From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- .../SDL-3.2.20/examples/renderer/03-lines/lines.c | 93 ++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c (limited to 'src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c') diff --git a/src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c new file mode 100644 index 0000000..54f7eb1 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c @@ -0,0 +1,93 @@ +/* + * This example creates an SDL window and renderer, and then draws some lines + * to it every frame. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + SDL_SetAppMetadata("Example Renderer Lines", "1.0", "com.example.renderer-lines"); + + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, 0, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + int i; + + /* Lines (line segments, really) are drawn in terms of points: a set of + X and Y coordinates, one set for each end of the line. + (0, 0) is the top left of the window, and larger numbers go down + and to the right. This isn't how geometry works, but this is pretty + standard in 2D graphics. */ + static const SDL_FPoint line_points[] = { + { 100, 354 }, { 220, 230 }, { 140, 230 }, { 320, 100 }, { 500, 230 }, + { 420, 230 }, { 540, 354 }, { 400, 354 }, { 100, 354 } + }; + + /* as you can see from this, rendering draws over whatever was drawn before it. */ + SDL_SetRenderDrawColor(renderer, 100, 100, 100, SDL_ALPHA_OPAQUE); /* grey, full alpha */ + SDL_RenderClear(renderer); /* start with a blank canvas. */ + + /* You can draw lines, one at a time, like these brown ones... */ + SDL_SetRenderDrawColor(renderer, 127, 49, 32, SDL_ALPHA_OPAQUE); + SDL_RenderLine(renderer, 240, 450, 400, 450); + SDL_RenderLine(renderer, 240, 356, 400, 356); + SDL_RenderLine(renderer, 240, 356, 240, 450); + SDL_RenderLine(renderer, 400, 356, 400, 450); + + /* You can also draw a series of connected lines in a single batch... */ + SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); + SDL_RenderLines(renderer, line_points, SDL_arraysize(line_points)); + + /* here's a bunch of lines drawn out from a center point in a circle. */ + /* we randomize the color of each line, so it functions as animation. */ + for (i = 0; i < 360; i++) { + const float size = 30.0f; + const float x = 320.0f; + const float y = 95.0f - (size / 2.0f); + SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), SDL_ALPHA_OPAQUE); + SDL_RenderLine(renderer, x, y, x + SDL_sinf((float) i) * size, y + SDL_cosf((float) i) * size); + } + + SDL_RenderPresent(renderer); /* put it all on the screen! */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us. */ +} + -- cgit v1.2.3