diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/include/SDL3/SDL_filesystem.h | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/include/SDL3/SDL_filesystem.h')
-rw-r--r-- | src/contrib/SDL-3.2.20/include/SDL3/SDL_filesystem.h | 503 |
1 files changed, 503 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/include/SDL3/SDL_filesystem.h b/src/contrib/SDL-3.2.20/include/SDL3/SDL_filesystem.h new file mode 100644 index 0000000..af3ca27 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/SDL3/SDL_filesystem.h | |||
@@ -0,0 +1,503 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * # CategoryFilesystem | ||
24 | * | ||
25 | * SDL offers an API for examining and manipulating the system's filesystem. | ||
26 | * This covers most things one would need to do with directories, except for | ||
27 | * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) | ||
28 | * and [CategoryAsyncIO](CategoryAsyncIO) instead). | ||
29 | * | ||
30 | * There are functions to answer necessary path questions: | ||
31 | * | ||
32 | * - Where is my app's data? SDL_GetBasePath(). | ||
33 | * - Where can I safely write files? SDL_GetPrefPath(). | ||
34 | * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). | ||
35 | * - What is this thing at this location? SDL_GetPathInfo(). | ||
36 | * - What items live in this folder? SDL_EnumerateDirectory(). | ||
37 | * - What items live in this folder by wildcard? SDL_GlobDirectory(). | ||
38 | * - What is my current working directory? SDL_GetCurrentDirectory(). | ||
39 | * | ||
40 | * SDL also offers functions to manipulate the directory tree: renaming, | ||
41 | * removing, copying files. | ||
42 | */ | ||
43 | |||
44 | #ifndef SDL_filesystem_h_ | ||
45 | #define SDL_filesystem_h_ | ||
46 | |||
47 | #include <SDL3/SDL_stdinc.h> | ||
48 | #include <SDL3/SDL_error.h> | ||
49 | |||
50 | #include <SDL3/SDL_begin_code.h> | ||
51 | |||
52 | /* Set up for C function definitions, even when using C++ */ | ||
53 | #ifdef __cplusplus | ||
54 | extern "C" { | ||
55 | #endif | ||
56 | |||
57 | /** | ||
58 | * Get the directory where the application was run from. | ||
59 | * | ||
60 | * SDL caches the result of this call internally, but the first call to this | ||
61 | * function is not necessarily fast, so plan accordingly. | ||
62 | * | ||
63 | * **macOS and iOS Specific Functionality**: If the application is in a ".app" | ||
64 | * bundle, this function returns the Resource directory (e.g. | ||
65 | * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding | ||
66 | * a property to the Info.plist file. Adding a string key with the name | ||
67 | * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the | ||
68 | * behaviour. | ||
69 | * | ||
70 | * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an | ||
71 | * application in /Applications/SDLApp/MyApp.app): | ||
72 | * | ||
73 | * - `resource`: bundle resource directory (the default). For example: | ||
74 | * `/Applications/SDLApp/MyApp.app/Contents/Resources` | ||
75 | * - `bundle`: the Bundle directory. For example: | ||
76 | * `/Applications/SDLApp/MyApp.app/` | ||
77 | * - `parent`: the containing directory of the bundle. For example: | ||
78 | * `/Applications/SDLApp/` | ||
79 | * | ||
80 | * **Nintendo 3DS Specific Functionality**: This function returns "romfs" | ||
81 | * directory of the application as it is uncommon to store resources outside | ||
82 | * the executable. As such it is not a writable directory. | ||
83 | * | ||
84 | * The returned path is guaranteed to end with a path separator ('\\' on | ||
85 | * Windows, '/' on most other platforms). | ||
86 | * | ||
87 | * \returns an absolute path in UTF-8 encoding to the application data | ||
88 | * directory. NULL will be returned on error or when the platform | ||
89 | * doesn't implement this functionality, call SDL_GetError() for more | ||
90 | * information. | ||
91 | * | ||
92 | * \since This function is available since SDL 3.2.0. | ||
93 | * | ||
94 | * \sa SDL_GetPrefPath | ||
95 | */ | ||
96 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); | ||
97 | |||
98 | /** | ||
99 | * Get the user-and-app-specific path where files can be written. | ||
100 | * | ||
101 | * Get the "pref dir". This is meant to be where users can write personal | ||
102 | * files (preferences and save games, etc) that are specific to your | ||
103 | * application. This directory is unique per user, per application. | ||
104 | * | ||
105 | * This function will decide the appropriate location in the native | ||
106 | * filesystem, create the directory if necessary, and return a string of the | ||
107 | * absolute path to the directory in UTF-8 encoding. | ||
108 | * | ||
109 | * On Windows, the string might look like: | ||
110 | * | ||
111 | * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` | ||
112 | * | ||
113 | * On Linux, the string might look like: | ||
114 | * | ||
115 | * `/home/bob/.local/share/My Program Name/` | ||
116 | * | ||
117 | * On macOS, the string might look like: | ||
118 | * | ||
119 | * `/Users/bob/Library/Application Support/My Program Name/` | ||
120 | * | ||
121 | * You should assume the path returned by this function is the only safe place | ||
122 | * to write files (and that SDL_GetBasePath(), while it might be writable, or | ||
123 | * even the parent of the returned path, isn't where you should be writing | ||
124 | * things). | ||
125 | * | ||
126 | * Both the org and app strings may become part of a directory name, so please | ||
127 | * follow these rules: | ||
128 | * | ||
129 | * - Try to use the same org string (_including case-sensitivity_) for all | ||
130 | * your applications that use this function. | ||
131 | * - Always use a unique app string for each one, and make sure it never | ||
132 | * changes for an app once you've decided on it. | ||
133 | * - Unicode characters are legal, as long as they are UTF-8 encoded, but... | ||
134 | * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game | ||
135 | * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | ||
136 | * | ||
137 | * The returned path is guaranteed to end with a path separator ('\\' on | ||
138 | * Windows, '/' on most other platforms). | ||
139 | * | ||
140 | * \param org the name of your organization. | ||
141 | * \param app the name of your application. | ||
142 | * \returns a UTF-8 string of the user directory in platform-dependent | ||
143 | * notation. NULL if there's a problem (creating directory failed, | ||
144 | * etc.). This should be freed with SDL_free() when it is no longer | ||
145 | * needed. | ||
146 | * | ||
147 | * \since This function is available since SDL 3.2.0. | ||
148 | * | ||
149 | * \sa SDL_GetBasePath | ||
150 | */ | ||
151 | extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); | ||
152 | |||
153 | /** | ||
154 | * The type of the OS-provided default folder for a specific purpose. | ||
155 | * | ||
156 | * Note that the Trash folder isn't included here, because trashing files | ||
157 | * usually involves extra OS-specific functionality to remember the file's | ||
158 | * original location. | ||
159 | * | ||
160 | * The folders supported per platform are: | ||
161 | * | ||
162 | * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | | ||
163 | * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | | ||
164 | * | HOME | X | X | | X | X | X | | ||
165 | * | DESKTOP | X | X | | X | X | | | ||
166 | * | DOCUMENTS | X | X | | X | | | | ||
167 | * | DOWNLOADS | Vista+ | X | | X | | | | ||
168 | * | MUSIC | X | X | | X | | | | ||
169 | * | PICTURES | X | X | | X | | | | ||
170 | * | PUBLICSHARE | | X | | X | | | | ||
171 | * | SAVEDGAMES | Vista+ | | | | | | | ||
172 | * | SCREENSHOTS | Vista+ | | | | | | | ||
173 | * | TEMPLATES | X | X | | X | | | | ||
174 | * | VIDEOS | X | X* | | X | | | | ||
175 | * | ||
176 | * Note that on macOS/iOS, the Videos folder is called "Movies". | ||
177 | * | ||
178 | * \since This enum is available since SDL 3.2.0. | ||
179 | * | ||
180 | * \sa SDL_GetUserFolder | ||
181 | */ | ||
182 | typedef enum SDL_Folder | ||
183 | { | ||
184 | SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ | ||
185 | SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ | ||
186 | SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ | ||
187 | SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ | ||
188 | SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ | ||
189 | SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ | ||
190 | SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ | ||
191 | SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ | ||
192 | SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ | ||
193 | SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ | ||
194 | SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ | ||
195 | SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ | ||
196 | } SDL_Folder; | ||
197 | |||
198 | /** | ||
199 | * Finds the most suitable user folder for a specific purpose. | ||
200 | * | ||
201 | * Many OSes provide certain standard folders for certain purposes, such as | ||
202 | * storing pictures, music or videos for a certain user. This function gives | ||
203 | * the path for many of those special locations. | ||
204 | * | ||
205 | * This function is specifically for _user_ folders, which are meant for the | ||
206 | * user to access and manage. For application-specific folders, meant to hold | ||
207 | * data for the application to manage, see SDL_GetBasePath() and | ||
208 | * SDL_GetPrefPath(). | ||
209 | * | ||
210 | * The returned path is guaranteed to end with a path separator ('\\' on | ||
211 | * Windows, '/' on most other platforms). | ||
212 | * | ||
213 | * If NULL is returned, the error may be obtained with SDL_GetError(). | ||
214 | * | ||
215 | * \param folder the type of folder to find. | ||
216 | * \returns either a null-terminated C string containing the full path to the | ||
217 | * folder, or NULL if an error happened. | ||
218 | * | ||
219 | * \since This function is available since SDL 3.2.0. | ||
220 | */ | ||
221 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); | ||
222 | |||
223 | |||
224 | /* Abstract filesystem interface */ | ||
225 | |||
226 | /** | ||
227 | * Types of filesystem entries. | ||
228 | * | ||
229 | * Note that there may be other sorts of items on a filesystem: devices, | ||
230 | * symlinks, named pipes, etc. They are currently reported as | ||
231 | * SDL_PATHTYPE_OTHER. | ||
232 | * | ||
233 | * \since This enum is available since SDL 3.2.0. | ||
234 | * | ||
235 | * \sa SDL_PathInfo | ||
236 | */ | ||
237 | typedef enum SDL_PathType | ||
238 | { | ||
239 | SDL_PATHTYPE_NONE, /**< path does not exist */ | ||
240 | SDL_PATHTYPE_FILE, /**< a normal file */ | ||
241 | SDL_PATHTYPE_DIRECTORY, /**< a directory */ | ||
242 | SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ | ||
243 | } SDL_PathType; | ||
244 | |||
245 | /** | ||
246 | * Information about a path on the filesystem. | ||
247 | * | ||
248 | * \since This datatype is available since SDL 3.2.0. | ||
249 | * | ||
250 | * \sa SDL_GetPathInfo | ||
251 | * \sa SDL_GetStoragePathInfo | ||
252 | */ | ||
253 | typedef struct SDL_PathInfo | ||
254 | { | ||
255 | SDL_PathType type; /**< the path type */ | ||
256 | Uint64 size; /**< the file size in bytes */ | ||
257 | SDL_Time create_time; /**< the time when the path was created */ | ||
258 | SDL_Time modify_time; /**< the last time the path was modified */ | ||
259 | SDL_Time access_time; /**< the last time the path was read */ | ||
260 | } SDL_PathInfo; | ||
261 | |||
262 | /** | ||
263 | * Flags for path matching. | ||
264 | * | ||
265 | * \since This datatype is available since SDL 3.2.0. | ||
266 | * | ||
267 | * \sa SDL_GlobDirectory | ||
268 | * \sa SDL_GlobStorageDirectory | ||
269 | */ | ||
270 | typedef Uint32 SDL_GlobFlags; | ||
271 | |||
272 | #define SDL_GLOB_CASEINSENSITIVE (1u << 0) | ||
273 | |||
274 | /** | ||
275 | * Create a directory, and any missing parent directories. | ||
276 | * | ||
277 | * This reports success if `path` already exists as a directory. | ||
278 | * | ||
279 | * If parent directories are missing, it will also create them. Note that if | ||
280 | * this fails, it will not remove any parent directories it already made. | ||
281 | * | ||
282 | * \param path the path of the directory to create. | ||
283 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
284 | * information. | ||
285 | * | ||
286 | * \since This function is available since SDL 3.2.0. | ||
287 | */ | ||
288 | extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); | ||
289 | |||
290 | /** | ||
291 | * Possible results from an enumeration callback. | ||
292 | * | ||
293 | * \since This enum is available since SDL 3.2.0. | ||
294 | * | ||
295 | * \sa SDL_EnumerateDirectoryCallback | ||
296 | */ | ||
297 | typedef enum SDL_EnumerationResult | ||
298 | { | ||
299 | SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ | ||
300 | SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ | ||
301 | SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ | ||
302 | } SDL_EnumerationResult; | ||
303 | |||
304 | /** | ||
305 | * Callback for directory enumeration. | ||
306 | * | ||
307 | * Enumeration of directory entries will continue until either all entries | ||
308 | * have been provided to the callback, or the callback has requested a stop | ||
309 | * through its return value. | ||
310 | * | ||
311 | * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the | ||
312 | * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will | ||
313 | * terminate the enumeration early, and dictate the return value of the | ||
314 | * enumeration function itself. | ||
315 | * | ||
316 | * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' | ||
317 | * on most other platforms). | ||
318 | * | ||
319 | * \param userdata an app-controlled pointer that is passed to the callback. | ||
320 | * \param dirname the directory that is being enumerated. | ||
321 | * \param fname the next entry in the enumeration. | ||
322 | * \returns how the enumeration should proceed. | ||
323 | * | ||
324 | * \since This datatype is available since SDL 3.2.0. | ||
325 | * | ||
326 | * \sa SDL_EnumerateDirectory | ||
327 | */ | ||
328 | typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); | ||
329 | |||
330 | /** | ||
331 | * Enumerate a directory through a callback function. | ||
332 | * | ||
333 | * This function provides every directory entry through an app-provided | ||
334 | * callback, called once for each directory entry, until all results have been | ||
335 | * provided or the callback returns either SDL_ENUM_SUCCESS or | ||
336 | * SDL_ENUM_FAILURE. | ||
337 | * | ||
338 | * This will return false if there was a system problem in general, or if a | ||
339 | * callback returns SDL_ENUM_FAILURE. A successful return means a callback | ||
340 | * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries | ||
341 | * were enumerated. | ||
342 | * | ||
343 | * \param path the path of the directory to enumerate. | ||
344 | * \param callback a function that is called for each entry in the directory. | ||
345 | * \param userdata a pointer that is passed to `callback`. | ||
346 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
347 | * information. | ||
348 | * | ||
349 | * \since This function is available since SDL 3.2.0. | ||
350 | */ | ||
351 | extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); | ||
352 | |||
353 | /** | ||
354 | * Remove a file or an empty directory. | ||
355 | * | ||
356 | * Directories that are not empty will fail; this function will not recursely | ||
357 | * delete directory trees. | ||
358 | * | ||
359 | * \param path the path to remove from the filesystem. | ||
360 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
361 | * information. | ||
362 | * | ||
363 | * \since This function is available since SDL 3.2.0. | ||
364 | */ | ||
365 | extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); | ||
366 | |||
367 | /** | ||
368 | * Rename a file or directory. | ||
369 | * | ||
370 | * If the file at `newpath` already exists, it will replaced. | ||
371 | * | ||
372 | * Note that this will not copy files across filesystems/drives/volumes, as | ||
373 | * that is a much more complicated (and possibly time-consuming) operation. | ||
374 | * | ||
375 | * Which is to say, if this function fails, SDL_CopyFile() to a temporary file | ||
376 | * in the same directory as `newpath`, then SDL_RenamePath() from the | ||
377 | * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work | ||
378 | * for files. Renaming a non-empty directory across filesystems is | ||
379 | * dramatically more complex, however. | ||
380 | * | ||
381 | * \param oldpath the old path. | ||
382 | * \param newpath the new path. | ||
383 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
384 | * information. | ||
385 | * | ||
386 | * \since This function is available since SDL 3.2.0. | ||
387 | */ | ||
388 | extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); | ||
389 | |||
390 | /** | ||
391 | * Copy a file. | ||
392 | * | ||
393 | * If the file at `newpath` already exists, it will be overwritten with the | ||
394 | * contents of the file at `oldpath`. | ||
395 | * | ||
396 | * This function will block until the copy is complete, which might be a | ||
397 | * significant time for large files on slow disks. On some platforms, the copy | ||
398 | * can be handed off to the OS itself, but on others SDL might just open both | ||
399 | * paths, and read from one and write to the other. | ||
400 | * | ||
401 | * Note that this is not an atomic operation! If something tries to read from | ||
402 | * `newpath` while the copy is in progress, it will see an incomplete copy of | ||
403 | * the data, and if the calling thread terminates (or the power goes out) | ||
404 | * during the copy, `newpath`'s previous contents will be gone, replaced with | ||
405 | * an incomplete copy of the data. To avoid this risk, it is recommended that | ||
406 | * the app copy to a temporary file in the same directory as `newpath`, and if | ||
407 | * the copy is successful, use SDL_RenamePath() to replace `newpath` with the | ||
408 | * temporary file. This will ensure that reads of `newpath` will either see a | ||
409 | * complete copy of the data, or it will see the pre-copy state of `newpath`. | ||
410 | * | ||
411 | * This function attempts to synchronize the newly-copied data to disk before | ||
412 | * returning, if the platform allows it, so that the renaming trick will not | ||
413 | * have a problem in a system crash or power failure, where the file could be | ||
414 | * renamed but the contents never made it from the system file cache to the | ||
415 | * physical disk. | ||
416 | * | ||
417 | * If the copy fails for any reason, the state of `newpath` is undefined. It | ||
418 | * might be half a copy, it might be the untouched data of what was already | ||
419 | * there, or it might be a zero-byte file, etc. | ||
420 | * | ||
421 | * \param oldpath the old path. | ||
422 | * \param newpath the new path. | ||
423 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
424 | * information. | ||
425 | * | ||
426 | * \since This function is available since SDL 3.2.0. | ||
427 | */ | ||
428 | extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); | ||
429 | |||
430 | /** | ||
431 | * Get information about a filesystem path. | ||
432 | * | ||
433 | * \param path the path to query. | ||
434 | * \param info a pointer filled in with information about the path, or NULL to | ||
435 | * check for the existence of a file. | ||
436 | * \returns true on success or false if the file doesn't exist, or another | ||
437 | * failure; call SDL_GetError() for more information. | ||
438 | * | ||
439 | * \since This function is available since SDL 3.2.0. | ||
440 | */ | ||
441 | extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); | ||
442 | |||
443 | /** | ||
444 | * Enumerate a directory tree, filtered by pattern, and return a list. | ||
445 | * | ||
446 | * Files are filtered out if they don't match the string in `pattern`, which | ||
447 | * may contain wildcard characters '\*' (match everything) and '?' (match one | ||
448 | * character). If pattern is NULL, no filtering is done and all results are | ||
449 | * returned. Subdirectories are permitted, and are specified with a path | ||
450 | * separator of '/'. Wildcard characters '\*' and '?' never match a path | ||
451 | * separator. | ||
452 | * | ||
453 | * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching | ||
454 | * case-insensitive. | ||
455 | * | ||
456 | * The returned array is always NULL-terminated, for your iterating | ||
457 | * convenience, but if `count` is non-NULL, on return it will contain the | ||
458 | * number of items in the array, not counting the NULL terminator. | ||
459 | * | ||
460 | * \param path the path of the directory to enumerate. | ||
461 | * \param pattern the pattern that files in the directory must match. Can be | ||
462 | * NULL. | ||
463 | * \param flags `SDL_GLOB_*` bitflags that affect this search. | ||
464 | * \param count on return, will be set to the number of items in the returned | ||
465 | * array. Can be NULL. | ||
466 | * \returns an array of strings on success or NULL on failure; call | ||
467 | * SDL_GetError() for more information. This is a single allocation | ||
468 | * that should be freed with SDL_free() when it is no longer needed. | ||
469 | * | ||
470 | * \threadsafety It is safe to call this function from any thread. | ||
471 | * | ||
472 | * \since This function is available since SDL 3.2.0. | ||
473 | */ | ||
474 | extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); | ||
475 | |||
476 | /** | ||
477 | * Get what the system believes is the "current working directory." | ||
478 | * | ||
479 | * For systems without a concept of a current working directory, this will | ||
480 | * still attempt to provide something reasonable. | ||
481 | * | ||
482 | * SDL does not provide a means to _change_ the current working directory; for | ||
483 | * platforms without this concept, this would cause surprises with file access | ||
484 | * outside of SDL. | ||
485 | * | ||
486 | * The returned path is guaranteed to end with a path separator ('\\' on | ||
487 | * Windows, '/' on most other platforms). | ||
488 | * | ||
489 | * \returns a UTF-8 string of the current working directory in | ||
490 | * platform-dependent notation. NULL if there's a problem. This | ||
491 | * should be freed with SDL_free() when it is no longer needed. | ||
492 | * | ||
493 | * \since This function is available since SDL 3.2.0. | ||
494 | */ | ||
495 | extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); | ||
496 | |||
497 | /* Ends C function definitions when using C++ */ | ||
498 | #ifdef __cplusplus | ||
499 | } | ||
500 | #endif | ||
501 | #include <SDL3/SDL_close_code.h> | ||
502 | |||
503 | #endif /* SDL_filesystem_h_ */ | ||