (j = 0; j < layer->nb_planes; ++j) {
793 const AVDRMPlaneDescriptor *plane = &layer->planes[j];
794 const AVDRMObjectDescriptor *object = &desc->objects[plane->object_index];
795
796 switch (image_index) {
797 case 0:
798 attr[k++] = EGL_DMA_BUF_PLANE0_FD_EXT;
799 attr[k++] = object->fd;
800 attr[k++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
801 attr[k++] = plane->offset;
802 attr[k++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
803 attr[k++] = plane->pitch;
804 if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
805 attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
806 attr[k++] = (object->format_modifier & 0xFFFFFFFF);
807 attr[k++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
808 attr[k++] = (object->format_modifier >> 32);
809 }
810 break;
811 case 1:
812 attr[k++] = EGL_DMA_BUF_PLANE1_FD_EXT;
813 attr[k++] = object->fd;
814 attr[k++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
815 attr[k++] = plane->offset;
816 attr[k++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
817 attr[k++] = plane->pitch;
818 if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
819 attr[k++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
820 attr[k++] = (object->format_modifier & 0xFFFFFFFF);
821 attr[k++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
822 attr[k++] = (object->format_modifier >> 32);
823 }
824 break;
825 case 2:
826 attr[k++] = EGL_DMA_BUF_PLANE2_FD_EXT;
827 attr[k++] = object->fd;
828 attr[k++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
829 attr[k++] = plane->offset;
830 attr[k++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
831 attr[k++] = plane->pitch;
832 if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
833 attr[k++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
834 attr[k++] = (object->format_modifier & 0xFFFFFFFF);
835 attr[k++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
836 attr[k++] = (object->format_modifier >> 32);
837 }
838 break;
839 case 3:
840 attr[k++] = EGL_DMA_BUF_PLANE3_FD_EXT;
841 attr[k++] = object->fd;
842 attr[k++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
843 attr[k++] = plane->offset;
844 attr[k++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
845 attr[k++] = plane->pitch;
846 if (has_EGL_EXT_image_dma_buf_import_modifiers && object->format_modifier != DRM_FORMAT_MOD_INVALID) {
847 attr[k++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
848 attr[k++] = (object->format_modifier & 0xFFFFFFFF);
849 attr[k++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
850 attr[k++] = (object->format_modifier >> 32);
851 }
852 break;
853
854 default:
855 break;
856 }
857 ++image_index;
858 }
859 }
860
861 switch (SDL_COLORSPACEPRIMARIES(colorspace)) {
862 case SDL_COLOR_PRIMARIES_BT601:
863 case SDL_COLOR_PRIMARIES_SMPTE240:
864 attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
865 attr[k++] = EGL_ITU_REC601_EXT;
866 break;
867 case SDL_COLOR_PRIMARIES_BT709:
868 attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
869 attr[k++] = EGL_ITU_REC709_EXT;
870 break;
871 case SDL_COLOR_PRIMARIES_BT2020:
872 attr[k++] = EGL_YUV_COLOR_SPACE_HINT_EXT;
873 attr[k++] = EGL_ITU_REC2020_EXT;
874 break;
875 default:
876 break;
877 }
878
879 switch (SDL_COLORSPACERANGE(colorspace)) {
880 case SDL_COLOR_RANGE_FULL:
881 attr[k++] = EGL_SAMPLE_RANGE_HINT_EXT;
882 attr[k++] = EGL_YUV_FULL_RANGE_EXT;
883 break;
884 case SDL_COLOR_RANGE_LIMITED:
885 default:
886 attr[k++] = EGL_SAMPLE_RANGE_HINT_EXT;
887 attr[k++] = EGL_YUV_NARROW_RANGE_EXT;
888 break;
889 }
890
891 switch (SDL_COLORSPACECHROMA(colorspace)) {
892 case SDL_CHROMA_LOCATION_LEFT:
893 attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
894 attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
895 attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
896 attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
897 break;
898 case SDL_CHROMA_LOCATION_CENTER:
899 attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
900 attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
901 attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
902 attr[k++] = EGL_YUV_CHROMA_SITING_0_5_EXT;
903 break;
904 case SDL_CHROMA_LOCATION_TOPLEFT:
905 attr[k++] = EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT;
906 attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
907 attr[k++] = EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT;
908 attr[k++] = EGL_YUV_CHROMA_SITING_0_EXT;
909 break;
910 default:
911 break;
912 }
913
914 SDL_assert(k < SDL_arraysize(attr));
915 attr[k++] = EGL_NONE;
916
917 EGLImage image = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attr);
918 if (image == EGL_NO_IMAGE) {
919 SDL_Log("Couldn't create image: %d", glGetError());
920 return false;
921 }
922
923 glActiveTextureARBFunc(GL_TEXTURE0_ARB);
924 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureID);
925 glEGLImageTargetTexture2DOESFunc(GL_TEXTURE_EXTERNAL_OES, image);
926 return true;
927}
928#endif // HAVE_EGL
929
930static bool GetTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
931{
932#ifdef HAVE_EGL
933 const AVDRMFrameDescriptor *desc = (const AVDRMFrameDescriptor *)frame->data[0];
934
935 if (desc->nb_layers == 2 &&
936 desc->layers[0].format == DRM_FORMAT_R8 &&
937 desc->layers[1].format == DRM_FORMAT_GR88) {
938 return GetNV12TextureForDRMFrame(frame, texture);
939 } else {
940 return GetOESTextureForDRMFrame(frame, texture);
941 }
942#else
943 return false;
944#endif
945}
946
947static bool GetTextureForVAAPIFrame(AVFrame *frame, SDL_Texture **texture)
948{
949 AVFrame *drm_frame;
950 bool result = false;
951
952 drm_frame = av_frame_alloc();
953 if (drm_frame) {
954 drm_frame->format = AV_PIX_FMT_DRM_PRIME;
955 if (av_hwframe_map(drm_frame, frame, 0) == 0) {
956 result = GetTextureForDRMFrame(drm_frame, texture);
957 } else {
958 SDL_SetError("Couldn't map hardware frame");
959 }
960 av_frame_free(&drm_frame);
961 }
962 return result;
963}
964
965static bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
966{
967#ifdef SDL_PLATFORM_WIN32
968 AVHWFramesContext *frames = (AVHWFramesContext *)(frame->hw_frames_ctx->data);
969 int texture_width = 0, texture_height = 0;
970 ID3D11Texture2D *pTexture = (ID3D11Texture2D *)frame->data[0];
971 UINT iSliceIndex = (UINT)(uintptr_t)frame->data[1];
972
973 if (*texture) {
974 SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
975 texture_width = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_WIDTH_NUMBER, 0);
976 texture_height = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_HEIGHT_NUMBER, 0);
977 }
978 if (!*texture || texture_width != frames->width || texture_height != frames->height) {
979 if (*texture) {
980 SDL_DestroyTexture(*texture);
981 }
982
983 SDL_PropertiesID props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
984 *texture = SDL_CreateTextureWithProperties(renderer, props);
985 SDL_DestroyProperties(props);
986 if (!*texture) {
987 return false;
988 }
989 }
990
991 ID3D11Resource *dx11_resource = SDL_GetPointerProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
992 if (!dx11_resource) {
993 SDL_SetError("Couldn't get texture ID3D11Resource interface");
994 return false;
995 }
996 ID3D11DeviceContext_CopySubresourceRegion(d3d11_context, dx11_resource, 0, 0, 0, 0, (ID3D11Resource *)pTexture, iSliceIndex, NULL);
997
998 return true;
999#else
1000 return false;
1001#endif
1002}
1003
1004static bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **texture)
1005{
1006#ifdef SDL_PLATFORM_APPLE
1007 CVPixelBufferRef pPixelBuffer = (CVPixelBufferRef)frame->data[3];
1008 SDL_PropertiesID props;
1009
1010 if (*texture) {
1011 /* Free the previous texture now that we're about to render a new one */
1012 /* FIXME: We can actually keep a cache of textures that map to pixel buffers */
1013 SDL_DestroyTexture(*texture);
1014 }
1015
1016 props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
1017 SDL_SetPointerProperty(props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, pPixelBuffer);
1018 *texture = SDL_CreateTextureWithProperties(renderer, props);
1019 SDL_DestroyProperties(props);
1020 if (!*texture) {
1021 return false;
1022 }
1023
1024 return true;
1025#else
1026 return false;
1027#endif
1028}
1029
1030static bool GetTextureForVulkanFrame(AVFrame *frame, SDL_Texture **texture)
1031{
1032 SDL_PropertiesID props;
1033
1034 if (*texture) {
1035 SDL_DestroyTexture(*texture);
1036 }
1037
1038 props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
1039 *texture = CreateVulkanVideoTexture(vulkan_context, frame, renderer, props);
1040 SDL_DestroyProperties(props);
1041 if (!*texture) {
1042 return false;
1043 }
1044 return true;
1045}
1046
1047static bool GetTextureForFrame(AVFrame *frame, SDL_Texture **texture)
1048{
1049 switch (frame->format) {
1050 case AV_PIX_FMT_VAAPI:
1051 return GetTextureForVAAPIFrame(frame, texture);
1052 case AV_PIX_FMT_DRM_PRIME:
1053 return GetTextureForDRMFrame(frame, texture);
1054 case AV_PIX_FMT_D3D11:
1055 return GetTextureForD3D11Frame(frame, texture);
1056 case AV_PIX_FMT_VIDEOTOOLBOX:
1057 return GetTextureForVideoToolboxFrame(frame, texture);
1058 case AV_PIX_FMT_VULKAN:
1059 return GetTextureForVulkanFrame(frame, texture);
1060 default:
1061 return GetTextureForMemoryFrame(frame, texture);
1062 }
1063}
1064
1065static int BeginFrameRendering(AVFrame *frame)
1066{
1067 if (frame->format == AV_PIX_FMT_VULKAN) {
1068 return BeginVulkanFrameRendering(vulkan_context, frame, renderer);
1069 }
1070 return 0;
1071}
1072
1073static int FinishFrameRendering(AVFrame *frame)
1074{
1075 if (frame->format == AV_PIX_FMT_VULKAN) {
1076 return FinishVulkanFrameRendering(vulkan_context, frame, renderer);
1077 }
1078 return 0;
1079}
1080
1081static void DisplayVideoTexture(AVFrame *frame)
1082{
1083 /* Update the video texture */
1084 if (!GetTextureForFrame(frame, &video_texture)) {
1085 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get texture for frame: %s", SDL_GetError());
1086 return;
1087 }
1088
1089 SDL_FRect src;
1090 src.x = 0.0f;
1091 src.y = 0.0f;
1092 src.w = (float)frame->width;
1093 src.h = (float)frame->height;
1094 if (frame->linesize[0] < 0) {
1095 SDL_RenderTextureRotated(renderer, video_texture, &src, NULL, 0.0, NULL, SDL_FLIP_VERTICAL);
1096 } else {
1097 SDL_RenderTexture(renderer, video_texture, &src, NULL);
1098 }
1099}
1100
1101static void DisplayVideoFrame(AVFrame *frame)
1102{
1103 DisplayVideoTexture(frame);
1104}
1105
1106static void HandleVideoFrame(AVFrame *frame, double pts)
1107{
1108 /* Quick and dirty PTS handling */
1109 if (!video_start) {
1110 video_start = SDL_GetTicks();
1111 }
1112 double now = (double)(SDL_GetTicks() - video_start) / 1000.0;
1113 if (now < pts) {
1114 SDL_DelayPrecise((Uint64)((pts - now) * SDL_NS_PER_SECOND));
1115 }
1116
1117 if (BeginFrameRendering(frame) < 0) {
1118 return;
1119 }
1120
1121 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
1122 SDL_RenderClear(renderer);
1123
1124 DisplayVideoFrame(frame);
1125
1126 /* Render any bouncing balls */
1127 MoveSprite();
1128
1129 SDL_RenderPresent(renderer);
1130
1131 FinishFrameRendering(frame);
1132}
1133
1134static AVCodecContext *OpenAudioStream(AVFormatContext *ic, int stream, const AVCodec *codec)
1135{
1136 AVStream *st = ic->streams[stream];
1137 AVCodecParameters *codecpar = st->codecpar;
1138 AVCodecContext *context;
1139 int result;
1140
1141 SDL_Log("Audio stream: %s %d channels, %d Hz", avcodec_get_name(codec->id), codecpar->ch_layout.nb_channels, codecpar->sample_rate);
1142
1143 context = avcodec_alloc_context3(NULL);
1144 if (!context) {
1145 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_alloc_context3 failed");
1146 return NULL;
1147 }
1148
1149 result = avcodec_parameters_to_context(context, ic->streams[stream]->codecpar);
1150 if (result < 0) {
1151 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_parameters_to_context failed: %s", av_err2str(result));
1152 avcodec_free_context(&context);
1153 return NULL;
1154 }
1155 context->pkt_timebase = ic->streams[stream]->time_base;
1156
1157 result = avcodec_open2(context, codec, NULL);
1158 if (result < 0) {
1159 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open codec %s: %s", avcodec_get_name(context->codec_id), av_err2str(result));
1160 avcodec_free_context(&context);
1161 return NULL;
1162 }
1163
1164 SDL_AudioSpec spec = { SDL_AUDIO_F32, codecpar->ch_layout.nb_channels, codecpar->sample_rate };
1165 audio = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
1166 if (audio) {
1167 SDL_ResumeAudioStreamDevice(audio);
1168 } else {
1169 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s", SDL_GetError());
1170 }
1171 return context;
1172}
1173
1174static SDL_AudioFormat GetAudioFormat(int format)
1175{
1176 switch (format) {
1177 case AV_SAMPLE_FMT_U8:
1178 case AV_SAMPLE_FMT_U8P:
1179 return SDL_AUDIO_U8;
1180 case AV_SAMPLE_FMT_S16:
1181 case AV_SAMPLE_FMT_S16P:
1182 return SDL_AUDIO_S16;
1183 case AV_SAMPLE_FMT_S32:
1184 case AV_SAMPLE_FMT_S32P:
1185 return SDL_AUDIO_S32;
1186 case AV_SAMPLE_FMT_FLT:
1187 case AV_SAMPLE_FMT_FLTP:
1188 return SDL_AUDIO_F32;
1189 default:
1190 /* Unsupported */
1191 return SDL_AUDIO_UNKNOWN;
1192 }
1193}
1194
1195static bool IsPlanarAudioFormat(int format)
1196{
1197 switch (format) {
1198 case AV_SAMPLE_FMT_U8P:
1199 case AV_SAMPLE_FMT_S16P:
1200 case AV_SAMPLE_FMT_S32P:
1201 case AV_SAMPLE_FMT_FLTP:
1202 case AV_SAMPLE_FMT_DBLP:
1203 case AV_SAMPLE_FMT_S64P:
1204 return true;
1205 default:
1206 return false;
1207 }
1208}
1209
1210static void InterleaveAudio(AVFrame *frame, const SDL_AudioSpec *spec)
1211{
1212 int c, n;
1213 int samplesize = SDL_AUDIO_BYTESIZE(spec->format);
1214 int framesize = SDL_AUDIO_FRAMESIZE(*spec);
1215 Uint8 *data = (Uint8 *)SDL_malloc(frame->nb_samples * framesize);
1216 if (!data) {
1217 return;
1218 }
1219
1220 /* This could be optimized with SIMD and not allocating memory each time */
1221 for (c = 0; c < spec->channels; ++c) {
1222 const Uint8 *src = frame->data[c];
1223 Uint8 *dst = data + c * samplesize;
1224 for (n = frame->nb_samples; n--;) {
1225 SDL_memcpy(dst, src, samplesize);
1226 src += samplesize;
1227 dst += framesize;
1228 }
1229 }
1230 SDL_PutAudioStreamData(audio, data, frame->nb_samples * framesize);
1231 SDL_free(data);
1232}
1233
1234static void HandleAudioFrame(AVFrame *frame)
1235{
1236 if (audio) {
1237 SDL_AudioSpec spec = { GetAudioFormat(frame->format), frame->ch_layout.nb_channels, frame->sample_rate };
1238 SDL_SetAudioStreamFormat(audio, &spec, NULL);
1239
1240 if (frame->ch_layout.nb_channels > 1 && IsPlanarAudioFormat(frame->format)) {
1241 InterleaveAudio(frame, &spec);
1242 } else {
1243 SDL_PutAudioStreamData(audio, frame->data[0], frame->nb_samples * SDL_AUDIO_FRAMESIZE(spec));
1244 }
1245 }
1246}
1247
1248static void av_log_callback(void *avcl, int level, const char *fmt, va_list vl)
1249{
1250 const char *pszCategory = NULL;
1251 char *message;
1252
1253 switch (level) {
1254 case AV_LOG_PANIC:
1255 case AV_LOG_FATAL:
1256 pszCategory = "fatal error";
1257 break;
1258 case AV_LOG_ERROR:
1259 pszCategory = "error";
1260 break;
1261 case AV_LOG_WARNING:
1262 pszCategory = "warning";
1263 break;
1264 case AV_LOG_INFO:
1265 pszCategory = "info";
1266 break;
1267 case AV_LOG_VERBOSE:
1268 pszCategory = "verbose";
1269 break;
1270 case AV_LOG_DEBUG:
1271 if (verbose) {
1272 pszCategory = "debug";
1273 }
1274 break;
1275 }
1276
1277 if (!pszCategory) {
1278 // We don't care about this message
1279 return;
1280 }
1281
1282 SDL_vasprintf(&message, fmt, vl);
1283 SDL_Log("ffmpeg %s: %s", pszCategory, message);
1284 SDL_free(message);
1285}
1286
1287static void print_usage(SDLTest_CommonState *state, const char *argv0)
1288{
1289 static const char *options[] = { "[--verbose]", "[--sprites N]", "[--audio-codec codec]", "[--video-codec codec]", "[--software]", "video_file", NULL };
1290 SDLTest_CommonLogUsage(state, argv0, options);
1291}
1292
1293int main(int argc, char *argv[])
1294{
1295 const char *file = NULL;
1296 AVFormatContext *ic = NULL;
1297 int audio_stream = -1;
1298 int video_stream = -1;
1299 const char *audio_codec_name = NULL;
1300 const char *video_codec_name = NULL;
1301 const AVCodec *audio_codec = NULL;
1302 const AVCodec *video_codec = NULL;
1303 AVCodecContext *audio_context = NULL;
1304 AVCodecContext *video_context = NULL;
1305 AVPacket *pkt = NULL;
1306 AVFrame *frame = NULL;
1307 double first_pts = -1.0;
1308 int i;
1309 int result;
1310 int return_code = -1;
1311 SDL_WindowFlags window_flags;
1312 bool flushing = false;
1313 bool decoded = false;
1314 bool done = false;
1315 SDLTest_CommonState *state;
1316
1317 /* Initialize test framework */
1318 state = SDLTest_CommonCreateState(argv, 0);
1319
1320 /* Enable standard application logging */
1321 SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
1322
1323 /* Log ffmpeg messages */
1324 av_log_set_callback(av_log_callback);
1325
1326 /* Parse commandline */
1327 for (i = 1; i < argc;) {
1328 int consumed;
1329
1330 consumed = SDLTest_CommonArg(state, i);
1331 if (!consumed) {
1332 if (SDL_strcmp(argv[i], "--verbose") == 0) {
1333 verbose = true;
1334 consumed = 1;
1335 } else if (SDL_strcmp(argv[i], "--sprites") == 0 && argv[i + 1]) {
1336 num_sprites = SDL_atoi(argv[i + 1]);
1337 consumed = 2;
1338 } else if (SDL_strcmp(argv[i], "--audio-codec") == 0 && argv[i + 1]) {
1339 audio_codec_name = argv[i + 1];
1340 consumed = 2;
1341 } else if (SDL_strcmp(argv[i], "--video-codec") == 0 && argv[i + 1]) {
1342 video_codec_name = argv[i + 1];
1343 consumed = 2;
1344 } else if (SDL_strcmp(argv[i], "--software") == 0) {
1345 software_only = true;
1346 consumed = 1;
1347 } else if (!file) {
1348 /* We'll try to open this as a media file */
1349 file = argv[i];
1350 consumed = 1;
1351 }
1352 }
1353 if (consumed <= 0) {
1354 print_usage(state, argv[0]);
1355 return_code = 1;
1356 goto quit;
1357 }
1358
1359 i += consumed;
1360 }
1361
1362 if (!file) {
1363 print_usage(state, argv[0]);
1364 return_code = 1;
1365 goto quit;
1366 }
1367
1368 if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
1369 return_code = 2;
1370 goto quit;
1371 }
1372
1373 window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY;
1374#ifdef SDL_PLATFORM_APPLE
1375 window_flags |= SDL_WINDOW_METAL;
1376#elif !defined(SDL_PLATFORM_WIN32)
1377 window_flags |= SDL_WINDOW_OPENGL;
1378#endif
1379 if (SDL_GetHint(SDL_HINT_RENDER_DRIVER) != NULL) {
1380 CreateWindowAndRenderer(window_flags, SDL_GetHint(SDL_HINT_RENDER_DRIVER));
1381 }
1382#ifdef HAVE_EGL
1383 /* Try to create an EGL compatible window for DRM hardware frame support */
1384 if (!window) {
1385 CreateWindowAndRenderer(window_flags, "opengles2");
1386 }
1387#endif
1388#ifdef SDL_PLATFORM_APPLE
1389 if (!window) {
1390 CreateWindowAndRenderer(window_flags, "metal");
1391 }
1392#endif
1393#ifdef SDL_PLATFORM_WIN32
1394 if (!window) {
1395 CreateWindowAndRenderer(window_flags, "direct3d11");
1396 }
1397#endif
1398 if (!window) {
1399 if (!CreateWindowAndRenderer(window_flags, NULL)) {
1400 return_code = 2;
1401 goto quit;
1402 }
1403 }
1404
1405 if (!SDL_SetWindowTitle(window, file)) {
1406 SDL_Log("SDL_SetWindowTitle: %s", SDL_GetError());
1407 }
1408
1409 /* Open the media file */
1410 result = avformat_open_input(&ic, file, NULL, NULL);
1411 if (result < 0) {
1412 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open %s: %d", argv[1], result);
1413 return_code = 4;
1414 goto quit;
1415 }
1416 video_stream = av_find_best_stream(ic, AVMEDIA_TYPE_VIDEO, -1, -1, &video_codec, 0);
1417 if (video_stream >= 0) {
1418 if (video_codec_name) {
1419 video_codec = avcodec_find_decoder_by_name(video_codec_name);
1420 if (!video_codec) {
1421 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec '%s'", video_codec_name);
1422 return_code = 4;
1423 goto quit;
1424 }
1425 }
1426 video_context = OpenVideoStream(ic, video_stream, video_codec);
1427 if (!video_context) {
1428 return_code = 4;
1429 goto quit;
1430 }
1431 }
1432 audio_stream = av_find_best_stream(ic, AVMEDIA_TYPE_AUDIO, -1, video_stream, &audio_codec, 0);
1433 if (audio_stream >= 0) {
1434 if (audio_codec_name) {
1435 audio_codec = avcodec_find_decoder_by_name(audio_codec_name);
1436 if (!audio_codec) {
1437 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find codec '%s'", audio_codec_name);
1438 return_code = 4;
1439 goto quit;
1440 }
1441 }
1442 audio_context = OpenAudioStream(ic, audio_stream, audio_codec);
1443 if (!audio_context) {
1444 return_code = 4;
1445 goto quit;
1446 }
1447 }
1448 pkt = av_packet_alloc();
1449 if (!pkt) {
1450 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_packet_alloc failed");
1451 return_code = 4;
1452 goto quit;
1453 }
1454 frame = av_frame_alloc();
1455 if (!frame) {
1456 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "av_frame_alloc failed");
1457 return_code = 4;
1458 goto quit;
1459 }
1460
1461 /* Create the sprite */
1462 sprite = CreateTexture(renderer, icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
1463
1464 if (!sprite) {
1465 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture (%s)", SDL_GetError());
1466 return_code = 3;
1467 goto quit;
1468 }
1469
1470 /* Allocate memory for the sprite info */
1471 positions = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*positions));
1472 velocities = (SDL_FRect *)SDL_malloc(num_sprites * sizeof(*velocities));
1473 if (!positions || !velocities) {
1474 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
1475 return_code = 3;
1476 goto quit;
1477 }
1478
1479 /* Position sprites and set their velocities */
1480 SDL_Rect viewport;
1481 SDL_GetRenderViewport(renderer, &viewport);
1482 for (i = 0; i < num_sprites; ++i) {
1483 positions[i].x = (float)SDL_rand(viewport.w - sprite_w);
1484 positions[i].y = (float)SDL_rand(viewport.h - sprite_h);
1485 positions[i].w = (float)sprite_w;
1486 positions[i].h = (float)sprite_h;
1487 velocities[i].x = 0.0f;
1488 velocities[i].y = 0.0f;
1489 while (velocities[i].x == 0.f || velocities[i].y == 0.f) {
1490 velocities[i].x = (float)(SDL_rand(2 + 1) - 1);
1491 velocities[i].y = (float)(SDL_rand(2 + 1) - 1);
1492 }
1493 }
1494
1495 /* We're ready to go! */
1496 SDL_ShowWindow(window);
1497
1498 /* Main render loop */
1499 while (!done) {
1500 SDL_Event event;
1501
1502 /* Check for events */
1503 while (SDL_PollEvent(&event)) {
1504 if (event.type == SDL_EVENT_QUIT ||
1505 (event.type == SDL_EVENT_KEY_DOWN && event.key.key == SDLK_ESCAPE)) {
1506 done = true;
1507 }
1508 }
1509
1510 if (!flushing) {
1511 result = av_read_frame(ic, pkt);
1512 if (result < 0) {
1513 SDL_Log("End of stream, finishing decode");
1514 if (audio_context) {
1515 avcodec_flush_buffers(audio_context);
1516 }
1517 if (video_context) {
1518 avcodec_flush_buffers(video_context);
1519 }
1520 flushing = true;
1521 } else {
1522 if (pkt->stream_index == audio_stream) {
1523 result = avcodec_send_packet(audio_context, pkt);
1524 if (result < 0) {
1525 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(audio_context) failed: %s", av_err2str(result));
1526 }
1527 } else if (pkt->stream_index == video_stream) {
1528 result = avcodec_send_packet(video_context, pkt);
1529 if (result < 0) {
1530 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "avcodec_send_packet(video_context) failed: %s", av_err2str(result));
1531 }
1532 }
1533 av_packet_unref(pkt);
1534 }
1535 }
1536
1537 decoded = false;
1538 if (audio_context) {
1539 while (avcodec_receive_frame(audio_context, frame) >= 0) {
1540 HandleAudioFrame(frame);
1541 decoded = true;
1542 }
1543 if (flushing) {
1544 /* Let SDL know we're done sending audio */
1545 SDL_FlushAudioStream(audio);
1546 }
1547 }
1548 if (video_context) {
1549 while (avcodec_receive_frame(video_context, frame) >= 0) {
1550 double pts = ((double)frame->pts * video_context->pkt_timebase.num) / video_context->pkt_timebase.den;
1551 if (first_pts < 0.0) {
1552 first_pts = pts;
1553 }
1554 pts -= first_pts;
1555
1556 HandleVideoFrame(frame, pts);
1557 decoded = true;
1558 }
1559 } else {
1560 /* Update video rendering */
1561 SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
1562 SDL_RenderClear(renderer);
1563 MoveSprite();
1564 SDL_RenderPresent(renderer);
1565 }
1566
1567 if (flushing && !decoded) {
1568 if (SDL_GetAudioStreamQueued(audio) > 0) {
1569 /* Wait a little bit for the audio to finish */
1570 SDL_Delay(10);
1571 } else {
1572 done = true;
1573 }
1574 }
1575 }
1576 return_code = 0;
1577quit:
1578#ifdef SDL_PLATFORM_WIN32
1579 if (d3d11_context) {
1580 ID3D11DeviceContext_Release(d3d11_context);
1581 d3d11_context = NULL;
1582 }
1583 if (d3d11_device) {
1584 ID3D11Device_Release(d3d11_device);
1585 d3d11_device = NULL;
1586 }
1587#endif
1588 SDL_free(positions);
1589 SDL_free(velocities);
1590 av_frame_free(&frame);
1591 av_packet_free(&pkt);
1592 avcodec_free_context(&audio_context);
1593 avcodec_free_context(&video_context);
1594 avformat_close_input(&ic);
1595 SDL_DestroyRenderer(renderer);
1596 if (vulkan_context) {
1597 DestroyVulkanVideoContext(vulkan_context);
1598 }
1599 SDL_DestroyWindow(window);
1600 SDL_Quit();
1601 SDLTest_CommonDestroyState(state);
1602 return return_code;
1603}