diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testcamera.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testcamera.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testcamera.c | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testcamera.c b/src/contrib/SDL-3.2.20/test/testcamera.c new file mode 100644 index 0000000..b270921 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testcamera.c | |||
@@ -0,0 +1,384 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | #define SDL_MAIN_USE_CALLBACKS 1 | ||
14 | #include <SDL3/SDL_main.h> | ||
15 | #include <SDL3/SDL_test.h> | ||
16 | #include <SDL3/SDL_test_common.h> | ||
17 | |||
18 | static SDL_Window *window = NULL; | ||
19 | static SDL_Renderer *renderer = NULL; | ||
20 | static SDLTest_CommonState *state = NULL; | ||
21 | static SDL_Camera *camera = NULL; | ||
22 | static SDL_Texture *texture = NULL; | ||
23 | static bool texture_updated = false; | ||
24 | static SDL_Surface *frame_current = NULL; | ||
25 | static SDL_CameraID front_camera = 0; | ||
26 | static SDL_CameraID back_camera = 0; | ||
27 | |||
28 | /* For frequency logging */ | ||
29 | static Uint64 last_log_time = 0; | ||
30 | static int iterate_count = 0; | ||
31 | static int frame_count = 0; | ||
32 | |||
33 | static void PrintCameraSpecs(SDL_CameraID camera_id) | ||
34 | { | ||
35 | SDL_CameraSpec **specs = SDL_GetCameraSupportedFormats(camera_id, NULL); | ||
36 | if (specs) { | ||
37 | int i; | ||
38 | |||
39 | SDL_Log("Available formats:"); | ||
40 | for (i = 0; specs[i]; ++i) { | ||
41 | const SDL_CameraSpec *s = specs[i]; | ||
42 | SDL_Log(" %dx%d %.2f FPS %s", s->width, s->height, (float)s->framerate_numerator / s->framerate_denominator, SDL_GetPixelFormatName(s->format)); | ||
43 | } | ||
44 | SDL_free(specs); | ||
45 | } | ||
46 | } | ||
47 | |||
48 | static void PickCameraSpec(SDL_CameraID camera_id, SDL_CameraSpec *spec) | ||
49 | { | ||
50 | SDL_CameraSpec **specs = SDL_GetCameraSupportedFormats(camera_id, NULL); | ||
51 | |||
52 | SDL_zerop(spec); | ||
53 | |||
54 | if (specs) { | ||
55 | int i; | ||
56 | |||
57 | int max_size = (int)SDL_GetNumberProperty(SDL_GetRendererProperties(state->renderers[0]), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 0); | ||
58 | for (i = 0; specs[i]; ++i) { | ||
59 | const SDL_CameraSpec *s = specs[i]; | ||
60 | if (s->width <= max_size && s->height <= max_size) { | ||
61 | SDL_copyp(spec, s); | ||
62 | break; | ||
63 | } | ||
64 | } | ||
65 | SDL_free(specs); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
70 | { | ||
71 | char window_title[128]; | ||
72 | int devcount = 0; | ||
73 | int i; | ||
74 | const char *camera_name = NULL; | ||
75 | SDL_CameraSpec spec; | ||
76 | |||
77 | /* Initialize test framework */ | ||
78 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_CAMERA); | ||
79 | if (!state) { | ||
80 | return SDL_APP_FAILURE; | ||
81 | } | ||
82 | |||
83 | /* Parse commandline */ | ||
84 | for (i = 1; i < argc;) { | ||
85 | int consumed; | ||
86 | |||
87 | consumed = SDLTest_CommonArg(state, i); | ||
88 | if (!consumed) { | ||
89 | if (SDL_strcmp(argv[i], "--camera") == 0 && argv[i+1]) { | ||
90 | camera_name = argv[i+1]; | ||
91 | consumed = 2; | ||
92 | } | ||
93 | } | ||
94 | if (consumed <= 0) { | ||
95 | static const char *options[] = { | ||
96 | "[--camera name]", | ||
97 | NULL, | ||
98 | }; | ||
99 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
100 | return SDL_APP_FAILURE; | ||
101 | } | ||
102 | i += consumed; | ||
103 | } | ||
104 | |||
105 | state->num_windows = 1; | ||
106 | |||
107 | /* Load the SDL library */ | ||
108 | if (!SDLTest_CommonInit(state)) { | ||
109 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
110 | return SDL_APP_FAILURE; | ||
111 | } | ||
112 | |||
113 | window = state->windows[0]; | ||
114 | if (!window) { | ||
115 | SDL_Log("Couldn't create window: %s", SDL_GetError()); | ||
116 | return SDL_APP_FAILURE; | ||
117 | } | ||
118 | |||
119 | renderer = state->renderers[0]; | ||
120 | if (!renderer) { | ||
121 | /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */ | ||
122 | return SDL_APP_FAILURE; | ||
123 | } | ||
124 | |||
125 | SDL_Log("Using SDL camera driver: %s", SDL_GetCurrentCameraDriver()); | ||
126 | |||
127 | SDL_CameraID *devices = SDL_GetCameras(&devcount); | ||
128 | if (!devices) { | ||
129 | SDL_Log("SDL_GetCameras failed: %s", SDL_GetError()); | ||
130 | return SDL_APP_FAILURE; | ||
131 | } | ||
132 | |||
133 | SDL_CameraID camera_id = 0; | ||
134 | |||
135 | SDL_Log("Saw %d camera devices.", devcount); | ||
136 | for (i = 0; i < devcount; i++) { | ||
137 | const SDL_CameraID device = devices[i]; | ||
138 | const char *name = SDL_GetCameraName(device); | ||
139 | const SDL_CameraPosition position = SDL_GetCameraPosition(device); | ||
140 | const char *posstr = ""; | ||
141 | if (position == SDL_CAMERA_POSITION_FRONT_FACING) { | ||
142 | if (!front_camera) { | ||
143 | front_camera = device; | ||
144 | } | ||
145 | posstr = "[front-facing] "; | ||
146 | } else if (position == SDL_CAMERA_POSITION_BACK_FACING) { | ||
147 | if (!back_camera) { | ||
148 | back_camera = device; | ||
149 | } | ||
150 | posstr = "[back-facing] "; | ||
151 | } | ||
152 | if (camera_name && SDL_strcasecmp(name, camera_name) == 0) { | ||
153 | camera_id = device; | ||
154 | } | ||
155 | SDL_Log(" - Camera #%d: %s %s", i, posstr, name); | ||
156 | |||
157 | PrintCameraSpecs(device); | ||
158 | } | ||
159 | |||
160 | if (!camera_id) { | ||
161 | if (camera_name) { | ||
162 | SDL_Log("Could not find camera \"%s\"", camera_name); | ||
163 | return SDL_APP_FAILURE; | ||
164 | } | ||
165 | if (front_camera) { | ||
166 | camera_id = front_camera; | ||
167 | } else if (devcount > 0) { | ||
168 | camera_id = devices[0]; | ||
169 | } | ||
170 | } | ||
171 | SDL_free(devices); | ||
172 | |||
173 | if (!camera_id) { | ||
174 | SDL_Log("No cameras available?"); | ||
175 | return SDL_APP_FAILURE; | ||
176 | } | ||
177 | |||
178 | PickCameraSpec(camera_id, &spec); | ||
179 | camera = SDL_OpenCamera(camera_id, &spec); | ||
180 | if (!camera) { | ||
181 | SDL_Log("Failed to open camera device: %s", SDL_GetError()); | ||
182 | return SDL_APP_FAILURE; | ||
183 | } | ||
184 | |||
185 | SDL_snprintf(window_title, sizeof (window_title), "testcamera: %s (%s)", SDL_GetCameraName(camera_id), SDL_GetCurrentCameraDriver()); | ||
186 | SDL_SetWindowTitle(window, window_title); | ||
187 | |||
188 | return SDL_APP_CONTINUE; | ||
189 | } | ||
190 | |||
191 | |||
192 | static int FlipCamera(void) | ||
193 | { | ||
194 | static Uint64 last_flip = 0; | ||
195 | if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */ | ||
196 | return SDL_APP_CONTINUE; | ||
197 | } | ||
198 | |||
199 | if (camera) { | ||
200 | const SDL_CameraID current = SDL_GetCameraID(camera); | ||
201 | SDL_CameraID nextcam = 0; | ||
202 | if (current == front_camera) { | ||
203 | nextcam = back_camera; | ||
204 | } else if (current == back_camera) { | ||
205 | nextcam = front_camera; | ||
206 | } | ||
207 | |||
208 | if (nextcam) { | ||
209 | SDL_CameraSpec spec; | ||
210 | |||
211 | SDL_Log("Flip camera!"); | ||
212 | |||
213 | if (frame_current) { | ||
214 | SDL_ReleaseCameraFrame(camera, frame_current); | ||
215 | frame_current = NULL; | ||
216 | } | ||
217 | |||
218 | SDL_CloseCamera(camera); | ||
219 | |||
220 | if (texture) { | ||
221 | SDL_DestroyTexture(texture); | ||
222 | texture = NULL; /* will rebuild when new camera is approved. */ | ||
223 | } | ||
224 | |||
225 | PickCameraSpec(nextcam, &spec); | ||
226 | camera = SDL_OpenCamera(nextcam, &spec); | ||
227 | if (!camera) { | ||
228 | SDL_Log("Failed to open camera device: %s", SDL_GetError()); | ||
229 | return SDL_APP_FAILURE; | ||
230 | } | ||
231 | |||
232 | last_flip = SDL_GetTicks(); | ||
233 | } | ||
234 | } | ||
235 | |||
236 | return SDL_APP_CONTINUE; | ||
237 | } | ||
238 | |||
239 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
240 | { | ||
241 | switch (event->type) { | ||
242 | case SDL_EVENT_KEY_DOWN: { | ||
243 | const SDL_Keycode sym = event->key.key; | ||
244 | if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) { | ||
245 | SDL_Log("Key : Escape!"); | ||
246 | return SDL_APP_SUCCESS; | ||
247 | } else if (sym == SDLK_SPACE) { | ||
248 | FlipCamera(); | ||
249 | return SDL_APP_CONTINUE; | ||
250 | } | ||
251 | break; | ||
252 | } | ||
253 | |||
254 | case SDL_EVENT_MOUSE_BUTTON_DOWN: | ||
255 | /* !!! FIXME: only flip if clicked in the area of a "flip" icon. */ | ||
256 | return FlipCamera(); | ||
257 | |||
258 | case SDL_EVENT_QUIT: | ||
259 | SDL_Log("Quit!"); | ||
260 | return SDL_APP_SUCCESS; | ||
261 | |||
262 | case SDL_EVENT_CAMERA_DEVICE_APPROVED: | ||
263 | SDL_Log("Camera approved!"); | ||
264 | SDL_CameraSpec camera_spec; | ||
265 | SDL_GetCameraFormat(camera, &camera_spec); | ||
266 | float fps = 0; | ||
267 | if (camera_spec.framerate_denominator != 0) { | ||
268 | fps = (float)camera_spec.framerate_numerator / (float)camera_spec.framerate_denominator; | ||
269 | } | ||
270 | SDL_Log("Camera Spec: %dx%d %.2f FPS %s", | ||
271 | camera_spec.width, camera_spec.height, fps, SDL_GetPixelFormatName(camera_spec.format)); | ||
272 | break; | ||
273 | |||
274 | case SDL_EVENT_CAMERA_DEVICE_DENIED: | ||
275 | SDL_Log("Camera denied!"); | ||
276 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window); | ||
277 | return SDL_APP_FAILURE; | ||
278 | default: | ||
279 | break; | ||
280 | } | ||
281 | |||
282 | return SDLTest_CommonEventMainCallbacks(state, event); | ||
283 | } | ||
284 | |||
285 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
286 | { | ||
287 | iterate_count++; | ||
288 | |||
289 | Uint64 current_time = SDL_GetTicks(); | ||
290 | |||
291 | /* If a minute has passed, log the frequencies and reset the counters */ | ||
292 | if (current_time - last_log_time >= 60000) { | ||
293 | SDL_Log("SDL_AppIterate() called %d times in the last minute", iterate_count); | ||
294 | float fps = (float)frame_count / 60.0f; | ||
295 | SDL_Log("SDL_AcquireCameraFrame() FPS: %.2f", fps); | ||
296 | |||
297 | iterate_count = 0; | ||
298 | frame_count = 0; | ||
299 | last_log_time = current_time; | ||
300 | } | ||
301 | |||
302 | SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255); | ||
303 | SDL_RenderClear(renderer); | ||
304 | |||
305 | int win_w, win_h; | ||
306 | SDL_FRect d; | ||
307 | Uint64 timestampNS = 0; | ||
308 | SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL; | ||
309 | |||
310 | #if 0 | ||
311 | if (frame_next) { | ||
312 | SDL_Log("frame: %p at %" SDL_PRIu64, frame_next->pixels, timestampNS); | ||
313 | } | ||
314 | #endif | ||
315 | |||
316 | if (frame_next) { | ||
317 | frame_count++; | ||
318 | |||
319 | if (frame_current) { | ||
320 | SDL_ReleaseCameraFrame(camera, frame_current); | ||
321 | } | ||
322 | |||
323 | /* It's not needed to keep the frame once updated the texture is updated. | ||
324 | * But in case of 0-copy, it's needed to have the frame while using the texture. | ||
325 | */ | ||
326 | frame_current = frame_next; | ||
327 | texture_updated = false; | ||
328 | } | ||
329 | |||
330 | if (frame_current) { | ||
331 | if (!texture || | ||
332 | texture->w != frame_current->w || texture->h != frame_current->h) { | ||
333 | /* Resize the window to match */ | ||
334 | SDL_SetWindowSize(window, frame_current->w, frame_current->h); | ||
335 | |||
336 | if (texture) { | ||
337 | SDL_DestroyTexture(texture); | ||
338 | } | ||
339 | |||
340 | SDL_Colorspace colorspace = SDL_GetSurfaceColorspace(frame_current); | ||
341 | |||
342 | /* Create texture with appropriate format */ | ||
343 | SDL_PropertiesID props = SDL_CreateProperties(); | ||
344 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format); | ||
345 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace); | ||
346 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING); | ||
347 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w); | ||
348 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, frame_current->h); | ||
349 | texture = SDL_CreateTextureWithProperties(renderer, props); | ||
350 | SDL_DestroyProperties(props); | ||
351 | if (!texture) { | ||
352 | SDL_Log("Couldn't create texture: %s", SDL_GetError()); | ||
353 | return SDL_APP_FAILURE; | ||
354 | } | ||
355 | } | ||
356 | |||
357 | /* Update SDL_Texture with last video frame (only once per new frame) */ | ||
358 | if (frame_current && !texture_updated) { | ||
359 | SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch); | ||
360 | texture_updated = true; | ||
361 | } | ||
362 | |||
363 | SDL_GetRenderOutputSize(renderer, &win_w, &win_h); | ||
364 | d.x = ((win_w - texture->w) / 2.0f); | ||
365 | d.y = ((win_h - texture->h) / 2.0f); | ||
366 | d.w = (float)texture->w; | ||
367 | d.h = (float)texture->h; | ||
368 | SDL_RenderTexture(renderer, texture, NULL, &d); | ||
369 | } | ||
370 | |||
371 | /* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */ | ||
372 | |||
373 | SDL_RenderPresent(renderer); | ||
374 | |||
375 | return SDL_APP_CONTINUE; | ||
376 | } | ||
377 | |||
378 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
379 | { | ||
380 | SDL_ReleaseCameraFrame(camera, frame_current); | ||
381 | SDL_CloseCamera(camera); | ||
382 | SDL_DestroyTexture(texture); | ||
383 | SDLTest_CommonQuit(state); | ||
384 | } | ||