diff options
| -rw-r--r-- | include/isogfx/asset.h | 132 | ||||
| -rw-r--r-- | src/isogfx.c | 129 |
2 files changed, 142 insertions, 119 deletions
diff --git a/include/isogfx/asset.h b/include/isogfx/asset.h new file mode 100644 index 0000000..298c469 --- /dev/null +++ b/include/isogfx/asset.h | |||
| @@ -0,0 +1,132 @@ | |||
| 1 | /* | ||
| 2 | * File format definitions for isogfx assets. | ||
| 3 | * | ||
| 4 | * All formats are defined so that they can be simply read into memory and used | ||
| 5 | * by the engine. Likewise, a tool that generates these formats can generate | ||
| 6 | * the structures in memory and then write them as is to a file. | ||
| 7 | */ | ||
| 8 | #pragma once | ||
| 9 | |||
| 10 | #include <assert.h> | ||
| 11 | #include <stdint.h> | ||
| 12 | |||
| 13 | // Maximum length of path strings in .TS and .TM files. | ||
| 14 | #define ISOGFX_MAX_PATH_LENGTH 128 | ||
| 15 | |||
| 16 | // ----------------------------------------------------------------------------- | ||
| 17 | // Tile set (TS) file format. | ||
| 18 | // ----------------------------------------------------------------------------- | ||
| 19 | |||
| 20 | typedef struct Ts_Tile { | ||
| 21 | uint16_t width; // Tile width in pixels. | ||
| 22 | uint16_t height; // Tile height in pixels. | ||
| 23 | Pixel pixels[1]; // Count: width * height. | ||
| 24 | } Ts_Tile; | ||
| 25 | |||
| 26 | typedef struct Ts_TileSet { | ||
| 27 | uint16_t num_tiles; | ||
| 28 | uint16_t max_tile_width; // Maximum tile width in pixels. | ||
| 29 | uint16_t max_tile_height; // Maximum tile height in pixels. | ||
| 30 | Ts_Tile tiles[1]; // Count: num_tiles. | ||
| 31 | } Ts_TileSet; | ||
| 32 | |||
| 33 | // ----------------------------------------------------------------------------- | ||
| 34 | // Tile map (TM) file format. | ||
| 35 | // ----------------------------------------------------------------------------- | ||
| 36 | |||
| 37 | typedef struct Tm_Layer { | ||
| 38 | union { | ||
| 39 | char tileset_path[ISOGFX_MAX_PATH_LENGTH]; // Relative to the Tm_Map file. | ||
| 40 | }; | ||
| 41 | Tile tiles[1]; // Count: world_width * world_height. | ||
| 42 | } Tm_Layer; | ||
| 43 | |||
| 44 | typedef struct Tm_Map { | ||
| 45 | uint16_t world_width; // World width in number of tiles. | ||
| 46 | uint16_t world_height; // World height in number of tiles. | ||
| 47 | uint16_t base_tile_width; | ||
| 48 | uint16_t base_tile_height; | ||
| 49 | uint16_t num_layers; | ||
| 50 | Tm_Layer layers[1]; // Count: num_layers. | ||
| 51 | } Tm_Map; | ||
| 52 | |||
| 53 | // ----------------------------------------------------------------------------- | ||
| 54 | // Sprite sheet file format. | ||
| 55 | // ----------------------------------------------------------------------------- | ||
| 56 | |||
| 57 | /// A row of sprites in a sprite sheet. | ||
| 58 | /// | ||
| 59 | /// Each row in a sprite sheet can have a different number of columns. | ||
| 60 | /// | ||
| 61 | /// The pixels of the row follow a "sprite-major" order. It contains the | ||
| 62 | /// 'sprite_width * sprite_height' pixels for the first column/sprite, then the | ||
| 63 | /// second column/sprite, etc. | ||
| 64 | /// | ||
| 65 | /// Pixels are 8-bit indices into the sprite sheet's colour palette. | ||
| 66 | typedef struct Ss_Row { | ||
| 67 | uint16_t num_cols; /// Number of columns in this row. | ||
| 68 | uint8_t pixels[1]; /// Count: num_cols * sprite_width * sprite_height. | ||
| 69 | } Ss_Row; | ||
| 70 | |||
| 71 | typedef struct Ss_Palette { | ||
| 72 | uint16_t num_colours; | ||
| 73 | Pixel colours[1]; /// Count: num_colors. | ||
| 74 | } Ss_Palette; | ||
| 75 | |||
| 76 | /// Sprite sheet top-level data definition. | ||
| 77 | /// | ||
| 78 | /// Sprite width and height are assumed constant throughout the sprite sheet. | ||
| 79 | typedef struct Ss_SpriteSheet { | ||
| 80 | uint16_t sprite_width; /// Sprite width in pixels. | ||
| 81 | uint16_t sprite_height; /// Sprite height in pixels. | ||
| 82 | uint16_t num_rows; | ||
| 83 | Ss_Palette palette; /// Variable size. | ||
| 84 | Ss_Row rows[1]; /// Count: num_rows. Variable offset. | ||
| 85 | } Ss_SpriteSheet; | ||
| 86 | |||
| 87 | // ----------------------------------------------------------------------------- | ||
| 88 | // Data accessors. | ||
| 89 | // ----------------------------------------------------------------------------- | ||
| 90 | |||
| 91 | /// Return the next tile in the tile set. | ||
| 92 | static inline const Ts_Tile* ts_tileset_get_next_tile( | ||
| 93 | const Ts_TileSet* tileset, const Ts_Tile* tile) { | ||
| 94 | assert(tileset); | ||
| 95 | assert(tile); | ||
| 96 | return (const Ts_Tile*)((const uint8_t*)tile + sizeof(Ts_Tile) + | ||
| 97 | ((tile->width * tile->height - 1) * sizeof(Pixel))); | ||
| 98 | } | ||
| 99 | |||
| 100 | /// Return the next layer in the tile map. | ||
| 101 | static inline const Tm_Layer* tm_map_get_next_layer( | ||
| 102 | const Tm_Map* map, const Tm_Layer* layer) { | ||
| 103 | assert(map); | ||
| 104 | assert(layer); | ||
| 105 | return (const Tm_Layer*)((const uint8_t*)layer + sizeof(Tm_Layer) + | ||
| 106 | ((map->world_width * map->world_height - 1) * | ||
| 107 | sizeof(Tile))); | ||
| 108 | } | ||
| 109 | |||
| 110 | /// Return the ith row in the sprite sheet. | ||
| 111 | static inline const Ss_Row* get_sprite_sheet_row( | ||
| 112 | const Ss_SpriteSheet* sheet, int row) { | ||
| 113 | assert(sheet); | ||
| 114 | assert(row >= 0); | ||
| 115 | assert(row < sheet->num_rows); | ||
| 116 | // Skip over the palette. | ||
| 117 | const Ss_Row* rows = | ||
| 118 | (const Ss_Row*)(&sheet->palette.colours[0] + sheet->palette.num_colours); | ||
| 119 | return &rows[row]; | ||
| 120 | } | ||
| 121 | |||
| 122 | /// Return the ith sprite in the row. | ||
| 123 | static inline const uint8_t* get_sprite_sheet_sprite( | ||
| 124 | const Ss_SpriteSheet* sheet, const Ss_Row* row, int col) { | ||
| 125 | assert(sheet); | ||
| 126 | assert(row); | ||
| 127 | assert(col >= 0); | ||
| 128 | assert(col < row->num_cols); | ||
| 129 | const int sprite_offset = col * sheet->sprite_width * sheet->sprite_height; | ||
| 130 | const uint8_t* sprite = &row->pixels[sprite_offset]; | ||
| 131 | return sprite; | ||
| 132 | } | ||
diff --git a/src/isogfx.c b/src/isogfx.c index 52c4ae2..baf422f 100644 --- a/src/isogfx.c +++ b/src/isogfx.c | |||
| @@ -1,5 +1,7 @@ | |||
| 1 | #include <isogfx/isogfx.h> | 1 | #include <isogfx/isogfx.h> |
| 2 | 2 | ||
| 3 | #include <isogfx/asset.h> | ||
| 4 | |||
| 3 | #include <filesystem.h> | 5 | #include <filesystem.h> |
| 4 | #include <mem.h> | 6 | #include <mem.h> |
| 5 | #include <mempool.h> | 7 | #include <mempool.h> |
| @@ -38,115 +40,6 @@ typedef struct vec2 { | |||
| 38 | } vec2; | 40 | } vec2; |
| 39 | 41 | ||
| 40 | // ----------------------------------------------------------------------------- | 42 | // ----------------------------------------------------------------------------- |
| 41 | // Tile set (TS) and tile map (TM) file formats. | ||
| 42 | // ----------------------------------------------------------------------------- | ||
| 43 | |||
| 44 | /// Maximum length of path strings in .TS and .TM files. | ||
| 45 | #define MAX_PATH_LENGTH 128 | ||
| 46 | |||
| 47 | typedef struct Ts_Tile { | ||
| 48 | uint16_t width; /// Tile width in pixels. | ||
| 49 | uint16_t height; /// Tile height in pixels. | ||
| 50 | Pixel pixels[1]; /// Count: width * height. | ||
| 51 | } Ts_Tile; | ||
| 52 | |||
| 53 | typedef struct Ts_TileSet { | ||
| 54 | uint16_t num_tiles; | ||
| 55 | uint16_t max_tile_width; /// Maximum tile width in pixels. | ||
| 56 | uint16_t max_tile_height; /// Maximum tile height in pixels. | ||
| 57 | Ts_Tile tiles[1]; /// Count: num_tiles. | ||
| 58 | } Ts_TileSet; | ||
| 59 | |||
| 60 | typedef struct Tm_Layer { | ||
| 61 | union { | ||
| 62 | char tileset_path[MAX_PATH_LENGTH]; // Relative to the Tm_Map file. | ||
| 63 | }; | ||
| 64 | Tile tiles[1]; /// Count: world_width * world_height. | ||
| 65 | } Tm_Layer; | ||
| 66 | |||
| 67 | typedef struct Tm_Map { | ||
| 68 | uint16_t world_width; /// World width in number of tiles. | ||
| 69 | uint16_t world_height; /// World height in number of tiles. | ||
| 70 | uint16_t base_tile_width; | ||
| 71 | uint16_t base_tile_height; | ||
| 72 | uint16_t num_layers; | ||
| 73 | Tm_Layer layers[1]; // Count: num_layers. | ||
| 74 | } Tm_Map; | ||
| 75 | |||
| 76 | static inline const Tm_Layer* tm_map_get_next_layer( | ||
| 77 | const Tm_Map* map, const Tm_Layer* layer) { | ||
| 78 | assert(map); | ||
| 79 | assert(layer); | ||
| 80 | return (const Tm_Layer*)((const uint8_t*)layer + sizeof(Tm_Layer) + | ||
| 81 | ((map->world_width * map->world_height - 1) * | ||
| 82 | sizeof(Tile))); | ||
| 83 | } | ||
| 84 | |||
| 85 | static inline const Ts_Tile* ts_tileset_get_next_tile( | ||
| 86 | const Ts_TileSet* tileset, const Ts_Tile* tile) { | ||
| 87 | assert(tileset); | ||
| 88 | assert(tile); | ||
| 89 | return (const Ts_Tile*)((const uint8_t*)tile + sizeof(Ts_Tile) + | ||
| 90 | ((tile->width * tile->height - 1) * sizeof(Pixel))); | ||
| 91 | } | ||
| 92 | |||
| 93 | // ----------------------------------------------------------------------------- | ||
| 94 | // Sprite sheet file format. | ||
| 95 | // ----------------------------------------------------------------------------- | ||
| 96 | |||
| 97 | /// A row of sprites in a sprite sheet. | ||
| 98 | /// | ||
| 99 | /// Each row in a sprite sheet can have a different number of columns. | ||
| 100 | /// | ||
| 101 | /// The pixels of the row follow a "sprite-major" order. It contains the | ||
| 102 | /// 'sprite_width * sprite_height' pixels for the first column/sprite, then the | ||
| 103 | /// second column/sprite, etc. | ||
| 104 | /// | ||
| 105 | /// Pixels are 8-bit indices into the sprite sheet's colour palette. | ||
| 106 | typedef struct Ss_Row { | ||
| 107 | uint16_t num_cols; /// Number of columns in this row. | ||
| 108 | uint8_t pixels[1]; /// Count: num_cols * sprite_width * sprite_height. | ||
| 109 | } Ss_Row; | ||
| 110 | |||
| 111 | typedef struct Ss_Palette { | ||
| 112 | uint16_t num_colours; | ||
| 113 | Pixel colours[1]; /// Count: num_colors. | ||
| 114 | } Ss_Palette; | ||
| 115 | |||
| 116 | /// Sprite sheet top-level data definition. | ||
| 117 | /// | ||
| 118 | /// Sprite width and height are assumed constant throughout the sprite sheet. | ||
| 119 | typedef struct Ss_SpriteSheet { | ||
| 120 | uint16_t sprite_width; /// Sprite width in pixels. | ||
| 121 | uint16_t sprite_height; /// Sprite height in pixels. | ||
| 122 | uint16_t num_rows; | ||
| 123 | Ss_Palette palette; /// Variable size. | ||
| 124 | Ss_Row rows[1]; /// Count: num_rows. Variable offset. | ||
| 125 | } Ss_SpriteSheet; | ||
| 126 | |||
| 127 | static inline const Ss_Row* get_sprite_sheet_row( | ||
| 128 | const Ss_SpriteSheet* sheet, int row) { | ||
| 129 | assert(sheet); | ||
| 130 | assert(row >= 0); | ||
| 131 | assert(row < sheet->num_rows); | ||
| 132 | // Skip over the palette. | ||
| 133 | const Ss_Row* rows = | ||
| 134 | (const Ss_Row*)(&sheet->palette.colours[0] + sheet->palette.num_colours); | ||
| 135 | return &rows[row]; | ||
| 136 | } | ||
| 137 | |||
| 138 | static inline const uint8_t* get_sprite_sheet_sprite( | ||
| 139 | const Ss_SpriteSheet* sheet, const Ss_Row* row, int col) { | ||
| 140 | assert(sheet); | ||
| 141 | assert(row); | ||
| 142 | assert(col >= 0); | ||
| 143 | assert(col < row->num_cols); | ||
| 144 | const int sprite_offset = col * sheet->sprite_width * sheet->sprite_height; | ||
| 145 | const uint8_t* sprite = &row->pixels[sprite_offset]; | ||
| 146 | return sprite; | ||
| 147 | } | ||
| 148 | |||
| 149 | // ----------------------------------------------------------------------------- | ||
| 150 | // Renderer state. | 43 | // Renderer state. |
| 151 | // ----------------------------------------------------------------------------- | 44 | // ----------------------------------------------------------------------------- |
| 152 | 45 | ||
| @@ -204,8 +97,8 @@ static inline ivec2 ivec2_scale(ivec2 a, int s) { | |||
| 204 | } | 97 | } |
| 205 | 98 | ||
| 206 | static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) { | 99 | static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) { |
| 207 | return (ivec2){ | 100 | return (ivec2){.x = (iso.x - iso.y) * (s / 2) + (w / 2), |
| 208 | .x = (iso.x - iso.y) * (s / 2) + (w / 2), .y = (iso.x + iso.y) * (t / 2)}; | 101 | .y = (iso.x + iso.y) * (t / 2)}; |
| 209 | } | 102 | } |
| 210 | 103 | ||
| 211 | // Method 1. | 104 | // Method 1. |
| @@ -221,9 +114,8 @@ static inline vec2 cart2iso(vec2 cart, int s, int t, int w) { | |||
| 221 | const double one_over_s = 1. / (double)s; | 114 | const double one_over_s = 1. / (double)s; |
| 222 | const double one_over_t = 1. / (double)t; | 115 | const double one_over_t = 1. / (double)t; |
| 223 | const double x = cart.x - (double)(w / 2); | 116 | const double x = cart.x - (double)(w / 2); |
| 224 | return (vec2){ | 117 | return (vec2){.x = (one_over_s * x + one_over_t * cart.y), |
| 225 | .x = (one_over_s * x + one_over_t * cart.y), | 118 | .y = (-one_over_s * x + one_over_t * cart.y)}; |
| 226 | .y = (-one_over_s * x + one_over_t * cart.y)}; | ||
| 227 | } | 119 | } |
| 228 | 120 | ||
| 229 | static const Pixel* tile_xy_const_ref( | 121 | static const Pixel* tile_xy_const_ref( |
| @@ -752,11 +644,10 @@ static Pixel alpha_blend(Pixel src, Pixel dst) { | |||
| 752 | (double)((uint16_t)s * (uint16_t)src.a + \ | 644 | (double)((uint16_t)s * (uint16_t)src.a + \ |
| 753 | (uint16_t)d * one_minus_alpha) / \ | 645 | (uint16_t)d * one_minus_alpha) / \ |
| 754 | 255.0) | 646 | 255.0) |
| 755 | return (Pixel){ | 647 | return (Pixel){.r = blend(src.r, dst.r), |
| 756 | .r = blend(src.r, dst.r), | 648 | .g = blend(src.g, dst.g), |
| 757 | .g = blend(src.g, dst.g), | 649 | .b = blend(src.b, dst.b), |
| 758 | .b = blend(src.b, dst.b), | 650 | .a = src.a}; |
| 759 | .a = src.a}; | ||
| 760 | } | 651 | } |
| 761 | 652 | ||
| 762 | /// Draw a rectangle (tile or sprite). | 653 | /// Draw a rectangle (tile or sprite). |
