diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testaudiostreamdynamicresample.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testaudiostreamdynamicresample.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testaudiostreamdynamicresample.c | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testaudiostreamdynamicresample.c b/src/contrib/SDL-3.2.20/test/testaudiostreamdynamicresample.c new file mode 100644 index 0000000..9ee2c84 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testaudiostreamdynamicresample.c | |||
@@ -0,0 +1,441 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | #include <SDL3/SDL.h> | ||
14 | #include <SDL3/SDL_main.h> | ||
15 | #include <SDL3/SDL_test.h> | ||
16 | #include "testutils.h" | ||
17 | |||
18 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
19 | #include <emscripten/emscripten.h> | ||
20 | #endif | ||
21 | |||
22 | #include <stdlib.h> | ||
23 | |||
24 | #define SLIDER_WIDTH_PERC 500.f / 600.f | ||
25 | #define SLIDER_HEIGHT_PERC 70.f / 480.f | ||
26 | |||
27 | static int done; | ||
28 | static SDLTest_CommonState *state; | ||
29 | |||
30 | static SDL_AudioSpec spec; | ||
31 | static SDL_AudioStream *stream; | ||
32 | static Uint8 *audio_buf = NULL; | ||
33 | static Uint32 audio_len = 0; | ||
34 | |||
35 | static bool auto_loop = true; | ||
36 | static bool auto_flush = false; | ||
37 | |||
38 | static Uint64 last_get_callback = 0; | ||
39 | static int last_get_amount_additional = 0; | ||
40 | static int last_get_amount_total = 0; | ||
41 | |||
42 | typedef struct Slider | ||
43 | { | ||
44 | SDL_FRect area; | ||
45 | bool changed; | ||
46 | char fmtlabel[64]; | ||
47 | float pos; | ||
48 | int flags; | ||
49 | float min; | ||
50 | float mid; | ||
51 | float max; | ||
52 | float value; | ||
53 | } Slider; | ||
54 | |||
55 | #define NUM_SLIDERS 3 | ||
56 | Slider sliders[NUM_SLIDERS]; | ||
57 | static int active_slider = -1; | ||
58 | |||
59 | static void init_slider(int index, const char* fmtlabel, int flags, float value, float min, float max) | ||
60 | { | ||
61 | Slider* slider = &sliders[index]; | ||
62 | |||
63 | slider->area.x = state->window_w * (1.f - SLIDER_WIDTH_PERC) / 2; | ||
64 | slider->area.y = state->window_h * (0.2f + (index * SLIDER_HEIGHT_PERC * 1.4f)); | ||
65 | slider->area.w = SLIDER_WIDTH_PERC * state->window_w; | ||
66 | slider->area.h = SLIDER_HEIGHT_PERC * state->window_h; | ||
67 | slider->changed = true; | ||
68 | SDL_strlcpy(slider->fmtlabel, fmtlabel, SDL_arraysize(slider->fmtlabel)); | ||
69 | slider->flags = flags; | ||
70 | slider->min = min; | ||
71 | slider->max = max; | ||
72 | slider->value = value; | ||
73 | |||
74 | if (slider->flags & 1) { | ||
75 | slider->pos = (value - slider->min + 0.5f) / (slider->max - slider->min + 1.0f); | ||
76 | } else { | ||
77 | slider->pos = 0.5f; | ||
78 | slider->mid = value; | ||
79 | } | ||
80 | } | ||
81 | |||
82 | static float lerp(float v0, float v1, float t) | ||
83 | { | ||
84 | return (1 - t) * v0 + t * v1; | ||
85 | } | ||
86 | |||
87 | static void draw_text(SDL_Renderer* renderer, int x, int y, const char* text) | ||
88 | { | ||
89 | SDL_SetRenderDrawColor(renderer, 0xFD, 0xF6, 0xE3, 0xFF); | ||
90 | SDLTest_DrawString(renderer, (float) x, (float) y, text); | ||
91 | } | ||
92 | |||
93 | static void draw_textf(SDL_Renderer* renderer, int x, int y, const char* fmt, ...) | ||
94 | { | ||
95 | char text[256]; | ||
96 | va_list ap; | ||
97 | |||
98 | va_start(ap, fmt); | ||
99 | SDL_vsnprintf(text, SDL_arraysize(text), fmt, ap); | ||
100 | va_end(ap); | ||
101 | |||
102 | draw_text(renderer, x, y, text); | ||
103 | } | ||
104 | |||
105 | static void queue_audio(void) | ||
106 | { | ||
107 | Uint8* new_data = NULL; | ||
108 | int new_len = 0; | ||
109 | bool result = true; | ||
110 | SDL_AudioSpec new_spec; | ||
111 | |||
112 | SDL_zero(new_spec); | ||
113 | new_spec.format = spec.format; | ||
114 | new_spec.channels = (int) sliders[2].value; | ||
115 | new_spec.freq = (int) sliders[1].value; | ||
116 | |||
117 | SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq); | ||
118 | |||
119 | /* You shouldn't actually use SDL_ConvertAudioSamples like this (just put the data straight into the stream and let it handle conversion) */ | ||
120 | result = result && SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len); | ||
121 | result = result && SDL_SetAudioStreamFormat(stream, &new_spec, NULL); | ||
122 | result = result && SDL_PutAudioStreamData(stream, new_data, new_len); | ||
123 | |||
124 | if (auto_flush) { | ||
125 | result = result && SDL_FlushAudioStream(stream); | ||
126 | } | ||
127 | |||
128 | SDL_free(new_data); | ||
129 | |||
130 | if (result) { | ||
131 | SDL_Log("Queued audio"); | ||
132 | } else { | ||
133 | SDL_Log("Failed to queue audio: %s", SDL_GetError()); | ||
134 | } | ||
135 | } | ||
136 | |||
137 | static void skip_audio(float amount) | ||
138 | { | ||
139 | float speed; | ||
140 | SDL_AudioSpec dst_spec; | ||
141 | int num_bytes; | ||
142 | int result = 0; | ||
143 | void* buf = NULL; | ||
144 | |||
145 | SDL_LockAudioStream(stream); | ||
146 | |||
147 | speed = SDL_GetAudioStreamFrequencyRatio(stream); | ||
148 | SDL_GetAudioStreamFormat(stream, NULL, &dst_spec); | ||
149 | |||
150 | SDL_SetAudioStreamFrequencyRatio(stream, 100.0f); | ||
151 | |||
152 | num_bytes = (int)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq * ((speed * amount) / 100.0f)); | ||
153 | buf = SDL_malloc(num_bytes); | ||
154 | |||
155 | if (buf) { | ||
156 | result = SDL_GetAudioStreamData(stream, buf, num_bytes); | ||
157 | SDL_free(buf); | ||
158 | } | ||
159 | |||
160 | SDL_SetAudioStreamFrequencyRatio(stream, speed); | ||
161 | |||
162 | SDL_UnlockAudioStream(stream); | ||
163 | |||
164 | if (result >= 0) { | ||
165 | SDL_Log("Skipped %.2f seconds", amount); | ||
166 | } else { | ||
167 | SDL_Log("Failed to skip: %s", SDL_GetError()); | ||
168 | } | ||
169 | } | ||
170 | |||
171 | static const char *AudioChansToStr(const int channels) | ||
172 | { | ||
173 | switch (channels) { | ||
174 | case 1: return "Mono"; | ||
175 | case 2: return "Stereo"; | ||
176 | case 3: return "2.1"; | ||
177 | case 4: return "Quad"; | ||
178 | case 5: return "4.1"; | ||
179 | case 6: return "5.1"; | ||
180 | case 7: return "6.1"; | ||
181 | case 8: return "7.1"; | ||
182 | default: break; | ||
183 | } | ||
184 | return "?"; | ||
185 | } | ||
186 | |||
187 | static void scale_mouse_coords(SDL_FPoint *p) | ||
188 | { | ||
189 | SDL_Window *window = SDL_GetMouseFocus(); | ||
190 | if (window) { | ||
191 | int w, p_w; | ||
192 | float scale; | ||
193 | SDL_GetWindowSize(window, &w, NULL); | ||
194 | SDL_GetWindowSizeInPixels(window, &p_w, NULL); | ||
195 | scale = (float)p_w / (float)w; | ||
196 | p->x *= scale; | ||
197 | p->y *= scale; | ||
198 | } | ||
199 | } | ||
200 | |||
201 | static void loop(void) | ||
202 | { | ||
203 | int i, j; | ||
204 | SDL_Event e; | ||
205 | SDL_FPoint p; | ||
206 | SDL_AudioSpec src_spec, dst_spec; | ||
207 | int queued_bytes = 0; | ||
208 | int available_bytes = 0; | ||
209 | float available_seconds = 0; | ||
210 | |||
211 | while (SDL_PollEvent(&e)) { | ||
212 | SDLTest_CommonEvent(state, &e, &done); | ||
213 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
214 | if (done) { | ||
215 | emscripten_cancel_main_loop(); | ||
216 | } | ||
217 | #endif | ||
218 | if (e.type == SDL_EVENT_KEY_DOWN) { | ||
219 | SDL_Keycode key = e.key.key; | ||
220 | if (key == SDLK_Q) { | ||
221 | if (SDL_AudioDevicePaused(state->audio_id)) { | ||
222 | SDL_ResumeAudioDevice(state->audio_id); | ||
223 | } else { | ||
224 | SDL_PauseAudioDevice(state->audio_id); | ||
225 | } | ||
226 | } else if (key == SDLK_W) { | ||
227 | auto_loop = !auto_loop; | ||
228 | } else if (key == SDLK_E) { | ||
229 | auto_flush = !auto_flush; | ||
230 | } else if (key == SDLK_A) { | ||
231 | SDL_ClearAudioStream(stream); | ||
232 | SDL_Log("Cleared audio stream"); | ||
233 | } else if (key == SDLK_S) { | ||
234 | queue_audio(); | ||
235 | } else if (key == SDLK_D) { | ||
236 | float amount = 1.0f; | ||
237 | amount *= (e.key.mod & SDL_KMOD_CTRL) ? 10.0f : 1.0f; | ||
238 | amount *= (e.key.mod & SDL_KMOD_SHIFT) ? 10.0f : 1.0f; | ||
239 | skip_audio(amount); | ||
240 | } | ||
241 | } | ||
242 | } | ||
243 | |||
244 | if (SDL_GetMouseState(&p.x, &p.y) & SDL_BUTTON_LMASK) { | ||
245 | scale_mouse_coords(&p); | ||
246 | if (active_slider == -1) { | ||
247 | for (i = 0; i < NUM_SLIDERS; ++i) { | ||
248 | if (SDL_PointInRectFloat(&p, &sliders[i].area)) { | ||
249 | active_slider = i; | ||
250 | break; | ||
251 | } | ||
252 | } | ||
253 | } | ||
254 | } else { | ||
255 | active_slider = -1; | ||
256 | } | ||
257 | |||
258 | if (active_slider != -1) { | ||
259 | Slider* slider = &sliders[active_slider]; | ||
260 | |||
261 | float value = (p.x - slider->area.x) / slider->area.w; | ||
262 | value = SDL_clamp(value, 0.0f, 1.0f); | ||
263 | slider->pos = value; | ||
264 | |||
265 | if (slider->flags & 1) { | ||
266 | value = slider->min + (value * (slider->max - slider->min + 1.0f)); | ||
267 | value = SDL_clamp(value, slider->min, slider->max); | ||
268 | } else { | ||
269 | value = (value * 2.0f) - 1.0f; | ||
270 | value = (value >= 0) | ||
271 | ? lerp(slider->mid, slider->max, value) | ||
272 | : lerp(slider->mid, slider->min, -value); | ||
273 | } | ||
274 | |||
275 | if (value != slider->value) { | ||
276 | slider->value = value; | ||
277 | slider->changed = true; | ||
278 | } | ||
279 | } | ||
280 | |||
281 | if (sliders[0].changed) { | ||
282 | sliders[0].changed = false; | ||
283 | SDL_SetAudioStreamFrequencyRatio(stream, sliders[0].value); | ||
284 | } | ||
285 | |||
286 | if (SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec)) { | ||
287 | available_bytes = SDL_GetAudioStreamAvailable(stream); | ||
288 | available_seconds = (float)available_bytes / (float)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq); | ||
289 | |||
290 | /* keep it looping. */ | ||
291 | if (auto_loop && (available_seconds < 10.0f)) { | ||
292 | queue_audio(); | ||
293 | } | ||
294 | } | ||
295 | |||
296 | queued_bytes = SDL_GetAudioStreamQueued(stream); | ||
297 | |||
298 | for (i = 0; i < state->num_windows; i++) { | ||
299 | int draw_y = 0; | ||
300 | SDL_Renderer* rend = state->renderers[i]; | ||
301 | |||
302 | SDL_SetRenderDrawColor(rend, 0x00, 0x2B, 0x36, 0xFF); | ||
303 | SDL_RenderClear(rend); | ||
304 | |||
305 | for (j = 0; j < NUM_SLIDERS; ++j) { | ||
306 | Slider* slider = &sliders[j]; | ||
307 | SDL_FRect area; | ||
308 | |||
309 | SDL_copyp(&area, &slider->area); | ||
310 | |||
311 | SDL_SetRenderDrawColor(rend, 0x07, 0x36, 0x42, 0xFF); | ||
312 | SDL_RenderFillRect(rend, &area); | ||
313 | |||
314 | area.w *= slider->pos; | ||
315 | |||
316 | SDL_SetRenderDrawColor(rend, 0x58, 0x6E, 0x75, 0xFF); | ||
317 | SDL_RenderFillRect(rend, &area); | ||
318 | |||
319 | draw_textf(rend, (int)slider->area.x, (int)slider->area.y, slider->fmtlabel, | ||
320 | (slider->flags & 2) ? ((float)(int)slider->value) : slider->value); | ||
321 | } | ||
322 | |||
323 | draw_textf(rend, 0, draw_y, "%7s, Loop: %3s, Flush: %3s", | ||
324 | SDL_AudioDevicePaused(state->audio_id) ? "Paused" : "Playing", auto_loop ? "On" : "Off", auto_flush ? "On" : "Off"); | ||
325 | draw_y += FONT_LINE_HEIGHT; | ||
326 | |||
327 | draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes); | ||
328 | draw_y += FONT_LINE_HEIGHT; | ||
329 | |||
330 | draw_textf(rend, 0, draw_y, "Queued: %i bytes", queued_bytes); | ||
331 | draw_y += FONT_LINE_HEIGHT; | ||
332 | |||
333 | SDL_LockAudioStream(stream); | ||
334 | |||
335 | draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago", | ||
336 | last_get_amount_additional, last_get_amount_total, (int)(SDL_GetTicks() - last_get_callback)); | ||
337 | draw_y += FONT_LINE_HEIGHT; | ||
338 | |||
339 | SDL_UnlockAudioStream(stream); | ||
340 | |||
341 | draw_y = state->window_h - FONT_LINE_HEIGHT * 3; | ||
342 | |||
343 | draw_textf(rend, 0, draw_y, "Wav: %6s/%6s/%i", | ||
344 | SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), spec.freq); | ||
345 | draw_y += FONT_LINE_HEIGHT; | ||
346 | |||
347 | draw_textf(rend, 0, draw_y, "Src: %6s/%6s/%i", | ||
348 | SDL_GetAudioFormatName(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq); | ||
349 | draw_y += FONT_LINE_HEIGHT; | ||
350 | |||
351 | draw_textf(rend, 0, draw_y, "Dst: %6s/%6s/%i", | ||
352 | SDL_GetAudioFormatName(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq); | ||
353 | draw_y += FONT_LINE_HEIGHT; | ||
354 | |||
355 | SDL_RenderPresent(rend); | ||
356 | } | ||
357 | } | ||
358 | |||
359 | static void SDLCALL our_get_callback(void *userdata, SDL_AudioStream *strm, int additional_amount, int total_amount) | ||
360 | { | ||
361 | last_get_callback = SDL_GetTicks(); | ||
362 | last_get_amount_additional = additional_amount; | ||
363 | last_get_amount_total = total_amount; | ||
364 | } | ||
365 | |||
366 | int main(int argc, char *argv[]) | ||
367 | { | ||
368 | char *filename = NULL; | ||
369 | int i; | ||
370 | |||
371 | /* Initialize test framework */ | ||
372 | state = SDLTest_CommonCreateState(argv, SDL_INIT_AUDIO | SDL_INIT_VIDEO); | ||
373 | if (!state) { | ||
374 | return 1; | ||
375 | } | ||
376 | |||
377 | /* Parse commandline */ | ||
378 | for (i = 1; i < argc;) { | ||
379 | int consumed; | ||
380 | |||
381 | consumed = SDLTest_CommonArg(state, i); | ||
382 | if (!consumed) { | ||
383 | if (!filename) { | ||
384 | filename = argv[i]; | ||
385 | consumed = 1; | ||
386 | } | ||
387 | } | ||
388 | if (consumed <= 0) { | ||
389 | static const char *options[] = { "[sample.wav]", NULL }; | ||
390 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
391 | exit(1); | ||
392 | } | ||
393 | |||
394 | i += consumed; | ||
395 | } | ||
396 | |||
397 | /* Load the SDL library */ | ||
398 | if (!SDLTest_CommonInit(state)) { | ||
399 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
400 | return 1; | ||
401 | } | ||
402 | |||
403 | FONT_CHARACTER_SIZE = 16; | ||
404 | |||
405 | filename = GetResourceFilename(filename, "sample.wav"); | ||
406 | if (!SDL_LoadWAV(filename, &spec, &audio_buf, &audio_len)) { | ||
407 | SDL_Log("Failed to load '%s': %s", filename, SDL_GetError()); | ||
408 | SDL_free(filename); | ||
409 | SDL_Quit(); | ||
410 | return 1; | ||
411 | } | ||
412 | |||
413 | SDL_free(filename); | ||
414 | init_slider(0, "Speed: %3.2fx", 0x0, 1.0f, 0.2f, 5.0f); | ||
415 | init_slider(1, "Freq: %g", 0x2, (float)spec.freq, 4000.0f, 192000.0f); | ||
416 | init_slider(2, "Channels: %g", 0x3, (float)spec.channels, 1.0f, 8.0f); | ||
417 | |||
418 | for (i = 0; i < state->num_windows; i++) { | ||
419 | SDL_SetWindowTitle(state->windows[i], "Resampler Test"); | ||
420 | } | ||
421 | |||
422 | stream = SDL_CreateAudioStream(&spec, &spec); | ||
423 | SDL_SetAudioStreamGetCallback(stream, our_get_callback, NULL); | ||
424 | |||
425 | SDL_BindAudioStream(state->audio_id, stream); | ||
426 | |||
427 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
428 | emscripten_set_main_loop(loop, 0, 1); | ||
429 | #else | ||
430 | while (!done) { | ||
431 | loop(); | ||
432 | } | ||
433 | #endif | ||
434 | |||
435 | SDLTest_CleanupTextDrawing(); | ||
436 | SDL_DestroyAudioStream(stream); | ||
437 | SDL_free(audio_buf); | ||
438 | SDLTest_CommonQuit(state); | ||
439 | return 0; | ||
440 | } | ||
441 | |||