diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/renderer/02-primitives/primitives.c | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/02-primitives/primitives.c')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/02-primitives/primitives.c | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/02-primitives/primitives.c b/src/contrib/SDL-3.2.20/examples/renderer/02-primitives/primitives.c new file mode 100644 index 0000000..5cfd731 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/02-primitives/primitives.c | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * This example creates an SDL window and renderer, and then draws some lines, | ||
3 | * rectangles and points to it every frame. | ||
4 | * | ||
5 | * This code is public domain. Feel free to use it for any purpose! | ||
6 | */ | ||
7 | |||
8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
9 | #include <SDL3/SDL.h> | ||
10 | #include <SDL3/SDL_main.h> | ||
11 | |||
12 | /* We will use this renderer to draw into this window every frame. */ | ||
13 | static SDL_Window *window = NULL; | ||
14 | static SDL_Renderer *renderer = NULL; | ||
15 | static SDL_FPoint points[500]; | ||
16 | |||
17 | /* This function runs once at startup. */ | ||
18 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
19 | { | ||
20 | int i; | ||
21 | |||
22 | SDL_SetAppMetadata("Example Renderer Primitives", "1.0", "com.example.renderer-primitives"); | ||
23 | |||
24 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
25 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
26 | return SDL_APP_FAILURE; | ||
27 | } | ||
28 | |||
29 | if (!SDL_CreateWindowAndRenderer("examples/renderer/primitives", 640, 480, 0, &window, &renderer)) { | ||
30 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
31 | return SDL_APP_FAILURE; | ||
32 | } | ||
33 | |||
34 | /* set up some random points */ | ||
35 | for (i = 0; i < SDL_arraysize(points); i++) { | ||
36 | points[i].x = (SDL_randf() * 440.0f) + 100.0f; | ||
37 | points[i].y = (SDL_randf() * 280.0f) + 100.0f; | ||
38 | } | ||
39 | |||
40 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
41 | } | ||
42 | |||
43 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
44 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
45 | { | ||
46 | if (event->type == SDL_EVENT_QUIT) { | ||
47 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
48 | } | ||
49 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
50 | } | ||
51 | |||
52 | /* This function runs once per frame, and is the heart of the program. */ | ||
53 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
54 | { | ||
55 | SDL_FRect rect; | ||
56 | |||
57 | /* as you can see from this, rendering draws over whatever was drawn before it. */ | ||
58 | SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); /* dark gray, full alpha */ | ||
59 | SDL_RenderClear(renderer); /* start with a blank canvas. */ | ||
60 | |||
61 | /* draw a filled rectangle in the middle of the canvas. */ | ||
62 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */ | ||
63 | rect.x = rect.y = 100; | ||
64 | rect.w = 440; | ||
65 | rect.h = 280; | ||
66 | SDL_RenderFillRect(renderer, &rect); | ||
67 | |||
68 | /* draw some points across the canvas. */ | ||
69 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */ | ||
70 | SDL_RenderPoints(renderer, points, SDL_arraysize(points)); | ||
71 | |||
72 | /* draw a unfilled rectangle in-set a little bit. */ | ||
73 | SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */ | ||
74 | rect.x += 30; | ||
75 | rect.y += 30; | ||
76 | rect.w -= 60; | ||
77 | rect.h -= 60; | ||
78 | SDL_RenderRect(renderer, &rect); | ||
79 | |||
80 | /* draw two lines in an X across the whole canvas. */ | ||
81 | SDL_SetRenderDrawColor(renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); /* yellow, full alpha */ | ||
82 | SDL_RenderLine(renderer, 0, 0, 640, 480); | ||
83 | SDL_RenderLine(renderer, 0, 480, 640, 0); | ||
84 | |||
85 | SDL_RenderPresent(renderer); /* put it all on the screen! */ | ||
86 | |||
87 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
88 | } | ||
89 | |||
90 | /* This function runs once at shutdown. */ | ||
91 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
92 | { | ||
93 | /* SDL will clean up the window/renderer for us. */ | ||
94 | } | ||
95 | |||