From 8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 4 May 2024 16:51:29 -0700 Subject: Initial commit. --- src/contrib/SDL-2.30.2/include/SDL_config.h | 61 +++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 src/contrib/SDL-2.30.2/include/SDL_config.h (limited to 'src/contrib/SDL-2.30.2/include/SDL_config.h') diff --git a/src/contrib/SDL-2.30.2/include/SDL_config.h b/src/contrib/SDL-2.30.2/include/SDL_config.h new file mode 100644 index 0000000..49605b1 --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_config.h @@ -0,0 +1,61 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2024 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config.h + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include "SDL_config_windows.h" +#elif defined(__WINRT__) +#include "SDL_config_winrt.h" +#elif defined(__WINGDK__) +#include "SDL_config_wingdk.h" +#elif defined(__XBOXONE__) || defined(__XBOXSERIES__) +#include "SDL_config_xbox.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__IPHONEOS__) +#include "SDL_config_iphoneos.h" +#elif defined(__ANDROID__) +#include "SDL_config_android.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#elif defined(__EMSCRIPTEN__) +#include "SDL_config_emscripten.h" +#elif defined(__NGAGE__) +#include "SDL_config_ngage.h" +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_config.h, check your include path? +#endif + +#endif /* SDL_config_h_ */ -- cgit v1.2.3