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author3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
committer3gg <3gg@shellblade.net>2025-08-30 16:53:58 -0700
commit6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch)
tree34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/input
parent8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff)
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/input')
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/README.txt2
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/joystick-polling.c193
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/onmouseover.webpbin0 -> 47840 bytes
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/thumbnail.pngbin0 -> 5940 bytes
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt2
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c232
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webpbin0 -> 2302260 bytes
-rw-r--r--src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.pngbin0 -> 30785 bytes
8 files changed, 429 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/README.txt b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/README.txt
new file mode 100644
index 0000000..89e2bee
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/README.txt
@@ -0,0 +1,2 @@
1This example code looks for the current joystick state once per frame,
2and draws a visual representation of it.
diff --git a/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/joystick-polling.c b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/joystick-polling.c
new file mode 100644
index 0000000..6eb23b8
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/joystick-polling.c
@@ -0,0 +1,193 @@
1/*
2 * This example code looks for the current joystick state once per frame,
3 * and draws a visual representation of it.
4 *
5 * This code is public domain. Feel free to use it for any purpose!
6 */
7
8/* Joysticks are low-level interfaces: there's something with a bunch of
9 buttons, axes and hats, in no understood order or position. This is
10 a flexible interface, but you'll need to build some sort of configuration
11 UI to let people tell you what button, etc, does what. On top of this
12 interface, SDL offers the "gamepad" API, which works with lots of devices,
13 and knows how to map arbitrary buttons and such to look like an
14 Xbox/PlayStation/etc gamepad. This is easier, and better, for many games,
15 but isn't necessarily a good fit for complex apps and hardware. A flight
16 simulator, a realistic racing game, etc, might want this interface instead
17 of gamepads. */
18
19/* SDL can handle multiple joysticks, but for simplicity, this program only
20 deals with the first stick it sees. */
21
22#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
23#include <SDL3/SDL.h>
24#include <SDL3/SDL_main.h>
25
26/* We will use this renderer to draw into this window every frame. */
27static SDL_Window *window = NULL;
28static SDL_Renderer *renderer = NULL;
29static SDL_Joystick *joystick = NULL;
30static SDL_Color colors[64];
31
32/* This function runs once at startup. */
33SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
34{
35 int i;
36
37 SDL_SetAppMetadata("Example Input Joystick Polling", "1.0", "com.example.input-joystick-polling");
38
39 if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) {
40 SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
41 return SDL_APP_FAILURE;
42 }
43
44 if (!SDL_CreateWindowAndRenderer("examples/input/joystick-polling", 640, 480, 0, &window, &renderer)) {
45 SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
46 return SDL_APP_FAILURE;
47 }
48
49 for (i = 0; i < SDL_arraysize(colors); i++) {
50 colors[i].r = SDL_rand(255);
51 colors[i].g = SDL_rand(255);
52 colors[i].b = SDL_rand(255);
53 colors[i].a = 255;
54 }
55
56 return SDL_APP_CONTINUE; /* carry on with the program! */
57}
58
59/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
60SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
61{
62 if (event->type == SDL_EVENT_QUIT) {
63 return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
64 } else if (event->type == SDL_EVENT_JOYSTICK_ADDED) {
65 /* this event is sent for each hotplugged stick, but also each already-connected joystick during SDL_Init(). */
66 if (joystick == NULL) { /* we don't have a stick yet and one was added, open it! */
67 joystick = SDL_OpenJoystick(event->jdevice.which);
68 if (!joystick) {
69 SDL_Log("Failed to open joystick ID %u: %s", (unsigned int) event->jdevice.which, SDL_GetError());
70 }
71 }
72 } else if (event->type == SDL_EVENT_JOYSTICK_REMOVED) {
73 if (joystick && (SDL_GetJoystickID(joystick) == event->jdevice.which)) {
74 SDL_CloseJoystick(joystick); /* our joystick was unplugged. */
75 joystick = NULL;
76 }
77 }
78 return SDL_APP_CONTINUE; /* carry on with the program! */
79}
80
81/* This function runs once per frame, and is the heart of the program. */
82SDL_AppResult SDL_AppIterate(void *appstate)
83{
84 int winw = 640, winh = 480;
85 const char *text = "Plug in a joystick, please.";
86 float x, y;
87 int i;
88
89 if (joystick) { /* we have a stick opened? */
90 text = SDL_GetJoystickName(joystick);
91 }
92
93 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
94 SDL_RenderClear(renderer);
95 SDL_GetWindowSize(window, &winw, &winh);
96
97 /* note that you can get input as events, instead of polling, which is
98 better since it won't miss button presses if the system is lagging,
99 but often times checking the current state per-frame is good enough,
100 and maybe better if you'd rather _drop_ inputs due to lag. */
101
102 if (joystick) { /* we have a stick opened? */
103 const float size = 30.0f;
104 int total;
105
106 /* draw axes as bars going across middle of screen. We don't know if it's an X or Y or whatever axis, so we can't do more than this. */
107 total = SDL_GetNumJoystickAxes(joystick);
108 y = (winh - (total * size)) / 2;
109 x = ((float) winw) / 2.0f;
110 for (i = 0; i < total; i++) {
111 const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
112 const float val = (((float) SDL_GetJoystickAxis(joystick, i)) / 32767.0f); /* make it -1.0f to 1.0f */
113 const float dx = x + (val * x);
114 const SDL_FRect dst = { dx, y, x - SDL_fabsf(dx), size };
115 SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
116 SDL_RenderFillRect(renderer, &dst);
117 y += size;
118 }
119
120 /* draw buttons as blocks across top of window. We only know the button numbers, but not where they are on the device. */
121 total = SDL_GetNumJoystickButtons(joystick);
122 x = (winw - (total * size)) / 2;
123 for (i = 0; i < total; i++) {
124 const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
125 const SDL_FRect dst = { x, 0.0f, size, size };
126 if (SDL_GetJoystickButton(joystick, i)) {
127 SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
128 } else {
129 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
130 }
131 SDL_RenderFillRect(renderer, &dst);
132 SDL_SetRenderDrawColor(renderer, 255, 255, 255, color->a);
133 SDL_RenderRect(renderer, &dst); /* outline it */
134 x += size;
135 }
136
137 /* draw hats across the bottom of the screen. */
138 total = SDL_GetNumJoystickHats(joystick);
139 x = ((winw - (total * (size * 2.0f))) / 2.0f) + (size / 2.0f);
140 y = ((float) winh) - size;
141 for (i = 0; i < total; i++) {
142 const SDL_Color *color = &colors[i % SDL_arraysize(colors)];
143 const float thirdsize = size / 3.0f;
144 const SDL_FRect cross[] = { { x, y + thirdsize, size, thirdsize }, { x + thirdsize, y, thirdsize, size } };
145 const Uint8 hat = SDL_GetJoystickHat(joystick, i);
146
147 SDL_SetRenderDrawColor(renderer, 90, 90, 90, 255);
148 SDL_RenderFillRects(renderer, cross, SDL_arraysize(cross));
149
150 SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
151
152 if (hat & SDL_HAT_UP) {
153 const SDL_FRect dst = { x + thirdsize, y, thirdsize, thirdsize };
154 SDL_RenderFillRect(renderer, &dst);
155 }
156
157 if (hat & SDL_HAT_RIGHT) {
158 const SDL_FRect dst = { x + (thirdsize * 2), y + thirdsize, thirdsize, thirdsize };
159 SDL_RenderFillRect(renderer, &dst);
160 }
161
162 if (hat & SDL_HAT_DOWN) {
163 const SDL_FRect dst = { x + thirdsize, y + (thirdsize * 2), thirdsize, thirdsize };
164 SDL_RenderFillRect(renderer, &dst);
165 }
166
167 if (hat & SDL_HAT_LEFT) {
168 const SDL_FRect dst = { x, y + thirdsize, thirdsize, thirdsize };
169 SDL_RenderFillRect(renderer, &dst);
170 }
171
172 x += size * 2;
173 }
174 }
175
176 x = (((float) winw) - (SDL_strlen(text) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE)) / 2.0f;
177 y = (((float) winh) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2.0f;
178 SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
179 SDL_RenderDebugText(renderer, x, y, text);
180 SDL_RenderPresent(renderer);
181
182 return SDL_APP_CONTINUE; /* carry on with the program! */
183}
184
185/* This function runs once at shutdown. */
186void SDL_AppQuit(void *appstate, SDL_AppResult result)
187{
188 if (joystick) {
189 SDL_CloseJoystick(joystick);
190 }
191
192 /* SDL will clean up the window/renderer for us. */
193}
diff --git a/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/onmouseover.webp
new file mode 100644
index 0000000..484539c
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/onmouseover.webp
Binary files differ
diff --git a/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/thumbnail.png b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/thumbnail.png
new file mode 100644
index 0000000..4faebba
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/01-joystick-polling/thumbnail.png
Binary files differ
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt
new file mode 100644
index 0000000..d87ac0a
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/README.txt
@@ -0,0 +1,2 @@
1This example code looks for joystick input in the event handler, and
2reports any changes as a flood of info.
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c
new file mode 100644
index 0000000..cc01d84
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/joystick-events.c
@@ -0,0 +1,232 @@
1/*
2 * This example code looks for joystick input in the event handler, and
3 * reports any changes as a flood of info.
4 *
5 * This code is public domain. Feel free to use it for any purpose!
6 */
7
8/* Joysticks are low-level interfaces: there's something with a bunch of
9 buttons, axes and hats, in no understood order or position. This is
10 a flexible interface, but you'll need to build some sort of configuration
11 UI to let people tell you what button, etc, does what. On top of this
12 interface, SDL offers the "gamepad" API, which works with lots of devices,
13 and knows how to map arbitrary buttons and such to look like an
14 Xbox/PlayStation/etc gamepad. This is easier, and better, for many games,
15 but isn't necessarily a good fit for complex apps and hardware. A flight
16 simulator, a realistic racing game, etc, might want this interface instead
17 of gamepads. */
18
19#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
20#include <SDL3/SDL.h>
21#include <SDL3/SDL_main.h>
22
23/* We will use this renderer to draw into this window every frame. */
24static SDL_Window *window = NULL;
25static SDL_Renderer *renderer = NULL;
26static SDL_Color colors[64];
27
28#define MOTION_EVENT_COOLDOWN 40
29
30typedef struct EventMessage
31{
32 char *str;
33 SDL_Color color;
34 Uint64 start_ticks;
35 struct EventMessage *next;
36} EventMessage;
37
38static EventMessage messages;
39static EventMessage *messages_tail = &messages;
40
41static const char *hat_state_string(Uint8 state)
42{
43 switch (state) {
44 case SDL_HAT_CENTERED: return "CENTERED";
45 case SDL_HAT_UP: return "UP";
46 case SDL_HAT_RIGHT: return "RIGHT";
47 case SDL_HAT_DOWN: return "DOWN";
48 case SDL_HAT_LEFT: return "LEFT";
49 case SDL_HAT_RIGHTUP: return "RIGHT+UP";
50 case SDL_HAT_RIGHTDOWN: return "RIGHT+DOWN";
51 case SDL_HAT_LEFTUP: return "LEFT+UP";
52 case SDL_HAT_LEFTDOWN: return "LEFT+DOWN";
53 default: break;
54 }
55 return "UNKNOWN";
56}
57
58static const char *battery_state_string(SDL_PowerState state)
59{
60 switch (state) {
61 case SDL_POWERSTATE_ERROR: return "ERROR";
62 case SDL_POWERSTATE_UNKNOWN: return "UNKNOWN";
63 case SDL_POWERSTATE_ON_BATTERY: return "ON BATTERY";
64 case SDL_POWERSTATE_NO_BATTERY: return "NO BATTERY";
65 case SDL_POWERSTATE_CHARGING: return "CHARGING";
66 case SDL_POWERSTATE_CHARGED: return "CHARGED";
67 default: break;
68 }
69 return "UNKNOWN";
70}
71
72static void add_message(SDL_JoystickID jid, const char *fmt, ...)
73{
74 const SDL_Color *color = &colors[((size_t) jid) % SDL_arraysize(colors)];
75 EventMessage *msg = NULL;
76 char *str = NULL;
77 va_list ap;
78
79 msg = (EventMessage *) SDL_calloc(1, sizeof (*msg));
80 if (!msg) {
81 return; // oh well.
82 }
83
84 va_start(ap, fmt);
85 SDL_vasprintf(&str, fmt, ap);
86 va_end(ap);
87 if (!str) {
88 SDL_free(msg);
89 return; // oh well.
90 }
91
92 msg->str = str;
93 SDL_copyp(&msg->color, color);
94 msg->start_ticks = SDL_GetTicks();
95 msg->next = NULL;
96
97 messages_tail->next = msg;
98 messages_tail = msg;
99}
100
101
102/* This function runs once at startup. */
103SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
104{
105 int i;
106
107 SDL_SetAppMetadata("Example Input Joystick Events", "1.0", "com.example.input-joystick-events");
108
109 if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) {
110 SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
111 return SDL_APP_FAILURE;
112 }
113
114 if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, 0, &window, &renderer)) {
115 SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
116 return SDL_APP_FAILURE;
117 }
118
119 colors[0].r = colors[0].g = colors[0].b = colors[0].a = 255;
120 for (i = 1; i < SDL_arraysize(colors); i++) {
121 colors[i].r = SDL_rand(255);
122 colors[i].g = SDL_rand(255);
123 colors[i].b = SDL_rand(255);
124 colors[i].a = 255;
125 }
126
127 add_message(0, "Please plug in a joystick.");
128
129 return SDL_APP_CONTINUE; /* carry on with the program! */
130}
131
132/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
133SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
134{
135 if (event->type == SDL_EVENT_QUIT) {
136 return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
137 } else if (event->type == SDL_EVENT_JOYSTICK_ADDED) {
138 /* this event is sent for each hotplugged stick, but also each already-connected joystick during SDL_Init(). */
139 const SDL_JoystickID which = event->jdevice.which;
140 SDL_Joystick *joystick = SDL_OpenJoystick(which);
141 if (!joystick) {
142 add_message(which, "Joystick #%u add, but not opened: %s", (unsigned int) which, SDL_GetError());
143 } else {
144 add_message(which, "Joystick #%u ('%s') added", (unsigned int) which, SDL_GetJoystickName(joystick));
145 }
146 } else if (event->type == SDL_EVENT_JOYSTICK_REMOVED) {
147 const SDL_JoystickID which = event->jdevice.which;
148 SDL_Joystick *joystick = SDL_GetJoystickFromID(which);
149 if (joystick) {
150 SDL_CloseJoystick(joystick); /* the joystick was unplugged. */
151 }
152 add_message(which, "Joystick #%u removed", (unsigned int) which);
153 } else if (event->type == SDL_EVENT_JOYSTICK_AXIS_MOTION) {
154 static Uint64 axis_motion_cooldown_time = 0; /* these are spammy, only show every X milliseconds. */
155 const Uint64 now = SDL_GetTicks();
156 if (now >= axis_motion_cooldown_time) {
157 const SDL_JoystickID which = event->jaxis.which;
158 axis_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN;
159 add_message(which, "Joystick #%u axis %d -> %d", (unsigned int) which, (int) event->jaxis.axis, (int) event->jaxis.value);
160 }
161 } else if (event->type == SDL_EVENT_JOYSTICK_BALL_MOTION) {
162 static Uint64 ball_motion_cooldown_time = 0; /* these are spammy, only show every X milliseconds. */
163 const Uint64 now = SDL_GetTicks();
164 if (now >= ball_motion_cooldown_time) {
165 const SDL_JoystickID which = event->jball.which;
166 ball_motion_cooldown_time = now + MOTION_EVENT_COOLDOWN;
167 add_message(which, "Joystick #%u ball %d -> %d, %d", (unsigned int) which, (int) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
168 }
169 } else if (event->type == SDL_EVENT_JOYSTICK_HAT_MOTION) {
170 const SDL_JoystickID which = event->jhat.which;
171 add_message(which, "Joystick #%u hat %d -> %s", (unsigned int) which, (int) event->jhat.hat, hat_state_string(event->jhat.value));
172 } else if ((event->type == SDL_EVENT_JOYSTICK_BUTTON_UP) || (event->type == SDL_EVENT_JOYSTICK_BUTTON_DOWN)) {
173 const SDL_JoystickID which = event->jbutton.which;
174 add_message(which, "Joystick #%u button %d -> %s", (unsigned int) which, (int) event->jbutton.button, event->jbutton.down ? "PRESSED" : "RELEASED");
175 } else if (event->type == SDL_EVENT_JOYSTICK_BATTERY_UPDATED) {
176 const SDL_JoystickID which = event->jbattery.which;
177 add_message(which, "Joystick #%u battery -> %s - %d%%", (unsigned int) which, battery_state_string(event->jbattery.state), event->jbattery.percent);
178 }
179
180 return SDL_APP_CONTINUE; /* carry on with the program! */
181}
182
183/* This function runs once per frame, and is the heart of the program. */
184SDL_AppResult SDL_AppIterate(void *appstate)
185{
186 const Uint64 now = SDL_GetTicks();
187 const float msg_lifetime = 3500.0f; /* milliseconds a message lives for. */
188 EventMessage *msg = messages.next;
189 float prev_y = 0.0f;
190 int winw = 640, winh = 480;
191
192 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
193 SDL_RenderClear(renderer);
194 SDL_GetWindowSize(window, &winw, &winh);
195
196 while (msg) {
197 float x, y;
198 const float life_percent = ((float) (now - msg->start_ticks)) / msg_lifetime;
199 if (life_percent >= 1.0f) { /* msg is done. */
200 messages.next = msg->next;
201 if (messages_tail == msg) {
202 messages_tail = &messages;
203 }
204 SDL_free(msg->str);
205 SDL_free(msg);
206 msg = messages.next;
207 continue;
208 }
209 x = (((float) winw) - (SDL_strlen(msg->str) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE)) / 2.0f;
210 y = ((float) winh) * life_percent;
211 if ((prev_y != 0.0f) && ((prev_y - y) < ((float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE))) {
212 msg->start_ticks = now;
213 break; // wait for the previous message to tick up a little.
214 }
215
216 SDL_SetRenderDrawColor(renderer, msg->color.r, msg->color.g, msg->color.b, (Uint8) (((float) msg->color.a) * (1.0f - life_percent)));
217 SDL_RenderDebugText(renderer, x, y, msg->str);
218
219 prev_y = y;
220 msg = msg->next;
221 }
222
223 SDL_RenderPresent(renderer);
224
225 return SDL_APP_CONTINUE; /* carry on with the program! */
226}
227
228/* This function runs once at shutdown. */
229void SDL_AppQuit(void *appstate, SDL_AppResult result)
230{
231 /* SDL will clean up the window/renderer for us. We let the joysticks leak. */
232}
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webp
new file mode 100644
index 0000000..05a9b42
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/onmouseover.webp
Binary files differ
diff --git a/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.png b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.png
new file mode 100644
index 0000000..07f3ff1
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/examples/input/02-joystick-events/thumbnail.png
Binary files differ