From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- src/contrib/SDL-3.2.20/test/testautomation_main.c | 172 ++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/test/testautomation_main.c (limited to 'src/contrib/SDL-3.2.20/test/testautomation_main.c') diff --git a/src/contrib/SDL-3.2.20/test/testautomation_main.c b/src/contrib/SDL-3.2.20/test/testautomation_main.c new file mode 100644 index 0000000..89991c0 --- /dev/null +++ b/src/contrib/SDL-3.2.20/test/testautomation_main.c @@ -0,0 +1,172 @@ +/** + * Automated SDL subsystems management test. + * + * Written by J�rgen Tjern� "jorgenpt" + * + * Released under Public Domain. + */ + +#include +#include +#include "testautomation_suites.h" +#ifdef HAVE_BUILD_CONFIG +#include "SDL_build_config.h" +#endif + +/** + * Tests SDL_InitSubSystem() and SDL_QuitSubSystem() + * \sa SDL_Init + * \sa SDL_Quit + */ +static int SDLCALL main_testInitQuitSubSystem(void *arg) +{ + int i; + int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD }; + + for (i = 0; i < SDL_arraysize(subsystems); ++i) { + int initialized_system; + int subsystem = subsystems[i]; + + SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem); + SDLTest_AssertCheck(SDL_InitSubSystem(subsystem), "SDL_InitSubSystem(%x)", subsystem); + + initialized_system = SDL_WasInit(subsystem); + SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system); + + SDL_QuitSubSystem(subsystem); + + SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem); + } + + return TEST_COMPLETED; +} + +static const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD; +static int SDLCALL main_testImpliedJoystickInit(void *arg) +{ + int initialized_system; + + /* First initialize the controller */ + SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller"); + SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); + + /* Then make sure this implicitly initialized the joystick subsystem */ + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system); + + /* Then quit the controller, and make sure that implicitly also quits the */ + /* joystick subsystem */ + SDL_QuitSubSystem(SDL_INIT_GAMEPAD); + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system); + + return TEST_COMPLETED; +} + +static int SDLCALL main_testImpliedJoystickQuit(void *arg) +{ + int initialized_system; + + /* First initialize the controller and the joystick (explicitly) */ + SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller"); + SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK), "SDL_InitSubSystem(SDL_INIT_JOYSTICK)"); + SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); + + /* Then make sure they're both initialized properly */ + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system); + + /* Then quit the controller, and make sure that it does NOT quit the */ + /* explicitly initialized joystick subsystem. */ + SDL_QuitSubSystem(SDL_INIT_GAMEPAD); + initialized_system = SDL_WasInit(joy_and_controller); + SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system); + + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); + + return TEST_COMPLETED; +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wformat-zero-length" +#endif + +static int SDLCALL +main_testSetError(void *arg) +{ + size_t i; + char error_input[1024]; + int result; + const char *error; + size_t expected_len; + + SDLTest_AssertPass("SDL_SetError(NULL)"); + result = SDL_SetError(NULL); + SDLTest_AssertCheck(result == false, "SDL_SetError(NULL) -> %d (expected %d)", result, false); + error = SDL_GetError(); + SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, ""); + + SDLTest_AssertPass("SDL_SetError(\"\")"); + result = SDL_SetError(""); + SDLTest_AssertCheck(result == false, "SDL_SetError(\"\") -> %d (expected %d)", result, false); + error = SDL_GetError(); + SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, ""); + + error_input[0] = '\0'; + for (i = 0; i < (sizeof(error_input) - 1); ++i) { + error_input[i] = 'a' + (i % 26); + } + error_input[i] = '\0'; + SDLTest_AssertPass("SDL_SetError(\"abc...\")"); + result = SDL_SetError("%s", error_input); + SDLTest_AssertCheck(result == false, "SDL_SetError(\"abc...\") -> %d (expected %d)", result, false); + error = SDL_GetError(); + +#ifdef SDL_THREADS_DISABLED + expected_len = 128 - 1; +#else + expected_len = sizeof(error_input) - 1; +#endif + SDLTest_AssertPass("Verify SDL error is identical to the input error"); + SDLTest_CompareMemory(error, SDL_strlen(error), error_input, expected_len); + + return TEST_COMPLETED; +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +static const SDLTest_TestCaseReference mainTest1 = { + main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED +}; + +static const SDLTest_TestCaseReference mainTest2 = { + main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED +}; + +static const SDLTest_TestCaseReference mainTest3 = { + main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED +}; + +static const SDLTest_TestCaseReference mainTest4 = { + main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED +}; + +/* Sequence of Main test cases */ +static const SDLTest_TestCaseReference *mainTests[] = { + &mainTest1, + &mainTest2, + &mainTest3, + &mainTest4, + NULL +}; + +/* Main test suite (global) */ +SDLTest_TestSuiteReference mainTestSuite = { + "Main", + NULL, + mainTests, + NULL +}; -- cgit v1.2.3