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author3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
committer3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
commit6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch)
tree34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/renderer/05-rectangles
parent8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff)
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/05-rectangles')
-rw-r--r--src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/README.txt3
-rw-r--r--src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/onmouseover.webpbin0 -> 75754 bytes
-rw-r--r--src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/rectangles.c112
-rw-r--r--src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/thumbnail.pngbin0 -> 3634 bytes
4 files changed, 115 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/README.txt b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/README.txt
new file mode 100644
index 0000000..26613c7
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+++ b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/README.txt
@@ -0,0 +1,3 @@
1This example creates an SDL window and renderer, and then draws a few
2rectangles that change size each frame.
3
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/onmouseover.webp
new file mode 100644
index 0000000..cdfd376
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/onmouseover.webp
Binary files differ
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/rectangles.c b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/rectangles.c
new file mode 100644
index 0000000..3aa7242
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/rectangles.c
@@ -0,0 +1,112 @@
1/*
2 * This example creates an SDL window and renderer, and then draws some
3 * rectangles to it every frame.
4 *
5 * This code is public domain. Feel free to use it for any purpose!
6 */
7
8#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
9#include <SDL3/SDL.h>
10#include <SDL3/SDL_main.h>
11
12/* We will use this renderer to draw into this window every frame. */
13static SDL_Window *window = NULL;
14static SDL_Renderer *renderer = NULL;
15
16#define WINDOW_WIDTH 640
17#define WINDOW_HEIGHT 480
18
19/* This function runs once at startup. */
20SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
21{
22 SDL_SetAppMetadata("Example Renderer Rectangles", "1.0", "com.example.renderer-rectangles");
23
24 if (!SDL_Init(SDL_INIT_VIDEO)) {
25 SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
26 return SDL_APP_FAILURE;
27 }
28
29 if (!SDL_CreateWindowAndRenderer("examples/renderer/rectangles", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
30 SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
31 return SDL_APP_FAILURE;
32 }
33
34 return SDL_APP_CONTINUE; /* carry on with the program! */
35}
36
37/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
38SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
39{
40 if (event->type == SDL_EVENT_QUIT) {
41 return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
42 }
43 return SDL_APP_CONTINUE; /* carry on with the program! */
44}
45
46/* This function runs once per frame, and is the heart of the program. */
47SDL_AppResult SDL_AppIterate(void *appstate)
48{
49 SDL_FRect rects[16];
50 const Uint64 now = SDL_GetTicks();
51 int i;
52
53 /* we'll have the rectangles grow and shrink over a few seconds. */
54 const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f;
55 const float scale = ((float) (((int) (now % 1000)) - 500) / 500.0f) * direction;
56
57 /* as you can see from this, rendering draws over whatever was drawn before it. */
58 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */
59 SDL_RenderClear(renderer); /* start with a blank canvas. */
60
61 /* Rectangles are comprised of set of X and Y coordinates, plus width and
62 height. (0, 0) is the top left of the window, and larger numbers go
63 down and to the right. This isn't how geometry works, but this is
64 pretty standard in 2D graphics. */
65
66 /* Let's draw a single rectangle (square, really). */
67 rects[0].x = rects[0].y = 100;
68 rects[0].w = rects[0].h = 100 + (100 * scale);
69 SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */
70 SDL_RenderRect(renderer, &rects[0]);
71
72 /* Now let's draw several rectangles with one function call. */
73 for (i = 0; i < 3; i++) {
74 const float size = (i+1) * 50.0f;
75 rects[i].w = rects[i].h = size + (size * scale);
76 rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */
77 rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */
78 }
79 SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */
80 SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */
81
82 /* those were rectangle _outlines_, really. You can also draw _filled_ rectangles! */
83 rects[0].x = 400;
84 rects[0].y = 50;
85 rects[0].w = 100 + (100 * scale);
86 rects[0].h = 50 + (50 * scale);
87 SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */
88 SDL_RenderFillRect(renderer, &rects[0]);
89
90 /* ...and also fill a bunch of rectangles at once... */
91 for (i = 0; i < SDL_arraysize(rects); i++) {
92 const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects));
93 const float h = i * 8.0f;
94 rects[i].x = i * w;
95 rects[i].y = WINDOW_HEIGHT - h;
96 rects[i].w = w;
97 rects[i].h = h;
98 }
99 SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */
100 SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects));
101
102 SDL_RenderPresent(renderer); /* put it all on the screen! */
103
104 return SDL_APP_CONTINUE; /* carry on with the program! */
105}
106
107/* This function runs once at shutdown. */
108void SDL_AppQuit(void *appstate, SDL_AppResult result)
109{
110 /* SDL will clean up the window/renderer for us. */
111}
112
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/thumbnail.png b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/thumbnail.png
new file mode 100644
index 0000000..64e6688
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/renderer/05-rectangles/thumbnail.png
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