diff options
author | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-08-30 16:53:58 -0700 |
commit | 6aaedb813fa11ba0679c3051bc2eb28646b9506c (patch) | |
tree | 34acbfc9840e02cb4753e6306ea7ce978bf8b58e /src/contrib/SDL-3.2.20/examples/demo/01-snake | |
parent | 8f228ade99dd3d4c8da9b78ade1815c9adf85c8f (diff) |
Update to SDL3
Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/demo/01-snake')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/demo/01-snake/README.txt | 1 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/demo/01-snake/onmouseover.webp | bin | 0 -> 30996 bytes | |||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/demo/01-snake/snake.c | 350 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/demo/01-snake/thumbnail.png | bin | 0 -> 2958 bytes |
4 files changed, 351 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/demo/01-snake/README.txt b/src/contrib/SDL-3.2.20/examples/demo/01-snake/README.txt new file mode 100644 index 0000000..1cf9784 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/demo/01-snake/README.txt | |||
@@ -0,0 +1 @@ | |||
A complete game of Snake, written in SDL. | |||
diff --git a/src/contrib/SDL-3.2.20/examples/demo/01-snake/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/demo/01-snake/onmouseover.webp new file mode 100644 index 0000000..1757202 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/demo/01-snake/onmouseover.webp | |||
Binary files differ | |||
diff --git a/src/contrib/SDL-3.2.20/examples/demo/01-snake/snake.c b/src/contrib/SDL-3.2.20/examples/demo/01-snake/snake.c new file mode 100644 index 0000000..0aca862 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/demo/01-snake/snake.c | |||
@@ -0,0 +1,350 @@ | |||
1 | /* | ||
2 | * Logic implementation of the Snake game. It is designed to efficiently | ||
3 | * represent the state of the game in memory. | ||
4 | * | ||
5 | * This code is public domain. Feel free to use it for any purpose! | ||
6 | */ | ||
7 | |||
8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
9 | #include <SDL3/SDL.h> | ||
10 | #include <SDL3/SDL_main.h> | ||
11 | |||
12 | #define STEP_RATE_IN_MILLISECONDS 125 | ||
13 | #define SNAKE_BLOCK_SIZE_IN_PIXELS 24 | ||
14 | #define SDL_WINDOW_WIDTH (SNAKE_BLOCK_SIZE_IN_PIXELS * SNAKE_GAME_WIDTH) | ||
15 | #define SDL_WINDOW_HEIGHT (SNAKE_BLOCK_SIZE_IN_PIXELS * SNAKE_GAME_HEIGHT) | ||
16 | |||
17 | #define SNAKE_GAME_WIDTH 24U | ||
18 | #define SNAKE_GAME_HEIGHT 18U | ||
19 | #define SNAKE_MATRIX_SIZE (SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT) | ||
20 | |||
21 | #define THREE_BITS 0x7U /* ~CHAR_MAX >> (CHAR_BIT - SNAKE_CELL_MAX_BITS) */ | ||
22 | #define SHIFT(x, y) (((x) + ((y) * SNAKE_GAME_WIDTH)) * SNAKE_CELL_MAX_BITS) | ||
23 | |||
24 | typedef enum | ||
25 | { | ||
26 | SNAKE_CELL_NOTHING = 0U, | ||
27 | SNAKE_CELL_SRIGHT = 1U, | ||
28 | SNAKE_CELL_SUP = 2U, | ||
29 | SNAKE_CELL_SLEFT = 3U, | ||
30 | SNAKE_CELL_SDOWN = 4U, | ||
31 | SNAKE_CELL_FOOD = 5U | ||
32 | } SnakeCell; | ||
33 | |||
34 | #define SNAKE_CELL_MAX_BITS 3U /* floor(log2(SNAKE_CELL_FOOD)) + 1 */ | ||
35 | |||
36 | typedef enum | ||
37 | { | ||
38 | SNAKE_DIR_RIGHT, | ||
39 | SNAKE_DIR_UP, | ||
40 | SNAKE_DIR_LEFT, | ||
41 | SNAKE_DIR_DOWN | ||
42 | } SnakeDirection; | ||
43 | |||
44 | typedef struct | ||
45 | { | ||
46 | unsigned char cells[(SNAKE_MATRIX_SIZE * SNAKE_CELL_MAX_BITS) / 8U]; | ||
47 | char head_xpos; | ||
48 | char head_ypos; | ||
49 | char tail_xpos; | ||
50 | char tail_ypos; | ||
51 | char next_dir; | ||
52 | char inhibit_tail_step; | ||
53 | unsigned occupied_cells; | ||
54 | } SnakeContext; | ||
55 | |||
56 | typedef struct | ||
57 | { | ||
58 | SDL_Window *window; | ||
59 | SDL_Renderer *renderer; | ||
60 | SnakeContext snake_ctx; | ||
61 | Uint64 last_step; | ||
62 | } AppState; | ||
63 | |||
64 | SnakeCell snake_cell_at(const SnakeContext *ctx, char x, char y) | ||
65 | { | ||
66 | const int shift = SHIFT(x, y); | ||
67 | unsigned short range; | ||
68 | SDL_memcpy(&range, ctx->cells + (shift / 8), sizeof(range)); | ||
69 | return (SnakeCell)((range >> (shift % 8)) & THREE_BITS); | ||
70 | } | ||
71 | |||
72 | static void set_rect_xy_(SDL_FRect *r, short x, short y) | ||
73 | { | ||
74 | r->x = (float)(x * SNAKE_BLOCK_SIZE_IN_PIXELS); | ||
75 | r->y = (float)(y * SNAKE_BLOCK_SIZE_IN_PIXELS); | ||
76 | } | ||
77 | |||
78 | static void put_cell_at_(SnakeContext *ctx, char x, char y, SnakeCell ct) | ||
79 | { | ||
80 | const int shift = SHIFT(x, y); | ||
81 | const int adjust = shift % 8; | ||
82 | unsigned char *const pos = ctx->cells + (shift / 8); | ||
83 | unsigned short range; | ||
84 | SDL_memcpy(&range, pos, sizeof(range)); | ||
85 | range &= ~(THREE_BITS << adjust); /* clear bits */ | ||
86 | range |= (ct & THREE_BITS) << adjust; | ||
87 | SDL_memcpy(pos, &range, sizeof(range)); | ||
88 | } | ||
89 | |||
90 | static int are_cells_full_(SnakeContext *ctx) | ||
91 | { | ||
92 | return ctx->occupied_cells == SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT; | ||
93 | } | ||
94 | |||
95 | static void new_food_pos_(SnakeContext *ctx) | ||
96 | { | ||
97 | while (true) { | ||
98 | const char x = (char) SDL_rand(SNAKE_GAME_WIDTH); | ||
99 | const char y = (char) SDL_rand(SNAKE_GAME_HEIGHT); | ||
100 | if (snake_cell_at(ctx, x, y) == SNAKE_CELL_NOTHING) { | ||
101 | put_cell_at_(ctx, x, y, SNAKE_CELL_FOOD); | ||
102 | break; | ||
103 | } | ||
104 | } | ||
105 | } | ||
106 | |||
107 | void snake_initialize(SnakeContext *ctx) | ||
108 | { | ||
109 | int i; | ||
110 | SDL_zeroa(ctx->cells); | ||
111 | ctx->head_xpos = ctx->tail_xpos = SNAKE_GAME_WIDTH / 2; | ||
112 | ctx->head_ypos = ctx->tail_ypos = SNAKE_GAME_HEIGHT / 2; | ||
113 | ctx->next_dir = SNAKE_DIR_RIGHT; | ||
114 | ctx->inhibit_tail_step = ctx->occupied_cells = 4; | ||
115 | --ctx->occupied_cells; | ||
116 | put_cell_at_(ctx, ctx->tail_xpos, ctx->tail_ypos, SNAKE_CELL_SRIGHT); | ||
117 | for (i = 0; i < 4; i++) { | ||
118 | new_food_pos_(ctx); | ||
119 | ++ctx->occupied_cells; | ||
120 | } | ||
121 | } | ||
122 | |||
123 | void snake_redir(SnakeContext *ctx, SnakeDirection dir) | ||
124 | { | ||
125 | SnakeCell ct = snake_cell_at(ctx, ctx->head_xpos, ctx->head_ypos); | ||
126 | if ((dir == SNAKE_DIR_RIGHT && ct != SNAKE_CELL_SLEFT) || | ||
127 | (dir == SNAKE_DIR_UP && ct != SNAKE_CELL_SDOWN) || | ||
128 | (dir == SNAKE_DIR_LEFT && ct != SNAKE_CELL_SRIGHT) || | ||
129 | (dir == SNAKE_DIR_DOWN && ct != SNAKE_CELL_SUP)) { | ||
130 | ctx->next_dir = dir; | ||
131 | } | ||
132 | } | ||
133 | |||
134 | static void wrap_around_(char *val, char max) | ||
135 | { | ||
136 | if (*val < 0) { | ||
137 | *val = max - 1; | ||
138 | } else if (*val > max - 1) { | ||
139 | *val = 0; | ||
140 | } | ||
141 | } | ||
142 | |||
143 | void snake_step(SnakeContext *ctx) | ||
144 | { | ||
145 | const SnakeCell dir_as_cell = (SnakeCell)(ctx->next_dir + 1); | ||
146 | SnakeCell ct; | ||
147 | char prev_xpos; | ||
148 | char prev_ypos; | ||
149 | /* Move tail forward */ | ||
150 | if (--ctx->inhibit_tail_step == 0) { | ||
151 | ++ctx->inhibit_tail_step; | ||
152 | ct = snake_cell_at(ctx, ctx->tail_xpos, ctx->tail_ypos); | ||
153 | put_cell_at_(ctx, ctx->tail_xpos, ctx->tail_ypos, SNAKE_CELL_NOTHING); | ||
154 | switch (ct) { | ||
155 | case SNAKE_CELL_SRIGHT: | ||
156 | ctx->tail_xpos++; | ||
157 | break; | ||
158 | case SNAKE_CELL_SUP: | ||
159 | ctx->tail_ypos--; | ||
160 | break; | ||
161 | case SNAKE_CELL_SLEFT: | ||
162 | ctx->tail_xpos--; | ||
163 | break; | ||
164 | case SNAKE_CELL_SDOWN: | ||
165 | ctx->tail_ypos++; | ||
166 | break; | ||
167 | default: | ||
168 | break; | ||
169 | } | ||
170 | wrap_around_(&ctx->tail_xpos, SNAKE_GAME_WIDTH); | ||
171 | wrap_around_(&ctx->tail_ypos, SNAKE_GAME_HEIGHT); | ||
172 | } | ||
173 | /* Move head forward */ | ||
174 | prev_xpos = ctx->head_xpos; | ||
175 | prev_ypos = ctx->head_ypos; | ||
176 | switch (ctx->next_dir) { | ||
177 | case SNAKE_DIR_RIGHT: | ||
178 | ++ctx->head_xpos; | ||
179 | break; | ||
180 | case SNAKE_DIR_UP: | ||
181 | --ctx->head_ypos; | ||
182 | break; | ||
183 | case SNAKE_DIR_LEFT: | ||
184 | --ctx->head_xpos; | ||
185 | break; | ||
186 | case SNAKE_DIR_DOWN: | ||
187 | ++ctx->head_ypos; | ||
188 | break; | ||
189 | } | ||
190 | wrap_around_(&ctx->head_xpos, SNAKE_GAME_WIDTH); | ||
191 | wrap_around_(&ctx->head_ypos, SNAKE_GAME_HEIGHT); | ||
192 | /* Collisions */ | ||
193 | ct = snake_cell_at(ctx, ctx->head_xpos, ctx->head_ypos); | ||
194 | if (ct != SNAKE_CELL_NOTHING && ct != SNAKE_CELL_FOOD) { | ||
195 | snake_initialize(ctx); | ||
196 | return; | ||
197 | } | ||
198 | put_cell_at_(ctx, prev_xpos, prev_ypos, dir_as_cell); | ||
199 | put_cell_at_(ctx, ctx->head_xpos, ctx->head_ypos, dir_as_cell); | ||
200 | if (ct == SNAKE_CELL_FOOD) { | ||
201 | if (are_cells_full_(ctx)) { | ||
202 | snake_initialize(ctx); | ||
203 | return; | ||
204 | } | ||
205 | new_food_pos_(ctx); | ||
206 | ++ctx->inhibit_tail_step; | ||
207 | ++ctx->occupied_cells; | ||
208 | } | ||
209 | } | ||
210 | |||
211 | static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code) | ||
212 | { | ||
213 | switch (key_code) { | ||
214 | /* Quit. */ | ||
215 | case SDL_SCANCODE_ESCAPE: | ||
216 | case SDL_SCANCODE_Q: | ||
217 | return SDL_APP_SUCCESS; | ||
218 | /* Restart the game as if the program was launched. */ | ||
219 | case SDL_SCANCODE_R: | ||
220 | snake_initialize(ctx); | ||
221 | break; | ||
222 | /* Decide new direction of the snake. */ | ||
223 | case SDL_SCANCODE_RIGHT: | ||
224 | snake_redir(ctx, SNAKE_DIR_RIGHT); | ||
225 | break; | ||
226 | case SDL_SCANCODE_UP: | ||
227 | snake_redir(ctx, SNAKE_DIR_UP); | ||
228 | break; | ||
229 | case SDL_SCANCODE_LEFT: | ||
230 | snake_redir(ctx, SNAKE_DIR_LEFT); | ||
231 | break; | ||
232 | case SDL_SCANCODE_DOWN: | ||
233 | snake_redir(ctx, SNAKE_DIR_DOWN); | ||
234 | break; | ||
235 | default: | ||
236 | break; | ||
237 | } | ||
238 | return SDL_APP_CONTINUE; | ||
239 | } | ||
240 | |||
241 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
242 | { | ||
243 | AppState *as = (AppState *)appstate; | ||
244 | SnakeContext *ctx = &as->snake_ctx; | ||
245 | const Uint64 now = SDL_GetTicks(); | ||
246 | SDL_FRect r; | ||
247 | unsigned i; | ||
248 | unsigned j; | ||
249 | int ct; | ||
250 | |||
251 | // run game logic if we're at or past the time to run it. | ||
252 | // if we're _really_ behind the time to run it, run it | ||
253 | // several times. | ||
254 | while ((now - as->last_step) >= STEP_RATE_IN_MILLISECONDS) { | ||
255 | snake_step(ctx); | ||
256 | as->last_step += STEP_RATE_IN_MILLISECONDS; | ||
257 | } | ||
258 | |||
259 | r.w = r.h = SNAKE_BLOCK_SIZE_IN_PIXELS; | ||
260 | SDL_SetRenderDrawColor(as->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); | ||
261 | SDL_RenderClear(as->renderer); | ||
262 | for (i = 0; i < SNAKE_GAME_WIDTH; i++) { | ||
263 | for (j = 0; j < SNAKE_GAME_HEIGHT; j++) { | ||
264 | ct = snake_cell_at(ctx, i, j); | ||
265 | if (ct == SNAKE_CELL_NOTHING) | ||
266 | continue; | ||
267 | set_rect_xy_(&r, i, j); | ||
268 | if (ct == SNAKE_CELL_FOOD) | ||
269 | SDL_SetRenderDrawColor(as->renderer, 80, 80, 255, SDL_ALPHA_OPAQUE); | ||
270 | else /* body */ | ||
271 | SDL_SetRenderDrawColor(as->renderer, 0, 128, 0, SDL_ALPHA_OPAQUE); | ||
272 | SDL_RenderFillRect(as->renderer, &r); | ||
273 | } | ||
274 | } | ||
275 | SDL_SetRenderDrawColor(as->renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); /*head*/ | ||
276 | set_rect_xy_(&r, ctx->head_xpos, ctx->head_ypos); | ||
277 | SDL_RenderFillRect(as->renderer, &r); | ||
278 | SDL_RenderPresent(as->renderer); | ||
279 | return SDL_APP_CONTINUE; | ||
280 | } | ||
281 | |||
282 | static const struct | ||
283 | { | ||
284 | const char *key; | ||
285 | const char *value; | ||
286 | } extended_metadata[] = | ||
287 | { | ||
288 | { SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/demo/01-snake/" }, | ||
289 | { SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" }, | ||
290 | { SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" }, | ||
291 | { SDL_PROP_APP_METADATA_TYPE_STRING, "game" } | ||
292 | }; | ||
293 | |||
294 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
295 | { | ||
296 | size_t i; | ||
297 | |||
298 | if (!SDL_SetAppMetadata("Example Snake game", "1.0", "com.example.Snake")) { | ||
299 | return SDL_APP_FAILURE; | ||
300 | } | ||
301 | |||
302 | for (i = 0; i < SDL_arraysize(extended_metadata); i++) { | ||
303 | if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) { | ||
304 | return SDL_APP_FAILURE; | ||
305 | } | ||
306 | } | ||
307 | |||
308 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
309 | return SDL_APP_FAILURE; | ||
310 | } | ||
311 | |||
312 | AppState *as = (AppState *)SDL_calloc(1, sizeof(AppState)); | ||
313 | if (!as) { | ||
314 | return SDL_APP_FAILURE; | ||
315 | } | ||
316 | |||
317 | *appstate = as; | ||
318 | |||
319 | if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) { | ||
320 | return SDL_APP_FAILURE; | ||
321 | } | ||
322 | |||
323 | snake_initialize(&as->snake_ctx); | ||
324 | |||
325 | as->last_step = SDL_GetTicks(); | ||
326 | |||
327 | return SDL_APP_CONTINUE; | ||
328 | } | ||
329 | |||
330 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
331 | { | ||
332 | SnakeContext *ctx = &((AppState *)appstate)->snake_ctx; | ||
333 | switch (event->type) { | ||
334 | case SDL_EVENT_QUIT: | ||
335 | return SDL_APP_SUCCESS; | ||
336 | case SDL_EVENT_KEY_DOWN: | ||
337 | return handle_key_event_(ctx, event->key.scancode); | ||
338 | } | ||
339 | return SDL_APP_CONTINUE; | ||
340 | } | ||
341 | |||
342 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
343 | { | ||
344 | if (appstate != NULL) { | ||
345 | AppState *as = (AppState *)appstate; | ||
346 | SDL_DestroyRenderer(as->renderer); | ||
347 | SDL_DestroyWindow(as->window); | ||
348 | SDL_free(as); | ||
349 | } | ||
350 | } | ||
diff --git a/src/contrib/SDL-3.2.20/examples/demo/01-snake/thumbnail.png b/src/contrib/SDL-3.2.20/examples/demo/01-snake/thumbnail.png new file mode 100644 index 0000000..f0e27c5 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/demo/01-snake/thumbnail.png | |||
Binary files differ | |||