From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- .../include/build_config/SDL_build_config.h | 57 +++ .../include/build_config/SDL_build_config.h.cmake | 548 +++++++++++++++++++++ .../build_config/SDL_build_config_android.h | 217 ++++++++ .../include/build_config/SDL_build_config_ios.h | 226 +++++++++ .../include/build_config/SDL_build_config_macos.h | 257 ++++++++++ .../build_config/SDL_build_config_minimal.h | 101 ++++ .../build_config/SDL_build_config_windows.h | 304 ++++++++++++ .../include/build_config/SDL_build_config_wingdk.h | 234 +++++++++ .../include/build_config/SDL_build_config_xbox.h | 223 +++++++++ .../include/build_config/SDL_revision.h.cmake | 39 ++ 10 files changed, 2206 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h create mode 100644 src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake (limited to 'src/contrib/SDL-3.2.20/include/build_config') diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h new file mode 100644 index 0000000..83031b7 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h @@ -0,0 +1,57 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_h_ +#define SDL_build_config_h_ + +#include + +/** + * \file SDL_build_config.h + * + * This is a set of defines to configure the SDL features + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(SDL_PLATFORM_PRIVATE) +#include "SDL_build_config_private.h" +#elif defined(SDL_PLATFORM_WIN32) +#include "SDL_build_config_windows.h" +#elif defined(SDL_PLATFORM_WINGDK) +#include "SDL_build_config_wingdk.h" +#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) +#include "SDL_build_config_xbox.h" +#elif defined(SDL_PLATFORM_MACOS) +#include "SDL_build_config_macos.h" +#elif defined(SDL_PLATFORM_IOS) +#include "SDL_build_config_ios.h" +#elif defined(SDL_PLATFORM_ANDROID) +#include "SDL_build_config_android.h" +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include "SDL_build_config_minimal.h" +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_build_config.h, check your include path? +#endif + +#endif /* SDL_build_config_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake new file mode 100644 index 0000000..6ce491e --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake @@ -0,0 +1,548 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_build_config.h + * + * This is a set of defines to configure the SDL features + */ + +#ifndef SDL_build_config_h_ +#define SDL_build_config_h_ + +/* General platform specific identifiers */ +#include + +#cmakedefine HAVE_GCC_ATOMICS 1 +#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 + +#cmakedefine SDL_DISABLE_ALLOCA 1 + +/* Useful headers */ +#cmakedefine HAVE_FLOAT_H 1 +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDDEF_H 1 +#cmakedefine HAVE_STDINT_H 1 + +/* Comment this if you want to build without any C library requirements */ +#cmakedefine HAVE_LIBC 1 +#ifdef HAVE_LIBC + +/* Useful headers */ +#cmakedefine HAVE_ALLOCA_H 1 +#cmakedefine HAVE_ICONV_H 1 +#cmakedefine HAVE_INTTYPES_H 1 +#cmakedefine HAVE_LIMITS_H 1 +#cmakedefine HAVE_MALLOC_H 1 +#cmakedefine HAVE_MATH_H 1 +#cmakedefine HAVE_MEMORY_H 1 +#cmakedefine HAVE_SIGNAL_H 1 +#cmakedefine HAVE_STDIO_H 1 +#cmakedefine HAVE_STDLIB_H 1 +#cmakedefine HAVE_STRINGS_H 1 +#cmakedefine HAVE_STRING_H 1 +#cmakedefine HAVE_SYS_TYPES_H 1 +#cmakedefine HAVE_WCHAR_H 1 +#cmakedefine HAVE_PTHREAD_NP_H 1 + +/* C library functions */ +#cmakedefine HAVE_DLOPEN 1 +#cmakedefine HAVE_MALLOC 1 +#cmakedefine HAVE_FDATASYNC 1 +#cmakedefine HAVE_GETENV 1 +#cmakedefine HAVE_GETHOSTNAME 1 +#cmakedefine HAVE_SETENV 1 +#cmakedefine HAVE_PUTENV 1 +#cmakedefine HAVE_UNSETENV 1 +#cmakedefine HAVE_ABS 1 +#cmakedefine HAVE_BCOPY 1 +#cmakedefine HAVE_MEMSET 1 +#cmakedefine HAVE_MEMCPY 1 +#cmakedefine HAVE_MEMMOVE 1 +#cmakedefine HAVE_MEMCMP 1 +#cmakedefine HAVE_WCSLEN 1 +#cmakedefine HAVE_WCSNLEN 1 +#cmakedefine HAVE_WCSLCPY 1 +#cmakedefine HAVE_WCSLCAT 1 +#cmakedefine HAVE_WCSSTR 1 +#cmakedefine HAVE_WCSCMP 1 +#cmakedefine HAVE_WCSNCMP 1 +#cmakedefine HAVE_WCSTOL 1 +#cmakedefine HAVE_STRLEN 1 +#cmakedefine HAVE_STRNLEN 1 +#cmakedefine HAVE_STRLCPY 1 +#cmakedefine HAVE_STRLCAT 1 +#cmakedefine HAVE_STRPBRK 1 +#cmakedefine HAVE__STRREV 1 +#cmakedefine HAVE_INDEX 1 +#cmakedefine HAVE_RINDEX 1 +#cmakedefine HAVE_STRCHR 1 +#cmakedefine HAVE_STRRCHR 1 +#cmakedefine HAVE_STRSTR 1 +#cmakedefine HAVE_STRNSTR 1 +#cmakedefine HAVE_STRTOK_R 1 +#cmakedefine HAVE_ITOA 1 +#cmakedefine HAVE__LTOA 1 +#cmakedefine HAVE__UITOA 1 +#cmakedefine HAVE__ULTOA 1 +#cmakedefine HAVE_STRTOL 1 +#cmakedefine HAVE_STRTOUL 1 +#cmakedefine HAVE__I64TOA 1 +#cmakedefine HAVE__UI64TOA 1 +#cmakedefine HAVE_STRTOLL 1 +#cmakedefine HAVE_STRTOULL 1 +#cmakedefine HAVE_STRTOD 1 +#cmakedefine HAVE_ATOI 1 +#cmakedefine HAVE_ATOF 1 +#cmakedefine HAVE_STRCMP 1 +#cmakedefine HAVE_STRNCMP 1 +#cmakedefine HAVE_VSSCANF 1 +#cmakedefine HAVE_VSNPRINTF 1 +#cmakedefine HAVE_ACOS 1 +#cmakedefine HAVE_ACOSF 1 +#cmakedefine HAVE_ASIN 1 +#cmakedefine HAVE_ASINF 1 +#cmakedefine HAVE_ATAN 1 +#cmakedefine HAVE_ATANF 1 +#cmakedefine HAVE_ATAN2 1 +#cmakedefine HAVE_ATAN2F 1 +#cmakedefine HAVE_CEIL 1 +#cmakedefine HAVE_CEILF 1 +#cmakedefine HAVE_COPYSIGN 1 +#cmakedefine HAVE_COPYSIGNF 1 +#cmakedefine HAVE__COPYSIGN 1 +#cmakedefine HAVE_COS 1 +#cmakedefine HAVE_COSF 1 +#cmakedefine HAVE_EXP 1 +#cmakedefine HAVE_EXPF 1 +#cmakedefine HAVE_FABS 1 +#cmakedefine HAVE_FABSF 1 +#cmakedefine HAVE_FLOOR 1 +#cmakedefine HAVE_FLOORF 1 +#cmakedefine HAVE_FMOD 1 +#cmakedefine HAVE_FMODF 1 +#cmakedefine HAVE_ISINF 1 +#cmakedefine HAVE_ISINFF 1 +#cmakedefine HAVE_ISINF_FLOAT_MACRO 1 +#cmakedefine HAVE_ISNAN 1 +#cmakedefine HAVE_ISNANF 1 +#cmakedefine HAVE_ISNAN_FLOAT_MACRO 1 +#cmakedefine HAVE_LOG 1 +#cmakedefine HAVE_LOGF 1 +#cmakedefine HAVE_LOG10 1 +#cmakedefine HAVE_LOG10F 1 +#cmakedefine HAVE_LROUND 1 +#cmakedefine HAVE_LROUNDF 1 +#cmakedefine HAVE_MODF 1 +#cmakedefine HAVE_MODFF 1 +#cmakedefine HAVE_POW 1 +#cmakedefine HAVE_POWF 1 +#cmakedefine HAVE_ROUND 1 +#cmakedefine HAVE_ROUNDF 1 +#cmakedefine HAVE_SCALBN 1 +#cmakedefine HAVE_SCALBNF 1 +#cmakedefine HAVE_SIN 1 +#cmakedefine HAVE_SINF 1 +#cmakedefine HAVE_SQRT 1 +#cmakedefine HAVE_SQRTF 1 +#cmakedefine HAVE_TAN 1 +#cmakedefine HAVE_TANF 1 +#cmakedefine HAVE_TRUNC 1 +#cmakedefine HAVE_TRUNCF 1 +#cmakedefine HAVE__FSEEKI64 1 +#cmakedefine HAVE_FOPEN64 1 +#cmakedefine HAVE_FSEEKO 1 +#cmakedefine HAVE_FSEEKO64 1 +#cmakedefine HAVE_MEMFD_CREATE 1 +#cmakedefine HAVE_POSIX_FALLOCATE 1 +#cmakedefine HAVE_SIGACTION 1 +#cmakedefine HAVE_SA_SIGACTION 1 +#cmakedefine HAVE_ST_MTIM 1 +#cmakedefine HAVE_SETJMP 1 +#cmakedefine HAVE_NANOSLEEP 1 +#cmakedefine HAVE_GMTIME_R 1 +#cmakedefine HAVE_LOCALTIME_R 1 +#cmakedefine HAVE_NL_LANGINFO 1 +#cmakedefine HAVE_SYSCONF 1 +#cmakedefine HAVE_SYSCTLBYNAME 1 +#cmakedefine HAVE_CLOCK_GETTIME 1 +#cmakedefine HAVE_GETPAGESIZE 1 +#cmakedefine HAVE_ICONV 1 +#cmakedefine SDL_USE_LIBICONV 1 +#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 +#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 +#cmakedefine HAVE_SEM_TIMEDWAIT 1 +#cmakedefine HAVE_GETAUXVAL 1 +#cmakedefine HAVE_ELF_AUX_INFO 1 +#cmakedefine HAVE_POLL 1 +#cmakedefine HAVE__EXIT 1 + +#endif /* HAVE_LIBC */ + +#cmakedefine HAVE_DBUS_DBUS_H 1 +#cmakedefine HAVE_FCITX 1 +#cmakedefine HAVE_IBUS_IBUS_H 1 +#cmakedefine HAVE_INOTIFY_INIT1 1 +#cmakedefine HAVE_INOTIFY 1 +#cmakedefine HAVE_LIBUSB 1 +#cmakedefine HAVE_O_CLOEXEC 1 + +#cmakedefine HAVE_LINUX_INPUT_H 1 +#cmakedefine HAVE_LIBUDEV_H 1 +#cmakedefine HAVE_LIBDECOR_H 1 +#cmakedefine HAVE_LIBURING_H 1 + +#cmakedefine HAVE_DDRAW_H 1 +#cmakedefine HAVE_DSOUND_H 1 +#cmakedefine HAVE_DINPUT_H 1 +#cmakedefine HAVE_XINPUT_H 1 +#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H 1 +#cmakedefine HAVE_GAMEINPUT_H 1 +#cmakedefine HAVE_DXGI_H 1 +#cmakedefine HAVE_DXGI1_6_H 1 + +#cmakedefine HAVE_MMDEVICEAPI_H 1 +#cmakedefine HAVE_TPCSHRD_H 1 +#cmakedefine HAVE_ROAPI_H 1 +#cmakedefine HAVE_SHELLSCALINGAPI_H 1 + +#cmakedefine USE_POSIX_SPAWN 1 + +/* SDL internal assertion support */ +#cmakedefine SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1 +#ifdef SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED +#define SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ +#endif + +/* Allow disabling of major subsystems */ +#cmakedefine SDL_AUDIO_DISABLED 1 +#cmakedefine SDL_VIDEO_DISABLED 1 +#cmakedefine SDL_GPU_DISABLED 1 +#cmakedefine SDL_RENDER_DISABLED 1 +#cmakedefine SDL_CAMERA_DISABLED 1 +#cmakedefine SDL_JOYSTICK_DISABLED 1 +#cmakedefine SDL_HAPTIC_DISABLED 1 +#cmakedefine SDL_HIDAPI_DISABLED 1 +#cmakedefine SDL_POWER_DISABLED 1 +#cmakedefine SDL_SENSOR_DISABLED 1 +#cmakedefine SDL_DIALOG_DISABLED 1 +#cmakedefine SDL_THREADS_DISABLED 1 + +/* Enable various audio drivers */ +#cmakedefine SDL_AUDIO_DRIVER_ALSA 1 +#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_OPENSLES 1 +#cmakedefine SDL_AUDIO_DRIVER_AAUDIO 1 +#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO 1 +#cmakedefine SDL_AUDIO_DRIVER_DISK 1 +#cmakedefine SDL_AUDIO_DRIVER_DSOUND 1 +#cmakedefine SDL_AUDIO_DRIVER_DUMMY 1 +#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN 1 +#cmakedefine SDL_AUDIO_DRIVER_HAIKU 1 +#cmakedefine SDL_AUDIO_DRIVER_JACK 1 +#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NETBSD 1 +#cmakedefine SDL_AUDIO_DRIVER_OSS 1 +#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE 1 +#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO 1 +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO 1 +#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_WASAPI 1 +#cmakedefine SDL_AUDIO_DRIVER_VITA 1 +#cmakedefine SDL_AUDIO_DRIVER_PSP 1 +#cmakedefine SDL_AUDIO_DRIVER_PS2 1 +#cmakedefine SDL_AUDIO_DRIVER_N3DS 1 +#cmakedefine SDL_AUDIO_DRIVER_QNX 1 + +/* Enable various input drivers */ +#cmakedefine SDL_INPUT_LINUXEV 1 +#cmakedefine SDL_INPUT_LINUXKD 1 +#cmakedefine SDL_INPUT_FBSDKBIO 1 +#cmakedefine SDL_INPUT_WSCONS 1 +#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H 1 +#cmakedefine SDL_JOYSTICK_ANDROID 1 +#cmakedefine SDL_JOYSTICK_DINPUT 1 +#cmakedefine SDL_JOYSTICK_DUMMY 1 +#cmakedefine SDL_JOYSTICK_EMSCRIPTEN 1 +#cmakedefine SDL_JOYSTICK_GAMEINPUT 1 +#cmakedefine SDL_JOYSTICK_HAIKU 1 +#cmakedefine SDL_JOYSTICK_HIDAPI 1 +#cmakedefine SDL_JOYSTICK_IOKIT 1 +#cmakedefine SDL_JOYSTICK_LINUX 1 +#cmakedefine SDL_JOYSTICK_MFI 1 +#cmakedefine SDL_JOYSTICK_N3DS 1 +#cmakedefine SDL_JOYSTICK_PS2 1 +#cmakedefine SDL_JOYSTICK_PSP 1 +#cmakedefine SDL_JOYSTICK_RAWINPUT 1 +#cmakedefine SDL_JOYSTICK_USBHID 1 +#cmakedefine SDL_JOYSTICK_VIRTUAL 1 +#cmakedefine SDL_JOYSTICK_VITA 1 +#cmakedefine SDL_JOYSTICK_WGI 1 +#cmakedefine SDL_JOYSTICK_XINPUT 1 +#cmakedefine SDL_HAPTIC_DUMMY 1 +#cmakedefine SDL_HAPTIC_LINUX 1 +#cmakedefine SDL_HAPTIC_IOKIT 1 +#cmakedefine SDL_HAPTIC_DINPUT 1 +#cmakedefine SDL_HAPTIC_ANDROID 1 +#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@ +#cmakedefine SDL_UDEV_DYNAMIC @SDL_UDEV_DYNAMIC@ + +/* Enable various process implementations */ +#cmakedefine SDL_PROCESS_DUMMY 1 +#cmakedefine SDL_PROCESS_POSIX 1 +#cmakedefine SDL_PROCESS_WINDOWS 1 + +/* Enable various sensor drivers */ +#cmakedefine SDL_SENSOR_ANDROID 1 +#cmakedefine SDL_SENSOR_COREMOTION 1 +#cmakedefine SDL_SENSOR_WINDOWS 1 +#cmakedefine SDL_SENSOR_DUMMY 1 +#cmakedefine SDL_SENSOR_VITA 1 +#cmakedefine SDL_SENSOR_N3DS 1 + +/* Enable various shared object loading systems */ +#cmakedefine SDL_LOADSO_DLOPEN 1 +#cmakedefine SDL_LOADSO_DUMMY 1 +#cmakedefine SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#cmakedefine SDL_THREAD_GENERIC_COND_SUFFIX 1 +#cmakedefine SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 +#cmakedefine SDL_THREAD_PTHREAD 1 +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 +#cmakedefine SDL_THREAD_WINDOWS 1 +#cmakedefine SDL_THREAD_VITA 1 +#cmakedefine SDL_THREAD_PSP 1 +#cmakedefine SDL_THREAD_PS2 1 +#cmakedefine SDL_THREAD_N3DS 1 + +/* Enable various RTC systems */ +#cmakedefine SDL_TIME_UNIX 1 +#cmakedefine SDL_TIME_WINDOWS 1 +#cmakedefine SDL_TIME_VITA 1 +#cmakedefine SDL_TIME_PSP 1 +#cmakedefine SDL_TIME_PS2 1 +#cmakedefine SDL_TIME_N3DS 1 + +/* Enable various timer systems */ +#cmakedefine SDL_TIMER_HAIKU 1 +#cmakedefine SDL_TIMER_UNIX 1 +#cmakedefine SDL_TIMER_WINDOWS 1 +#cmakedefine SDL_TIMER_VITA 1 +#cmakedefine SDL_TIMER_PSP 1 +#cmakedefine SDL_TIMER_PS2 1 +#cmakedefine SDL_TIMER_N3DS 1 + +/* Enable various video drivers */ +#cmakedefine SDL_VIDEO_DRIVER_ANDROID 1 +#cmakedefine SDL_VIDEO_DRIVER_COCOA 1 +#cmakedefine SDL_VIDEO_DRIVER_DUMMY 1 +#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN 1 +#cmakedefine SDL_VIDEO_DRIVER_HAIKU 1 +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM 1 +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@ +#cmakedefine SDL_VIDEO_DRIVER_N3DS 1 +#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN 1 +#cmakedefine SDL_VIDEO_DRIVER_PS2 1 +#cmakedefine SDL_VIDEO_DRIVER_PSP 1 +#cmakedefine SDL_VIDEO_DRIVER_RISCOS 1 +#cmakedefine SDL_VIDEO_DRIVER_ROCKCHIP 1 +#cmakedefine SDL_VIDEO_DRIVER_RPI 1 +#cmakedefine SDL_VIDEO_DRIVER_UIKIT 1 +#cmakedefine SDL_VIDEO_DRIVER_VITA 1 +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE 1 +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK 1 +#cmakedefine SDL_VIDEO_DRIVER_OPENVR 1 +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND 1 +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@ +#cmakedefine SDL_VIDEO_DRIVER_WINDOWS 1 +#cmakedefine SDL_VIDEO_DRIVER_X11 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES @SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XFIXES 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#cmakedefine SDL_VIDEO_DRIVER_X11_XSYNC 1 +#cmakedefine SDL_VIDEO_DRIVER_QNX 1 + +#cmakedefine SDL_VIDEO_RENDER_D3D 1 +#cmakedefine SDL_VIDEO_RENDER_D3D11 1 +#cmakedefine SDL_VIDEO_RENDER_D3D12 1 +#cmakedefine SDL_VIDEO_RENDER_GPU 1 +#cmakedefine SDL_VIDEO_RENDER_METAL 1 +#cmakedefine SDL_VIDEO_RENDER_VULKAN 1 +#cmakedefine SDL_VIDEO_RENDER_OGL 1 +#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 1 +#cmakedefine SDL_VIDEO_RENDER_PS2 1 +#cmakedefine SDL_VIDEO_RENDER_PSP 1 +#cmakedefine SDL_VIDEO_RENDER_VITA_GXM 1 + +/* Enable OpenGL support */ +#cmakedefine SDL_VIDEO_OPENGL 1 +#cmakedefine SDL_VIDEO_OPENGL_ES 1 +#cmakedefine SDL_VIDEO_OPENGL_ES2 1 +#cmakedefine SDL_VIDEO_OPENGL_CGL 1 +#cmakedefine SDL_VIDEO_OPENGL_GLX 1 +#cmakedefine SDL_VIDEO_OPENGL_WGL 1 +#cmakedefine SDL_VIDEO_OPENGL_EGL 1 + +/* Enable Vulkan support */ +#cmakedefine SDL_VIDEO_VULKAN 1 + +/* Enable Metal support */ +#cmakedefine SDL_VIDEO_METAL 1 + +/* Enable GPU support */ +#cmakedefine SDL_GPU_D3D11 1 +#cmakedefine SDL_GPU_D3D12 1 +#cmakedefine SDL_GPU_VULKAN 1 +#cmakedefine SDL_GPU_METAL 1 + +/* Enable system power support */ +#cmakedefine SDL_POWER_ANDROID 1 +#cmakedefine SDL_POWER_LINUX 1 +#cmakedefine SDL_POWER_WINDOWS 1 +#cmakedefine SDL_POWER_MACOSX 1 +#cmakedefine SDL_POWER_UIKIT 1 +#cmakedefine SDL_POWER_HAIKU 1 +#cmakedefine SDL_POWER_EMSCRIPTEN 1 +#cmakedefine SDL_POWER_HARDWIRED 1 +#cmakedefine SDL_POWER_VITA 1 +#cmakedefine SDL_POWER_PSP 1 +#cmakedefine SDL_POWER_N3DS 1 + +/* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_ANDROID 1 +#cmakedefine SDL_FILESYSTEM_HAIKU 1 +#cmakedefine SDL_FILESYSTEM_COCOA 1 +#cmakedefine SDL_FILESYSTEM_DUMMY 1 +#cmakedefine SDL_FILESYSTEM_RISCOS 1 +#cmakedefine SDL_FILESYSTEM_UNIX 1 +#cmakedefine SDL_FILESYSTEM_WINDOWS 1 +#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN 1 +#cmakedefine SDL_FILESYSTEM_VITA 1 +#cmakedefine SDL_FILESYSTEM_PSP 1 +#cmakedefine SDL_FILESYSTEM_PS2 1 +#cmakedefine SDL_FILESYSTEM_N3DS 1 + +/* Enable system storage support */ +#cmakedefine SDL_STORAGE_STEAM @SDL_STORAGE_STEAM@ + +/* Enable system FSops support */ +#cmakedefine SDL_FSOPS_POSIX 1 +#cmakedefine SDL_FSOPS_WINDOWS 1 +#cmakedefine SDL_FSOPS_DUMMY 1 + +/* Enable camera subsystem */ +#cmakedefine SDL_CAMERA_DRIVER_DUMMY 1 +/* !!! FIXME: for later cmakedefine SDL_CAMERA_DRIVER_DISK 1 */ +#cmakedefine SDL_CAMERA_DRIVER_V4L2 1 +#cmakedefine SDL_CAMERA_DRIVER_COREMEDIA 1 +#cmakedefine SDL_CAMERA_DRIVER_ANDROID 1 +#cmakedefine SDL_CAMERA_DRIVER_EMSCRIPTEN 1 +#cmakedefine SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1 +#cmakedefine SDL_CAMERA_DRIVER_PIPEWIRE 1 +#cmakedefine SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC @SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC@ +#cmakedefine SDL_CAMERA_DRIVER_VITA 1 + +/* Enable dialog subsystem */ +#cmakedefine SDL_DIALOG_DUMMY 1 + +/* Enable assembly routines */ +#cmakedefine SDL_ALTIVEC_BLITTERS 1 + +/* Whether SDL_DYNAMIC_API needs dlopen */ +#cmakedefine DYNAPI_NEEDS_DLOPEN 1 + +/* Enable ime support */ +#cmakedefine SDL_USE_IME 1 +#cmakedefine SDL_DISABLE_WINDOWS_IME 1 +#cmakedefine SDL_GDK_TEXTINPUT 1 + +/* Platform specific definitions */ +#cmakedefine SDL_IPHONE_KEYBOARD 1 +#cmakedefine SDL_IPHONE_LAUNCHSCREEN 1 + +#cmakedefine SDL_VIDEO_VITA_PIB 1 +#cmakedefine SDL_VIDEO_VITA_PVR 1 +#cmakedefine SDL_VIDEO_VITA_PVR_OGL 1 + +/* Libdecor version info */ +#define SDL_LIBDECOR_VERSION_MAJOR @SDL_LIBDECOR_VERSION_MAJOR@ +#define SDL_LIBDECOR_VERSION_MINOR @SDL_LIBDECOR_VERSION_MINOR@ +#define SDL_LIBDECOR_VERSION_PATCH @SDL_LIBDECOR_VERSION_PATCH@ + +#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#endif /* Visual Studio 2008 */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +/* Configure use of intrinsics */ +#cmakedefine SDL_DISABLE_SSE 1 +#cmakedefine SDL_DISABLE_SSE2 1 +#cmakedefine SDL_DISABLE_SSE3 1 +#cmakedefine SDL_DISABLE_SSE4_1 1 +#cmakedefine SDL_DISABLE_SSE4_2 1 +#cmakedefine SDL_DISABLE_AVX 1 +#cmakedefine SDL_DISABLE_AVX2 1 +#cmakedefine SDL_DISABLE_AVX512F 1 +#cmakedefine SDL_DISABLE_MMX 1 +#cmakedefine SDL_DISABLE_LSX 1 +#cmakedefine SDL_DISABLE_LASX 1 +#cmakedefine SDL_DISABLE_NEON 1 + +#endif /* SDL_build_config_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h new file mode 100644 index 0000000..a0727f5 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h @@ -0,0 +1,217 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_android_h_ +#define SDL_build_config_android_h_ +#define SDL_build_config_h_ + +#include + +/** + * \file SDL_build_config_android.h + * + * This is a configuration that can be used to build SDL for Android + */ + +#include + +#define HAVE_GCC_ATOMICS 1 + +#define HAVE_ALLOCA_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_LIBC 1 +#define HAVE_DLOPEN 1 +#define HAVE_MALLOC 1 +#define HAVE_FDATASYNC 1 +#define HAVE_GETENV 1 +#define HAVE_GETHOSTNAME 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_MODF 1 +#define HAVE_MODFF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_GMTIME_R 1 +#define HAVE_LOCALTIME_R 1 +#define HAVE_SYSCONF 1 +#define HAVE_CLOCK_GETTIME 1 + +/* Enable various audio drivers */ +#ifndef SDL_AUDIO_DISABLED +#define SDL_AUDIO_DRIVER_OPENSLES 1 +#define SDL_AUDIO_DRIVER_AAUDIO 1 +#endif /* SDL_AUDIO_DISABLED */ + +/* Enable various input drivers */ +#ifndef SDL_JOYSTICK_DISABLED +#define SDL_JOYSTICK_ANDROID 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#endif /* SDL_JOYSTICK_DISABLED */ +#ifndef SDL_HAPTIC_DISABLED +#define SDL_HAPTIC_ANDROID 1 +#endif /* SDL_HAPTIC_DISABLED */ + +/* Enable the stub process support */ +#define SDL_PROCESS_DUMMY 1 + +/* Enable sensor driver */ +#ifndef SDL_SENSOR_DISABLED +#define SDL_SENSOR_ANDROID 1 +#endif /* SDL_SENSOR_DISABLED */ + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable RTC system */ +#define SDL_TIME_UNIX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_ANDROID 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Enable Vulkan support */ +#if defined(__ARM_ARCH) && __ARM_ARCH < 7 +/* Android does not support Vulkan in native code using the "armeabi" ABI. */ +#else +#define SDL_VIDEO_VULKAN 1 +#define SDL_VIDEO_RENDER_VULKAN 1 +#define SDL_GPU_VULKAN 1 +#define SDL_VIDEO_RENDER_GPU 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_ANDROID 1 + +/* Enable the filesystem driver */ +#define SDL_FILESYSTEM_ANDROID 1 +#define SDL_FSOPS_POSIX 1 + +/* Enable the camera driver */ +#ifndef SDL_CAMERA_DISABLED +#define SDL_CAMERA_DRIVER_ANDROID 1 +#endif /* SDL_CAMERA_DISABLED */ + +/* Enable nl_langinfo and high-res file times on version 26 and higher. */ +#if __ANDROID_API__ >= 26 +#define HAVE_NL_LANGINFO 1 +#define HAVE_ST_MTIM 1 +#endif + +#endif /* SDL_build_config_android_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h new file mode 100644 index 0000000..be1ec29 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_ios_h_ +#define SDL_build_config_ios_h_ +#define SDL_build_config_h_ + +#include + +#define HAVE_GCC_ATOMICS 1 + +#define HAVE_ALLOCA_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_LIBC 1 +#define HAVE_DLOPEN 1 +#define HAVE_MALLOC 1 +#define HAVE_GETENV 1 +#define HAVE_GETHOSTNAME 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRPBRK 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_MODF 1 +#define HAVE_MODFF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_GMTIME_R 1 +#define HAVE_LOCALTIME_R 1 +#define HAVE_NL_LANGINFO 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_O_CLOEXEC 1 + +/* enable iPhone version of Core Audio driver */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DUMMY 1 + +/* Enable joystick support */ +/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */ +/*#define SDL_JOYSTICK_HIDAPI 1*/ +#define SDL_JOYSTICK_MFI 1 +#define SDL_JOYSTICK_VIRTUAL 1 + +/* Enable various process implementations */ +#define SDL_PROCESS_DUMMY 1 + +#ifdef SDL_PLATFORM_TVOS +#define SDL_SENSOR_DUMMY 1 +#else +/* Enable the CoreMotion sensor driver */ +#define SDL_SENSOR_COREMOTION 1 +#endif + +/* Enable Unix style SO loading */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various RTC system */ +#define SDL_TIME_UNIX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Supported video drivers */ +#define SDL_VIDEO_DRIVER_UIKIT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES */ +#if !TARGET_OS_MACCATALYST && !TARGET_OS_VISION +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer + Also supported in simulator from iOS 13.0 and tvOS 13.0 + */ +#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#else +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_METAL 1 +#define SDL_VIDEO_VULKAN 1 +#define SDL_GPU_METAL 1 +#define SDL_GPU_VULKAN 1 +#define SDL_VIDEO_RENDER_METAL 1 +#define SDL_VIDEO_RENDER_GPU 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_UIKIT 1 + +/* enable iPhone keyboard support */ +#define SDL_IPHONE_KEYBOARD 1 + +/* enable iOS extended launch screen */ +#define SDL_IPHONE_LAUNCHSCREEN 1 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 +#define SDL_FSOPS_POSIX 1 + +/* enable camera support */ +#ifndef SDL_PLATFORM_TVOS +#define SDL_CAMERA_DRIVER_COREMEDIA 1 +#endif + +#define SDL_CAMERA_DRIVER_DUMMY 1 + +/* Enable dialog subsystem */ +#define SDL_DIALOG_DUMMY 1 + +#endif /* SDL_build_config_ios_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h new file mode 100644 index 0000000..1a66449 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h @@ -0,0 +1,257 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_macos_h_ +#define SDL_build_config_macos_h_ +#define SDL_build_config_h_ + +#include + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +/* Useful headers */ +#define HAVE_ALLOCA_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_LIBC 1 +#define HAVE_DLOPEN 1 +#define HAVE_MALLOC 1 +#define HAVE_GETENV 1 +#define HAVE_GETHOSTNAME 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRPBRK 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_MODF 1 +#define HAVE_MODFF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_GMTIME_R 1 +#define HAVE_LOCALTIME_R 1 +#define HAVE_NL_LANGINFO 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +#if defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if !__has_include() +# define SDL_DISABLE_AVX 1 +# endif +#endif + +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070) +#define HAVE_O_CLOEXEC 1 +#endif + +#define HAVE_GCC_ATOMICS 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#define SDL_HAPTIC_IOKIT 1 + +/* The MFI controller support requires ARC Objective C runtime */ +#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__) +#define SDL_JOYSTICK_MFI 1 +#endif + +/* Enable various process implementations */ +#define SDL_PROCESS_POSIX 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various RTC system */ +#define SDL_TIME_UNIX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_COCOA 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OFFSCREEN 1 +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XDBE 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#endif + +#define SDL_VIDEO_RENDER_OGL 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Metal only supported on 64-bit architectures with 10.11+ */ +#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#endif + +#ifdef SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#endif + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 +#define SDL_VIDEO_OPENGL_CGL 1 +#define SDL_VIDEO_OPENGL_GLX 1 + +/* Enable Vulkan and Metal support */ +#ifdef SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_METAL 1 +#define SDL_GPU_METAL 1 +#define SDL_VIDEO_VULKAN 1 +#define SDL_GPU_VULKAN 1 +#define SDL_VIDEO_RENDER_GPU 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_MACOSX 1 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 +#define SDL_FSOPS_POSIX 1 + +/* enable camera support */ +#define SDL_CAMERA_DRIVER_COREMEDIA 1 +#define SDL_CAMERA_DRIVER_DUMMY 1 + +/* Enable assembly routines */ +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* SDL_build_config_macos_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h new file mode 100644 index 0000000..d5fe736 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h @@ -0,0 +1,101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_minimal_h_ +#define SDL_build_config_minimal_h_ +#define SDL_build_config_h_ + +#include + +/** + * \file SDL_build_config_minimal.h + * + * This is the minimal configuration that can be used to build SDL. + */ + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 + +#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#define HAVE_STDINT_H 1 +#endif /* Visual Studio 2008 */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub HIDAPI */ +#define SDL_HIDAPI_DISABLED 1 + +/* Enable the stub process support */ +#define SDL_PROCESS_DUMMY 1 + +/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */ +#define SDL_SENSOR_DISABLED 1 + +/* Enable the dummy shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DUMMY 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ +#define SDL_FILESYSTEM_DUMMY 1 +#define SDL_FSOPS_DUMMY 1 + +/* Enable the camera driver (src/camera/dummy/\*.c) */ +#define SDL_CAMERA_DRIVER_DUMMY 1 + +/* Enable dialog subsystem */ +#define SDL_DIALOG_DUMMY 1 + +#endif /* SDL_build_config_minimal_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h new file mode 100644 index 0000000..98079cb --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h @@ -0,0 +1,304 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_windows_h_ +#define SDL_build_config_windows_h_ +#define SDL_build_config_h_ + +#include + +/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK, + * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence. + * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */ +#if !defined(HAVE_WINSDKVER_H) && defined(__has_include) +#if __has_include() +#define HAVE_WINSDKVER_H 1 +#endif +#endif + +#ifdef HAVE_WINSDKVER_H +#include +#endif + +/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the + * Windows 10 SDK have broken declarations for the C API for DirectX 12. */ +#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include) +#if __has_include() +#define HAVE_SDKDDKVER_H 1 +#endif +#endif + +#ifdef HAVE_SDKDDKVER_H +#include +#endif + +/* This is a set of defines to configure the SDL features */ + +#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#define HAVE_STDINT_H 1 +#endif /* Visual Studio 2008 */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +#define HAVE_DXGI_H 1 +#define HAVE_XINPUT_H 1 +#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */ +#define HAVE_DXGI1_6_H 1 +#define HAVE_WINDOWS_GAMING_INPUT_H 1 +#endif +#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */ +#define HAVE_D3D11_H 1 +#define HAVE_ROAPI_H 1 +#endif +#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */ +#define HAVE_SHELLSCALINGAPI_H 1 +#endif +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_TPCSHRD_H 1 +#define HAVE_SENSORSAPI_H 1 +#if defined(__has_include) && __has_include() +#define HAVE_GAMEINPUT_H 1 +#endif +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if !__has_include() +# define SDL_DISABLE_AVX 1 +# endif +#else +# define SDL_DISABLE_AVX 1 +#endif + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 + +/* This can be disabled to avoid C runtime dependencies and manifest requirements */ +#ifndef HAVE_LIBC +#define HAVE_LIBC 1 +#endif + +#if HAVE_LIBC +/* Useful headers */ +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRPBRK 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#ifdef _MSC_VER +/* These functions were added with the VC++ 2013 C runtime library */ +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 +#endif +#endif /* _MSC_VER */ +#endif + +/* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) +#define SDL_AUDIO_DRIVER_WASAPI 1 +#endif +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#ifdef HAVE_GAMEINPUT_H +#define SDL_JOYSTICK_GAMEINPUT 1 +#endif +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_RAWINPUT 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#ifdef HAVE_WINDOWS_GAMING_INPUT_H +#define SDL_JOYSTICK_WGI 1 +#endif +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_HAPTIC_DINPUT 1 + +/* Enable various process implementations */ +#define SDL_PROCESS_WINDOWS 1 + +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 +#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 +#define SDL_THREAD_WINDOWS 1 + +/* Enable RTC system */ +#define SDL_TIME_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OFFSCREEN 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#define SDL_VIDEO_RENDER_D3D 1 +#ifdef HAVE_D3D11_H +#define SDL_VIDEO_RENDER_D3D11 1 +#endif +#define SDL_VIDEO_RENDER_D3D12 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#define SDL_VIDEO_RENDER_OGL 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 +#define SDL_VIDEO_RENDER_VULKAN 1 + +/* Enable GPU support */ +#ifdef HAVE_D3D11_H +#define SDL_GPU_D3D11 1 +#endif +#define SDL_GPU_D3D12 1 +#define SDL_GPU_VULKAN 1 +#define SDL_VIDEO_RENDER_GPU 1 + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 +#define SDL_FSOPS_WINDOWS 1 + +/* Enable the camera driver */ +#define SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1 +#define SDL_CAMERA_DRIVER_DUMMY 1 + +#endif /* SDL_build_config_windows_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h new file mode 100644 index 0000000..502eb92 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_wingdk_h_ +#define SDL_build_config_wingdk_h_ +#define SDL_build_config_h_ + +#include + +/* Windows GDK does not need Windows SDK version checks because it requires + * a recent version of the Windows 10 SDK. */ + +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +/* No SDK version checks needed for these because the SDK has to be new. */ +#define HAVE_DXGI_H 1 +#define HAVE_DXGI1_6_H 1 +#define HAVE_XINPUT_H 1 +#define HAVE_WINDOWS_GAMING_INPUT_H 1 +#define HAVE_D3D11_H 1 +#define HAVE_ROAPI_H 1 +#define HAVE_SHELLSCALINGAPI_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_TPCSHRD_H 1 +#define HAVE_SENSORSAPI_H 1 +#define HAVE_GAMEINPUT_H 1 +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if !__has_include() +# define SDL_DISABLE_AVX 1 +# endif +#else +# define SDL_DISABLE_AVX 1 +#endif + +/* Useful headers */ +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_LIBC 1 +#define HAVE_MALLOC 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#ifdef _MSC_VER +/* These functions were added with the VC++ 2013 C runtime library */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE__FSEEKI64 1 +#endif /* _MSC_VER */ + +/* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) +#define SDL_AUDIO_DRIVER_WASAPI 1 +#endif +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_GAMEINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_JOYSTICK_RAWINPUT 1 +#define SDL_JOYSTICK_VIRTUAL 1 +#define SDL_JOYSTICK_WGI 1 +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_HAPTIC_DINPUT 1 + +/* Enable various process implementations */ +#define SDL_PROCESS_WINDOWS 1 + +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 +#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 +#define SDL_THREAD_WINDOWS 1 + +/* Enable various time systems */ +#define SDL_TIME_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#define SDL_VIDEO_RENDER_D3D 1 +#ifdef HAVE_D3D11_H +#define SDL_VIDEO_RENDER_D3D11 1 +#endif +#define SDL_VIDEO_RENDER_D3D12 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#define SDL_VIDEO_RENDER_OGL 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 +#define SDL_VIDEO_RENDER_VULKAN 1 + +/* Enable GPU support */ +#ifdef HAVE_D3D11_H +#define SDL_GPU_D3D11 1 +#endif +#define SDL_GPU_D3D12 1 +#define SDL_GPU_VULKAN 1 +#define SDL_VIDEO_RENDER_GPU 1 + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 +#define SDL_FSOPS_WINDOWS 1 + +/* Enable the camera driver (src/camera/dummy/\*.c) */ /* !!! FIXME */ +#define SDL_CAMERA_DRIVER_DUMMY 1 + +/* Use the (inferior) GDK text input method for GDK platforms */ +/*#define SDL_GDK_TEXTINPUT 1*/ + +#endif /* SDL_build_config_wingdk_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h new file mode 100644 index 0000000..5834e71 --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h @@ -0,0 +1,223 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_build_config_wingdk_h_ +#define SDL_build_config_wingdk_h_ +#define SDL_build_config_h_ + +#include + +/* Windows GDK does not need Windows SDK version checks because it requires + * a recent version of the Windows 10 SDK. */ + +#ifdef __clang__ +# define HAVE_GCC_ATOMICS 1 +#endif + +/*#define HAVE_DDRAW_H 1*/ +/*#define HAVE_DINPUT_H 1*/ +/*#define HAVE_DSOUND_H 1*/ +/* No SDK version checks needed for these because the SDK has to be new. */ +/* #define HAVE_DXGI_H 1 */ +#define HAVE_XINPUT_H 1 +/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/ +/*#define HAVE_ROAPI_H 1*/ +/*#define HAVE_SHELLSCALINGAPI_H 1*/ +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +/*#define HAVE_TPCSHRD_H 1*/ +/*#define HAVE_SENSORSAPI_H 1*/ +#define HAVE_GAMEINPUT_H 1 +#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) +#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) +# if !__has_include() +# define SDL_DISABLE_AVX 1 +# endif +#else +# define SDL_DISABLE_AVX 1 +#endif + +/* Useful headers */ +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRING_H 1 +#define HAVE_WCHAR_H 1 + +/* C library functions */ +#define HAVE_LIBC 1 +#define HAVE_MALLOC 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRPBRK 1 +#define HAVE__STRREV 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* #undef HAVE_STRTOK_R */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_ACOS 1 +#define HAVE_ASIN 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COS 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_FMOD 1 +#define HAVE_ISINF 1 +#define HAVE_ISINF_FLOAT_MACRO 1 +#define HAVE_ISNAN 1 +#define HAVE_ISNAN_FLOAT_MACRO 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_POW 1 +#define HAVE_SIN 1 +#define HAVE_SQRT 1 +#define HAVE_TAN 1 +#define HAVE_ACOSF 1 +#define HAVE_ASINF 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COSF 1 +#define HAVE_EXPF 1 +#define HAVE_FABSF 1 +#define HAVE_FLOORF 1 +#define HAVE_FMODF 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10F 1 +#define HAVE_POWF 1 +#define HAVE_SINF 1 +#define HAVE_SQRTF 1 +#define HAVE_TANF 1 +#ifdef _MSC_VER +/* These functions were added with the VC++ 2013 C runtime library */ +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_VSSCANF 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE__FSEEKI64 1 +#endif /* _MSC_VER */ + +/* Enable various audio drivers */ +#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) +#define SDL_AUDIO_DRIVER_WASAPI 1 +#endif +/*#define SDL_AUDIO_DRIVER_DSOUND 1*/ +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_VIRTUAL 1 +/* This is XInputOnGameInput for GDK platforms: */ +/*#define SDL_JOYSTICK_XINPUT 1*/ +/* Native GameInput: */ +#define SDL_JOYSTICK_GAMEINPUT 1 +#define SDL_HAPTIC_DUMMY 1 + +/* Enable various process implementations */ +#define SDL_PROCESS_DUMMY 1 + +/* Enable the sensor driver */ +#ifdef HAVE_SENSORSAPI_H +#define SDL_SENSOR_WINDOWS 1 +#else +#define SDL_SENSOR_DUMMY 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_GENERIC_COND_SUFFIX 1 +#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 +#define SDL_THREAD_WINDOWS 1 + +/* Enable various time systems */ +#define SDL_TIME_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 +#define SDL_VIDEO_RENDER_D3D12 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#define SDL_VIDEO_RENDER_OGL 1 + +/* Enable GPU support */ +#define SDL_GPU_D3D12 1 +#define SDL_VIDEO_RENDER_GPU 1 + +/* Enable system power support */ +/*#define SDL_POWER_WINDOWS 1*/ +#define SDL_POWER_HARDWIRED 1 + +/* Enable filesystem support */ +/* #define SDL_FILESYSTEM_WINDOWS 1*/ +#define SDL_FSOPS_WINDOWS 1 + + +/* Disable IME as not supported yet (TODO: Xbox IME?) */ +#define SDL_DISABLE_WINDOWS_IME 1 +/* Use the (inferior) GDK text input method for GDK platforms */ +#define SDL_GDK_TEXTINPUT 1 + +/* Enable the camera driver (src/camera/dummy/\*.c) */ +#define SDL_CAMERA_DRIVER_DUMMY 1 + +/* Enable dialog subsystem */ +#define SDL_DIALOG_DUMMY 1 + +#endif /* SDL_build_config_wingdk_h_ */ diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake b/src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake new file mode 100644 index 0000000..32b95bf --- /dev/null +++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_revision.h + * + * Header file containing the SDL revision. + */ + +#ifndef SDL_revision_h_ +#define SDL_revision_h_ + +#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@" + +#ifdef SDL_VENDOR_INFO +#define SDL_REVISION "@SDL_REVISION@ (" SDL_VENDOR_INFO ")" +#else +#define SDL_REVISION "@SDL_REVISION@" +#endif + +#endif /* SDL_revision_h_ */ -- cgit v1.2.3