From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- src/contrib/SDL-3.2.20/docs/README-vita.md | 33 ++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/docs/README-vita.md (limited to 'src/contrib/SDL-3.2.20/docs/README-vita.md') diff --git a/src/contrib/SDL-3.2.20/docs/README-vita.md b/src/contrib/SDL-3.2.20/docs/README-vita.md new file mode 100644 index 0000000..8d7e70b --- /dev/null +++ b/src/contrib/SDL-3.2.20/docs/README-vita.md @@ -0,0 +1,33 @@ +PS Vita +======= +SDL port for the Sony Playstation Vita and Sony Playstation TV + +Credit to +* xerpi, cpasjuste and rsn8887 for initial (vita2d) port +* vitasdk/dolcesdk devs +* CBPS discord (Namely Graphene and SonicMastr) + +Building +-------- +To build for the PSVita, make sure you have vitasdk and cmake installed and run: +```sh +cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release +cmake --build build +cmake --install build +``` + + +Notes +----- +* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` + These renderers support 720p and 1080i resolutions. These can be specified with: + `SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "720");` and `SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "1080");` +* Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK. + They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_SetHint(SDL_HINT_VITA_PVR_OPENGL, "1");` + anytime before video subsystem initialization. +* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` +* By default SDL emits mouse events for touch events on every touchscreen. + Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. + Individual touchscreens can be disabled with: + `SDL_SetHint(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, "0");` and `SDL_SetHint(SDL_HINT_VITA_ENABLE_BACK_TOUCH, "0");` +* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. -- cgit v1.2.3