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author3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
committer3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
commit6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch)
tree34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testaudiohotplug.c
parent8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff)
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testaudiohotplug.c')
-rw-r--r--src/contrib/SDL-3.2.20/test/testaudiohotplug.c209
1 files changed, 209 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testaudiohotplug.c b/src/contrib/SDL-3.2.20/test/testaudiohotplug.c
new file mode 100644
index 0000000..00b851e
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/test/testaudiohotplug.c
@@ -0,0 +1,209 @@
1/*
2 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
3
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
7
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
10 freely.
11*/
12
13/* Program to test hotplugging of audio devices */
14
15#include <SDL3/SDL.h>
16#include <SDL3/SDL_main.h>
17#include <SDL3/SDL_test.h>
18#include "testutils.h"
19
20#ifdef SDL_PLATFORM_EMSCRIPTEN
21#include <emscripten/emscripten.h>
22#endif
23
24#include <stdlib.h>
25
26#ifdef HAVE_SIGNAL_H
27#include <signal.h>
28#endif
29
30static SDL_AudioSpec spec;
31static Uint8 *sound = NULL; /* Pointer to wave data */
32static Uint32 soundlen = 0; /* Length of wave data */
33
34static SDLTest_CommonState *state;
35
36/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
37static void
38quit(int rc)
39{
40 SDL_Quit();
41 SDLTest_CommonDestroyState(state);
42 /* Let 'main()' return normally */
43 if (rc != 0) {
44 exit(rc);
45 }
46}
47
48static int done = 0;
49
50static void poked(int sig)
51{
52 done = 1;
53}
54
55static const char *devtypestr(int recording)
56{
57 return recording ? "recording" : "playback";
58}
59
60static void iteration(void)
61{
62 SDL_Event e;
63 SDL_AudioDeviceID dev;
64 while (SDL_PollEvent(&e)) {
65 if (e.type == SDL_EVENT_QUIT) {
66 done = 1;
67 } else if (e.type == SDL_EVENT_KEY_UP) {
68 if (e.key.key == SDLK_ESCAPE) {
69 done = 1;
70 }
71 } else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
72 const SDL_AudioDeviceID which = e.adevice.which;
73 const bool recording = e.adevice.recording ? true : false;
74 const char *name = SDL_GetAudioDeviceName(which);
75 if (name) {
76 SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name);
77 } else {
78 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s",
79 devtypestr(recording), (unsigned int)which, SDL_GetError());
80 continue;
81 }
82 if (!recording) {
83 SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL);
84 if (!stream) {
85 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError());
86 } else {
87 SDL_Log("Opened '%s' as %u", name, (unsigned int) which);
88 /* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */
89 SDL_PutAudioStreamData(stream, sound, soundlen);
90 SDL_FlushAudioStream(stream);
91 SDL_ResumeAudioStreamDevice(stream);
92 /* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */
93 }
94 }
95 } else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
96 dev = e.adevice.which;
97 SDL_Log("%s device %u removed.", devtypestr(e.adevice.recording), (unsigned int)dev);
98 /* !!! FIXME: we need to keep track of our streams and destroy them here. */
99 }
100 }
101}
102
103#ifdef SDL_PLATFORM_EMSCRIPTEN
104static void loop(void)
105{
106 if (done)
107 emscripten_cancel_main_loop();
108 else
109 iteration();
110}
111#endif
112
113int main(int argc, char *argv[])
114{
115 int i;
116 char *filename = NULL;
117 SDL_Window *window;
118
119 /* Initialize test framework */
120 state = SDLTest_CommonCreateState(argv, 0);
121 if (!state) {
122 return 1;
123 }
124
125 /* Parse commandline */
126 for (i = 1; i < argc;) {
127 int consumed;
128
129 consumed = SDLTest_CommonArg(state, i);
130 if (!consumed) {
131 if (!filename) {
132 filename = argv[i];
133 consumed = 1;
134 }
135 }
136 if (consumed <= 0) {
137 static const char *options[] = { "[sample.wav]", NULL };
138 SDLTest_CommonLogUsage(state, argv[0], options);
139 exit(1);
140 }
141
142 i += consumed;
143 }
144
145 /* Load the SDL library */
146 if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
147 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
148 return 1;
149 }
150
151 /* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
152 window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0);
153 if (!window) {
154 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s", SDL_GetError());
155 quit(1);
156 }
157 SDL_MinimizeWindow(window);
158
159 filename = GetResourceFilename(filename, "sample.wav");
160
161 if (!filename) {
162 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
163 quit(1);
164 }
165
166 /* Load the wave file into memory */
167 if (!SDL_LoadWAV(filename, &spec, &sound, &soundlen)) {
168 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", filename, SDL_GetError());
169 quit(1);
170 }
171
172#ifdef HAVE_SIGNAL_H
173 /* Set the signals */
174#ifdef SIGHUP
175 (void)signal(SIGHUP, poked);
176#endif
177 (void)signal(SIGINT, poked);
178#ifdef SIGQUIT
179 (void)signal(SIGQUIT, poked);
180#endif
181 (void)signal(SIGTERM, poked);
182#endif /* HAVE_SIGNAL_H */
183
184 /* Show the list of available drivers */
185 SDL_Log("Available audio drivers:");
186 for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
187 SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
188 }
189
190 SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.");
191 SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
192
193#ifdef SDL_PLATFORM_EMSCRIPTEN
194 emscripten_set_main_loop(loop, 0, 1);
195#else
196 while (!done) {
197 SDL_Delay(100);
198 iteration();
199 }
200#endif
201
202 /* Clean up on signal */
203 /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
204 SDL_QuitSubSystem(SDL_INIT_AUDIO);
205 SDL_free(sound);
206 SDL_free(filename);
207 quit(0);
208 return 0;
209}