diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/include/SDL3/SDL.h | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/include/SDL3/SDL.h')
-rw-r--r-- | src/contrib/SDL-3.2.20/include/SDL3/SDL.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/include/SDL3/SDL.h b/src/contrib/SDL-3.2.20/include/SDL3/SDL.h new file mode 100644 index 0000000..587b541 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/SDL3/SDL.h | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * Main include header for the SDL library, version 3.2.20 | ||
24 | * | ||
25 | * It is almost always best to include just this one header instead of | ||
26 | * picking out individual headers included here. There are exceptions to | ||
27 | * this rule--SDL_main.h is special and not included here--but usually | ||
28 | * letting SDL.h include the kitchen sink for you is the correct approach. | ||
29 | */ | ||
30 | |||
31 | #ifndef SDL_h_ | ||
32 | #define SDL_h_ | ||
33 | |||
34 | #include <SDL3/SDL_stdinc.h> | ||
35 | #include <SDL3/SDL_assert.h> | ||
36 | #include <SDL3/SDL_asyncio.h> | ||
37 | #include <SDL3/SDL_atomic.h> | ||
38 | #include <SDL3/SDL_audio.h> | ||
39 | #include <SDL3/SDL_bits.h> | ||
40 | #include <SDL3/SDL_blendmode.h> | ||
41 | #include <SDL3/SDL_camera.h> | ||
42 | #include <SDL3/SDL_clipboard.h> | ||
43 | #include <SDL3/SDL_cpuinfo.h> | ||
44 | #include <SDL3/SDL_dialog.h> | ||
45 | #include <SDL3/SDL_endian.h> | ||
46 | #include <SDL3/SDL_error.h> | ||
47 | #include <SDL3/SDL_events.h> | ||
48 | #include <SDL3/SDL_filesystem.h> | ||
49 | #include <SDL3/SDL_gamepad.h> | ||
50 | #include <SDL3/SDL_gpu.h> | ||
51 | #include <SDL3/SDL_guid.h> | ||
52 | #include <SDL3/SDL_haptic.h> | ||
53 | #include <SDL3/SDL_hidapi.h> | ||
54 | #include <SDL3/SDL_hints.h> | ||
55 | #include <SDL3/SDL_init.h> | ||
56 | #include <SDL3/SDL_iostream.h> | ||
57 | #include <SDL3/SDL_joystick.h> | ||
58 | #include <SDL3/SDL_keyboard.h> | ||
59 | #include <SDL3/SDL_keycode.h> | ||
60 | #include <SDL3/SDL_loadso.h> | ||
61 | #include <SDL3/SDL_locale.h> | ||
62 | #include <SDL3/SDL_log.h> | ||
63 | #include <SDL3/SDL_messagebox.h> | ||
64 | #include <SDL3/SDL_metal.h> | ||
65 | #include <SDL3/SDL_misc.h> | ||
66 | #include <SDL3/SDL_mouse.h> | ||
67 | #include <SDL3/SDL_mutex.h> | ||
68 | #include <SDL3/SDL_pen.h> | ||
69 | #include <SDL3/SDL_pixels.h> | ||
70 | #include <SDL3/SDL_platform.h> | ||
71 | #include <SDL3/SDL_power.h> | ||
72 | #include <SDL3/SDL_process.h> | ||
73 | #include <SDL3/SDL_properties.h> | ||
74 | #include <SDL3/SDL_rect.h> | ||
75 | #include <SDL3/SDL_render.h> | ||
76 | #include <SDL3/SDL_scancode.h> | ||
77 | #include <SDL3/SDL_sensor.h> | ||
78 | #include <SDL3/SDL_storage.h> | ||
79 | #include <SDL3/SDL_surface.h> | ||
80 | #include <SDL3/SDL_system.h> | ||
81 | #include <SDL3/SDL_thread.h> | ||
82 | #include <SDL3/SDL_time.h> | ||
83 | #include <SDL3/SDL_timer.h> | ||
84 | #include <SDL3/SDL_tray.h> | ||
85 | #include <SDL3/SDL_touch.h> | ||
86 | #include <SDL3/SDL_version.h> | ||
87 | #include <SDL3/SDL_video.h> | ||
88 | #include <SDL3/SDL_oldnames.h> | ||
89 | |||
90 | #endif /* SDL_h_ */ | ||