From 6aaedb813fa11ba0679c3051bc2eb28646b9506c Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 30 Aug 2025 16:53:58 -0700 Subject: Update to SDL3 --- src/contrib/SDL-3.2.20/docs/INTRO-xcode.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 src/contrib/SDL-3.2.20/docs/INTRO-xcode.md (limited to 'src/contrib/SDL-3.2.20/docs/INTRO-xcode.md') diff --git a/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md b/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md new file mode 100644 index 0000000..5f0a62a --- /dev/null +++ b/src/contrib/SDL-3.2.20/docs/INTRO-xcode.md @@ -0,0 +1,16 @@ + +# Introduction to SDL with Xcode + +The easiest way to use SDL is to include it as a subproject in your project. + +We'll start by creating a simple project to build and run [hello.c](hello.c) + +- Create a new project in Xcode, using the App template and selecting Objective C as the language +- Remove the .h and .m files that were automatically added to the project +- Remove the main storyboard that was automatically added to the project +- On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest" +- Right click the project and select "Add Files to [project]", navigate to the SDL docs directory and add the file hello.c +- Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj +- Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework +- Build and run! + -- cgit v1.2.3