diff options
| author | 3gg <3gg@shellblade.net> | 2023-06-16 09:15:34 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2023-06-16 09:15:34 -0700 |
| commit | 2f8ff39a8d95b95288875d92abb74b1428713906 (patch) | |
| tree | 95c23359a86b539c4b11f42ad8694ac6682d1b41 /plugin/include | |
| parent | bfabb435e5c5bf313005c4636747fce59eb4ca6f (diff) | |
Add plugin library.
Diffstat (limited to 'plugin/include')
| -rw-r--r-- | plugin/include/plugin.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/plugin/include/plugin.h b/plugin/include/plugin.h new file mode 100644 index 0000000..abca9b5 --- /dev/null +++ b/plugin/include/plugin.h | |||
| @@ -0,0 +1,66 @@ | |||
| 1 | /* | ||
| 2 | * Plugin engine for loading plugins and watching plugin updates. | ||
| 3 | * | ||
| 4 | * The plugin engine allows the client to load plugins and call their functions. | ||
| 5 | * | ||
| 6 | * Plugins can also be associated with a state. The engine does not create the | ||
| 7 | * plugin's state because this may require other application-specific state. | ||
| 8 | * | ||
| 9 | * Plugin files are watched for updates. Upon an update, the engine reloads the | ||
| 10 | * plugin into memory and notifies the client. The client should then typically | ||
| 11 | * re-create the plugin's state. | ||
| 12 | */ | ||
| 13 | #pragma once | ||
| 14 | |||
| 15 | #include <stdbool.h> | ||
| 16 | |||
| 17 | #include <dlfcn.h> | ||
| 18 | |||
| 19 | typedef struct Plugin Plugin; | ||
| 20 | typedef struct PluginEngine PluginEngine; | ||
| 21 | |||
| 22 | /// Plugin engine creation depluginor. | ||
| 23 | typedef struct PluginEngineDesc { | ||
| 24 | const char* plugins_dir; | ||
| 25 | } PluginEngineDesc; | ||
| 26 | |||
| 27 | /// Create a new plugin engine. | ||
| 28 | PluginEngine* new_plugin_engine(const PluginEngineDesc*); | ||
| 29 | |||
| 30 | /// Destroy the plugin engine. | ||
| 31 | void delete_plugin_engine(PluginEngine**); | ||
| 32 | |||
| 33 | /// Update the plugin engine. | ||
| 34 | /// | ||
| 35 | /// This looks for any plugins that have been modified and reloads them. | ||
| 36 | void plugin_engine_update(PluginEngine*); | ||
| 37 | |||
| 38 | /// Load a plugin. | ||
| 39 | Plugin* load_plugin(PluginEngine*, const char* filename); | ||
| 40 | |||
| 41 | /// Delete the plugin. | ||
| 42 | /// | ||
| 43 | /// This unloads the plugin from memory and removes it from the engine. | ||
| 44 | void delete_plugin(Plugin**); | ||
| 45 | |||
| 46 | /// Set the plugin's state. | ||
| 47 | /// | ||
| 48 | /// The plugin's previous state is deleted if non-null. | ||
| 49 | void set_plugin_state(Plugin*, void* state); | ||
| 50 | |||
| 51 | /// Get the plugin's state. Return null if the plugin has no state. | ||
| 52 | void* get_plugin_state(Plugin*); | ||
| 53 | |||
| 54 | /// Return true if the plugin has been reloaded. | ||
| 55 | /// | ||
| 56 | /// If the plugin has been reloaded, subsequent calls to this function return | ||
| 57 | /// false until the plugin is reloaded again. | ||
| 58 | bool plugin_reloaded(Plugin*); | ||
| 59 | |||
| 60 | /// Resolve a function in the plugin. | ||
| 61 | #define plugin_resolve(plugin, func_sig, func_name) \ | ||
| 62 | (func_sig)(dlsym(*((void**)(plugin)), func_name)) | ||
| 63 | |||
| 64 | /// Call a function in the plugin. | ||
| 65 | #define plugin_call(plugin, func_sig, func_name, ...) \ | ||
| 66 | (*plugin_resolve(plugin, func_sig, func_name))(__VA_ARGS__) | ||
