diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/include/SDL3/SDL_thread.h | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/include/SDL3/SDL_thread.h')
-rw-r--r-- | src/contrib/SDL-3.2.20/include/SDL3/SDL_thread.h | 578 |
1 files changed, 578 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/include/SDL3/SDL_thread.h b/src/contrib/SDL-3.2.20/include/SDL3/SDL_thread.h new file mode 100644 index 0000000..e981b54 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/SDL3/SDL_thread.h | |||
@@ -0,0 +1,578 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | #ifndef SDL_thread_h_ | ||
23 | #define SDL_thread_h_ | ||
24 | |||
25 | /** | ||
26 | * # CategoryThread | ||
27 | * | ||
28 | * SDL offers cross-platform thread management functions. These are mostly | ||
29 | * concerned with starting threads, setting their priority, and dealing with | ||
30 | * their termination. | ||
31 | * | ||
32 | * In addition, there is support for Thread Local Storage (data that is unique | ||
33 | * to each thread, but accessed from a single key). | ||
34 | * | ||
35 | * On platforms without thread support (such as Emscripten when built without | ||
36 | * pthreads), these functions still exist, but things like SDL_CreateThread() | ||
37 | * will report failure without doing anything. | ||
38 | * | ||
39 | * If you're going to work with threads, you almost certainly need to have a | ||
40 | * good understanding of [CategoryMutex](CategoryMutex) as well. | ||
41 | */ | ||
42 | |||
43 | #include <SDL3/SDL_stdinc.h> | ||
44 | #include <SDL3/SDL_error.h> | ||
45 | #include <SDL3/SDL_properties.h> | ||
46 | |||
47 | /* Thread synchronization primitives */ | ||
48 | #include <SDL3/SDL_atomic.h> | ||
49 | |||
50 | #if defined(SDL_PLATFORM_WINDOWS) | ||
51 | #include <process.h> /* _beginthreadex() and _endthreadex() */ | ||
52 | #endif | ||
53 | |||
54 | #include <SDL3/SDL_begin_code.h> | ||
55 | /* Set up for C function definitions, even when using C++ */ | ||
56 | #ifdef __cplusplus | ||
57 | extern "C" { | ||
58 | #endif | ||
59 | |||
60 | /** | ||
61 | * The SDL thread object. | ||
62 | * | ||
63 | * These are opaque data. | ||
64 | * | ||
65 | * \since This datatype is available since SDL 3.2.0. | ||
66 | * | ||
67 | * \sa SDL_CreateThread | ||
68 | * \sa SDL_WaitThread | ||
69 | */ | ||
70 | typedef struct SDL_Thread SDL_Thread; | ||
71 | |||
72 | /** | ||
73 | * A unique numeric ID that identifies a thread. | ||
74 | * | ||
75 | * These are different from SDL_Thread objects, which are generally what an | ||
76 | * application will operate on, but having a way to uniquely identify a thread | ||
77 | * can be useful at times. | ||
78 | * | ||
79 | * \since This datatype is available since SDL 3.2.0. | ||
80 | * | ||
81 | * \sa SDL_GetThreadID | ||
82 | * \sa SDL_GetCurrentThreadID | ||
83 | */ | ||
84 | typedef Uint64 SDL_ThreadID; | ||
85 | |||
86 | /** | ||
87 | * Thread local storage ID. | ||
88 | * | ||
89 | * 0 is the invalid ID. An app can create these and then set data for these | ||
90 | * IDs that is unique to each thread. | ||
91 | * | ||
92 | * \since This datatype is available since SDL 3.2.0. | ||
93 | * | ||
94 | * \sa SDL_GetTLS | ||
95 | * \sa SDL_SetTLS | ||
96 | */ | ||
97 | typedef SDL_AtomicInt SDL_TLSID; | ||
98 | |||
99 | /** | ||
100 | * The SDL thread priority. | ||
101 | * | ||
102 | * SDL will make system changes as necessary in order to apply the thread | ||
103 | * priority. Code which attempts to control thread state related to priority | ||
104 | * should be aware that calling SDL_SetCurrentThreadPriority may alter such | ||
105 | * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of | ||
106 | * this behavior. | ||
107 | * | ||
108 | * \since This enum is available since SDL 3.2.0. | ||
109 | */ | ||
110 | typedef enum SDL_ThreadPriority { | ||
111 | SDL_THREAD_PRIORITY_LOW, | ||
112 | SDL_THREAD_PRIORITY_NORMAL, | ||
113 | SDL_THREAD_PRIORITY_HIGH, | ||
114 | SDL_THREAD_PRIORITY_TIME_CRITICAL | ||
115 | } SDL_ThreadPriority; | ||
116 | |||
117 | /** | ||
118 | * The SDL thread state. | ||
119 | * | ||
120 | * The current state of a thread can be checked by calling SDL_GetThreadState. | ||
121 | * | ||
122 | * \since This enum is available since SDL 3.2.0. | ||
123 | * | ||
124 | * \sa SDL_GetThreadState | ||
125 | */ | ||
126 | typedef enum SDL_ThreadState | ||
127 | { | ||
128 | SDL_THREAD_UNKNOWN, /**< The thread is not valid */ | ||
129 | SDL_THREAD_ALIVE, /**< The thread is currently running */ | ||
130 | SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ | ||
131 | SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ | ||
132 | } SDL_ThreadState; | ||
133 | |||
134 | /** | ||
135 | * The function passed to SDL_CreateThread() as the new thread's entry point. | ||
136 | * | ||
137 | * \param data what was passed as `data` to SDL_CreateThread(). | ||
138 | * \returns a value that can be reported through SDL_WaitThread(). | ||
139 | * | ||
140 | * \since This datatype is available since SDL 3.2.0. | ||
141 | */ | ||
142 | typedef int (SDLCALL *SDL_ThreadFunction) (void *data); | ||
143 | |||
144 | |||
145 | #ifdef SDL_WIKI_DOCUMENTATION_SECTION | ||
146 | |||
147 | /* | ||
148 | * Note that these aren't the correct function signatures in this block, but | ||
149 | * this is what the API reference manual should look like for all intents and | ||
150 | * purposes. | ||
151 | * | ||
152 | * Technical details, not for the wiki (hello, header readers!)... | ||
153 | * | ||
154 | * On Windows (and maybe other platforms), a program might use a different | ||
155 | * C runtime than its libraries. Or, in SDL's case, it might use a C runtime | ||
156 | * while SDL uses none at all. | ||
157 | * | ||
158 | * C runtimes expect to initialize thread-specific details when a new thread | ||
159 | * is created, but to do this in SDL_CreateThread would require SDL to know | ||
160 | * intimate details about the caller's C runtime, which is not possible. | ||
161 | * | ||
162 | * So SDL_CreateThread has two extra parameters, which are | ||
163 | * hidden at compile time by macros: the C runtime's `_beginthreadex` and | ||
164 | * `_endthreadex` entry points. If these are not NULL, they are used to spin | ||
165 | * and terminate the new thread; otherwise the standard Win32 `CreateThread` | ||
166 | * function is used. When `SDL_CreateThread` is called from a compiler that | ||
167 | * needs this C runtime thread init function, macros insert the appropriate | ||
168 | * function pointers for SDL_CreateThread's caller (which might be a different | ||
169 | * compiler with a different runtime in different calls to SDL_CreateThread!). | ||
170 | * | ||
171 | * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL | ||
172 | * everywhere else), but apps that have extremely specific special needs can | ||
173 | * define this to something else and the SDL headers will use it, passing the | ||
174 | * app-defined value to SDL_CreateThread calls. Redefine this with caution! | ||
175 | * | ||
176 | * Platforms that don't need _beginthread stuff (most everything) will fail | ||
177 | * SDL_CreateThread with an error if these pointers _aren't_ NULL. | ||
178 | * | ||
179 | * Unless you are doing something extremely complicated, like perhaps a | ||
180 | * language binding, **you should never deal with this directly**. Let SDL's | ||
181 | * macros handle this platform-specific detail transparently! | ||
182 | */ | ||
183 | |||
184 | /** | ||
185 | * Create a new thread with a default stack size. | ||
186 | * | ||
187 | * This is a convenience function, equivalent to calling | ||
188 | * SDL_CreateThreadWithProperties with the following properties set: | ||
189 | * | ||
190 | * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` | ||
191 | * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` | ||
192 | * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` | ||
193 | * | ||
194 | * Note that this "function" is actually a macro that calls an internal | ||
195 | * function with two extra parameters not listed here; they are hidden through | ||
196 | * preprocessor macros and are needed to support various C runtimes at the | ||
197 | * point of the function call. Language bindings that aren't using the C | ||
198 | * headers will need to deal with this. | ||
199 | * | ||
200 | * Usually, apps should just call this function the same way on every platform | ||
201 | * and let the macros hide the details. | ||
202 | * | ||
203 | * \param fn the SDL_ThreadFunction function to call in the new thread. | ||
204 | * \param name the name of the thread. | ||
205 | * \param data a pointer that is passed to `fn`. | ||
206 | * \returns an opaque pointer to the new thread object on success, NULL if the | ||
207 | * new thread could not be created; call SDL_GetError() for more | ||
208 | * information. | ||
209 | * | ||
210 | * \since This function is available since SDL 3.2.0. | ||
211 | * | ||
212 | * \sa SDL_CreateThreadWithProperties | ||
213 | * \sa SDL_WaitThread | ||
214 | */ | ||
215 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); | ||
216 | |||
217 | /** | ||
218 | * Create a new thread with with the specified properties. | ||
219 | * | ||
220 | * These are the supported properties: | ||
221 | * | ||
222 | * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction | ||
223 | * value that will be called at the start of the new thread's life. | ||
224 | * Required. | ||
225 | * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which | ||
226 | * might be available to debuggers. Optional, defaults to NULL. | ||
227 | * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined | ||
228 | * pointer, which is passed to the entry function on the new thread, as its | ||
229 | * only parameter. Optional, defaults to NULL. | ||
230 | * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new | ||
231 | * thread's stack. Optional, defaults to 0 (system-defined default). | ||
232 | * | ||
233 | * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the | ||
234 | * system, so that debuggers can display it. Not all platforms support this. | ||
235 | * | ||
236 | * Thread naming is a little complicated: Most systems have very small limits | ||
237 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual | ||
238 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to | ||
239 | * see what happens with your system's debugger. The name should be UTF-8 (but | ||
240 | * using the naming limits of C identifiers is a better bet). There are no | ||
241 | * requirements for thread naming conventions, so long as the string is | ||
242 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: | ||
243 | * | ||
244 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads | ||
245 | * | ||
246 | * If a system imposes requirements, SDL will try to munge the string for it | ||
247 | * (truncate, etc), but the original string contents will be available from | ||
248 | * SDL_GetThreadName(). | ||
249 | * | ||
250 | * The size (in bytes) of the new stack can be specified with | ||
251 | * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system | ||
252 | * default" which might be wildly different between platforms. x86 Linux | ||
253 | * generally defaults to eight megabytes, an embedded device might be a few | ||
254 | * kilobytes instead. You generally need to specify a stack that is a multiple | ||
255 | * of the system's page size (in many cases, this is 4 kilobytes, but check | ||
256 | * your system documentation). | ||
257 | * | ||
258 | * Note that this "function" is actually a macro that calls an internal | ||
259 | * function with two extra parameters not listed here; they are hidden through | ||
260 | * preprocessor macros and are needed to support various C runtimes at the | ||
261 | * point of the function call. Language bindings that aren't using the C | ||
262 | * headers will need to deal with this. | ||
263 | * | ||
264 | * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so | ||
265 | * there is no symbol clash, but trying to load an SDL shared library and look | ||
266 | * for "SDL_CreateThreadWithProperties" will fail. | ||
267 | * | ||
268 | * Usually, apps should just call this function the same way on every platform | ||
269 | * and let the macros hide the details. | ||
270 | * | ||
271 | * \param props the properties to use. | ||
272 | * \returns an opaque pointer to the new thread object on success, NULL if the | ||
273 | * new thread could not be created; call SDL_GetError() for more | ||
274 | * information. | ||
275 | * | ||
276 | * \since This function is available since SDL 3.2.0. | ||
277 | * | ||
278 | * \sa SDL_CreateThread | ||
279 | * \sa SDL_WaitThread | ||
280 | */ | ||
281 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); | ||
282 | |||
283 | #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" | ||
284 | #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" | ||
285 | #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" | ||
286 | #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" | ||
287 | |||
288 | /* end wiki documentation for macros that are meant to look like functions. */ | ||
289 | #endif | ||
290 | |||
291 | |||
292 | /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ | ||
293 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION | ||
294 | # if defined(SDL_PLATFORM_WINDOWS) | ||
295 | # ifndef SDL_BeginThreadFunction | ||
296 | # define SDL_BeginThreadFunction _beginthreadex | ||
297 | # endif | ||
298 | # ifndef SDL_EndThreadFunction | ||
299 | # define SDL_EndThreadFunction _endthreadex | ||
300 | # endif | ||
301 | # endif | ||
302 | #endif | ||
303 | |||
304 | /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ | ||
305 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION | ||
306 | # ifndef SDL_BeginThreadFunction | ||
307 | # define SDL_BeginThreadFunction NULL | ||
308 | # endif | ||
309 | #endif | ||
310 | |||
311 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION | ||
312 | # ifndef SDL_EndThreadFunction | ||
313 | # define SDL_EndThreadFunction NULL | ||
314 | # endif | ||
315 | #endif | ||
316 | |||
317 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION | ||
318 | /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ | ||
319 | /** | ||
320 | * The actual entry point for SDL_CreateThread. | ||
321 | * | ||
322 | * \param fn the SDL_ThreadFunction function to call in the new thread | ||
323 | * \param name the name of the thread | ||
324 | * \param data a pointer that is passed to `fn` | ||
325 | * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. | ||
326 | * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. | ||
327 | * \returns an opaque pointer to the new thread object on success, NULL if the | ||
328 | * new thread could not be created; call SDL_GetError() for more | ||
329 | * information. | ||
330 | * | ||
331 | * \since This function is available since SDL 3.2.0. | ||
332 | */ | ||
333 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); | ||
334 | |||
335 | /** | ||
336 | * The actual entry point for SDL_CreateThreadWithProperties. | ||
337 | * | ||
338 | * \param props the properties to use | ||
339 | * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. | ||
340 | * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. | ||
341 | * \returns an opaque pointer to the new thread object on success, NULL if the | ||
342 | * new thread could not be created; call SDL_GetError() for more | ||
343 | * information. | ||
344 | * | ||
345 | * \since This function is available since SDL 3.2.0. | ||
346 | */ | ||
347 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); | ||
348 | |||
349 | #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) | ||
350 | #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) | ||
351 | #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" | ||
352 | #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" | ||
353 | #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" | ||
354 | #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" | ||
355 | #endif | ||
356 | |||
357 | |||
358 | /** | ||
359 | * Get the thread name as it was specified in SDL_CreateThread(). | ||
360 | * | ||
361 | * \param thread the thread to query. | ||
362 | * \returns a pointer to a UTF-8 string that names the specified thread, or | ||
363 | * NULL if it doesn't have a name. | ||
364 | * | ||
365 | * \since This function is available since SDL 3.2.0. | ||
366 | */ | ||
367 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); | ||
368 | |||
369 | /** | ||
370 | * Get the thread identifier for the current thread. | ||
371 | * | ||
372 | * This thread identifier is as reported by the underlying operating system. | ||
373 | * If SDL is running on a platform that does not support threads the return | ||
374 | * value will always be zero. | ||
375 | * | ||
376 | * This function also returns a valid thread ID when called from the main | ||
377 | * thread. | ||
378 | * | ||
379 | * \returns the ID of the current thread. | ||
380 | * | ||
381 | * \since This function is available since SDL 3.2.0. | ||
382 | * | ||
383 | * \sa SDL_GetThreadID | ||
384 | */ | ||
385 | extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); | ||
386 | |||
387 | /** | ||
388 | * Get the thread identifier for the specified thread. | ||
389 | * | ||
390 | * This thread identifier is as reported by the underlying operating system. | ||
391 | * If SDL is running on a platform that does not support threads the return | ||
392 | * value will always be zero. | ||
393 | * | ||
394 | * \param thread the thread to query. | ||
395 | * \returns the ID of the specified thread, or the ID of the current thread if | ||
396 | * `thread` is NULL. | ||
397 | * | ||
398 | * \since This function is available since SDL 3.2.0. | ||
399 | * | ||
400 | * \sa SDL_GetCurrentThreadID | ||
401 | */ | ||
402 | extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); | ||
403 | |||
404 | /** | ||
405 | * Set the priority for the current thread. | ||
406 | * | ||
407 | * Note that some platforms will not let you alter the priority (or at least, | ||
408 | * promote the thread to a higher priority) at all, and some require you to be | ||
409 | * an administrator account. Be prepared for this to fail. | ||
410 | * | ||
411 | * \param priority the SDL_ThreadPriority to set. | ||
412 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
413 | * information. | ||
414 | * | ||
415 | * \since This function is available since SDL 3.2.0. | ||
416 | */ | ||
417 | extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); | ||
418 | |||
419 | /** | ||
420 | * Wait for a thread to finish. | ||
421 | * | ||
422 | * Threads that haven't been detached will remain until this function cleans | ||
423 | * them up. Not doing so is a resource leak. | ||
424 | * | ||
425 | * Once a thread has been cleaned up through this function, the SDL_Thread | ||
426 | * that references it becomes invalid and should not be referenced again. As | ||
427 | * such, only one thread may call SDL_WaitThread() on another. | ||
428 | * | ||
429 | * The return code from the thread function is placed in the area pointed to | ||
430 | * by `status`, if `status` is not NULL. | ||
431 | * | ||
432 | * You may not wait on a thread that has been used in a call to | ||
433 | * SDL_DetachThread(). Use either that function or this one, but not both, or | ||
434 | * behavior is undefined. | ||
435 | * | ||
436 | * It is safe to pass a NULL thread to this function; it is a no-op. | ||
437 | * | ||
438 | * Note that the thread pointer is freed by this function and is not valid | ||
439 | * afterward. | ||
440 | * | ||
441 | * \param thread the SDL_Thread pointer that was returned from the | ||
442 | * SDL_CreateThread() call that started this thread. | ||
443 | * \param status a pointer filled in with the value returned from the thread | ||
444 | * function by its 'return', or -1 if the thread has been | ||
445 | * detached or isn't valid, may be NULL. | ||
446 | * | ||
447 | * \since This function is available since SDL 3.2.0. | ||
448 | * | ||
449 | * \sa SDL_CreateThread | ||
450 | * \sa SDL_DetachThread | ||
451 | */ | ||
452 | extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); | ||
453 | |||
454 | /** | ||
455 | * Get the current state of a thread. | ||
456 | * | ||
457 | * \param thread the thread to query. | ||
458 | * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread | ||
459 | * isn't valid. | ||
460 | * | ||
461 | * \since This function is available since SDL 3.2.0. | ||
462 | * | ||
463 | * \sa SDL_ThreadState | ||
464 | */ | ||
465 | extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); | ||
466 | |||
467 | /** | ||
468 | * Let a thread clean up on exit without intervention. | ||
469 | * | ||
470 | * A thread may be "detached" to signify that it should not remain until | ||
471 | * another thread has called SDL_WaitThread() on it. Detaching a thread is | ||
472 | * useful for long-running threads that nothing needs to synchronize with or | ||
473 | * further manage. When a detached thread is done, it simply goes away. | ||
474 | * | ||
475 | * There is no way to recover the return code of a detached thread. If you | ||
476 | * need this, don't detach the thread and instead use SDL_WaitThread(). | ||
477 | * | ||
478 | * Once a thread is detached, you should usually assume the SDL_Thread isn't | ||
479 | * safe to reference again, as it will become invalid immediately upon the | ||
480 | * detached thread's exit, instead of remaining until someone has called | ||
481 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same | ||
482 | * thread more than once. | ||
483 | * | ||
484 | * If a thread has already exited when passed to SDL_DetachThread(), it will | ||
485 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is | ||
486 | * not safe to detach a thread that might be used with SDL_WaitThread(). | ||
487 | * | ||
488 | * You may not call SDL_WaitThread() on a thread that has been detached. Use | ||
489 | * either that function or this one, but not both, or behavior is undefined. | ||
490 | * | ||
491 | * It is safe to pass NULL to this function; it is a no-op. | ||
492 | * | ||
493 | * \param thread the SDL_Thread pointer that was returned from the | ||
494 | * SDL_CreateThread() call that started this thread. | ||
495 | * | ||
496 | * \since This function is available since SDL 3.2.0. | ||
497 | * | ||
498 | * \sa SDL_CreateThread | ||
499 | * \sa SDL_WaitThread | ||
500 | */ | ||
501 | extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); | ||
502 | |||
503 | /** | ||
504 | * Get the current thread's value associated with a thread local storage ID. | ||
505 | * | ||
506 | * \param id a pointer to the thread local storage ID, may not be NULL. | ||
507 | * \returns the value associated with the ID for the current thread or NULL if | ||
508 | * no value has been set; call SDL_GetError() for more information. | ||
509 | * | ||
510 | * \threadsafety It is safe to call this function from any thread. | ||
511 | * | ||
512 | * \since This function is available since SDL 3.2.0. | ||
513 | * | ||
514 | * \sa SDL_SetTLS | ||
515 | */ | ||
516 | extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); | ||
517 | |||
518 | /** | ||
519 | * The callback used to cleanup data passed to SDL_SetTLS. | ||
520 | * | ||
521 | * This is called when a thread exits, to allow an app to free any resources. | ||
522 | * | ||
523 | * \param value a pointer previously handed to SDL_SetTLS. | ||
524 | * | ||
525 | * \since This datatype is available since SDL 3.2.0. | ||
526 | * | ||
527 | * \sa SDL_SetTLS | ||
528 | */ | ||
529 | typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); | ||
530 | |||
531 | /** | ||
532 | * Set the current thread's value associated with a thread local storage ID. | ||
533 | * | ||
534 | * If the thread local storage ID is not initialized (the value is 0), a new | ||
535 | * ID will be created in a thread-safe way, so all calls using a pointer to | ||
536 | * the same ID will refer to the same local storage. | ||
537 | * | ||
538 | * Note that replacing a value from a previous call to this function on the | ||
539 | * same thread does _not_ call the previous value's destructor! | ||
540 | * | ||
541 | * `destructor` can be NULL; it is assumed that `value` does not need to be | ||
542 | * cleaned up if so. | ||
543 | * | ||
544 | * \param id a pointer to the thread local storage ID, may not be NULL. | ||
545 | * \param value the value to associate with the ID for the current thread. | ||
546 | * \param destructor a function called when the thread exits, to free the | ||
547 | * value, may be NULL. | ||
548 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
549 | * information. | ||
550 | * | ||
551 | * \threadsafety It is safe to call this function from any thread. | ||
552 | * | ||
553 | * \since This function is available since SDL 3.2.0. | ||
554 | * | ||
555 | * \sa SDL_GetTLS | ||
556 | */ | ||
557 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); | ||
558 | |||
559 | /** | ||
560 | * Cleanup all TLS data for this thread. | ||
561 | * | ||
562 | * If you are creating your threads outside of SDL and then calling SDL | ||
563 | * functions, you should call this function before your thread exits, to | ||
564 | * properly clean up SDL memory. | ||
565 | * | ||
566 | * \threadsafety It is safe to call this function from any thread. | ||
567 | * | ||
568 | * \since This function is available since SDL 3.2.0. | ||
569 | */ | ||
570 | extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); | ||
571 | |||
572 | /* Ends C function definitions when using C++ */ | ||
573 | #ifdef __cplusplus | ||
574 | } | ||
575 | #endif | ||
576 | #include <SDL3/SDL_close_code.h> | ||
577 | |||
578 | #endif /* SDL_thread_h_ */ | ||