diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/include/SDL3/SDL_camera.h | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/include/SDL3/SDL_camera.h')
-rw-r--r-- | src/contrib/SDL-3.2.20/include/SDL3/SDL_camera.h | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/include/SDL3/SDL_camera.h b/src/contrib/SDL-3.2.20/include/SDL3/SDL_camera.h new file mode 100644 index 0000000..5f3911f --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/SDL3/SDL_camera.h | |||
@@ -0,0 +1,519 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * # CategoryCamera | ||
24 | * | ||
25 | * Video capture for the SDL library. | ||
26 | * | ||
27 | * This API lets apps read input from video sources, like webcams. Camera | ||
28 | * devices can be enumerated, queried, and opened. Once opened, it will | ||
29 | * provide SDL_Surface objects as new frames of video come in. These surfaces | ||
30 | * can be uploaded to an SDL_Texture or processed as pixels in memory. | ||
31 | * | ||
32 | * Several platforms will alert the user if an app tries to access a camera, | ||
33 | * and some will present a UI asking the user if your application should be | ||
34 | * allowed to obtain images at all, which they can deny. A successfully opened | ||
35 | * camera will not provide images until permission is granted. Applications, | ||
36 | * after opening a camera device, can see if they were granted access by | ||
37 | * either polling with the SDL_GetCameraPermissionState() function, or waiting | ||
38 | * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED | ||
39 | * event. Platforms that don't have any user approval process will report | ||
40 | * approval immediately. | ||
41 | * | ||
42 | * Note that SDL cameras only provide video as individual frames; they will | ||
43 | * not provide full-motion video encoded in a movie file format, although an | ||
44 | * app is free to encode the acquired frames into any format it likes. It also | ||
45 | * does not provide audio from the camera hardware through this API; not only | ||
46 | * do many webcams not have microphones at all, many people--from streamers to | ||
47 | * people on Zoom calls--will want to use a separate microphone regardless of | ||
48 | * the camera. In any case, recorded audio will be available through SDL's | ||
49 | * audio API no matter what hardware provides the microphone. | ||
50 | * | ||
51 | * ## Camera gotchas | ||
52 | * | ||
53 | * Consumer-level camera hardware tends to take a little while to warm up, | ||
54 | * once the device has been opened. Generally most camera apps have some sort | ||
55 | * of UI to take a picture (a button to snap a pic while a preview is showing, | ||
56 | * some sort of multi-second countdown for the user to pose, like a photo | ||
57 | * booth), which puts control in the users' hands, or they are intended to | ||
58 | * stay on for long times (Pokemon Go, etc). | ||
59 | * | ||
60 | * It's not uncommon that a newly-opened camera will provide a couple of | ||
61 | * completely black frames, maybe followed by some under-exposed images. If | ||
62 | * taking a single frame automatically, or recording video from a camera's | ||
63 | * input without the user initiating it from a preview, it could be wise to | ||
64 | * drop the first several frames (if not the first several _seconds_ worth of | ||
65 | * frames!) before using images from a camera. | ||
66 | */ | ||
67 | |||
68 | #ifndef SDL_camera_h_ | ||
69 | #define SDL_camera_h_ | ||
70 | |||
71 | #include <SDL3/SDL_stdinc.h> | ||
72 | #include <SDL3/SDL_error.h> | ||
73 | #include <SDL3/SDL_pixels.h> | ||
74 | #include <SDL3/SDL_properties.h> | ||
75 | #include <SDL3/SDL_surface.h> | ||
76 | |||
77 | #include <SDL3/SDL_begin_code.h> | ||
78 | /* Set up for C function definitions, even when using C++ */ | ||
79 | #ifdef __cplusplus | ||
80 | extern "C" { | ||
81 | #endif | ||
82 | |||
83 | /** | ||
84 | * This is a unique ID for a camera device for the time it is connected to the | ||
85 | * system, and is never reused for the lifetime of the application. | ||
86 | * | ||
87 | * If the device is disconnected and reconnected, it will get a new ID. | ||
88 | * | ||
89 | * The value 0 is an invalid ID. | ||
90 | * | ||
91 | * \since This datatype is available since SDL 3.2.0. | ||
92 | * | ||
93 | * \sa SDL_GetCameras | ||
94 | */ | ||
95 | typedef Uint32 SDL_CameraID; | ||
96 | |||
97 | /** | ||
98 | * The opaque structure used to identify an opened SDL camera. | ||
99 | * | ||
100 | * \since This struct is available since SDL 3.2.0. | ||
101 | */ | ||
102 | typedef struct SDL_Camera SDL_Camera; | ||
103 | |||
104 | /** | ||
105 | * The details of an output format for a camera device. | ||
106 | * | ||
107 | * Cameras often support multiple formats; each one will be encapsulated in | ||
108 | * this struct. | ||
109 | * | ||
110 | * \since This struct is available since SDL 3.2.0. | ||
111 | * | ||
112 | * \sa SDL_GetCameraSupportedFormats | ||
113 | * \sa SDL_GetCameraFormat | ||
114 | */ | ||
115 | typedef struct SDL_CameraSpec | ||
116 | { | ||
117 | SDL_PixelFormat format; /**< Frame format */ | ||
118 | SDL_Colorspace colorspace; /**< Frame colorspace */ | ||
119 | int width; /**< Frame width */ | ||
120 | int height; /**< Frame height */ | ||
121 | int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ | ||
122 | int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */ | ||
123 | } SDL_CameraSpec; | ||
124 | |||
125 | /** | ||
126 | * The position of camera in relation to system device. | ||
127 | * | ||
128 | * \since This enum is available since SDL 3.2.0. | ||
129 | * | ||
130 | * \sa SDL_GetCameraPosition | ||
131 | */ | ||
132 | typedef enum SDL_CameraPosition | ||
133 | { | ||
134 | SDL_CAMERA_POSITION_UNKNOWN, | ||
135 | SDL_CAMERA_POSITION_FRONT_FACING, | ||
136 | SDL_CAMERA_POSITION_BACK_FACING | ||
137 | } SDL_CameraPosition; | ||
138 | |||
139 | |||
140 | /** | ||
141 | * Use this function to get the number of built-in camera drivers. | ||
142 | * | ||
143 | * This function returns a hardcoded number. This never returns a negative | ||
144 | * value; if there are no drivers compiled into this build of SDL, this | ||
145 | * function returns zero. The presence of a driver in this list does not mean | ||
146 | * it will function, it just means SDL is capable of interacting with that | ||
147 | * interface. For example, a build of SDL might have v4l2 support, but if | ||
148 | * there's no kernel support available, SDL's v4l2 driver would fail if used. | ||
149 | * | ||
150 | * By default, SDL tries all drivers, in its preferred order, until one is | ||
151 | * found to be usable. | ||
152 | * | ||
153 | * \returns the number of built-in camera drivers. | ||
154 | * | ||
155 | * \threadsafety It is safe to call this function from any thread. | ||
156 | * | ||
157 | * \since This function is available since SDL 3.2.0. | ||
158 | * | ||
159 | * \sa SDL_GetCameraDriver | ||
160 | */ | ||
161 | extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); | ||
162 | |||
163 | /** | ||
164 | * Use this function to get the name of a built in camera driver. | ||
165 | * | ||
166 | * The list of camera drivers is given in the order that they are normally | ||
167 | * initialized by default; the drivers that seem more reasonable to choose | ||
168 | * first (as far as the SDL developers believe) are earlier in the list. | ||
169 | * | ||
170 | * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", | ||
171 | * "coremedia" or "android". These never have Unicode characters, and are not | ||
172 | * meant to be proper names. | ||
173 | * | ||
174 | * \param index the index of the camera driver; the value ranges from 0 to | ||
175 | * SDL_GetNumCameraDrivers() - 1. | ||
176 | * \returns the name of the camera driver at the requested index, or NULL if | ||
177 | * an invalid index was specified. | ||
178 | * | ||
179 | * \threadsafety It is safe to call this function from any thread. | ||
180 | * | ||
181 | * \since This function is available since SDL 3.2.0. | ||
182 | * | ||
183 | * \sa SDL_GetNumCameraDrivers | ||
184 | */ | ||
185 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); | ||
186 | |||
187 | /** | ||
188 | * Get the name of the current camera driver. | ||
189 | * | ||
190 | * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", | ||
191 | * "coremedia" or "android". These never have Unicode characters, and are not | ||
192 | * meant to be proper names. | ||
193 | * | ||
194 | * \returns the name of the current camera driver or NULL if no driver has | ||
195 | * been initialized. | ||
196 | * | ||
197 | * \threadsafety It is safe to call this function from any thread. | ||
198 | * | ||
199 | * \since This function is available since SDL 3.2.0. | ||
200 | */ | ||
201 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); | ||
202 | |||
203 | /** | ||
204 | * Get a list of currently connected camera devices. | ||
205 | * | ||
206 | * \param count a pointer filled in with the number of cameras returned, may | ||
207 | * be NULL. | ||
208 | * \returns a 0 terminated array of camera instance IDs or NULL on failure; | ||
209 | * call SDL_GetError() for more information. This should be freed | ||
210 | * with SDL_free() when it is no longer needed. | ||
211 | * | ||
212 | * \threadsafety It is safe to call this function from any thread. | ||
213 | * | ||
214 | * \since This function is available since SDL 3.2.0. | ||
215 | * | ||
216 | * \sa SDL_OpenCamera | ||
217 | */ | ||
218 | extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); | ||
219 | |||
220 | /** | ||
221 | * Get the list of native formats/sizes a camera supports. | ||
222 | * | ||
223 | * This returns a list of all formats and frame sizes that a specific camera | ||
224 | * can offer. This is useful if your app can accept a variety of image formats | ||
225 | * and sizes and so want to find the optimal spec that doesn't require | ||
226 | * conversion. | ||
227 | * | ||
228 | * This function isn't strictly required; if you call SDL_OpenCamera with a | ||
229 | * NULL spec, SDL will choose a native format for you, and if you instead | ||
230 | * specify a desired format, it will transparently convert to the requested | ||
231 | * format on your behalf. | ||
232 | * | ||
233 | * If `count` is not NULL, it will be filled with the number of elements in | ||
234 | * the returned array. | ||
235 | * | ||
236 | * Note that it's legal for a camera to supply an empty list. This is what | ||
237 | * will happen on Emscripten builds, since that platform won't tell _anything_ | ||
238 | * about available cameras until you've opened one, and won't even tell if | ||
239 | * there _is_ a camera until the user has given you permission to check | ||
240 | * through a scary warning popup. | ||
241 | * | ||
242 | * \param instance_id the camera device instance ID. | ||
243 | * \param count a pointer filled in with the number of elements in the list, | ||
244 | * may be NULL. | ||
245 | * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on | ||
246 | * failure; call SDL_GetError() for more information. This is a | ||
247 | * single allocation that should be freed with SDL_free() when it is | ||
248 | * no longer needed. | ||
249 | * | ||
250 | * \threadsafety It is safe to call this function from any thread. | ||
251 | * | ||
252 | * \since This function is available since SDL 3.2.0. | ||
253 | * | ||
254 | * \sa SDL_GetCameras | ||
255 | * \sa SDL_OpenCamera | ||
256 | */ | ||
257 | extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); | ||
258 | |||
259 | /** | ||
260 | * Get the human-readable device name for a camera. | ||
261 | * | ||
262 | * \param instance_id the camera device instance ID. | ||
263 | * \returns a human-readable device name or NULL on failure; call | ||
264 | * SDL_GetError() for more information. | ||
265 | * | ||
266 | * \threadsafety It is safe to call this function from any thread. | ||
267 | * | ||
268 | * \since This function is available since SDL 3.2.0. | ||
269 | * | ||
270 | * \sa SDL_GetCameras | ||
271 | */ | ||
272 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); | ||
273 | |||
274 | /** | ||
275 | * Get the position of the camera in relation to the system. | ||
276 | * | ||
277 | * Most platforms will report UNKNOWN, but mobile devices, like phones, can | ||
278 | * often make a distinction between cameras on the front of the device (that | ||
279 | * points towards the user, for taking "selfies") and cameras on the back (for | ||
280 | * filming in the direction the user is facing). | ||
281 | * | ||
282 | * \param instance_id the camera device instance ID. | ||
283 | * \returns the position of the camera on the system hardware. | ||
284 | * | ||
285 | * \threadsafety It is safe to call this function from any thread. | ||
286 | * | ||
287 | * \since This function is available since SDL 3.2.0. | ||
288 | * | ||
289 | * \sa SDL_GetCameras | ||
290 | */ | ||
291 | extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); | ||
292 | |||
293 | /** | ||
294 | * Open a video recording device (a "camera"). | ||
295 | * | ||
296 | * You can open the device with any reasonable spec, and if the hardware can't | ||
297 | * directly support it, it will convert data seamlessly to the requested | ||
298 | * format. This might incur overhead, including scaling of image data. | ||
299 | * | ||
300 | * If you would rather accept whatever format the device offers, you can pass | ||
301 | * a NULL spec here and it will choose one for you (and you can use | ||
302 | * SDL_Surface's conversion/scaling functions directly if necessary). | ||
303 | * | ||
304 | * You can call SDL_GetCameraFormat() to get the actual data format if passing | ||
305 | * a NULL spec here. You can see the exact specs a device can support without | ||
306 | * conversion with SDL_GetCameraSupportedFormats(). | ||
307 | * | ||
308 | * SDL will not attempt to emulate framerate; it will try to set the hardware | ||
309 | * to the rate closest to the requested speed, but it won't attempt to limit | ||
310 | * or duplicate frames artificially; call SDL_GetCameraFormat() to see the | ||
311 | * actual framerate of the opened the device, and check your timestamps if | ||
312 | * this is crucial to your app! | ||
313 | * | ||
314 | * Note that the camera is not usable until the user approves its use! On some | ||
315 | * platforms, the operating system will prompt the user to permit access to | ||
316 | * the camera, and they can choose Yes or No at that point. Until they do, the | ||
317 | * camera will not be usable. The app should either wait for an | ||
318 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, | ||
319 | * or poll SDL_GetCameraPermissionState() occasionally until it returns | ||
320 | * non-zero. On platforms that don't require explicit user approval (and | ||
321 | * perhaps in places where the user previously permitted access), the approval | ||
322 | * event might come immediately, but it might come seconds, minutes, or hours | ||
323 | * later! | ||
324 | * | ||
325 | * \param instance_id the camera device instance ID. | ||
326 | * \param spec the desired format for data the device will provide. Can be | ||
327 | * NULL. | ||
328 | * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for | ||
329 | * more information. | ||
330 | * | ||
331 | * \threadsafety It is safe to call this function from any thread. | ||
332 | * | ||
333 | * \since This function is available since SDL 3.2.0. | ||
334 | * | ||
335 | * \sa SDL_GetCameras | ||
336 | * \sa SDL_GetCameraFormat | ||
337 | */ | ||
338 | extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); | ||
339 | |||
340 | /** | ||
341 | * Query if camera access has been approved by the user. | ||
342 | * | ||
343 | * Cameras will not function between when the device is opened by the app and | ||
344 | * when the user permits access to the hardware. On some platforms, this | ||
345 | * presents as a popup dialog where the user has to explicitly approve access; | ||
346 | * on others the approval might be implicit and not alert the user at all. | ||
347 | * | ||
348 | * This function can be used to check the status of that approval. It will | ||
349 | * return 0 if still waiting for user response, 1 if the camera is approved | ||
350 | * for use, and -1 if the user denied access. | ||
351 | * | ||
352 | * Instead of polling with this function, you can wait for a | ||
353 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event | ||
354 | * in the standard SDL event loop, which is guaranteed to be sent once when | ||
355 | * permission to use the camera is decided. | ||
356 | * | ||
357 | * If a camera is declined, there's nothing to be done but call | ||
358 | * SDL_CloseCamera() to dispose of it. | ||
359 | * | ||
360 | * \param camera the opened camera device to query. | ||
361 | * \returns -1 if user denied access to the camera, 1 if user approved access, | ||
362 | * 0 if no decision has been made yet. | ||
363 | * | ||
364 | * \threadsafety It is safe to call this function from any thread. | ||
365 | * | ||
366 | * \since This function is available since SDL 3.2.0. | ||
367 | * | ||
368 | * \sa SDL_OpenCamera | ||
369 | * \sa SDL_CloseCamera | ||
370 | */ | ||
371 | extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); | ||
372 | |||
373 | /** | ||
374 | * Get the instance ID of an opened camera. | ||
375 | * | ||
376 | * \param camera an SDL_Camera to query. | ||
377 | * \returns the instance ID of the specified camera on success or 0 on | ||
378 | * failure; call SDL_GetError() for more information. | ||
379 | * | ||
380 | * \threadsafety It is safe to call this function from any thread. | ||
381 | * | ||
382 | * \since This function is available since SDL 3.2.0. | ||
383 | * | ||
384 | * \sa SDL_OpenCamera | ||
385 | */ | ||
386 | extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); | ||
387 | |||
388 | /** | ||
389 | * Get the properties associated with an opened camera. | ||
390 | * | ||
391 | * \param camera the SDL_Camera obtained from SDL_OpenCamera(). | ||
392 | * \returns a valid property ID on success or 0 on failure; call | ||
393 | * SDL_GetError() for more information. | ||
394 | * | ||
395 | * \threadsafety It is safe to call this function from any thread. | ||
396 | * | ||
397 | * \since This function is available since SDL 3.2.0. | ||
398 | */ | ||
399 | extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); | ||
400 | |||
401 | /** | ||
402 | * Get the spec that a camera is using when generating images. | ||
403 | * | ||
404 | * Note that this might not be the native format of the hardware, as SDL might | ||
405 | * be converting to this format behind the scenes. | ||
406 | * | ||
407 | * If the system is waiting for the user to approve access to the camera, as | ||
408 | * some platforms require, this will return false, but this isn't necessarily | ||
409 | * a fatal error; you should either wait for an | ||
410 | * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, | ||
411 | * or poll SDL_GetCameraPermissionState() occasionally until it returns | ||
412 | * non-zero. | ||
413 | * | ||
414 | * \param camera opened camera device. | ||
415 | * \param spec the SDL_CameraSpec to be initialized by this function. | ||
416 | * \returns true on success or false on failure; call SDL_GetError() for more | ||
417 | * information. | ||
418 | * | ||
419 | * \threadsafety It is safe to call this function from any thread. | ||
420 | * | ||
421 | * \since This function is available since SDL 3.2.0. | ||
422 | * | ||
423 | * \sa SDL_OpenCamera | ||
424 | */ | ||
425 | extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); | ||
426 | |||
427 | /** | ||
428 | * Acquire a frame. | ||
429 | * | ||
430 | * The frame is a memory pointer to the image data, whose size and format are | ||
431 | * given by the spec requested when opening the device. | ||
432 | * | ||
433 | * This is a non blocking API. If there is a frame available, a non-NULL | ||
434 | * surface is returned, and timestampNS will be filled with a non-zero value. | ||
435 | * | ||
436 | * Note that an error case can also return NULL, but a NULL by itself is | ||
437 | * normal and just signifies that a new frame is not yet available. Note that | ||
438 | * even if a camera device fails outright (a USB camera is unplugged while in | ||
439 | * use, etc), SDL will send an event separately to notify the app, but | ||
440 | * continue to provide blank frames at ongoing intervals until | ||
441 | * SDL_CloseCamera() is called, so real failure here is almost always an out | ||
442 | * of memory condition. | ||
443 | * | ||
444 | * After use, the frame should be released with SDL_ReleaseCameraFrame(). If | ||
445 | * you don't do this, the system may stop providing more video! | ||
446 | * | ||
447 | * Do not call SDL_DestroySurface() on the returned surface! It must be given | ||
448 | * back to the camera subsystem with SDL_ReleaseCameraFrame! | ||
449 | * | ||
450 | * If the system is waiting for the user to approve access to the camera, as | ||
451 | * some platforms require, this will return NULL (no frames available); you | ||
452 | * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or | ||
453 | * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll | ||
454 | * SDL_GetCameraPermissionState() occasionally until it returns non-zero. | ||
455 | * | ||
456 | * \param camera opened camera device. | ||
457 | * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on | ||
458 | * error. Can be NULL. | ||
459 | * \returns a new frame of video on success, NULL if none is currently | ||
460 | * available. | ||
461 | * | ||
462 | * \threadsafety It is safe to call this function from any thread. | ||
463 | * | ||
464 | * \since This function is available since SDL 3.2.0. | ||
465 | * | ||
466 | * \sa SDL_ReleaseCameraFrame | ||
467 | */ | ||
468 | extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); | ||
469 | |||
470 | /** | ||
471 | * Release a frame of video acquired from a camera. | ||
472 | * | ||
473 | * Let the back-end re-use the internal buffer for camera. | ||
474 | * | ||
475 | * This function _must_ be called only on surface objects returned by | ||
476 | * SDL_AcquireCameraFrame(). This function should be called as quickly as | ||
477 | * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for | ||
478 | * video frames; if surfaces aren't released in a timely manner, SDL may drop | ||
479 | * upcoming video frames from the camera. | ||
480 | * | ||
481 | * If the app needs to keep the surface for a significant time, they should | ||
482 | * make a copy of it and release the original. | ||
483 | * | ||
484 | * The app should not use the surface again after calling this function; | ||
485 | * assume the surface is freed and the pointer is invalid. | ||
486 | * | ||
487 | * \param camera opened camera device. | ||
488 | * \param frame the video frame surface to release. | ||
489 | * | ||
490 | * \threadsafety It is safe to call this function from any thread. | ||
491 | * | ||
492 | * \since This function is available since SDL 3.2.0. | ||
493 | * | ||
494 | * \sa SDL_AcquireCameraFrame | ||
495 | */ | ||
496 | extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); | ||
497 | |||
498 | /** | ||
499 | * Use this function to shut down camera processing and close the camera | ||
500 | * device. | ||
501 | * | ||
502 | * \param camera opened camera device. | ||
503 | * | ||
504 | * \threadsafety It is safe to call this function from any thread, but no | ||
505 | * thread may reference `device` once this function is called. | ||
506 | * | ||
507 | * \since This function is available since SDL 3.2.0. | ||
508 | * | ||
509 | * \sa SDL_OpenCamera | ||
510 | */ | ||
511 | extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); | ||
512 | |||
513 | /* Ends C function definitions when using C++ */ | ||
514 | #ifdef __cplusplus | ||
515 | } | ||
516 | #endif | ||
517 | #include <SDL3/SDL_close_code.h> | ||
518 | |||
519 | #endif /* SDL_camera_h_ */ | ||