From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- src/contrib/SDL-3.2.20/test/testoffscreen.c | 167 ++++++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/test/testoffscreen.c (limited to 'src/contrib/SDL-3.2.20/test/testoffscreen.c') diff --git a/src/contrib/SDL-3.2.20/test/testoffscreen.c b/src/contrib/SDL-3.2.20/test/testoffscreen.c new file mode 100644 index 0000000..8100bee --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testoffscreen.c @@ -0,0 +1,167 @@ +/* + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +/* Simple program: picks the offscreen backend and renders each frame to a bmp */ + +#include +#include +#include +#include + +#ifdef SDL_PLATFORM_EMSCRIPTEN +#include +#endif + +static SDL_Renderer *renderer = NULL; +static SDL_Window *window = NULL; +static int done = false; +static int frame_number = 0; +static int width = 640; +static int height = 480; +static unsigned int max_frames = 200; + +static void draw(void) +{ + SDL_FRect rect; + + SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); + SDL_RenderClear(renderer); + + /* Grow based on the frame just to show a difference per frame of the region */ + rect.x = 0.0f; + rect.y = 0.0f; + rect.w = (float)((frame_number * 2) % width); + rect.h = (float)((frame_number * 2) % height); + SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); + SDL_RenderFillRect(renderer, &rect); + + SDL_RenderPresent(renderer); +} + +static void save_surface_to_bmp(void) +{ + SDL_Surface *surface; + char file[128]; + + surface = SDL_RenderReadPixels(renderer, NULL); + + (void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp", + SDL_GetWindowID(window), ++frame_number); + + SDL_SaveBMP(surface, file); + SDL_DestroySurface(surface); +} + +static void loop(void) +{ + SDL_Event event; + + /* Check for events */ + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_EVENT_QUIT: + done = true; + break; + default: + break; + } + } + + draw(); + save_surface_to_bmp(); + +#ifdef SDL_PLATFORM_EMSCRIPTEN + if (done) { + emscripten_cancel_main_loop(); + } +#endif +} + +int main(int argc, char *argv[]) +{ +#ifndef SDL_PLATFORM_EMSCRIPTEN + Uint64 then, now; + Uint32 frames; +#endif + SDLTest_CommonState *state; + + /* Initialize test framework */ + state = SDLTest_CommonCreateState(argv, 0); + if (!state) { + return 1; + } + + /* Parse commandline */ + if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { + return 1; + } + + /* Force the offscreen renderer, if it cannot be created then fail out */ + SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "offscreen"); + if (!SDL_InitSubSystem(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize the offscreen video driver: %s", + SDL_GetError()); + return 1; + } + + /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */ + window = SDL_CreateWindow("Offscreen Test", width, height, 0); + + if (!window) { + SDL_Log("Couldn't create window: %s", SDL_GetError()); + return 1; + } + + renderer = SDL_CreateRenderer(window, NULL); + + if (!renderer) { + SDL_Log("Couldn't create renderer: %s", + SDL_GetError()); + return 1; + } + + SDL_RenderClear(renderer); + +#ifndef SDL_PLATFORM_EMSCRIPTEN + /* Main render loop */ + frames = 0; + then = SDL_GetTicks(); + done = 0; +#endif + + SDL_Log("Rendering %u frames offscreen", max_frames); + +#ifdef SDL_PLATFORM_EMSCRIPTEN + emscripten_set_main_loop(loop, 0, 1); +#else + while (!done && frames < max_frames) { + ++frames; + loop(); + + /* Print out some timing information, along with remaining frames */ + if (frames % (max_frames / 10) == 0) { + now = SDL_GetTicks(); + if (now > then) { + double fps = ((double)frames * 1000) / (now - then); + SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second", max_frames - frames, fps); + } + } + } +#endif + + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + SDL_Quit(); + SDLTest_CommonDestroyState(state); + + return 0; +} -- cgit v1.2.3