diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/template.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/template.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/template.c | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/template.c b/src/contrib/SDL-3.2.20/examples/template.c new file mode 100644 index 0000000..6719cc9 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/template.c | |||
@@ -0,0 +1,53 @@ | |||
1 | /* | ||
2 | * This example code $WHAT_IT_DOES. | ||
3 | * | ||
4 | * This code is public domain. Feel free to use it for any purpose! | ||
5 | */ | ||
6 | |||
7 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
8 | #include <SDL3/SDL.h> | ||
9 | #include <SDL3/SDL_main.h> | ||
10 | |||
11 | /* We will use this renderer to draw into this window every frame. */ | ||
12 | static SDL_Window *window = NULL; | ||
13 | static SDL_Renderer *renderer = NULL; | ||
14 | |||
15 | |||
16 | /* This function runs once at startup. */ | ||
17 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
18 | { | ||
19 | SDL_SetAppMetadata("Example HUMAN READABLE NAME", "1.0", "com.example.CATEGORY-NAME"); | ||
20 | |||
21 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
22 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
23 | return SDL_APP_FAILURE; | ||
24 | } | ||
25 | |||
26 | if (!SDL_CreateWindowAndRenderer("examples/CATEGORY/NAME", 640, 480, 0, &window, &renderer)) { | ||
27 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
28 | return SDL_APP_FAILURE; | ||
29 | } | ||
30 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
31 | } | ||
32 | |||
33 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
34 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
35 | { | ||
36 | if (event->type == SDL_EVENT_QUIT) { | ||
37 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
38 | } | ||
39 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
40 | } | ||
41 | |||
42 | /* This function runs once per frame, and is the heart of the program. */ | ||
43 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
44 | { | ||
45 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
46 | } | ||
47 | |||
48 | /* This function runs once at shutdown. */ | ||
49 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
50 | { | ||
51 | /* SDL will clean up the window/renderer for us. */ | ||
52 | } | ||
53 | |||