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author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/renderer/18-debug-text | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/18-debug-text')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/README.txt | 4 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/debug-text.c | 80 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/thumbnail.png | bin | 0 -> 4344 bytes |
3 files changed, 84 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/README.txt b/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/README.txt new file mode 100644 index 0000000..0f0c868 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/README.txt | |||
@@ -0,0 +1,4 @@ | |||
1 | This example creates an SDL window and renderer, and draws some text | ||
2 | using SDL_RenderDebugText(). This is not quality text rendering, but it can | ||
3 | be helpful for simple apps, debugging, or showing something in a pinch. | ||
4 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/debug-text.c b/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/debug-text.c new file mode 100644 index 0000000..62005e6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/debug-text.c | |||
@@ -0,0 +1,80 @@ | |||
1 | /* | ||
2 | * This example creates an SDL window and renderer, and then draws some text | ||
3 | * using SDL_RenderDebugText() every frame. | ||
4 | * | ||
5 | * This code is public domain. Feel free to use it for any purpose! | ||
6 | */ | ||
7 | |||
8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
9 | #include <SDL3/SDL.h> | ||
10 | #include <SDL3/SDL_main.h> | ||
11 | |||
12 | /* We will use this renderer to draw into this window every frame. */ | ||
13 | static SDL_Window *window = NULL; | ||
14 | static SDL_Renderer *renderer = NULL; | ||
15 | |||
16 | #define WINDOW_WIDTH 640 | ||
17 | #define WINDOW_HEIGHT 480 | ||
18 | |||
19 | /* This function runs once at startup. */ | ||
20 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
21 | { | ||
22 | SDL_SetAppMetadata("Example Renderer Debug Texture", "1.0", "com.example.renderer-debug-text"); | ||
23 | |||
24 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
25 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
26 | return SDL_APP_FAILURE; | ||
27 | } | ||
28 | |||
29 | if (!SDL_CreateWindowAndRenderer("examples/renderer/debug-text", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) { | ||
30 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
31 | return SDL_APP_FAILURE; | ||
32 | } | ||
33 | |||
34 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
35 | } | ||
36 | |||
37 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
38 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
39 | { | ||
40 | if (event->type == SDL_EVENT_QUIT) { | ||
41 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
42 | } | ||
43 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
44 | } | ||
45 | |||
46 | /* This function runs once per frame, and is the heart of the program. */ | ||
47 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
48 | { | ||
49 | const int charsize = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE; | ||
50 | |||
51 | /* as you can see from this, rendering draws over whatever was drawn before it. */ | ||
52 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */ | ||
53 | SDL_RenderClear(renderer); /* start with a blank canvas. */ | ||
54 | |||
55 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */ | ||
56 | SDL_RenderDebugText(renderer, 272, 100, "Hello world!"); | ||
57 | SDL_RenderDebugText(renderer, 224, 150, "This is some debug text."); | ||
58 | |||
59 | SDL_SetRenderDrawColor(renderer, 51, 102, 255, SDL_ALPHA_OPAQUE); /* light blue, full alpha */ | ||
60 | SDL_RenderDebugText(renderer, 184, 200, "You can do it in different colors."); | ||
61 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */ | ||
62 | |||
63 | SDL_SetRenderScale(renderer, 4.0f, 4.0f); | ||
64 | SDL_RenderDebugText(renderer, 14, 65, "It can be scaled."); | ||
65 | SDL_SetRenderScale(renderer, 1.0f, 1.0f); | ||
66 | SDL_RenderDebugText(renderer, 64, 350, "This only does ASCII chars. So this laughing emoji won't draw: 🤣"); | ||
67 | |||
68 | SDL_RenderDebugTextFormat(renderer, (float) ((WINDOW_WIDTH - (charsize * 46)) / 2), 400, "(This program has been running for %" SDL_PRIu64 " seconds.)", SDL_GetTicks() / 1000); | ||
69 | |||
70 | SDL_RenderPresent(renderer); /* put it all on the screen! */ | ||
71 | |||
72 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
73 | } | ||
74 | |||
75 | /* This function runs once at shutdown. */ | ||
76 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
77 | { | ||
78 | /* SDL will clean up the window/renderer for us. */ | ||
79 | } | ||
80 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/thumbnail.png b/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/thumbnail.png new file mode 100644 index 0000000..f08e469 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/18-debug-text/thumbnail.png | |||
Binary files differ | |||