diff options
| author | 3gg <3gg@shellblade.net> | 2025-06-27 10:17:41 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-06-27 10:17:41 -0700 |
| commit | 4ffa1895390066f2bbd347c0689a1b667a21fd24 (patch) | |
| tree | eed5f00b9d5e43c9d15863441736f8262be314d8 /src | |
Initial commit
Diffstat (limited to 'src')
| -rw-r--r-- | src/backend.c | 199 | ||||
| -rw-r--r-- | src/isogfx.c | 952 |
2 files changed, 1151 insertions, 0 deletions
diff --git a/src/backend.c b/src/backend.c new file mode 100644 index 0000000..db91647 --- /dev/null +++ b/src/backend.c | |||
| @@ -0,0 +1,199 @@ | |||
| 1 | #include <isogfx/backend.h> | ||
| 2 | #include <isogfx/isogfx.h> | ||
| 3 | |||
| 4 | #include <gfx/core.h> | ||
| 5 | #include <gfx/gfx.h> | ||
| 6 | #include <gfx/renderer.h> | ||
| 7 | #include <gfx/scene.h> | ||
| 8 | #include <gfx/util/geometry.h> | ||
| 9 | #include <gfx/util/shader.h> | ||
| 10 | |||
| 11 | #include <assert.h> | ||
| 12 | #include <stdlib.h> | ||
| 13 | |||
| 14 | typedef struct IsoBackend { | ||
| 15 | Gfx* gfx; | ||
| 16 | Scene* scene; | ||
| 17 | /// The screen or "iso screen" refers to the colour buffer of the iso graphics | ||
| 18 | /// library. This texture is used to draw the iso screen onto the graphics | ||
| 19 | /// window. | ||
| 20 | Texture* screen_texture; | ||
| 21 | /// Window size. | ||
| 22 | int window_width; | ||
| 23 | int window_height; | ||
| 24 | /// The viewport refers to the area inside the window to which screen_texture | ||
| 25 | /// is drawn. It is a scaled version of the iso screen, scaled while | ||
| 26 | /// respecting the iso screen's aspect ratio to prevent distortion. | ||
| 27 | int viewport_x, viewport_y, viewport_width, viewport_height; | ||
| 28 | double stretch; // Stretch factor from iso screen dimensions to viewport | ||
| 29 | // dimensions. | ||
| 30 | } IsoBackend; | ||
| 31 | |||
| 32 | IsoBackend* IsoBackendInit(const IsoGfx* iso) { | ||
| 33 | assert(iso); | ||
| 34 | |||
| 35 | IsoBackend* backend = calloc(1, sizeof(IsoBackend)); | ||
| 36 | if (!backend) { | ||
| 37 | return 0; | ||
| 38 | } | ||
| 39 | |||
| 40 | if (!(backend->gfx = gfx_init())) { | ||
| 41 | goto cleanup; | ||
| 42 | } | ||
| 43 | GfxCore* gfxcore = gfx_get_core(backend->gfx); | ||
| 44 | |||
| 45 | int screen_width, screen_height; | ||
| 46 | isogfx_get_screen_size(iso, &screen_width, &screen_height); | ||
| 47 | |||
| 48 | if (!(backend->screen_texture = gfx_make_texture( | ||
| 49 | gfxcore, &(TextureDesc){ | ||
| 50 | .width = screen_width, | ||
| 51 | .height = screen_height, | ||
| 52 | .dimension = Texture2D, | ||
| 53 | .format = TextureSRGBA8, | ||
| 54 | .filtering = NearestFiltering, | ||
| 55 | .wrap = ClampToEdge, | ||
| 56 | .mipmaps = false}))) { | ||
| 57 | goto cleanup; | ||
| 58 | } | ||
| 59 | |||
| 60 | ShaderProgram* shader = gfx_make_view_texture_shader(gfxcore); | ||
| 61 | if (!shader) { | ||
| 62 | goto cleanup; | ||
| 63 | } | ||
| 64 | |||
| 65 | Geometry* geometry = gfx_make_quad_11(gfxcore); | ||
| 66 | if (!geometry) { | ||
| 67 | goto cleanup; | ||
| 68 | } | ||
| 69 | |||
| 70 | MaterialDesc material_desc = (MaterialDesc){.num_uniforms = 1}; | ||
| 71 | material_desc.uniforms[0] = (ShaderUniform){ | ||
| 72 | .type = UniformTexture, | ||
| 73 | .value.texture = backend->screen_texture, | ||
| 74 | .name = sstring_make("Texture")}; | ||
| 75 | Material* material = gfx_make_material(&material_desc); | ||
| 76 | if (!material) { | ||
| 77 | return false; | ||
| 78 | } | ||
| 79 | |||
| 80 | const MeshDesc mesh_desc = | ||
| 81 | (MeshDesc){.geometry = geometry, .material = material, .shader = shader}; | ||
| 82 | Mesh* mesh = gfx_make_mesh(&mesh_desc); | ||
| 83 | if (!mesh) { | ||
| 84 | goto cleanup; | ||
| 85 | } | ||
| 86 | |||
| 87 | SceneObject* object = | ||
| 88 | gfx_make_object(&(ObjectDesc){.num_meshes = 1, .meshes = {mesh}}); | ||
| 89 | if (!object) { | ||
| 90 | goto cleanup; | ||
| 91 | } | ||
| 92 | |||
| 93 | backend->scene = gfx_make_scene(); | ||
| 94 | SceneNode* node = gfx_make_object_node(object); | ||
| 95 | SceneNode* root = gfx_get_scene_root(backend->scene); | ||
| 96 | gfx_set_node_parent(node, root); | ||
| 97 | |||
| 98 | return backend; | ||
| 99 | |||
| 100 | cleanup: | ||
| 101 | if (backend->gfx) { | ||
| 102 | gfx_destroy(&backend->gfx); | ||
| 103 | } | ||
| 104 | free(backend); | ||
| 105 | return 0; | ||
| 106 | } | ||
| 107 | |||
| 108 | void IsoBackendShutdown(IsoBackend** ppApp) { | ||
| 109 | assert(ppApp); | ||
| 110 | |||
| 111 | IsoBackend* app = *ppApp; | ||
| 112 | if (!app) { | ||
| 113 | return; | ||
| 114 | } | ||
| 115 | |||
| 116 | gfx_destroy(&app->gfx); | ||
| 117 | } | ||
| 118 | |||
| 119 | void IsoBackendResizeWindow( | ||
| 120 | IsoBackend* app, const IsoGfx* iso, int width, int height) { | ||
| 121 | assert(app); | ||
| 122 | assert(iso); | ||
| 123 | |||
| 124 | app->window_width = width; | ||
| 125 | app->window_height = height; | ||
| 126 | |||
| 127 | // Virtual screen dimensions. | ||
| 128 | int screen_width, screen_height; | ||
| 129 | isogfx_get_screen_size(iso, &screen_width, &screen_height); | ||
| 130 | |||
| 131 | // Stretch the virtual screen onto the viewport while respecting the screen's | ||
| 132 | // aspect ratio to prevent distortion. | ||
| 133 | if (width > height) { // Wide screen. | ||
| 134 | app->stretch = (double)height / (double)screen_height; | ||
| 135 | app->viewport_width = (int)((double)screen_width * app->stretch); | ||
| 136 | app->viewport_height = height; | ||
| 137 | app->viewport_x = (width - app->viewport_width) / 2; | ||
| 138 | app->viewport_y = 0; | ||
| 139 | } else { // Tall screen. | ||
| 140 | app->stretch = (double)width / (double)screen_width; | ||
| 141 | app->viewport_width = width; | ||
| 142 | app->viewport_height = (int)((float)screen_height * app->stretch); | ||
| 143 | app->viewport_x = 0; | ||
| 144 | app->viewport_y = (height - app->viewport_height) / 2; | ||
| 145 | } | ||
| 146 | } | ||
| 147 | |||
| 148 | void IsoBackendRender(const IsoBackend* app, const IsoGfx* iso) { | ||
| 149 | assert(app); | ||
| 150 | assert(iso); | ||
| 151 | |||
| 152 | const Pixel* screen = isogfx_get_screen_buffer(iso); | ||
| 153 | assert(screen); | ||
| 154 | gfx_update_texture(app->screen_texture, &(TextureDataDesc){.pixels = screen}); | ||
| 155 | |||
| 156 | GfxCore* gfxcore = gfx_get_core(app->gfx); | ||
| 157 | Renderer* renderer = gfx_get_renderer(app->gfx); | ||
| 158 | |||
| 159 | // Clear the whole window. | ||
| 160 | gfx_set_viewport(gfxcore, 0, 0, app->window_width, app->window_height); | ||
| 161 | gfx_clear(gfxcore, vec4_make(0, 0, 0, 0)); | ||
| 162 | |||
| 163 | // Draw to the subregion where the virtual screen can stretch without | ||
| 164 | // distortion. | ||
| 165 | gfx_set_viewport( | ||
| 166 | gfxcore, app->viewport_x, app->viewport_y, app->viewport_width, | ||
| 167 | app->viewport_height); | ||
| 168 | |||
| 169 | // Render the iso screen. | ||
| 170 | gfx_start_frame(gfxcore); | ||
| 171 | gfx_render_scene( | ||
| 172 | renderer, &(RenderSceneParams){ | ||
| 173 | .mode = RenderDefault, .scene = app->scene, .camera = 0}); | ||
| 174 | gfx_end_frame(gfxcore); | ||
| 175 | } | ||
| 176 | |||
| 177 | bool IsoBackendGetMousePosition( | ||
| 178 | const IsoBackend* app, double window_x, double window_y, double* x, | ||
| 179 | double* y) { | ||
| 180 | assert(app); | ||
| 181 | |||
| 182 | // Translate from window coordinates to the subregion where the stretched | ||
| 183 | // iso screen is rendered. | ||
| 184 | const double screen_x = window_x - app->viewport_x; | ||
| 185 | const double screen_y = window_y - app->viewport_y; | ||
| 186 | |||
| 187 | // Position may be out of bounds. | ||
| 188 | if ((0 <= screen_x) && (screen_x < app->viewport_width) && (0 <= screen_y) && | ||
| 189 | (screen_y < app->viewport_height)) { | ||
| 190 | // Scale back from the stretched subregion to the iso screen dimensions. | ||
| 191 | *x = screen_x / app->stretch; | ||
| 192 | *y = screen_y / app->stretch; | ||
| 193 | return true; | ||
| 194 | } else { | ||
| 195 | *x = -1; | ||
| 196 | *y = -1; | ||
| 197 | return false; | ||
| 198 | } | ||
| 199 | } | ||
diff --git a/src/isogfx.c b/src/isogfx.c new file mode 100644 index 0000000..52c4ae2 --- /dev/null +++ b/src/isogfx.c | |||
| @@ -0,0 +1,952 @@ | |||
| 1 | #include <isogfx/isogfx.h> | ||
| 2 | |||
| 3 | #include <filesystem.h> | ||
| 4 | #include <mem.h> | ||
| 5 | #include <mempool.h> | ||
| 6 | #include <path.h> | ||
| 7 | |||
| 8 | #include <linux/limits.h> | ||
| 9 | |||
| 10 | #include <assert.h> | ||
| 11 | #include <stdbool.h> | ||
| 12 | #include <stdint.h> | ||
| 13 | #include <stdio.h> | ||
| 14 | #include <stdlib.h> | ||
| 15 | #include <string.h> | ||
| 16 | |||
| 17 | /// Maximum number of tiles unless the user specifies a value. | ||
| 18 | #define DEFAULT_MAX_NUM_TILES 1024 | ||
| 19 | |||
| 20 | /// Maximum number of sprites unless the user specifies a value. | ||
| 21 | #define DEFAULT_MAX_NUM_SPRITES 128 | ||
| 22 | |||
| 23 | /// Size of sprite sheet pool in bytes unless the user specifies a value. | ||
| 24 | #define DEFAULT_SPRITE_SHEET_POOL_SIZE_BYTES (8 * 1024 * 1024) | ||
| 25 | |||
| 26 | /// Default animation speed. | ||
| 27 | #define ANIMATION_FPS 10 | ||
| 28 | |||
| 29 | /// Time between animation updates. | ||
| 30 | #define ANIMATION_UPDATE_DELTA (1.0 / ANIMATION_FPS) | ||
| 31 | |||
| 32 | typedef struct ivec2 { | ||
| 33 | int x, y; | ||
| 34 | } ivec2; | ||
| 35 | |||
| 36 | typedef struct vec2 { | ||
| 37 | double x, y; | ||
| 38 | } vec2; | ||
| 39 | |||
| 40 | // ----------------------------------------------------------------------------- | ||
| 41 | // Tile set (TS) and tile map (TM) file formats. | ||
| 42 | // ----------------------------------------------------------------------------- | ||
| 43 | |||
| 44 | /// Maximum length of path strings in .TS and .TM files. | ||
| 45 | #define MAX_PATH_LENGTH 128 | ||
| 46 | |||
| 47 | typedef struct Ts_Tile { | ||
| 48 | uint16_t width; /// Tile width in pixels. | ||
| 49 | uint16_t height; /// Tile height in pixels. | ||
| 50 | Pixel pixels[1]; /// Count: width * height. | ||
| 51 | } Ts_Tile; | ||
| 52 | |||
| 53 | typedef struct Ts_TileSet { | ||
| 54 | uint16_t num_tiles; | ||
| 55 | uint16_t max_tile_width; /// Maximum tile width in pixels. | ||
| 56 | uint16_t max_tile_height; /// Maximum tile height in pixels. | ||
| 57 | Ts_Tile tiles[1]; /// Count: num_tiles. | ||
| 58 | } Ts_TileSet; | ||
| 59 | |||
| 60 | typedef struct Tm_Layer { | ||
| 61 | union { | ||
| 62 | char tileset_path[MAX_PATH_LENGTH]; // Relative to the Tm_Map file. | ||
| 63 | }; | ||
| 64 | Tile tiles[1]; /// Count: world_width * world_height. | ||
| 65 | } Tm_Layer; | ||
| 66 | |||
| 67 | typedef struct Tm_Map { | ||
| 68 | uint16_t world_width; /// World width in number of tiles. | ||
| 69 | uint16_t world_height; /// World height in number of tiles. | ||
| 70 | uint16_t base_tile_width; | ||
| 71 | uint16_t base_tile_height; | ||
| 72 | uint16_t num_layers; | ||
| 73 | Tm_Layer layers[1]; // Count: num_layers. | ||
| 74 | } Tm_Map; | ||
| 75 | |||
| 76 | static inline const Tm_Layer* tm_map_get_next_layer( | ||
| 77 | const Tm_Map* map, const Tm_Layer* layer) { | ||
| 78 | assert(map); | ||
| 79 | assert(layer); | ||
| 80 | return (const Tm_Layer*)((const uint8_t*)layer + sizeof(Tm_Layer) + | ||
| 81 | ((map->world_width * map->world_height - 1) * | ||
| 82 | sizeof(Tile))); | ||
| 83 | } | ||
| 84 | |||
| 85 | static inline const Ts_Tile* ts_tileset_get_next_tile( | ||
| 86 | const Ts_TileSet* tileset, const Ts_Tile* tile) { | ||
| 87 | assert(tileset); | ||
| 88 | assert(tile); | ||
| 89 | return (const Ts_Tile*)((const uint8_t*)tile + sizeof(Ts_Tile) + | ||
| 90 | ((tile->width * tile->height - 1) * sizeof(Pixel))); | ||
| 91 | } | ||
| 92 | |||
| 93 | // ----------------------------------------------------------------------------- | ||
| 94 | // Sprite sheet file format. | ||
| 95 | // ----------------------------------------------------------------------------- | ||
| 96 | |||
| 97 | /// A row of sprites in a sprite sheet. | ||
| 98 | /// | ||
| 99 | /// Each row in a sprite sheet can have a different number of columns. | ||
| 100 | /// | ||
| 101 | /// The pixels of the row follow a "sprite-major" order. It contains the | ||
| 102 | /// 'sprite_width * sprite_height' pixels for the first column/sprite, then the | ||
| 103 | /// second column/sprite, etc. | ||
| 104 | /// | ||
| 105 | /// Pixels are 8-bit indices into the sprite sheet's colour palette. | ||
| 106 | typedef struct Ss_Row { | ||
| 107 | uint16_t num_cols; /// Number of columns in this row. | ||
| 108 | uint8_t pixels[1]; /// Count: num_cols * sprite_width * sprite_height. | ||
| 109 | } Ss_Row; | ||
| 110 | |||
| 111 | typedef struct Ss_Palette { | ||
| 112 | uint16_t num_colours; | ||
| 113 | Pixel colours[1]; /// Count: num_colors. | ||
| 114 | } Ss_Palette; | ||
| 115 | |||
| 116 | /// Sprite sheet top-level data definition. | ||
| 117 | /// | ||
| 118 | /// Sprite width and height are assumed constant throughout the sprite sheet. | ||
| 119 | typedef struct Ss_SpriteSheet { | ||
| 120 | uint16_t sprite_width; /// Sprite width in pixels. | ||
| 121 | uint16_t sprite_height; /// Sprite height in pixels. | ||
| 122 | uint16_t num_rows; | ||
| 123 | Ss_Palette palette; /// Variable size. | ||
| 124 | Ss_Row rows[1]; /// Count: num_rows. Variable offset. | ||
| 125 | } Ss_SpriteSheet; | ||
| 126 | |||
| 127 | static inline const Ss_Row* get_sprite_sheet_row( | ||
| 128 | const Ss_SpriteSheet* sheet, int row) { | ||
| 129 | assert(sheet); | ||
| 130 | assert(row >= 0); | ||
| 131 | assert(row < sheet->num_rows); | ||
| 132 | // Skip over the palette. | ||
| 133 | const Ss_Row* rows = | ||
| 134 | (const Ss_Row*)(&sheet->palette.colours[0] + sheet->palette.num_colours); | ||
| 135 | return &rows[row]; | ||
| 136 | } | ||
| 137 | |||
| 138 | static inline const uint8_t* get_sprite_sheet_sprite( | ||
| 139 | const Ss_SpriteSheet* sheet, const Ss_Row* row, int col) { | ||
| 140 | assert(sheet); | ||
| 141 | assert(row); | ||
| 142 | assert(col >= 0); | ||
| 143 | assert(col < row->num_cols); | ||
| 144 | const int sprite_offset = col * sheet->sprite_width * sheet->sprite_height; | ||
| 145 | const uint8_t* sprite = &row->pixels[sprite_offset]; | ||
| 146 | return sprite; | ||
| 147 | } | ||
| 148 | |||
| 149 | // ----------------------------------------------------------------------------- | ||
| 150 | // Renderer state. | ||
| 151 | // ----------------------------------------------------------------------------- | ||
| 152 | |||
| 153 | typedef struct TileData { | ||
| 154 | uint16_t width; | ||
| 155 | uint16_t height; | ||
| 156 | uint16_t pixels_handle; // Handle to the tile's pixels in the pixel pool. | ||
| 157 | } TileData; | ||
| 158 | |||
| 159 | // File format is already convenient for working in memory. | ||
| 160 | typedef Ss_Row SpriteSheetRow; | ||
| 161 | typedef Ss_SpriteSheet SpriteSheetData; | ||
| 162 | |||
| 163 | typedef struct SpriteData { | ||
| 164 | SpriteSheet sheet; // Handle to the sprite's sheet. | ||
| 165 | ivec2 position; | ||
| 166 | int animation; // Current animation. | ||
| 167 | int frame; // Current frame of animation. | ||
| 168 | } SpriteData; | ||
| 169 | |||
| 170 | DEF_MEMPOOL_DYN(TilePool, TileData) | ||
| 171 | DEF_MEM_DYN(PixelPool, Pixel) | ||
| 172 | |||
| 173 | DEF_MEMPOOL_DYN(SpritePool, SpriteData) | ||
| 174 | DEF_MEM_DYN(SpriteSheetPool, SpriteSheetData) | ||
| 175 | |||
| 176 | typedef struct IsoGfx { | ||
| 177 | int screen_width; | ||
| 178 | int screen_height; | ||
| 179 | int tile_width; | ||
| 180 | int tile_height; | ||
| 181 | int world_width; | ||
| 182 | int world_height; | ||
| 183 | int max_num_sprites; | ||
| 184 | int sprite_sheet_pool_size_bytes; | ||
| 185 | double last_animation_time; | ||
| 186 | Tile* world; | ||
| 187 | Pixel* screen; | ||
| 188 | TilePool tiles; | ||
| 189 | PixelPool pixels; | ||
| 190 | SpritePool sprites; | ||
| 191 | SpriteSheetPool sheets; | ||
| 192 | } IsoGfx; | ||
| 193 | |||
| 194 | // ----------------------------------------------------------------------------- | ||
| 195 | // Math and world / tile / screen access. | ||
| 196 | // ----------------------------------------------------------------------------- | ||
| 197 | |||
| 198 | static inline ivec2 ivec2_add(ivec2 a, ivec2 b) { | ||
| 199 | return (ivec2){.x = a.x + b.x, .y = a.y + b.y}; | ||
| 200 | } | ||
| 201 | |||
| 202 | static inline ivec2 ivec2_scale(ivec2 a, int s) { | ||
| 203 | return (ivec2){.x = a.x * s, .y = a.y * s}; | ||
| 204 | } | ||
| 205 | |||
| 206 | static inline ivec2 iso2cart(ivec2 iso, int s, int t, int w) { | ||
| 207 | return (ivec2){ | ||
| 208 | .x = (iso.x - iso.y) * (s / 2) + (w / 2), .y = (iso.x + iso.y) * (t / 2)}; | ||
| 209 | } | ||
| 210 | |||
| 211 | // Method 1. | ||
| 212 | // static inline vec2 cart2iso(vec2 cart, int s, int t, int w) { | ||
| 213 | // const double x = cart.x - (double)(w / 2); | ||
| 214 | // const double xiso = (x * t + cart.y * s) / (double)(s * t); | ||
| 215 | // return (vec2){ | ||
| 216 | // .x = (int)(xiso), .y = (int)((2.0 / (double)t) * cart.y - xiso)}; | ||
| 217 | //} | ||
| 218 | |||
| 219 | // Method 2. | ||
| 220 | static inline vec2 cart2iso(vec2 cart, int s, int t, int w) { | ||
| 221 | const double one_over_s = 1. / (double)s; | ||
| 222 | const double one_over_t = 1. / (double)t; | ||
| 223 | const double x = cart.x - (double)(w / 2); | ||
| 224 | return (vec2){ | ||
| 225 | .x = (one_over_s * x + one_over_t * cart.y), | ||
| 226 | .y = (-one_over_s * x + one_over_t * cart.y)}; | ||
| 227 | } | ||
| 228 | |||
| 229 | static const Pixel* tile_xy_const_ref( | ||
| 230 | const IsoGfx* iso, const TileData* tile, int x, int y) { | ||
| 231 | assert(iso); | ||
| 232 | assert(tile); | ||
| 233 | assert(x >= 0); | ||
| 234 | assert(y >= 0); | ||
| 235 | assert(x < tile->width); | ||
| 236 | assert(y < tile->height); | ||
| 237 | return &mem_get_chunk(&iso->pixels, tile->pixels_handle)[y * tile->width + x]; | ||
| 238 | } | ||
| 239 | |||
| 240 | // static Pixel tile_xy(const IsoGfx* iso, const TileData* tile, int x, int y) { | ||
| 241 | // return *tile_xy_const_ref(iso, tile, x, y); | ||
| 242 | // } | ||
| 243 | |||
| 244 | static Pixel* tile_xy_mut(const IsoGfx* iso, TileData* tile, int x, int y) { | ||
| 245 | return (Pixel*)tile_xy_const_ref(iso, tile, x, y); | ||
| 246 | } | ||
| 247 | |||
| 248 | static inline const Tile* world_xy_const_ref(const IsoGfx* iso, int x, int y) { | ||
| 249 | assert(iso); | ||
| 250 | assert(x >= 0); | ||
| 251 | assert(y >= 0); | ||
| 252 | assert(x < iso->world_width); | ||
| 253 | assert(y < iso->world_height); | ||
| 254 | return &iso->world[y * iso->world_width + x]; | ||
| 255 | } | ||
| 256 | |||
| 257 | static inline Tile world_xy(const IsoGfx* iso, int x, int y) { | ||
| 258 | return *world_xy_const_ref(iso, x, y); | ||
| 259 | } | ||
| 260 | |||
| 261 | static inline Tile* world_xy_mut(IsoGfx* iso, int x, int y) { | ||
| 262 | return (Tile*)world_xy_const_ref(iso, x, y); | ||
| 263 | } | ||
| 264 | |||
| 265 | static inline const Pixel* screen_xy_const_ref( | ||
| 266 | const IsoGfx* iso, int x, int y) { | ||
| 267 | assert(iso); | ||
| 268 | assert(x >= 0); | ||
| 269 | assert(y >= 0); | ||
| 270 | assert(x < iso->screen_width); | ||
| 271 | assert(y < iso->screen_height); | ||
| 272 | return &iso->screen[y * iso->screen_width + x]; | ||
| 273 | } | ||
| 274 | |||
| 275 | static inline Pixel screen_xy(IsoGfx* iso, int x, int y) { | ||
| 276 | return *screen_xy_const_ref(iso, x, y); | ||
| 277 | } | ||
| 278 | |||
| 279 | static inline Pixel* screen_xy_mut(IsoGfx* iso, int x, int y) { | ||
| 280 | return (Pixel*)screen_xy_const_ref(iso, x, y); | ||
| 281 | } | ||
| 282 | |||
| 283 | static int calc_num_tile_blocks( | ||
| 284 | int base_tile_width, int base_tile_height, int tile_width, | ||
| 285 | int tile_height) { | ||
| 286 | const int base_tile_size = base_tile_width * base_tile_height; | ||
| 287 | const int tile_size = tile_width * tile_height; | ||
| 288 | const int num_blocks = tile_size / base_tile_size; | ||
| 289 | return num_blocks; | ||
| 290 | } | ||
| 291 | |||
| 292 | // ----------------------------------------------------------------------------- | ||
| 293 | // Renderer, world and tile management. | ||
| 294 | // ----------------------------------------------------------------------------- | ||
| 295 | |||
| 296 | IsoGfx* isogfx_new(const IsoGfxDesc* desc) { | ||
| 297 | assert(desc->screen_width > 0); | ||
| 298 | assert(desc->screen_height > 0); | ||
| 299 | // Part of our implementation assumes even widths and heights for precision. | ||
| 300 | assert((desc->screen_width & 1) == 0); | ||
| 301 | assert((desc->screen_height & 1) == 0); | ||
| 302 | |||
| 303 | IsoGfx* iso = calloc(1, sizeof(IsoGfx)); | ||
| 304 | if (!iso) { | ||
| 305 | return 0; | ||
| 306 | } | ||
| 307 | |||
| 308 | iso->screen_width = desc->screen_width; | ||
| 309 | iso->screen_height = desc->screen_height; | ||
| 310 | |||
| 311 | iso->last_animation_time = 0.0; | ||
| 312 | |||
| 313 | iso->max_num_sprites = desc->max_num_sprites == 0 ? DEFAULT_MAX_NUM_SPRITES | ||
| 314 | : desc->max_num_sprites; | ||
| 315 | iso->sprite_sheet_pool_size_bytes = desc->sprite_sheet_pool_size_bytes == 0 | ||
| 316 | ? DEFAULT_SPRITE_SHEET_POOL_SIZE_BYTES | ||
| 317 | : desc->sprite_sheet_pool_size_bytes; | ||
| 318 | |||
| 319 | const int screen_size = desc->screen_width * desc->screen_height; | ||
| 320 | if (!(iso->screen = calloc(screen_size, sizeof(Pixel)))) { | ||
| 321 | goto cleanup; | ||
| 322 | } | ||
| 323 | |||
| 324 | return iso; | ||
| 325 | |||
| 326 | cleanup: | ||
| 327 | isogfx_del(&iso); | ||
| 328 | return 0; | ||
| 329 | } | ||
| 330 | |||
| 331 | /// Destroy the world, its tile set, and the underlying pools. | ||
| 332 | static void destroy_world(IsoGfx* iso) { | ||
| 333 | assert(iso); | ||
| 334 | if (iso->world) { | ||
| 335 | free(iso->world); | ||
| 336 | iso->world = 0; | ||
| 337 | } | ||
| 338 | mempool_del(&iso->tiles); | ||
| 339 | mem_del(&iso->pixels); | ||
| 340 | } | ||
| 341 | |||
| 342 | /// Destroy all loaded sprites and the underlying pools. | ||
| 343 | static void destroy_sprites(IsoGfx* iso) { | ||
| 344 | assert(iso); | ||
| 345 | mempool_del(&iso->sprites); | ||
| 346 | mem_del(&iso->sheets); | ||
| 347 | } | ||
| 348 | |||
| 349 | void isogfx_del(IsoGfx** pIso) { | ||
| 350 | assert(pIso); | ||
| 351 | IsoGfx* iso = *pIso; | ||
| 352 | if (iso) { | ||
| 353 | destroy_world(iso); | ||
| 354 | destroy_sprites(iso); | ||
| 355 | if (iso->screen) { | ||
| 356 | free(iso->screen); | ||
| 357 | iso->screen = 0; | ||
| 358 | } | ||
| 359 | free(iso); | ||
| 360 | *pIso = 0; | ||
| 361 | } | ||
| 362 | } | ||
| 363 | |||
| 364 | bool isogfx_make_world(IsoGfx* iso, const WorldDesc* desc) { | ||
| 365 | assert(iso); | ||
| 366 | assert(desc); | ||
| 367 | assert(desc->tile_width > 0); | ||
| 368 | assert(desc->tile_height > 0); | ||
| 369 | // Part of our implementation assumes even widths and heights for greater | ||
| 370 | // precision. | ||
| 371 | assert((desc->tile_width & 1) == 0); | ||
| 372 | assert((desc->tile_height & 1) == 0); | ||
| 373 | |||
| 374 | // Handle recreation by destroying the previous world. | ||
| 375 | destroy_world(iso); | ||
| 376 | |||
| 377 | iso->tile_width = desc->tile_width; | ||
| 378 | iso->tile_height = desc->tile_height; | ||
| 379 | iso->world_width = desc->world_width; | ||
| 380 | iso->world_height = desc->world_height; | ||
| 381 | |||
| 382 | const int world_size = desc->world_width * desc->world_height; | ||
| 383 | const int tile_size = desc->tile_width * desc->tile_height; | ||
| 384 | const int tile_size_bytes = tile_size * (int)sizeof(Pixel); | ||
| 385 | const int tile_pool_size = | ||
| 386 | desc->max_num_tiles > 0 ? desc->max_num_tiles : DEFAULT_MAX_NUM_TILES; | ||
| 387 | |||
| 388 | if (!(iso->world = calloc(world_size, sizeof(Tile)))) { | ||
| 389 | goto cleanup; | ||
| 390 | } | ||
| 391 | if (!mempool_make_dyn(&iso->tiles, world_size, sizeof(TileData))) { | ||
| 392 | goto cleanup; | ||
| 393 | } | ||
| 394 | if (!mem_make_dyn(&iso->pixels, tile_pool_size, tile_size_bytes)) { | ||
| 395 | goto cleanup; | ||
| 396 | } | ||
| 397 | |||
| 398 | return true; | ||
| 399 | |||
| 400 | cleanup: | ||
| 401 | destroy_world(iso); | ||
| 402 | return false; | ||
| 403 | } | ||
| 404 | |||
| 405 | bool isogfx_load_world(IsoGfx* iso, const char* filepath) { | ||
| 406 | assert(iso); | ||
| 407 | assert(filepath); | ||
| 408 | |||
| 409 | bool success = false; | ||
| 410 | |||
| 411 | // Handle recreation by destroying the previous world. | ||
| 412 | destroy_world(iso); | ||
| 413 | |||
| 414 | // Load the map. | ||
| 415 | printf("Load tile map: %s\n", filepath); | ||
| 416 | Tm_Map* map = read_file(filepath); | ||
| 417 | if (!map) { | ||
| 418 | goto cleanup; | ||
| 419 | } | ||
| 420 | |||
| 421 | // Allocate memory for the map and tile sets. | ||
| 422 | const int world_size = map->world_width * map->world_height; | ||
| 423 | const int base_tile_size = map->base_tile_width * map->base_tile_height; | ||
| 424 | const int base_tile_size_bytes = base_tile_size * (int)sizeof(Pixel); | ||
| 425 | // TODO: Need to get the total number of tiles from the map. | ||
| 426 | const int tile_pool_size = DEFAULT_MAX_NUM_TILES; | ||
| 427 | |||
| 428 | if (!(iso->world = calloc(world_size, sizeof(Tile)))) { | ||
| 429 | goto cleanup; | ||
| 430 | } | ||
| 431 | if (!mempool_make_dyn(&iso->tiles, tile_pool_size, sizeof(TileData))) { | ||
| 432 | goto cleanup; | ||
| 433 | } | ||
| 434 | if (!mem_make_dyn(&iso->pixels, tile_pool_size, base_tile_size_bytes)) { | ||
| 435 | goto cleanup; | ||
| 436 | } | ||
| 437 | |||
| 438 | // Load the tile sets. | ||
| 439 | const Tm_Layer* layer = &map->layers[0]; | ||
| 440 | // TODO: Handle num_layers layers. | ||
| 441 | for (int i = 0; i < 1; ++i) { | ||
| 442 | const char* ts_path = layer->tileset_path; | ||
| 443 | |||
| 444 | // Tile set path is relative to the tile map file. Make it relative to the | ||
| 445 | // current working directory before loading. | ||
| 446 | char ts_path_cwd[PATH_MAX] = {0}; | ||
| 447 | if (!path_make_relative(filepath, ts_path, ts_path_cwd, PATH_MAX)) { | ||
| 448 | goto cleanup; | ||
| 449 | } | ||
| 450 | |||
| 451 | Ts_TileSet* tileset = read_file(ts_path_cwd); | ||
| 452 | if (!tileset) { | ||
| 453 | goto cleanup; | ||
| 454 | }; | ||
| 455 | |||
| 456 | // Load tile data. | ||
| 457 | const Ts_Tile* tile = &tileset->tiles[0]; | ||
| 458 | for (uint16_t j = 0; j < tileset->num_tiles; ++j) { | ||
| 459 | // Tile dimensions should be a multiple of the base tile size. | ||
| 460 | assert((tile->width % map->base_tile_width) == 0); | ||
| 461 | assert((tile->height % map->base_tile_height) == 0); | ||
| 462 | |||
| 463 | // Allocate N base tile size blocks for the tile. | ||
| 464 | const uint16_t tile_size = tile->width * tile->height; | ||
| 465 | const int num_blocks = tile_size / base_tile_size; | ||
| 466 | Pixel* pixels = mem_alloc(&iso->pixels, num_blocks); | ||
| 467 | assert(pixels); | ||
| 468 | memcpy(pixels, tile->pixels, tile_size * sizeof(Pixel)); | ||
| 469 | |||
| 470 | // Allocate the tile data. | ||
| 471 | TileData* tile_data = mempool_alloc(&iso->tiles); | ||
| 472 | assert(tile_data); | ||
| 473 | tile_data->width = tile->width; | ||
| 474 | tile_data->height = tile->height; | ||
| 475 | tile_data->pixels_handle = | ||
| 476 | (uint16_t)mem_get_chunk_handle(&iso->pixels, pixels); | ||
| 477 | |||
| 478 | tile = ts_tileset_get_next_tile(tileset, tile); | ||
| 479 | } | ||
| 480 | |||
| 481 | printf("Loaded tile set (%u tiles): %s\n", tileset->num_tiles, ts_path_cwd); | ||
| 482 | |||
| 483 | free(tileset); | ||
| 484 | layer = tm_map_get_next_layer(map, layer); | ||
| 485 | } | ||
| 486 | |||
| 487 | // Load the map into the world. | ||
| 488 | layer = &map->layers[0]; | ||
| 489 | // TODO: Handle num_layers layers. | ||
| 490 | for (int i = 0; i < 1; ++i) { | ||
| 491 | memcpy(iso->world, layer->tiles, world_size * sizeof(Tile)); | ||
| 492 | |||
| 493 | // TODO: We need to handle 'firsgid' in TMX files. | ||
| 494 | for (int j = 0; j < world_size; ++j) { | ||
| 495 | iso->world[j] -= 1; | ||
| 496 | } | ||
| 497 | |||
| 498 | layer = tm_map_get_next_layer(map, layer); | ||
| 499 | } | ||
| 500 | |||
| 501 | iso->world_width = map->world_width; | ||
| 502 | iso->world_height = map->world_height; | ||
| 503 | iso->tile_width = map->base_tile_width; | ||
| 504 | iso->tile_height = map->base_tile_height; | ||
| 505 | |||
| 506 | success = true; | ||
| 507 | |||
| 508 | cleanup: | ||
| 509 | if (map) { | ||
| 510 | free(map); | ||
| 511 | } | ||
| 512 | if (!success) { | ||
| 513 | destroy_world(iso); | ||
| 514 | } | ||
| 515 | return success; | ||
| 516 | } | ||
| 517 | |||
| 518 | int isogfx_world_width(const IsoGfx* iso) { | ||
| 519 | assert(iso); | ||
| 520 | return iso->world_width; | ||
| 521 | } | ||
| 522 | |||
| 523 | int isogfx_world_height(const IsoGfx* iso) { | ||
| 524 | assert(iso); | ||
| 525 | return iso->world_height; | ||
| 526 | } | ||
| 527 | |||
| 528 | /// Create a tile mask procedurally. | ||
| 529 | static void make_tile_from_colour( | ||
| 530 | const IsoGfx* iso, Pixel colour, TileData* tile) { | ||
| 531 | assert(iso); | ||
| 532 | assert(tile); | ||
| 533 | |||
| 534 | const int width = tile->width; | ||
| 535 | const int height = tile->height; | ||
| 536 | const int r = width / height; | ||
| 537 | |||
| 538 | for (int y = 0; y < height / 2; ++y) { | ||
| 539 | const int mask_start = width / 2 - r * y - 1; | ||
| 540 | const int mask_end = width / 2 + r * y + 1; | ||
| 541 | for (int x = 0; x < width; ++x) { | ||
| 542 | const bool mask = (mask_start <= x) && (x <= mask_end); | ||
| 543 | const Pixel val = mask ? colour : (Pixel){.r = 0, .g = 0, .b = 0, .a = 0}; | ||
| 544 | |||
| 545 | // Top half. | ||
| 546 | *tile_xy_mut(iso, tile, x, y) = val; | ||
| 547 | |||
| 548 | // Bottom half reflects the top half. | ||
| 549 | const int y_reflected = height - y - 1; | ||
| 550 | *tile_xy_mut(iso, tile, x, y_reflected) = val; | ||
| 551 | } | ||
| 552 | } | ||
| 553 | } | ||
| 554 | |||
| 555 | Tile isogfx_make_tile(IsoGfx* iso, const TileDesc* desc) { | ||
| 556 | assert(iso); | ||
| 557 | assert(desc); | ||
| 558 | // Client must create world before creating tiles. | ||
| 559 | assert(iso->tile_width > 0); | ||
| 560 | assert(iso->tile_height > 0); | ||
| 561 | |||
| 562 | TileData* tile = mempool_alloc(&iso->tiles); | ||
| 563 | assert(tile); // TODO: Make this a hard assert. | ||
| 564 | |||
| 565 | const int num_blocks = calc_num_tile_blocks( | ||
| 566 | iso->tile_width, iso->tile_height, desc->width, desc->height); | ||
| 567 | |||
| 568 | Pixel* pixels = mem_alloc(&iso->pixels, num_blocks); | ||
| 569 | assert(pixels); // TODO: Make this a hard assert. | ||
| 570 | |||
| 571 | tile->width = desc->width; | ||
| 572 | tile->height = desc->height; | ||
| 573 | tile->pixels_handle = mem_get_chunk_handle(&iso->pixels, pixels); | ||
| 574 | |||
| 575 | switch (desc->type) { | ||
| 576 | case TileFromColour: | ||
| 577 | make_tile_from_colour(iso, desc->colour, tile); | ||
| 578 | break; | ||
| 579 | case TileFromFile: | ||
| 580 | assert(false); // TODO | ||
| 581 | break; | ||
| 582 | case TileFromMemory: | ||
| 583 | assert(false); // TODO | ||
| 584 | break; | ||
| 585 | } | ||
| 586 | |||
| 587 | return (Tile)mempool_get_block_index(&iso->tiles, tile); | ||
| 588 | } | ||
| 589 | |||
| 590 | void isogfx_set_tile(IsoGfx* iso, int x, int y, Tile tile) { | ||
| 591 | assert(iso); | ||
| 592 | *world_xy_mut(iso, x, y) = tile; | ||
| 593 | } | ||
| 594 | |||
| 595 | void isogfx_set_tiles(IsoGfx* iso, int x0, int y0, int x1, int y1, Tile tile) { | ||
| 596 | assert(iso); | ||
| 597 | for (int y = y0; y < y1; ++y) { | ||
| 598 | for (int x = x0; x < x1; ++x) { | ||
| 599 | isogfx_set_tile(iso, x, y, tile); | ||
| 600 | } | ||
| 601 | } | ||
| 602 | } | ||
| 603 | |||
| 604 | bool isogfx_load_sprite_sheet( | ||
| 605 | IsoGfx* iso, const char* filepath, SpriteSheet* p_sheet) { | ||
| 606 | assert(iso); | ||
| 607 | assert(filepath); | ||
| 608 | assert(p_sheet); | ||
| 609 | |||
| 610 | bool success = false; | ||
| 611 | |||
| 612 | // Lazy initialization of sprite pools. | ||
| 613 | if (mempool_capacity(&iso->sprites) == 0) { | ||
| 614 | if (!mempool_make_dyn( | ||
| 615 | &iso->sprites, iso->max_num_sprites, sizeof(SpriteData))) { | ||
| 616 | return false; | ||
| 617 | } | ||
| 618 | } | ||
| 619 | if (mem_capacity(&iso->sheets) == 0) { | ||
| 620 | // Using a block size of 1 byte for sprite sheet data. | ||
| 621 | if (!mem_make_dyn(&iso->sheets, iso->sprite_sheet_pool_size_bytes, 1)) { | ||
| 622 | return false; | ||
| 623 | } | ||
| 624 | } | ||
| 625 | |||
| 626 | // Load sprite sheet file. | ||
| 627 | printf("Load sprite sheet: %s\n", filepath); | ||
| 628 | FILE* file = fopen(filepath, "rb"); | ||
| 629 | if (file == NULL) { | ||
| 630 | goto cleanup; | ||
| 631 | } | ||
| 632 | const size_t sheet_size = get_file_size(file); | ||
| 633 | SpriteSheetData* ss_sheet = mem_alloc(&iso->sheets, sheet_size); | ||
| 634 | if (!ss_sheet) { | ||
| 635 | goto cleanup; | ||
| 636 | } | ||
| 637 | if (fread(ss_sheet, sheet_size, 1, file) != 1) { | ||
| 638 | goto cleanup; | ||
| 639 | } | ||
| 640 | |||
| 641 | *p_sheet = mem_get_chunk_handle(&iso->sheets, ss_sheet); | ||
| 642 | success = true; | ||
| 643 | |||
| 644 | cleanup: | ||
| 645 | // Pools remain initialized since client may attempt to load other sprites. | ||
| 646 | if (file != NULL) { | ||
| 647 | fclose(file); | ||
| 648 | } | ||
| 649 | if (!success) { | ||
| 650 | if (ss_sheet) { | ||
| 651 | mem_free(&iso->sheets, &ss_sheet); | ||
| 652 | } | ||
| 653 | } | ||
| 654 | return success; | ||
| 655 | } | ||
| 656 | |||
| 657 | Sprite isogfx_make_sprite(IsoGfx* iso, SpriteSheet sheet) { | ||
| 658 | assert(iso); | ||
| 659 | |||
| 660 | SpriteData* sprite = mempool_alloc(&iso->sprites); | ||
| 661 | assert(sprite); | ||
| 662 | |||
| 663 | sprite->sheet = sheet; | ||
| 664 | |||
| 665 | return mempool_get_block_index(&iso->sprites, sprite); | ||
| 666 | } | ||
| 667 | |||
| 668 | #define with_sprite(SPRITE, BODY) \ | ||
| 669 | { \ | ||
| 670 | SpriteData* data = mempool_get_block(&iso->sprites, sprite); \ | ||
| 671 | assert(data); \ | ||
| 672 | BODY; \ | ||
| 673 | } | ||
| 674 | |||
| 675 | void isogfx_set_sprite_position(IsoGfx* iso, Sprite sprite, int x, int y) { | ||
| 676 | assert(iso); | ||
| 677 | with_sprite(sprite, { | ||
| 678 | data->position.x = x; | ||
| 679 | data->position.y = y; | ||
| 680 | }); | ||
| 681 | } | ||
| 682 | |||
| 683 | void isogfx_set_sprite_animation(IsoGfx* iso, Sprite sprite, int animation) { | ||
| 684 | assert(iso); | ||
| 685 | with_sprite(sprite, { data->animation = animation; }); | ||
| 686 | } | ||
| 687 | |||
| 688 | void isogfx_update(IsoGfx* iso, double t) { | ||
| 689 | assert(iso); | ||
| 690 | |||
| 691 | // If this is the first time update() is called after initialization, just | ||
| 692 | // record the starting animation time. | ||
| 693 | if (iso->last_animation_time == 0.0) { | ||
| 694 | iso->last_animation_time = t; | ||
| 695 | return; | ||
| 696 | } | ||
| 697 | |||
| 698 | if ((t - iso->last_animation_time) >= ANIMATION_UPDATE_DELTA) { | ||
| 699 | // TODO: Consider linking animated sprites in a list so that we only walk | ||
| 700 | // over those here and not also the static sprites. | ||
| 701 | mempool_foreach(&iso->sprites, sprite, { | ||
| 702 | const SpriteSheetData* sheet = mem_get_chunk(&iso->sheets, sprite->sheet); | ||
| 703 | assert(sheet); // TODO: Make this a hard assert inside the mem/pool. | ||
| 704 | const SpriteSheetRow* row = | ||
| 705 | get_sprite_sheet_row(sheet, sprite->animation); | ||
| 706 | sprite->frame = (sprite->frame + 1) % row->num_cols; | ||
| 707 | }); | ||
| 708 | |||
| 709 | iso->last_animation_time = t; | ||
| 710 | } | ||
| 711 | } | ||
| 712 | |||
| 713 | // ----------------------------------------------------------------------------- | ||
| 714 | // Rendering and picking. | ||
| 715 | // ----------------------------------------------------------------------------- | ||
| 716 | |||
| 717 | typedef struct CoordSystem { | ||
| 718 | ivec2 o; /// Origin. | ||
| 719 | ivec2 x; | ||
| 720 | ivec2 y; | ||
| 721 | } CoordSystem; | ||
| 722 | |||
| 723 | /// Create the basis for the isometric coordinate system with origin and vectors | ||
| 724 | /// expressed in the Cartesian system. | ||
| 725 | static CoordSystem make_iso_coord_system(const IsoGfx* iso) { | ||
| 726 | assert(iso); | ||
| 727 | const ivec2 o = {iso->screen_width / 2, 0}; | ||
| 728 | const ivec2 x = {.x = iso->tile_width / 2, .y = iso->tile_height / 2}; | ||
| 729 | const ivec2 y = {.x = -iso->tile_width / 2, .y = iso->tile_height / 2}; | ||
| 730 | return (CoordSystem){o, x, y}; | ||
| 731 | } | ||
| 732 | |||
| 733 | /// Get the screen position of the top diamond-corner of the tile at world | ||
| 734 | /// (x,y). | ||
| 735 | static ivec2 GetTileScreenOrigin( | ||
| 736 | const CoordSystem iso_space, int world_x, int world_y) { | ||
| 737 | const ivec2 vx_offset = ivec2_scale(iso_space.x, world_x); | ||
| 738 | const ivec2 vy_offset = ivec2_scale(iso_space.y, world_y); | ||
| 739 | const ivec2 screen_origin = | ||
| 740 | ivec2_add(iso_space.o, ivec2_add(vx_offset, vy_offset)); | ||
| 741 | |||
| 742 | return screen_origin; | ||
| 743 | } | ||
| 744 | |||
| 745 | static Pixel alpha_blend(Pixel src, Pixel dst) { | ||
| 746 | if ((src.a == 255) || (dst.a == 0)) { | ||
| 747 | return src; | ||
| 748 | } | ||
| 749 | const uint16_t one_minus_alpha = 255 - src.a; | ||
| 750 | #define blend(s, d) \ | ||
| 751 | (Channel)( \ | ||
| 752 | (double)((uint16_t)s * (uint16_t)src.a + \ | ||
| 753 | (uint16_t)d * one_minus_alpha) / \ | ||
| 754 | 255.0) | ||
| 755 | return (Pixel){ | ||
| 756 | .r = blend(src.r, dst.r), | ||
| 757 | .g = blend(src.g, dst.g), | ||
| 758 | .b = blend(src.b, dst.b), | ||
| 759 | .a = src.a}; | ||
| 760 | } | ||
| 761 | |||
| 762 | /// Draw a rectangle (tile or sprite). | ||
| 763 | /// | ||
| 764 | /// The rectangle's top-left corner is mapped to the screen space position given | ||
| 765 | /// by 'top_left'. | ||
| 766 | /// | ||
| 767 | /// The rectangle's pixels are assumed to be arranged in a linear, row-major | ||
| 768 | /// fashion. | ||
| 769 | /// | ||
| 770 | /// If indices are given, then the image is assumed to be colour-paletted, where | ||
| 771 | /// 'pixels' is the palette and 'indices' the pixel indices. Otherwise, the | ||
| 772 | /// image is assumed to be in plain RGBA format. | ||
| 773 | static void draw_rect( | ||
| 774 | IsoGfx* iso, ivec2 top_left, int rect_width, int rect_height, | ||
| 775 | const Pixel* pixels, const uint8_t* indices) { | ||
| 776 | assert(iso); | ||
| 777 | |||
| 778 | #define rect_pixel(X, Y) \ | ||
| 779 | (indices ? pixels[indices[Y * rect_width + X]] : pixels[Y * rect_width + X]) | ||
| 780 | |||
| 781 | // Rect origin can be outside screen bounds, so we must offset accordingly to | ||
| 782 | // draw only the visible portion. | ||
| 783 | #define max(a, b) (a > b ? a : b) | ||
| 784 | const int px_offset = max(0, -top_left.x); | ||
| 785 | const int py_offset = max(0, -top_left.y); | ||
| 786 | |||
| 787 | // Rect can exceed screen bounds, so clip along Y and X as we draw. | ||
| 788 | for (int py = py_offset; | ||
| 789 | (py < rect_height) && (top_left.y + py < iso->screen_height); ++py) { | ||
| 790 | const int sy = top_left.y + py; | ||
| 791 | for (int px = px_offset; | ||
| 792 | (px < rect_width) && (top_left.x + px < iso->screen_width); ++px) { | ||
| 793 | const Pixel colour = rect_pixel(px, py); | ||
| 794 | if (colour.a > 0) { | ||
| 795 | const int sx = top_left.x + px; | ||
| 796 | const Pixel dst = screen_xy(iso, sx, sy); | ||
| 797 | const Pixel final = alpha_blend(colour, dst); | ||
| 798 | *screen_xy_mut(iso, sx, sy) = final; | ||
| 799 | } | ||
| 800 | } | ||
| 801 | } | ||
| 802 | } | ||
| 803 | |||
| 804 | /// Draw a tile. | ||
| 805 | /// | ||
| 806 | /// 'screen_origin' is the screen coordinates of the top diamond-corner of the | ||
| 807 | /// tile (the base tile for super tiles). | ||
| 808 | /// World (0, 0) -> (screen_width / 2, 0). | ||
| 809 | static void draw_tile(IsoGfx* iso, ivec2 screen_origin, Tile tile) { | ||
| 810 | assert(iso); | ||
| 811 | |||
| 812 | const TileData* tile_data = mempool_get_block(&iso->tiles, tile); | ||
| 813 | assert(tile_data); | ||
| 814 | const Pixel* pixels = tile_xy_const_ref(iso, tile_data, 0, 0); | ||
| 815 | |||
| 816 | // Move from the top diamond-corner to the top-left corner of the tile image. | ||
| 817 | // For regular tiles, tile height == base tile height, so the y offset is 0. | ||
| 818 | // For super tiles, move as high up as the height of the tile. | ||
| 819 | const ivec2 offset = { | ||
| 820 | -(iso->tile_width / 2), tile_data->height - iso->tile_height}; | ||
| 821 | const ivec2 top_left = ivec2_add(screen_origin, offset); | ||
| 822 | |||
| 823 | draw_rect(iso, top_left, tile_data->width, tile_data->height, pixels, 0); | ||
| 824 | } | ||
| 825 | |||
| 826 | static void draw_world(IsoGfx* iso) { | ||
| 827 | assert(iso); | ||
| 828 | |||
| 829 | const int W = iso->screen_width; | ||
| 830 | const int H = iso->screen_height; | ||
| 831 | |||
| 832 | memset(iso->screen, 0, W * H * sizeof(Pixel)); | ||
| 833 | |||
| 834 | const CoordSystem iso_space = make_iso_coord_system(iso); | ||
| 835 | |||
| 836 | // TODO: Culling. | ||
| 837 | // Ex: map the screen corners to tile space to cull. | ||
| 838 | // Ex: walk in screen space and fetch the tile. | ||
| 839 | // The tile-centric approach might be more cache-friendly since the | ||
| 840 | // screen-centric approach would juggle multiple tiles throughout the scan. | ||
| 841 | for (int wy = 0; wy < iso->world_height; ++wy) { | ||
| 842 | for (int wx = 0; wx < iso->world_width; ++wx) { | ||
| 843 | const Tile tile = world_xy(iso, wx, wy); | ||
| 844 | const ivec2 screen_origin = GetTileScreenOrigin(iso_space, wx, wy); | ||
| 845 | draw_tile(iso, screen_origin, tile); | ||
| 846 | } | ||
| 847 | } | ||
| 848 | } | ||
| 849 | |||
| 850 | static void draw_sprite( | ||
| 851 | IsoGfx* iso, ivec2 origin, const SpriteData* sprite, | ||
| 852 | const SpriteSheetData* sheet) { | ||
| 853 | assert(iso); | ||
| 854 | assert(sprite); | ||
| 855 | assert(sheet); | ||
| 856 | assert(sprite->animation >= 0); | ||
| 857 | assert(sprite->animation < sheet->num_rows); | ||
| 858 | assert(sprite->frame >= 0); | ||
| 859 | |||
| 860 | const SpriteSheetRow* row = get_sprite_sheet_row(sheet, sprite->animation); | ||
| 861 | const uint8_t* frame = get_sprite_sheet_sprite(sheet, row, sprite->frame); | ||
| 862 | draw_rect( | ||
| 863 | iso, origin, sheet->sprite_width, sheet->sprite_height, | ||
| 864 | sheet->palette.colours, frame); | ||
| 865 | } | ||
| 866 | |||
| 867 | static void draw_sprites(IsoGfx* iso) { | ||
| 868 | assert(iso); | ||
| 869 | |||
| 870 | const CoordSystem iso_space = make_iso_coord_system(iso); | ||
| 871 | |||
| 872 | mempool_foreach(&iso->sprites, sprite, { | ||
| 873 | const SpriteSheetData* sheet = mem_get_chunk(&iso->sheets, sprite->sheet); | ||
| 874 | assert(sheet); | ||
| 875 | |||
| 876 | const ivec2 screen_origin = | ||
| 877 | GetTileScreenOrigin(iso_space, sprite->position.x, sprite->position.y); | ||
| 878 | draw_sprite(iso, screen_origin, sprite, sheet); | ||
| 879 | }); | ||
| 880 | } | ||
| 881 | |||
| 882 | void isogfx_render(IsoGfx* iso) { | ||
| 883 | assert(iso); | ||
| 884 | draw_world(iso); | ||
| 885 | draw_sprites(iso); | ||
| 886 | } | ||
| 887 | |||
| 888 | void isogfx_draw_tile(IsoGfx* iso, int x, int y, Tile tile) { | ||
| 889 | assert(iso); | ||
| 890 | assert(x >= 0); | ||
| 891 | assert(y >= 0); | ||
| 892 | assert(x < iso->world_width); | ||
| 893 | assert(y < iso->world_height); | ||
| 894 | |||
| 895 | const CoordSystem iso_space = make_iso_coord_system(iso); | ||
| 896 | const ivec2 screen_origin = GetTileScreenOrigin(iso_space, x, y); | ||
| 897 | draw_tile(iso, screen_origin, tile); | ||
| 898 | } | ||
| 899 | |||
| 900 | bool isogfx_resize(IsoGfx* iso, int screen_width, int screen_height) { | ||
| 901 | assert(iso); | ||
| 902 | assert(iso->screen); | ||
| 903 | |||
| 904 | const int current_size = iso->screen_width * iso->screen_height; | ||
| 905 | const int new_size = screen_width * screen_height; | ||
| 906 | |||
| 907 | if (new_size > current_size) { | ||
| 908 | Pixel* new_screen = calloc(new_size, sizeof(Pixel)); | ||
| 909 | if (new_screen) { | ||
| 910 | free(iso->screen); | ||
| 911 | iso->screen = new_screen; | ||
| 912 | } else { | ||
| 913 | return false; | ||
| 914 | } | ||
| 915 | } | ||
| 916 | iso->screen_width = screen_width; | ||
| 917 | iso->screen_height = screen_height; | ||
| 918 | return true; | ||
| 919 | } | ||
| 920 | |||
| 921 | void isogfx_get_screen_size(const IsoGfx* iso, int* width, int* height) { | ||
| 922 | assert(iso); | ||
| 923 | assert(width); | ||
| 924 | assert(height); | ||
| 925 | *width = iso->screen_width; | ||
| 926 | *height = iso->screen_height; | ||
| 927 | } | ||
| 928 | |||
| 929 | const Pixel* isogfx_get_screen_buffer(const IsoGfx* iso) { | ||
| 930 | assert(iso); | ||
| 931 | return iso->screen; | ||
| 932 | } | ||
| 933 | |||
| 934 | void isogfx_pick_tile( | ||
| 935 | const IsoGfx* iso, double xcart, double ycart, int* xiso, int* yiso) { | ||
| 936 | assert(iso); | ||
| 937 | assert(xiso); | ||
| 938 | assert(yiso); | ||
| 939 | |||
| 940 | const vec2 xy_iso = cart2iso( | ||
| 941 | (vec2){.x = xcart, .y = ycart}, iso->tile_width, iso->tile_height, | ||
| 942 | iso->screen_width); | ||
| 943 | |||
| 944 | if ((0 <= xy_iso.x) && (xy_iso.x < iso->world_width) && (0 <= xy_iso.y) && | ||
| 945 | (xy_iso.y < iso->world_height)) { | ||
| 946 | *xiso = (int)xy_iso.x; | ||
| 947 | *yiso = (int)xy_iso.y; | ||
| 948 | } else { | ||
| 949 | *xiso = -1; | ||
| 950 | *yiso = -1; | ||
| 951 | } | ||
| 952 | } | ||
