diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testaudiohotplug.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testaudiohotplug.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testaudiohotplug.c | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testaudiohotplug.c b/src/contrib/SDL-3.2.20/test/testaudiohotplug.c new file mode 100644 index 0000000..00b851e --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testaudiohotplug.c | |||
@@ -0,0 +1,209 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | /* Program to test hotplugging of audio devices */ | ||
14 | |||
15 | #include <SDL3/SDL.h> | ||
16 | #include <SDL3/SDL_main.h> | ||
17 | #include <SDL3/SDL_test.h> | ||
18 | #include "testutils.h" | ||
19 | |||
20 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
21 | #include <emscripten/emscripten.h> | ||
22 | #endif | ||
23 | |||
24 | #include <stdlib.h> | ||
25 | |||
26 | #ifdef HAVE_SIGNAL_H | ||
27 | #include <signal.h> | ||
28 | #endif | ||
29 | |||
30 | static SDL_AudioSpec spec; | ||
31 | static Uint8 *sound = NULL; /* Pointer to wave data */ | ||
32 | static Uint32 soundlen = 0; /* Length of wave data */ | ||
33 | |||
34 | static SDLTest_CommonState *state; | ||
35 | |||
36 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | ||
37 | static void | ||
38 | quit(int rc) | ||
39 | { | ||
40 | SDL_Quit(); | ||
41 | SDLTest_CommonDestroyState(state); | ||
42 | /* Let 'main()' return normally */ | ||
43 | if (rc != 0) { | ||
44 | exit(rc); | ||
45 | } | ||
46 | } | ||
47 | |||
48 | static int done = 0; | ||
49 | |||
50 | static void poked(int sig) | ||
51 | { | ||
52 | done = 1; | ||
53 | } | ||
54 | |||
55 | static const char *devtypestr(int recording) | ||
56 | { | ||
57 | return recording ? "recording" : "playback"; | ||
58 | } | ||
59 | |||
60 | static void iteration(void) | ||
61 | { | ||
62 | SDL_Event e; | ||
63 | SDL_AudioDeviceID dev; | ||
64 | while (SDL_PollEvent(&e)) { | ||
65 | if (e.type == SDL_EVENT_QUIT) { | ||
66 | done = 1; | ||
67 | } else if (e.type == SDL_EVENT_KEY_UP) { | ||
68 | if (e.key.key == SDLK_ESCAPE) { | ||
69 | done = 1; | ||
70 | } | ||
71 | } else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) { | ||
72 | const SDL_AudioDeviceID which = e.adevice.which; | ||
73 | const bool recording = e.adevice.recording ? true : false; | ||
74 | const char *name = SDL_GetAudioDeviceName(which); | ||
75 | if (name) { | ||
76 | SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name); | ||
77 | } else { | ||
78 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s", | ||
79 | devtypestr(recording), (unsigned int)which, SDL_GetError()); | ||
80 | continue; | ||
81 | } | ||
82 | if (!recording) { | ||
83 | SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL); | ||
84 | if (!stream) { | ||
85 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError()); | ||
86 | } else { | ||
87 | SDL_Log("Opened '%s' as %u", name, (unsigned int) which); | ||
88 | /* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */ | ||
89 | SDL_PutAudioStreamData(stream, sound, soundlen); | ||
90 | SDL_FlushAudioStream(stream); | ||
91 | SDL_ResumeAudioStreamDevice(stream); | ||
92 | /* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */ | ||
93 | } | ||
94 | } | ||
95 | } else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) { | ||
96 | dev = e.adevice.which; | ||
97 | SDL_Log("%s device %u removed.", devtypestr(e.adevice.recording), (unsigned int)dev); | ||
98 | /* !!! FIXME: we need to keep track of our streams and destroy them here. */ | ||
99 | } | ||
100 | } | ||
101 | } | ||
102 | |||
103 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
104 | static void loop(void) | ||
105 | { | ||
106 | if (done) | ||
107 | emscripten_cancel_main_loop(); | ||
108 | else | ||
109 | iteration(); | ||
110 | } | ||
111 | #endif | ||
112 | |||
113 | int main(int argc, char *argv[]) | ||
114 | { | ||
115 | int i; | ||
116 | char *filename = NULL; | ||
117 | SDL_Window *window; | ||
118 | |||
119 | /* Initialize test framework */ | ||
120 | state = SDLTest_CommonCreateState(argv, 0); | ||
121 | if (!state) { | ||
122 | return 1; | ||
123 | } | ||
124 | |||
125 | /* Parse commandline */ | ||
126 | for (i = 1; i < argc;) { | ||
127 | int consumed; | ||
128 | |||
129 | consumed = SDLTest_CommonArg(state, i); | ||
130 | if (!consumed) { | ||
131 | if (!filename) { | ||
132 | filename = argv[i]; | ||
133 | consumed = 1; | ||
134 | } | ||
135 | } | ||
136 | if (consumed <= 0) { | ||
137 | static const char *options[] = { "[sample.wav]", NULL }; | ||
138 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
139 | exit(1); | ||
140 | } | ||
141 | |||
142 | i += consumed; | ||
143 | } | ||
144 | |||
145 | /* Load the SDL library */ | ||
146 | if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { | ||
147 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
148 | return 1; | ||
149 | } | ||
150 | |||
151 | /* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */ | ||
152 | window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0); | ||
153 | if (!window) { | ||
154 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s", SDL_GetError()); | ||
155 | quit(1); | ||
156 | } | ||
157 | SDL_MinimizeWindow(window); | ||
158 | |||
159 | filename = GetResourceFilename(filename, "sample.wav"); | ||
160 | |||
161 | if (!filename) { | ||
162 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); | ||
163 | quit(1); | ||
164 | } | ||
165 | |||
166 | /* Load the wave file into memory */ | ||
167 | if (!SDL_LoadWAV(filename, &spec, &sound, &soundlen)) { | ||
168 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", filename, SDL_GetError()); | ||
169 | quit(1); | ||
170 | } | ||
171 | |||
172 | #ifdef HAVE_SIGNAL_H | ||
173 | /* Set the signals */ | ||
174 | #ifdef SIGHUP | ||
175 | (void)signal(SIGHUP, poked); | ||
176 | #endif | ||
177 | (void)signal(SIGINT, poked); | ||
178 | #ifdef SIGQUIT | ||
179 | (void)signal(SIGQUIT, poked); | ||
180 | #endif | ||
181 | (void)signal(SIGTERM, poked); | ||
182 | #endif /* HAVE_SIGNAL_H */ | ||
183 | |||
184 | /* Show the list of available drivers */ | ||
185 | SDL_Log("Available audio drivers:"); | ||
186 | for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { | ||
187 | SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); | ||
188 | } | ||
189 | |||
190 | SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable."); | ||
191 | SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); | ||
192 | |||
193 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
194 | emscripten_set_main_loop(loop, 0, 1); | ||
195 | #else | ||
196 | while (!done) { | ||
197 | SDL_Delay(100); | ||
198 | iteration(); | ||
199 | } | ||
200 | #endif | ||
201 | |||
202 | /* Clean up on signal */ | ||
203 | /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */ | ||
204 | SDL_QuitSubSystem(SDL_INIT_AUDIO); | ||
205 | SDL_free(sound); | ||
206 | SDL_free(filename); | ||
207 | quit(0); | ||
208 | return 0; | ||
209 | } | ||