diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/test/testaudio.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/test/testaudio.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/test/testaudio.c | 1274 |
1 files changed, 1274 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/test/testaudio.c b/src/contrib/SDL-3.2.20/test/testaudio.c new file mode 100644 index 0000000..8abb3b2 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testaudio.c | |||
@@ -0,0 +1,1274 @@ | |||
1 | /* | ||
2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
3 | |||
4 | This software is provided 'as-is', without any express or implied | ||
5 | warranty. In no event will the authors be held liable for any damages | ||
6 | arising from the use of this software. | ||
7 | |||
8 | Permission is granted to anyone to use this software for any purpose, | ||
9 | including commercial applications, and to alter it and redistribute it | ||
10 | freely. | ||
11 | */ | ||
12 | |||
13 | #define SDL_MAIN_USE_CALLBACKS 1 | ||
14 | #include <SDL3/SDL_test.h> | ||
15 | #include <SDL3/SDL_test_common.h> | ||
16 | #include <SDL3/SDL_main.h> | ||
17 | #include "testutils.h" | ||
18 | |||
19 | #define POOF_LIFETIME 250 | ||
20 | #define VISUALIZER_WIDTH 100 | ||
21 | #define VISUALIZER_HEIGHT 50 | ||
22 | |||
23 | typedef struct Texture | ||
24 | { | ||
25 | SDL_Texture *texture; | ||
26 | float w; | ||
27 | float h; | ||
28 | } Texture; | ||
29 | |||
30 | typedef enum ThingType | ||
31 | { | ||
32 | THING_NULL, | ||
33 | THING_PHYSDEV, | ||
34 | THING_PHYSDEV_RECORDING, | ||
35 | THING_LOGDEV, | ||
36 | THING_LOGDEV_RECORDING, | ||
37 | THING_TRASHCAN, | ||
38 | THING_STREAM, | ||
39 | THING_POOF, | ||
40 | THING_WAV | ||
41 | } ThingType; | ||
42 | |||
43 | |||
44 | typedef struct Thing Thing; | ||
45 | |||
46 | struct Thing | ||
47 | { | ||
48 | ThingType what; | ||
49 | |||
50 | union { | ||
51 | struct { | ||
52 | SDL_AudioDeviceID devid; | ||
53 | bool recording; | ||
54 | SDL_AudioSpec spec; | ||
55 | char *name; | ||
56 | } physdev; | ||
57 | struct { | ||
58 | SDL_AudioDeviceID devid; | ||
59 | bool recording; | ||
60 | SDL_AudioSpec spec; | ||
61 | Thing *physdev; | ||
62 | bool visualizer_enabled; | ||
63 | bool visualizer_updated; | ||
64 | SDL_Texture *visualizer; | ||
65 | SDL_Mutex *postmix_lock; | ||
66 | float *postmix_buffer; | ||
67 | int postmix_buflen; | ||
68 | int postmix_allocated; | ||
69 | SDL_AudioSpec postmix_spec; | ||
70 | SDL_AtomicInt postmix_updated; | ||
71 | } logdev; | ||
72 | struct { | ||
73 | SDL_AudioSpec spec; | ||
74 | Uint8 *buf; | ||
75 | Uint32 buflen; | ||
76 | } wav; | ||
77 | struct { | ||
78 | float startw; | ||
79 | float starth; | ||
80 | float centerx; | ||
81 | float centery; | ||
82 | } poof; | ||
83 | struct { | ||
84 | SDL_AudioStream *stream; | ||
85 | int total_bytes; | ||
86 | Uint64 next_level_update; | ||
87 | Uint8 levels[5]; | ||
88 | } stream; | ||
89 | } data; | ||
90 | |||
91 | Thing *line_connected_to; | ||
92 | char *titlebar; | ||
93 | SDL_FRect rect; | ||
94 | float z; | ||
95 | Uint8 r, g, b, a; | ||
96 | float progress; | ||
97 | float meter; | ||
98 | float scale; | ||
99 | Uint64 createticks; | ||
100 | Texture *texture; | ||
101 | const ThingType *can_be_dropped_onto; | ||
102 | |||
103 | void (*ontick)(Thing *thing, Uint64 now); | ||
104 | void (*ondrag)(Thing *thing, int button, float x, float y); | ||
105 | void (*ondrop)(Thing *thing, int button, float x, float y); | ||
106 | void (*ondraw)(Thing *thing, SDL_Renderer *renderer); | ||
107 | void (*onmousewheel)(Thing *thing, float y); | ||
108 | |||
109 | Thing *prev; | ||
110 | Thing *next; | ||
111 | }; | ||
112 | |||
113 | |||
114 | static Uint64 app_ready_ticks = 0; | ||
115 | static SDLTest_CommonState *state = NULL; | ||
116 | |||
117 | static Thing *things = NULL; | ||
118 | |||
119 | static Thing *mouseover_thing = NULL; | ||
120 | static Thing *droppable_highlighted_thing = NULL; | ||
121 | static Thing *dragging_thing = NULL; | ||
122 | static int dragging_button = -1; | ||
123 | static int dragging_button_real = -1; | ||
124 | static bool ctrl_held = false; | ||
125 | static bool alt_held = false; | ||
126 | |||
127 | static Texture *physdev_texture = NULL; | ||
128 | static Texture *logdev_texture = NULL; | ||
129 | static Texture *audio_texture = NULL; | ||
130 | static Texture *trashcan_texture = NULL; | ||
131 | static Texture *soundboard_texture = NULL; | ||
132 | static Texture *soundboard_levels_texture = NULL; | ||
133 | |||
134 | |||
135 | static void SetTitleBar(const char *fmt, ...) | ||
136 | { | ||
137 | char *title = NULL; | ||
138 | va_list ap; | ||
139 | va_start(ap, fmt); | ||
140 | SDL_vasprintf(&title, fmt, ap); | ||
141 | va_end(ap); | ||
142 | |||
143 | SDL_SetWindowTitle(state->windows[0], title); | ||
144 | SDL_free(title); | ||
145 | } | ||
146 | |||
147 | static void SetDefaultTitleBar(void) | ||
148 | { | ||
149 | SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver()); | ||
150 | } | ||
151 | |||
152 | static Thing *FindThingAtPoint(const float x, const float y) | ||
153 | { | ||
154 | const SDL_FPoint pt = { x, y }; | ||
155 | Thing *result = NULL; | ||
156 | Thing *i; | ||
157 | for (i = things; i; i = i->next) { | ||
158 | if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) { | ||
159 | result = i; /* keep going, though, because things drawn on top are later in the list. */ | ||
160 | } | ||
161 | } | ||
162 | return result; | ||
163 | } | ||
164 | |||
165 | static Thing *UpdateMouseOver(const float x, const float y) | ||
166 | { | ||
167 | Thing *thing; | ||
168 | |||
169 | if (dragging_thing) { | ||
170 | thing = dragging_thing; | ||
171 | } else { | ||
172 | thing = FindThingAtPoint(x, y); | ||
173 | } | ||
174 | |||
175 | mouseover_thing = thing; | ||
176 | |||
177 | if (!thing) { | ||
178 | SetDefaultTitleBar(); | ||
179 | } else if (thing->titlebar) { | ||
180 | SetTitleBar("%s", thing->titlebar); | ||
181 | } | ||
182 | |||
183 | return thing; | ||
184 | } | ||
185 | |||
186 | static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, const char *titlebar) | ||
187 | { | ||
188 | Thing *last = NULL; | ||
189 | Thing *i; | ||
190 | Thing *thing; | ||
191 | |||
192 | thing = (Thing *) SDL_calloc(1, sizeof (Thing)); | ||
193 | if (!thing) { | ||
194 | SDL_Log("Out of memory!"); | ||
195 | return NULL; | ||
196 | } | ||
197 | |||
198 | if ((w < 0) || (h < 0)) { | ||
199 | SDL_assert(texture != NULL); | ||
200 | if (w < 0) { | ||
201 | w = texture->w; | ||
202 | } | ||
203 | if (h < 0) { | ||
204 | h = texture->h; | ||
205 | } | ||
206 | } | ||
207 | |||
208 | thing->what = what; | ||
209 | thing->rect.x = x; | ||
210 | thing->rect.y = y; | ||
211 | thing->rect.w = w; | ||
212 | thing->rect.h = h; | ||
213 | thing->z = z; | ||
214 | thing->r = 255; | ||
215 | thing->g = 255; | ||
216 | thing->b = 255; | ||
217 | thing->a = 255; | ||
218 | thing->scale = 1.0f; | ||
219 | thing->createticks = SDL_GetTicks(); | ||
220 | thing->texture = texture; | ||
221 | thing->titlebar = titlebar ? SDL_strdup(titlebar) : NULL; /* if allocation fails, oh well. */ | ||
222 | |||
223 | /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */ | ||
224 | if (!things) { | ||
225 | things = thing; | ||
226 | return thing; | ||
227 | } | ||
228 | |||
229 | for (i = things; i; i = i->next) { | ||
230 | if (z > i->z) { /* insert here. */ | ||
231 | thing->next = i; | ||
232 | thing->prev = i->prev; | ||
233 | |||
234 | SDL_assert(i->prev == last); | ||
235 | |||
236 | if (i->prev) { | ||
237 | i->prev->next = thing; | ||
238 | } else { | ||
239 | SDL_assert(i == things); | ||
240 | things = thing; | ||
241 | } | ||
242 | i->prev = thing; | ||
243 | return thing; | ||
244 | } | ||
245 | last = i; | ||
246 | } | ||
247 | |||
248 | if (last) { | ||
249 | last->next = thing; | ||
250 | thing->prev = last; | ||
251 | } | ||
252 | return thing; | ||
253 | } | ||
254 | |||
255 | static void DestroyThing(Thing *thing) | ||
256 | { | ||
257 | if (!thing) { | ||
258 | return; | ||
259 | } | ||
260 | |||
261 | if (mouseover_thing == thing) { | ||
262 | mouseover_thing = NULL; | ||
263 | } | ||
264 | |||
265 | if (droppable_highlighted_thing == thing) { | ||
266 | droppable_highlighted_thing = NULL; | ||
267 | } | ||
268 | |||
269 | if (dragging_thing == thing) { | ||
270 | dragging_thing = NULL; | ||
271 | } | ||
272 | |||
273 | switch (thing->what) { | ||
274 | case THING_POOF: break; | ||
275 | case THING_NULL: break; | ||
276 | case THING_TRASHCAN: break; | ||
277 | |||
278 | case THING_LOGDEV: | ||
279 | case THING_LOGDEV_RECORDING: | ||
280 | SDL_CloseAudioDevice(thing->data.logdev.devid); | ||
281 | if (state->renderers[0] != NULL) { | ||
282 | SDL_DestroyTexture(thing->data.logdev.visualizer); | ||
283 | } | ||
284 | SDL_DestroyMutex(thing->data.logdev.postmix_lock); | ||
285 | SDL_free(thing->data.logdev.postmix_buffer); | ||
286 | break; | ||
287 | |||
288 | case THING_PHYSDEV: | ||
289 | case THING_PHYSDEV_RECORDING: | ||
290 | SDL_free(thing->data.physdev.name); | ||
291 | break; | ||
292 | |||
293 | case THING_WAV: | ||
294 | SDL_free(thing->data.wav.buf); | ||
295 | break; | ||
296 | |||
297 | case THING_STREAM: | ||
298 | SDL_DestroyAudioStream(thing->data.stream.stream); | ||
299 | break; | ||
300 | } | ||
301 | |||
302 | if (thing->prev) { | ||
303 | SDL_assert(thing != things); | ||
304 | thing->prev->next = thing->next; | ||
305 | } else { | ||
306 | SDL_assert(thing == things); | ||
307 | things = thing->next; | ||
308 | } | ||
309 | |||
310 | if (thing->next) { | ||
311 | thing->next->prev = thing->prev; | ||
312 | } | ||
313 | |||
314 | SDL_free(thing->titlebar); | ||
315 | SDL_free(thing); | ||
316 | } | ||
317 | |||
318 | static void DrawOneThing(SDL_Renderer *renderer, Thing *thing) | ||
319 | { | ||
320 | SDL_FRect dst; | ||
321 | SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect)); | ||
322 | if (thing->scale != 1.0f) { | ||
323 | const float centerx = thing->rect.x + (thing->rect.w / 2); | ||
324 | const float centery = thing->rect.y + (thing->rect.h / 2); | ||
325 | const int w = thing->texture ? (int) thing->texture->w : 128; | ||
326 | const int h = thing->texture ? (int) thing->texture->h : 128; | ||
327 | dst.w = w * thing->scale; | ||
328 | dst.h = h * thing->scale; | ||
329 | dst.x = centerx - (dst.w / 2); | ||
330 | dst.y = centery - (dst.h / 2); | ||
331 | } | ||
332 | |||
333 | if (thing->texture) { | ||
334 | if (droppable_highlighted_thing == thing) { | ||
335 | SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100); | ||
336 | SDL_RenderFillRect(renderer, &dst); | ||
337 | } | ||
338 | SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); | ||
339 | SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst); | ||
340 | } else { | ||
341 | SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); | ||
342 | SDL_RenderFillRect(renderer, &dst); | ||
343 | } | ||
344 | |||
345 | if (thing->ondraw) { | ||
346 | thing->ondraw(thing, renderer); | ||
347 | } | ||
348 | |||
349 | if (thing->progress > 0.0f) { | ||
350 | SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f }; | ||
351 | r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress); | ||
352 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128); | ||
353 | SDL_RenderFillRect(renderer, &r); | ||
354 | } | ||
355 | |||
356 | if (thing->meter > 0.0f) { | ||
357 | SDL_FRect r; | ||
358 | r.w = 10.0f; | ||
359 | r.h = thing->rect.h * ((thing->meter > 1.0f) ? 1.0f : thing->meter); | ||
360 | r.x = thing->rect.x + thing->rect.w + 2.0f; | ||
361 | r.y = (thing->rect.y + thing->rect.h) - r.h; | ||
362 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128); | ||
363 | SDL_RenderFillRect(renderer, &r); | ||
364 | } | ||
365 | } | ||
366 | |||
367 | static void DrawThings(SDL_Renderer *renderer) | ||
368 | { | ||
369 | Thing *i; | ||
370 | |||
371 | /* draw connecting lines first, so they're behind everything else. */ | ||
372 | for (i = things; i && (i->z >= 0.0f); i = i->next) { | ||
373 | Thing *dst = i->line_connected_to; | ||
374 | if (dst) { | ||
375 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); | ||
376 | SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2)); | ||
377 | } | ||
378 | } | ||
379 | |||
380 | /* Draw the actual things. */ | ||
381 | for (i = things; i && (i->z >= 0.0f); i = i->next) { | ||
382 | if (i != dragging_thing) { | ||
383 | DrawOneThing(renderer, i); | ||
384 | } | ||
385 | } | ||
386 | |||
387 | if (dragging_thing) { | ||
388 | DrawOneThing(renderer, dragging_thing); /* draw last so it's always on top. */ | ||
389 | } | ||
390 | } | ||
391 | |||
392 | static void Draw(void) | ||
393 | { | ||
394 | SDL_Renderer *renderer = state->renderers[0]; | ||
395 | if (renderer) { /* might be NULL if we're shutting down. */ | ||
396 | SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); | ||
397 | SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255); | ||
398 | SDL_RenderClear(renderer); | ||
399 | DrawThings(renderer); | ||
400 | SDL_RenderPresent(renderer); | ||
401 | } | ||
402 | } | ||
403 | |||
404 | static void RepositionRowOfThings(const ThingType what, const float y) | ||
405 | { | ||
406 | int total_things = 0; | ||
407 | float texw = 0.0f; | ||
408 | float texh = 0.0f; | ||
409 | Thing *i; | ||
410 | |||
411 | for (i = things; i; i = i->next) { | ||
412 | if (i->what == what) { | ||
413 | texw = i->rect.w; | ||
414 | texh = i->rect.h; | ||
415 | total_things++; | ||
416 | } | ||
417 | } | ||
418 | |||
419 | if (total_things > 0) { | ||
420 | int w, h; | ||
421 | SDL_GetWindowSize(state->windows[0], &w, &h); | ||
422 | const float spacing = w / ((float) total_things); | ||
423 | float x = (spacing - texw) / 2.0f; | ||
424 | for (i = things; i; i = i->next) { | ||
425 | if (i->what == what) { | ||
426 | i->rect.x = x; | ||
427 | i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh); | ||
428 | x += spacing; | ||
429 | } | ||
430 | } | ||
431 | } | ||
432 | } | ||
433 | |||
434 | static const char *AudioChansToStr(const int channels) | ||
435 | { | ||
436 | switch (channels) { | ||
437 | case 1: return "mono"; | ||
438 | case 2: return "stereo"; | ||
439 | case 3: return "2.1"; | ||
440 | case 4: return "quad"; | ||
441 | case 5: return "4.1"; | ||
442 | case 6: return "5.1"; | ||
443 | case 7: return "6.1"; | ||
444 | case 8: return "7.1"; | ||
445 | default: break; | ||
446 | } | ||
447 | return "?"; | ||
448 | } | ||
449 | |||
450 | static void PoofThing_ondrag(Thing *thing, int button, float x, float y) | ||
451 | { | ||
452 | dragging_thing = NULL; /* refuse to be dragged. */ | ||
453 | } | ||
454 | |||
455 | static void PoofThing_ontick(Thing *thing, Uint64 now) | ||
456 | { | ||
457 | const int lifetime = POOF_LIFETIME; | ||
458 | const int elapsed = (int) (now - thing->createticks); | ||
459 | if (elapsed > lifetime) { | ||
460 | DestroyThing(thing); | ||
461 | } else { | ||
462 | const float pct = ((float) elapsed) / ((float) lifetime); | ||
463 | thing->a = (Uint8) (int) (255.0f - (pct * 255.0f)); | ||
464 | thing->scale = 1.0f - pct; /* shrink to nothing! */ | ||
465 | } | ||
466 | } | ||
467 | |||
468 | static Thing *CreatePoofThing(Thing *poofing_thing) | ||
469 | { | ||
470 | const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2); | ||
471 | const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2); | ||
472 | const float z = poofing_thing->z; | ||
473 | Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL); | ||
474 | if (thing) { | ||
475 | thing->data.poof.startw = poofing_thing->rect.w; | ||
476 | thing->data.poof.starth = poofing_thing->rect.h; | ||
477 | thing->data.poof.centerx = centerx; | ||
478 | thing->data.poof.centery = centery; | ||
479 | thing->ontick = PoofThing_ontick; | ||
480 | thing->ondrag = PoofThing_ondrag; | ||
481 | } | ||
482 | return thing; | ||
483 | } | ||
484 | |||
485 | static void DestroyThingInPoof(Thing *thing) | ||
486 | { | ||
487 | if (thing) { | ||
488 | if (thing->what != THING_POOF) { | ||
489 | CreatePoofThing(thing); | ||
490 | } | ||
491 | DestroyThing(thing); | ||
492 | } | ||
493 | } | ||
494 | |||
495 | /* this poofs a thing and additionally poofs all things connected to the thing. */ | ||
496 | static void TrashThing(Thing *thing) | ||
497 | { | ||
498 | Thing *i, *next; | ||
499 | for (i = things; i; i = next) { | ||
500 | next = i->next; | ||
501 | if (i->line_connected_to == thing) { | ||
502 | TrashThing(i); | ||
503 | next = things; /* start over in case this blew up the list. */ | ||
504 | } | ||
505 | } | ||
506 | DestroyThingInPoof(thing); | ||
507 | } | ||
508 | |||
509 | static void StreamThing_ontick(Thing *thing, Uint64 now) | ||
510 | { | ||
511 | if (!thing->line_connected_to) { | ||
512 | return; | ||
513 | } | ||
514 | |||
515 | /* are we playing? See if we're done, or update state. */ | ||
516 | if (thing->line_connected_to->what == THING_LOGDEV) { | ||
517 | const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream); | ||
518 | if (!available) { | ||
519 | DestroyThingInPoof(thing); | ||
520 | return; | ||
521 | } else { | ||
522 | thing->progress = 1.0f - (thing->data.stream.total_bytes ? (((float) (available)) / ((float) thing->data.stream.total_bytes)) : 0.0f); | ||
523 | } | ||
524 | } | ||
525 | |||
526 | if (thing->data.stream.next_level_update <= now) { | ||
527 | Uint64 perf = SDL_GetPerformanceCounter(); | ||
528 | int i; | ||
529 | for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) { | ||
530 | thing->data.stream.levels[i] = (Uint8) (perf % 6); | ||
531 | perf >>= 3; | ||
532 | } | ||
533 | thing->data.stream.next_level_update += 150; | ||
534 | } | ||
535 | } | ||
536 | |||
537 | static void StreamThing_ondrag(Thing *thing, int button, float x, float y) | ||
538 | { | ||
539 | if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */ | ||
540 | if (thing->line_connected_to) { | ||
541 | SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */ | ||
542 | if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) { | ||
543 | SDL_FlushAudioStream(thing->data.stream.stream); | ||
544 | } | ||
545 | thing->line_connected_to = NULL; | ||
546 | } | ||
547 | } | ||
548 | } | ||
549 | |||
550 | static void StreamThing_ondrop(Thing *thing, int button, float x, float y) | ||
551 | { | ||
552 | if (droppable_highlighted_thing) { | ||
553 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
554 | TrashThing(thing); | ||
555 | } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_RECORDING)) && (droppable_highlighted_thing != thing->line_connected_to)) { | ||
556 | /* connect to a logical device! */ | ||
557 | SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid); | ||
558 | if (thing->line_connected_to) { | ||
559 | SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */ | ||
560 | if (thing->line_connected_to->what == THING_LOGDEV_RECORDING) { | ||
561 | SDL_FlushAudioStream(thing->data.stream.stream); | ||
562 | } | ||
563 | } | ||
564 | |||
565 | SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */ | ||
566 | thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream); | ||
567 | thing->progress = 0.0f; /* ontick will adjust this if we're on a playback device.*/ | ||
568 | thing->data.stream.next_level_update = SDL_GetTicks() + 100; | ||
569 | thing->line_connected_to = droppable_highlighted_thing; | ||
570 | } | ||
571 | } | ||
572 | } | ||
573 | |||
574 | static void StreamThing_onmousewheel(Thing *thing, float y) | ||
575 | { | ||
576 | thing->meter += y * 0.01f; | ||
577 | thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f); | ||
578 | SDL_SetAudioStreamGain(thing->data.stream.stream, thing->meter); | ||
579 | } | ||
580 | |||
581 | static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer) | ||
582 | { | ||
583 | if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */ | ||
584 | static const float xlocs[5] = { 18, 39, 59, 79, 99 }; | ||
585 | static const float ylocs[5] = { 49, 39, 29, 19, 10 }; | ||
586 | const float blockw = soundboard_levels_texture->w; | ||
587 | const float blockh = soundboard_levels_texture->h / 5.0f; | ||
588 | int i, j; | ||
589 | SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); | ||
590 | for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) { | ||
591 | const int level = (int) thing->data.stream.levels[i]; | ||
592 | const float x = xlocs[i]; | ||
593 | for (j = 0; j < level; j++) { | ||
594 | const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh }; | ||
595 | const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh }; | ||
596 | SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst); | ||
597 | } | ||
598 | } | ||
599 | } | ||
600 | } | ||
601 | |||
602 | static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y) | ||
603 | { | ||
604 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_RECORDING, THING_NULL }; | ||
605 | Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname); | ||
606 | if (thing) { | ||
607 | SDL_Log("Adding audio stream for %s", fname ? fname : "(null)"); | ||
608 | thing->data.stream.stream = SDL_CreateAudioStream(spec, spec); | ||
609 | if (buf && buflen) { | ||
610 | SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen); | ||
611 | SDL_FlushAudioStream(thing->data.stream.stream); | ||
612 | thing->data.stream.total_bytes = SDL_GetAudioStreamAvailable(thing->data.stream.stream); | ||
613 | } | ||
614 | thing->ontick = StreamThing_ontick; | ||
615 | thing->ondrag = StreamThing_ondrag; | ||
616 | thing->ondrop = StreamThing_ondrop; | ||
617 | thing->ondraw = StreamThing_ondraw; | ||
618 | thing->onmousewheel = StreamThing_onmousewheel; | ||
619 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
620 | thing->meter = 1.0f; /* gain. */ | ||
621 | } | ||
622 | return thing; | ||
623 | } | ||
624 | |||
625 | static void WavThing_ondrag(Thing *thing, int button, float x, float y) | ||
626 | { | ||
627 | if (button == SDL_BUTTON_RIGHT) { /* drag out a new audio stream. */ | ||
628 | dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2)); | ||
629 | } | ||
630 | } | ||
631 | |||
632 | static void WavThing_ondrop(Thing *thing, int button, float x, float y) | ||
633 | { | ||
634 | if (droppable_highlighted_thing) { | ||
635 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
636 | TrashThing(thing); | ||
637 | } | ||
638 | } | ||
639 | } | ||
640 | |||
641 | static Thing *LoadWavThing(const char *fname, float x, float y) | ||
642 | { | ||
643 | Thing *thing = NULL; | ||
644 | char *path; | ||
645 | SDL_AudioSpec spec; | ||
646 | Uint8 *buf = NULL; | ||
647 | Uint32 buflen = 0; | ||
648 | |||
649 | path = GetNearbyFilename(fname); | ||
650 | if (path) { | ||
651 | fname = path; | ||
652 | } | ||
653 | |||
654 | if (SDL_LoadWAV(fname, &spec, &buf, &buflen)) { | ||
655 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; | ||
656 | char *titlebar = NULL; | ||
657 | const char *nodirs = SDL_strrchr(fname, '/'); | ||
658 | #ifdef SDL_PLATFORM_WINDOWS | ||
659 | const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\'); | ||
660 | if (nodirs2) { | ||
661 | nodirs = nodirs2; | ||
662 | } | ||
663 | #endif | ||
664 | |||
665 | SDL_Log("Adding WAV file '%s'", fname); | ||
666 | |||
667 | if (nodirs) { | ||
668 | nodirs++; | ||
669 | } else { | ||
670 | nodirs = fname; | ||
671 | } | ||
672 | |||
673 | SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq); | ||
674 | thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar); | ||
675 | if (thing) { | ||
676 | SDL_free(titlebar); | ||
677 | SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec)); | ||
678 | thing->data.wav.buf = buf; | ||
679 | thing->data.wav.buflen = buflen; | ||
680 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
681 | thing->ondrag = WavThing_ondrag; | ||
682 | thing->ondrop = WavThing_ondrop; | ||
683 | } | ||
684 | } | ||
685 | |||
686 | SDL_free(path); | ||
687 | |||
688 | return thing; | ||
689 | } | ||
690 | |||
691 | static Thing *LoadStockWavThing(const char *fname) | ||
692 | { | ||
693 | char *path = GetNearbyFilename(fname); | ||
694 | Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f); /* will reposition in a moment. */ | ||
695 | SDL_free(path); | ||
696 | return thing; | ||
697 | } | ||
698 | |||
699 | static void LoadStockWavThings(void) | ||
700 | { | ||
701 | LoadStockWavThing("sample.wav"); | ||
702 | RepositionRowOfThings(THING_WAV, -10.0f); | ||
703 | } | ||
704 | |||
705 | static void DestroyTexture(Texture *tex) | ||
706 | { | ||
707 | if (tex) { | ||
708 | if (state->renderers[0] != NULL) { /* if the renderer went away, this pointer is already bogus. */ | ||
709 | SDL_DestroyTexture(tex->texture); | ||
710 | } | ||
711 | SDL_free(tex); | ||
712 | } | ||
713 | } | ||
714 | |||
715 | static Texture *CreateTexture(const char *fname) | ||
716 | { | ||
717 | Texture *tex = (Texture *) SDL_calloc(1, sizeof (Texture)); | ||
718 | if (!tex) { | ||
719 | SDL_Log("Out of memory!"); | ||
720 | } else { | ||
721 | int texw, texh; | ||
722 | tex->texture = LoadTexture(state->renderers[0], fname, true, &texw, &texh); | ||
723 | if (!tex->texture) { | ||
724 | SDL_Log("Failed to load '%s': %s", fname, SDL_GetError()); | ||
725 | SDL_free(tex); | ||
726 | return NULL; | ||
727 | } | ||
728 | SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND); | ||
729 | tex->w = (float) texw; | ||
730 | tex->h = (float) texh; | ||
731 | } | ||
732 | return tex; | ||
733 | } | ||
734 | |||
735 | static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y); | ||
736 | |||
737 | static void DeviceThing_ondrag(Thing *thing, int button, float x, float y) | ||
738 | { | ||
739 | if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_RECORDING)) { /* drag out a new stream. This is a UX mess. :/ */ | ||
740 | dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y); | ||
741 | if (dragging_thing) { | ||
742 | dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100; | ||
743 | SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */ | ||
744 | dragging_thing->line_connected_to = thing; | ||
745 | } | ||
746 | } else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */ | ||
747 | const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_RECORDING)) ? thing->data.logdev.devid : thing->data.physdev.devid; | ||
748 | const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL); | ||
749 | dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL; | ||
750 | } | ||
751 | } | ||
752 | |||
753 | static void SetLogicalDeviceTitlebar(Thing *thing) | ||
754 | { | ||
755 | SDL_AudioSpec *spec = &thing->data.logdev.spec; | ||
756 | int frames = 0; | ||
757 | SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames); | ||
758 | SDL_free(thing->titlebar); | ||
759 | SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.recording ? "RECORDING" : "PLAYBACK", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
760 | } | ||
761 | |||
762 | static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y) | ||
763 | { | ||
764 | if (droppable_highlighted_thing) { | ||
765 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
766 | TrashThing(thing); | ||
767 | } | ||
768 | } | ||
769 | } | ||
770 | |||
771 | static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen) | ||
772 | { | ||
773 | Thing *thing = (Thing *) userdata; | ||
774 | |||
775 | SDL_LockMutex(thing->data.logdev.postmix_lock); | ||
776 | |||
777 | if (thing->data.logdev.postmix_allocated < buflen) { | ||
778 | void *ptr = SDL_realloc(thing->data.logdev.postmix_buffer, buflen); | ||
779 | if (!ptr) { | ||
780 | SDL_UnlockMutex(thing->data.logdev.postmix_lock); | ||
781 | return; /* oh well. */ | ||
782 | } | ||
783 | thing->data.logdev.postmix_buffer = (float *) ptr; | ||
784 | thing->data.logdev.postmix_allocated = buflen; | ||
785 | } | ||
786 | |||
787 | SDL_copyp(&thing->data.logdev.postmix_spec, spec); | ||
788 | SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen); | ||
789 | thing->data.logdev.postmix_buflen = buflen; | ||
790 | SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); | ||
791 | |||
792 | SDL_UnlockMutex(thing->data.logdev.postmix_lock); | ||
793 | } | ||
794 | |||
795 | static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, const int channels, const float *buffer, const int buflen) | ||
796 | { | ||
797 | static const SDL_Color channel_colors[8] = { | ||
798 | { 255, 255, 255, 255 }, | ||
799 | { 255, 0, 0, 255 }, | ||
800 | { 0, 255, 0, 255 }, | ||
801 | { 0, 0, 255, 255 }, | ||
802 | { 255, 255, 0, 255 }, | ||
803 | { 0, 255, 255, 255 }, | ||
804 | { 255, 0, 255, 255 }, | ||
805 | { 127, 127, 127, 255 } | ||
806 | }; | ||
807 | |||
808 | SDL_SetRenderTarget(renderer, visualizer); | ||
809 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); | ||
810 | SDL_RenderClear(renderer); | ||
811 | |||
812 | if (buffer && buflen) { | ||
813 | const int frames = (buflen / sizeof (float)) / channels; | ||
814 | const int skip = frames / (VISUALIZER_WIDTH * 2); | ||
815 | int i, j; | ||
816 | |||
817 | for (i = channels - 1; i >= 0; i--) { | ||
818 | const SDL_Color *color = &channel_colors[i % SDL_arraysize(channel_colors)]; | ||
819 | SDL_FPoint points[VISUALIZER_WIDTH + 2]; | ||
820 | float prevx = 0.0f; | ||
821 | int pointidx = 1; | ||
822 | |||
823 | points[0].x = 0.0f; | ||
824 | points[0].y = VISUALIZER_HEIGHT * 0.5f; | ||
825 | |||
826 | for (j = 0; j < (SDL_arraysize(points)-1); j++) { | ||
827 | const float val = buffer[((j * skip) * channels) + i]; | ||
828 | const float x = prevx + 2; | ||
829 | const float y = (VISUALIZER_HEIGHT * 0.5f) - (VISUALIZER_HEIGHT * (val * 0.5f)); | ||
830 | SDL_assert(pointidx < SDL_arraysize(points)); | ||
831 | points[pointidx].x = x; | ||
832 | points[pointidx].y = y; | ||
833 | pointidx++; | ||
834 | prevx = x; | ||
835 | } | ||
836 | |||
837 | SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, 255); | ||
838 | SDL_RenderLines(renderer, points, pointidx); | ||
839 | } | ||
840 | } | ||
841 | |||
842 | SDL_SetRenderTarget(renderer, NULL); | ||
843 | } | ||
844 | |||
845 | static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now) | ||
846 | { | ||
847 | const bool ismousedover = (thing == mouseover_thing); | ||
848 | |||
849 | if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */ | ||
850 | return; | ||
851 | } | ||
852 | |||
853 | if (thing->data.logdev.visualizer_enabled != ismousedover) { | ||
854 | thing->data.logdev.visualizer_enabled = ismousedover; | ||
855 | if (!ismousedover) { | ||
856 | SDL_SetAudioPostmixCallback(thing->data.logdev.devid, NULL, NULL); | ||
857 | } else { | ||
858 | if (thing->data.logdev.postmix_buffer) { | ||
859 | SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen); | ||
860 | } | ||
861 | SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */ | ||
862 | SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing); | ||
863 | } | ||
864 | } | ||
865 | } | ||
866 | |||
867 | static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer) | ||
868 | { | ||
869 | if (thing->data.logdev.visualizer_enabled) { | ||
870 | SDL_FRect dst; | ||
871 | dst.w = thing->rect.w; | ||
872 | dst.h = thing->rect.h; | ||
873 | dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2); | ||
874 | dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2); | ||
875 | |||
876 | if (SDL_GetAtomicInt(&thing->data.logdev.postmix_updated)) { | ||
877 | float *buffer; | ||
878 | int channels; | ||
879 | int buflen; | ||
880 | |||
881 | SDL_LockMutex(thing->data.logdev.postmix_lock); | ||
882 | channels = thing->data.logdev.postmix_spec.channels; | ||
883 | buflen = thing->data.logdev.postmix_buflen; | ||
884 | buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen); | ||
885 | if (buffer) { | ||
886 | SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen); | ||
887 | SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 0); | ||
888 | } | ||
889 | SDL_UnlockMutex(thing->data.logdev.postmix_lock); | ||
890 | |||
891 | UpdateVisualizer(renderer, thing->data.logdev.visualizer, channels, buffer, buflen); | ||
892 | SDL_free(buffer); | ||
893 | } | ||
894 | |||
895 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, 30); | ||
896 | SDL_RenderTexture(renderer, thing->data.logdev.visualizer, NULL, &dst); | ||
897 | } | ||
898 | } | ||
899 | |||
900 | static void LogicalDeviceThing_onmousewheel(Thing *thing, float y) | ||
901 | { | ||
902 | thing->meter += y * 0.01f; | ||
903 | thing->meter = SDL_clamp(thing->meter, 0.0f, 1.0f); | ||
904 | SDL_SetAudioDeviceGain(thing->data.logdev.devid, thing->meter); | ||
905 | } | ||
906 | |||
907 | static Thing *CreateLogicalDeviceThing(Thing *parent, SDL_AudioDeviceID which, float x, float y) | ||
908 | { | ||
909 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; | ||
910 | Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_RECORDING)) ? parent->data.logdev.physdev : parent; | ||
911 | const bool recording = physthing->data.physdev.recording; | ||
912 | Thing *thing; | ||
913 | |||
914 | SDL_Log("Adding logical audio device %u", (unsigned int) which); | ||
915 | thing = CreateThing(recording ? THING_LOGDEV_RECORDING : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL); | ||
916 | if (thing) { | ||
917 | thing->data.logdev.devid = which; | ||
918 | thing->data.logdev.recording = recording; | ||
919 | thing->data.logdev.physdev = physthing; | ||
920 | thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT); | ||
921 | thing->data.logdev.postmix_lock = SDL_CreateMutex(); | ||
922 | if (thing->data.logdev.visualizer) { | ||
923 | SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND); | ||
924 | } | ||
925 | thing->line_connected_to = physthing; | ||
926 | thing->meter = 1.0f; | ||
927 | thing->ontick = LogicalDeviceThing_ontick; | ||
928 | thing->ondrag = DeviceThing_ondrag; | ||
929 | thing->ondrop = LogicalDeviceThing_ondrop; | ||
930 | thing->ondraw = LogicalDeviceThing_ondraw; | ||
931 | thing->onmousewheel = LogicalDeviceThing_onmousewheel; | ||
932 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
933 | |||
934 | SetLogicalDeviceTitlebar(thing); | ||
935 | } | ||
936 | return thing; | ||
937 | } | ||
938 | |||
939 | static void SetPhysicalDeviceTitlebar(Thing *thing) | ||
940 | { | ||
941 | int frames = 0; | ||
942 | SDL_AudioSpec *spec = &thing->data.physdev.spec; | ||
943 | SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames); | ||
944 | SDL_free(thing->titlebar); | ||
945 | if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_RECORDING) { | ||
946 | SDL_asprintf(&thing->titlebar, "Default system device (RECORDING, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
947 | } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) { | ||
948 | SDL_asprintf(&thing->titlebar, "Default system device (PLAYBACK, %s, %s, %uHz, %d frames)", SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
949 | } else { | ||
950 | SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.recording ? "RECORDING" : "PLAYBACK", thing->data.physdev.name, SDL_GetAudioFormatName(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames); | ||
951 | } | ||
952 | } | ||
953 | |||
954 | static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y) | ||
955 | { | ||
956 | if (droppable_highlighted_thing) { | ||
957 | if (droppable_highlighted_thing->what == THING_TRASHCAN) { | ||
958 | TrashThing(thing); | ||
959 | } | ||
960 | } | ||
961 | } | ||
962 | |||
963 | static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now) | ||
964 | { | ||
965 | const int lifetime = POOF_LIFETIME; | ||
966 | const int elapsed = (int) (now - thing->createticks); | ||
967 | if (elapsed > lifetime) { | ||
968 | thing->scale = 1.0f; | ||
969 | thing->a = 255; | ||
970 | thing->ontick = NULL; /* no more ticking. */ | ||
971 | } else { | ||
972 | const float pct = ((float) elapsed) / ((float) lifetime); | ||
973 | thing->a = (Uint8) (int) (pct * 255.0f); | ||
974 | thing->scale = pct; /* grow to normal size */ | ||
975 | } | ||
976 | } | ||
977 | |||
978 | |||
979 | static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const bool recording) | ||
980 | { | ||
981 | static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; | ||
982 | static float next_physdev_x = 0; | ||
983 | Thing *thing; | ||
984 | int winw, winh; | ||
985 | |||
986 | SDL_GetWindowSize(state->windows[0], &winw, &winh); | ||
987 | if (next_physdev_x > (winw-physdev_texture->w)) { | ||
988 | next_physdev_x = 0; | ||
989 | } | ||
990 | |||
991 | SDL_Log("Adding physical audio device %u", (unsigned int) which); | ||
992 | thing = CreateThing(recording ? THING_PHYSDEV_RECORDING : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL); | ||
993 | if (thing) { | ||
994 | const char *name = SDL_GetAudioDeviceName(which); | ||
995 | thing->data.physdev.devid = which; | ||
996 | thing->data.physdev.recording = recording; | ||
997 | thing->data.physdev.name = name ? SDL_strdup(name) : NULL; | ||
998 | thing->ondrag = DeviceThing_ondrag; | ||
999 | thing->ondrop = PhysicalDeviceThing_ondrop; | ||
1000 | thing->ontick = PhysicalDeviceThing_ontick; | ||
1001 | thing->can_be_dropped_onto = can_be_dropped_onto; | ||
1002 | |||
1003 | SetPhysicalDeviceTitlebar(thing); | ||
1004 | if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */ | ||
1005 | RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */ | ||
1006 | RepositionRowOfThings(THING_PHYSDEV_RECORDING, 170.0f); /* don't rearrange them after the initial add. */ | ||
1007 | next_physdev_x = 0.0f; | ||
1008 | } else { | ||
1009 | next_physdev_x += physdev_texture->w * 1.5f; | ||
1010 | } | ||
1011 | } | ||
1012 | |||
1013 | return thing; | ||
1014 | } | ||
1015 | |||
1016 | static Thing *CreateTrashcanThing(void) | ||
1017 | { | ||
1018 | int winw, winh; | ||
1019 | SDL_GetWindowSize(state->windows[0], &winw, &winh); | ||
1020 | return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them."); | ||
1021 | } | ||
1022 | |||
1023 | static Thing *CreateDefaultPhysicalDevice(const bool recording) | ||
1024 | { | ||
1025 | return CreatePhysicalDeviceThing(recording ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, recording); | ||
1026 | } | ||
1027 | |||
1028 | static void TickThings(void) | ||
1029 | { | ||
1030 | Thing *i; | ||
1031 | Thing *next; | ||
1032 | const Uint64 now = SDL_GetTicks(); | ||
1033 | for (i = things; i; i = next) { | ||
1034 | next = i->next; /* in case this deletes itself. */ | ||
1035 | if (i->ontick) { | ||
1036 | i->ontick(i, now); | ||
1037 | } | ||
1038 | } | ||
1039 | } | ||
1040 | |||
1041 | static void WindowResized(const int newwinw, const int newwinh) | ||
1042 | { | ||
1043 | Thing *i; | ||
1044 | const float neww = (float) newwinw; | ||
1045 | const float newh = (float) newwinh; | ||
1046 | const float oldw = (float) state->window_w; | ||
1047 | const float oldh = (float) state->window_h; | ||
1048 | for (i = things; i; i = i->next) { | ||
1049 | const float halfw = i->rect.w / 2.0f; | ||
1050 | const float halfh = i->rect.h / 2.0f; | ||
1051 | const float x = (i->rect.x + halfw) / oldw; | ||
1052 | const float y = (i->rect.y + halfh) / oldh; | ||
1053 | i->rect.x = (x * neww) - halfw; | ||
1054 | i->rect.y = (y * newh) - halfh; | ||
1055 | } | ||
1056 | state->window_w = newwinw; | ||
1057 | state->window_h = newwinh; | ||
1058 | } | ||
1059 | |||
1060 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
1061 | { | ||
1062 | int i; | ||
1063 | |||
1064 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO); | ||
1065 | if (!state) { | ||
1066 | return SDL_APP_FAILURE; | ||
1067 | } | ||
1068 | |||
1069 | state->window_flags |= SDL_WINDOW_RESIZABLE; | ||
1070 | |||
1071 | for (i = 1; i < argc;) { | ||
1072 | int consumed = SDLTest_CommonArg(state, i); | ||
1073 | if (consumed == 0) { | ||
1074 | consumed = -1; | ||
1075 | /* add our own command lines here. */ | ||
1076 | } | ||
1077 | if (consumed < 0) { | ||
1078 | static const char *options[] = { | ||
1079 | /* add our own command lines here. */ | ||
1080 | /*"[--blend none|blend|add|mod|mul|sub]",*/ | ||
1081 | NULL | ||
1082 | }; | ||
1083 | SDLTest_CommonLogUsage(state, argv[0], options); | ||
1084 | return SDL_APP_FAILURE; | ||
1085 | } | ||
1086 | i += consumed; | ||
1087 | } | ||
1088 | |||
1089 | if (!SDLTest_CommonInit(state)) { | ||
1090 | return SDL_APP_FAILURE; | ||
1091 | } | ||
1092 | |||
1093 | if (state->audio_id) { | ||
1094 | SDL_CloseAudioDevice(state->audio_id); | ||
1095 | state->audio_id = 0; | ||
1096 | } | ||
1097 | |||
1098 | SetDefaultTitleBar(); | ||
1099 | |||
1100 | if ((physdev_texture = CreateTexture("physaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
1101 | if ((logdev_texture = CreateTexture("logaudiodev.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
1102 | if ((audio_texture = CreateTexture("audiofile.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
1103 | if ((trashcan_texture = CreateTexture("trashcan.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
1104 | if ((soundboard_texture = CreateTexture("soundboard.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
1105 | if ((soundboard_levels_texture = CreateTexture("soundboard_levels.bmp")) == NULL) { return SDL_APP_FAILURE; } | ||
1106 | |||
1107 | LoadStockWavThings(); | ||
1108 | CreateTrashcanThing(); | ||
1109 | CreateDefaultPhysicalDevice(false); | ||
1110 | CreateDefaultPhysicalDevice(true); | ||
1111 | |||
1112 | return SDL_APP_CONTINUE; | ||
1113 | } | ||
1114 | |||
1115 | |||
1116 | static bool saw_event = false; | ||
1117 | |||
1118 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
1119 | { | ||
1120 | Thing *thing = NULL; | ||
1121 | |||
1122 | saw_event = true; | ||
1123 | SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(event)), event); | ||
1124 | |||
1125 | switch (event->type) { | ||
1126 | case SDL_EVENT_MOUSE_MOTION: | ||
1127 | thing = UpdateMouseOver(event->motion.x, event->motion.y); | ||
1128 | if ((dragging_button == -1) && event->motion.state) { | ||
1129 | if (event->motion.state & SDL_BUTTON_LMASK) { | ||
1130 | /* for people that don't have all three buttons... */ | ||
1131 | if (ctrl_held) { | ||
1132 | dragging_button = SDL_BUTTON_RIGHT; | ||
1133 | } else if (alt_held) { | ||
1134 | dragging_button = SDL_BUTTON_MIDDLE; | ||
1135 | } else { | ||
1136 | dragging_button = SDL_BUTTON_LEFT; | ||
1137 | } | ||
1138 | dragging_button_real = SDL_BUTTON_LEFT; | ||
1139 | } else if (event->motion.state & SDL_BUTTON_RMASK) { | ||
1140 | dragging_button = SDL_BUTTON_RIGHT; | ||
1141 | dragging_button_real = SDL_BUTTON_RIGHT; | ||
1142 | } else if (event->motion.state & SDL_BUTTON_MMASK) { | ||
1143 | dragging_button = SDL_BUTTON_MIDDLE; | ||
1144 | dragging_button_real = SDL_BUTTON_MIDDLE; | ||
1145 | } | ||
1146 | |||
1147 | if (dragging_button != -1) { | ||
1148 | dragging_thing = thing; | ||
1149 | if (thing && thing->ondrag) { | ||
1150 | thing->ondrag(thing, dragging_button, event->motion.x, event->motion.y); | ||
1151 | } | ||
1152 | } | ||
1153 | } | ||
1154 | |||
1155 | droppable_highlighted_thing = NULL; | ||
1156 | if (dragging_thing) { | ||
1157 | dragging_thing->rect.x = event->motion.x - (dragging_thing->rect.w / 2); | ||
1158 | dragging_thing->rect.y = event->motion.y - (dragging_thing->rect.h / 2); | ||
1159 | if (dragging_thing->can_be_dropped_onto) { | ||
1160 | thing = FindThingAtPoint(event->motion.x, event->motion.y); | ||
1161 | if (thing) { | ||
1162 | int i; | ||
1163 | for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) { | ||
1164 | if (dragging_thing->can_be_dropped_onto[i] == thing->what) { | ||
1165 | droppable_highlighted_thing = thing; | ||
1166 | break; | ||
1167 | } | ||
1168 | } | ||
1169 | } | ||
1170 | } | ||
1171 | } | ||
1172 | break; | ||
1173 | |||
1174 | case SDL_EVENT_MOUSE_BUTTON_DOWN: | ||
1175 | thing = UpdateMouseOver(event->button.x, event->button.y); | ||
1176 | break; | ||
1177 | |||
1178 | case SDL_EVENT_MOUSE_BUTTON_UP: | ||
1179 | if (dragging_button_real == event->button.button) { | ||
1180 | Thing *dropped_thing = dragging_thing; | ||
1181 | dragging_thing = NULL; | ||
1182 | dragging_button = -1; | ||
1183 | dragging_button_real = -1; | ||
1184 | if (dropped_thing && dropped_thing->ondrop) { | ||
1185 | dropped_thing->ondrop(dropped_thing, event->button.button, event->button.x, event->button.y); | ||
1186 | } | ||
1187 | droppable_highlighted_thing = NULL; | ||
1188 | } | ||
1189 | thing = UpdateMouseOver(event->button.x, event->button.y); | ||
1190 | break; | ||
1191 | |||
1192 | case SDL_EVENT_MOUSE_WHEEL: | ||
1193 | thing = UpdateMouseOver(event->wheel.mouse_x, event->wheel.mouse_y); | ||
1194 | if (thing && thing->onmousewheel) { | ||
1195 | thing->onmousewheel(thing, event->wheel.y * ((event->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) ? -1.0f : 1.0f)); | ||
1196 | } | ||
1197 | break; | ||
1198 | |||
1199 | case SDL_EVENT_KEY_DOWN: | ||
1200 | case SDL_EVENT_KEY_UP: | ||
1201 | ctrl_held = ((event->key.mod & SDL_KMOD_CTRL) != 0); | ||
1202 | alt_held = ((event->key.mod & SDL_KMOD_ALT) != 0); | ||
1203 | break; | ||
1204 | |||
1205 | case SDL_EVENT_DROP_FILE: | ||
1206 | SDL_Log("Drop file! '%s'", event->drop.data); | ||
1207 | LoadWavThing(event->drop.data, event->drop.x, event->drop.y); | ||
1208 | /* SDL frees event->drop.data for you when you use SDL_AppEvent(). */ | ||
1209 | break; | ||
1210 | |||
1211 | case SDL_EVENT_WINDOW_RESIZED: | ||
1212 | WindowResized(event->window.data1, event->window.data2); | ||
1213 | break; | ||
1214 | |||
1215 | case SDL_EVENT_AUDIO_DEVICE_ADDED: | ||
1216 | CreatePhysicalDeviceThing(event->adevice.which, event->adevice.recording); | ||
1217 | break; | ||
1218 | |||
1219 | case SDL_EVENT_AUDIO_DEVICE_REMOVED: { | ||
1220 | const SDL_AudioDeviceID which = event->adevice.which; | ||
1221 | Thing *i, *next; | ||
1222 | SDL_Log("Removing audio device %u", (unsigned int) which); | ||
1223 | for (i = things; i; i = next) { | ||
1224 | next = i->next; | ||
1225 | if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_RECORDING)) && (i->data.physdev.devid == which)) { | ||
1226 | TrashThing(i); | ||
1227 | next = things; /* in case we mangled the list. */ | ||
1228 | } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_RECORDING)) && (i->data.logdev.devid == which)) { | ||
1229 | TrashThing(i); | ||
1230 | next = things; /* in case we mangled the list. */ | ||
1231 | } | ||
1232 | } | ||
1233 | break; | ||
1234 | } | ||
1235 | |||
1236 | default: break; | ||
1237 | } | ||
1238 | |||
1239 | return SDLTest_CommonEventMainCallbacks(state, event); | ||
1240 | } | ||
1241 | |||
1242 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
1243 | { | ||
1244 | if (app_ready_ticks == 0) { | ||
1245 | app_ready_ticks = SDL_GetTicks(); | ||
1246 | } | ||
1247 | |||
1248 | TickThings(); | ||
1249 | Draw(); | ||
1250 | |||
1251 | if (saw_event) { | ||
1252 | saw_event = false; /* reset this so we know when SDL_AppEvent() runs again */ | ||
1253 | } else { | ||
1254 | SDL_Delay(10); | ||
1255 | } | ||
1256 | |||
1257 | return SDL_APP_CONTINUE; | ||
1258 | } | ||
1259 | |||
1260 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
1261 | { | ||
1262 | while (things) { | ||
1263 | DestroyThing(things); /* make sure all the audio devices are closed, etc. */ | ||
1264 | } | ||
1265 | |||
1266 | DestroyTexture(physdev_texture); | ||
1267 | DestroyTexture(logdev_texture); | ||
1268 | DestroyTexture(audio_texture); | ||
1269 | DestroyTexture(trashcan_texture); | ||
1270 | DestroyTexture(soundboard_texture); | ||
1271 | DestroyTexture(soundboard_levels_texture); | ||
1272 | SDLTest_CommonQuit(state); | ||
1273 | } | ||
1274 | |||