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author3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
committer3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
commit6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch)
tree34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines
parent8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff)
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines')
-rw-r--r--src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/README.txt3
-rw-r--r--src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/drawing-lines.c121
-rw-r--r--src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/onmouseover.webpbin0 -> 28346 bytes
-rw-r--r--src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/thumbnail.pngbin0 -> 2042 bytes
4 files changed, 124 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/README.txt b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/README.txt
new file mode 100644
index 0000000..693cda8
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/README.txt
@@ -0,0 +1,3 @@
1You need something with a pen/stylus for this to work.
2
3This takes pen input and draws lines. Lines are darker when you press harder.
diff --git a/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/drawing-lines.c b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/drawing-lines.c
new file mode 100644
index 0000000..d0d78ea
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/drawing-lines.c
@@ -0,0 +1,121 @@
1/*
2 * This example code reads pen/stylus input and draws lines. Darker lines
3 * for harder pressure.
4 *
5 * SDL can track multiple pens, but for simplicity here, this assumes any
6 * pen input we see was from one device.
7 *
8 * This code is public domain. Feel free to use it for any purpose!
9 */
10
11#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
12#include <SDL3/SDL.h>
13#include <SDL3/SDL_main.h>
14
15/* We will use this renderer to draw into this window every frame. */
16static SDL_Window *window = NULL;
17static SDL_Renderer *renderer = NULL;
18static SDL_Texture *render_target = NULL;
19static float pressure = 0.0f;
20static float previous_touch_x = -1.0f;
21static float previous_touch_y = -1.0f;
22static float tilt_x = 0.0f;
23static float tilt_y = 0.0f;
24
25/* This function runs once at startup. */
26SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
27{
28 int w, h;
29
30 SDL_SetAppMetadata("Example Pen Drawing Lines", "1.0", "com.example.pen-drawing-lines");
31
32 if (!SDL_Init(SDL_INIT_VIDEO)) {
33 SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
34 return SDL_APP_FAILURE;
35 }
36
37 if (!SDL_CreateWindowAndRenderer("examples/pen/drawing-lines", 640, 480, 0, &window, &renderer)) {
38 SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
39 return SDL_APP_FAILURE;
40 }
41
42 /* we make a render target so we can draw lines to it and not have to record and redraw every pen stroke each frame.
43 Instead rendering a frame for us is a single texture draw. */
44
45 /* make sure the render target matches output size (for hidpi displays, etc) so drawing matches the pen's position on a tablet display. */
46 SDL_GetRenderOutputSize(renderer, &w, &h);
47 render_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
48 if (!render_target) {
49 SDL_Log("Couldn't create render target: %s", SDL_GetError());
50 return SDL_APP_FAILURE;
51 }
52
53 /* just blank the render target to gray to start. */
54 SDL_SetRenderTarget(renderer, render_target);
55 SDL_SetRenderDrawColor(renderer, 100, 100, 100, SDL_ALPHA_OPAQUE);
56 SDL_RenderClear(renderer);
57 SDL_SetRenderTarget(renderer, NULL);
58 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
59
60 return SDL_APP_CONTINUE; /* carry on with the program! */
61}
62
63/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
64SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
65{
66 if (event->type == SDL_EVENT_QUIT) {
67 return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
68 }
69
70 /* There are several events that track the specific stages of pen activity,
71 but we're only going to look for motion and pressure, for simplicity. */
72 if (event->type == SDL_EVENT_PEN_MOTION) {
73 /* you can check for when the pen is touching, but if pressure > 0.0f, it's definitely touching! */
74 if (pressure > 0.0f) {
75 if (previous_touch_x >= 0.0f) { /* only draw if we're moving while touching */
76 /* draw with the alpha set to the pressure, so you effectively get a fainter line for lighter presses. */
77 SDL_SetRenderTarget(renderer, render_target);
78 SDL_SetRenderDrawColorFloat(renderer, 0, 0, 0, pressure);
79 SDL_RenderLine(renderer, previous_touch_x, previous_touch_y, event->pmotion.x, event->pmotion.y);
80 }
81 previous_touch_x = event->pmotion.x;
82 previous_touch_y = event->pmotion.y;
83 } else {
84 previous_touch_x = previous_touch_y = -1.0f;
85 }
86 } else if (event->type == SDL_EVENT_PEN_AXIS) {
87 if (event->paxis.axis == SDL_PEN_AXIS_PRESSURE) {
88 pressure = event->paxis.value; /* remember new pressure for later draws. */
89 } else if(event->paxis.axis == SDL_PEN_AXIS_XTILT) {
90 tilt_x = event->paxis.value;
91 } else if(event->paxis.axis == SDL_PEN_AXIS_YTILT) {
92 tilt_y = event->paxis.value;
93 }
94 }
95
96 return SDL_APP_CONTINUE; /* carry on with the program! */
97}
98
99/* This function runs once per frame, and is the heart of the program. */
100SDL_AppResult SDL_AppIterate(void *appstate)
101{
102 char debug_text[1024];
103
104 /* make sure we're drawing to the window and not the render target */
105 SDL_SetRenderTarget(renderer, NULL);
106 SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
107 SDL_RenderClear(renderer); /* just in case. */
108 SDL_RenderTexture(renderer, render_target, NULL, NULL);
109 SDL_snprintf(debug_text, sizeof(debug_text), "Tilt: %f %f", tilt_x, tilt_y);
110 SDL_RenderDebugText(renderer, 0, 8, debug_text);
111 SDL_RenderPresent(renderer);
112 return SDL_APP_CONTINUE; /* carry on with the program! */
113}
114
115/* This function runs once at shutdown. */
116void SDL_AppQuit(void *appstate, SDL_AppResult result)
117{
118 SDL_DestroyTexture(render_target);
119 /* SDL will clean up the window/renderer for us. */
120}
121
diff --git a/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/onmouseover.webp
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diff --git a/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/thumbnail.png b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/thumbnail.png
new file mode 100644
index 0000000..3403d35
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/pen/01-drawing-lines/thumbnail.png
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