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-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h57
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake548
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h217
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h226
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h257
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h101
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h304
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h234
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h223
-rw-r--r--src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake39
10 files changed, 2206 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h
new file mode 100644
index 0000000..83031b7
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h
@@ -0,0 +1,57 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_h_
23#define SDL_build_config_h_
24
25#include <SDL3/SDL_platform_defines.h>
26
27/**
28 * \file SDL_build_config.h
29 *
30 * This is a set of defines to configure the SDL features
31 */
32
33/* Add any platform that doesn't build using the configure system. */
34#if defined(SDL_PLATFORM_PRIVATE)
35#include "SDL_build_config_private.h"
36#elif defined(SDL_PLATFORM_WIN32)
37#include "SDL_build_config_windows.h"
38#elif defined(SDL_PLATFORM_WINGDK)
39#include "SDL_build_config_wingdk.h"
40#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
41#include "SDL_build_config_xbox.h"
42#elif defined(SDL_PLATFORM_MACOS)
43#include "SDL_build_config_macos.h"
44#elif defined(SDL_PLATFORM_IOS)
45#include "SDL_build_config_ios.h"
46#elif defined(SDL_PLATFORM_ANDROID)
47#include "SDL_build_config_android.h"
48#else
49/* This is a minimal configuration just to get SDL running on new platforms. */
50#include "SDL_build_config_minimal.h"
51#endif /* platform config */
52
53#ifdef USING_GENERATED_CONFIG_H
54#error Wrong SDL_build_config.h, check your include path?
55#endif
56
57#endif /* SDL_build_config_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake
new file mode 100644
index 0000000..6ce491e
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config.h.cmake
@@ -0,0 +1,548 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_build_config.h
24 *
25 * This is a set of defines to configure the SDL features
26 */
27
28#ifndef SDL_build_config_h_
29#define SDL_build_config_h_
30
31/* General platform specific identifiers */
32#include <SDL3/SDL_platform_defines.h>
33
34#cmakedefine HAVE_GCC_ATOMICS 1
35#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
36
37#cmakedefine SDL_DISABLE_ALLOCA 1
38
39/* Useful headers */
40#cmakedefine HAVE_FLOAT_H 1
41#cmakedefine HAVE_STDARG_H 1
42#cmakedefine HAVE_STDDEF_H 1
43#cmakedefine HAVE_STDINT_H 1
44
45/* Comment this if you want to build without any C library requirements */
46#cmakedefine HAVE_LIBC 1
47#ifdef HAVE_LIBC
48
49/* Useful headers */
50#cmakedefine HAVE_ALLOCA_H 1
51#cmakedefine HAVE_ICONV_H 1
52#cmakedefine HAVE_INTTYPES_H 1
53#cmakedefine HAVE_LIMITS_H 1
54#cmakedefine HAVE_MALLOC_H 1
55#cmakedefine HAVE_MATH_H 1
56#cmakedefine HAVE_MEMORY_H 1
57#cmakedefine HAVE_SIGNAL_H 1
58#cmakedefine HAVE_STDIO_H 1
59#cmakedefine HAVE_STDLIB_H 1
60#cmakedefine HAVE_STRINGS_H 1
61#cmakedefine HAVE_STRING_H 1
62#cmakedefine HAVE_SYS_TYPES_H 1
63#cmakedefine HAVE_WCHAR_H 1
64#cmakedefine HAVE_PTHREAD_NP_H 1
65
66/* C library functions */
67#cmakedefine HAVE_DLOPEN 1
68#cmakedefine HAVE_MALLOC 1
69#cmakedefine HAVE_FDATASYNC 1
70#cmakedefine HAVE_GETENV 1
71#cmakedefine HAVE_GETHOSTNAME 1
72#cmakedefine HAVE_SETENV 1
73#cmakedefine HAVE_PUTENV 1
74#cmakedefine HAVE_UNSETENV 1
75#cmakedefine HAVE_ABS 1
76#cmakedefine HAVE_BCOPY 1
77#cmakedefine HAVE_MEMSET 1
78#cmakedefine HAVE_MEMCPY 1
79#cmakedefine HAVE_MEMMOVE 1
80#cmakedefine HAVE_MEMCMP 1
81#cmakedefine HAVE_WCSLEN 1
82#cmakedefine HAVE_WCSNLEN 1
83#cmakedefine HAVE_WCSLCPY 1
84#cmakedefine HAVE_WCSLCAT 1
85#cmakedefine HAVE_WCSSTR 1
86#cmakedefine HAVE_WCSCMP 1
87#cmakedefine HAVE_WCSNCMP 1
88#cmakedefine HAVE_WCSTOL 1
89#cmakedefine HAVE_STRLEN 1
90#cmakedefine HAVE_STRNLEN 1
91#cmakedefine HAVE_STRLCPY 1
92#cmakedefine HAVE_STRLCAT 1
93#cmakedefine HAVE_STRPBRK 1
94#cmakedefine HAVE__STRREV 1
95#cmakedefine HAVE_INDEX 1
96#cmakedefine HAVE_RINDEX 1
97#cmakedefine HAVE_STRCHR 1
98#cmakedefine HAVE_STRRCHR 1
99#cmakedefine HAVE_STRSTR 1
100#cmakedefine HAVE_STRNSTR 1
101#cmakedefine HAVE_STRTOK_R 1
102#cmakedefine HAVE_ITOA 1
103#cmakedefine HAVE__LTOA 1
104#cmakedefine HAVE__UITOA 1
105#cmakedefine HAVE__ULTOA 1
106#cmakedefine HAVE_STRTOL 1
107#cmakedefine HAVE_STRTOUL 1
108#cmakedefine HAVE__I64TOA 1
109#cmakedefine HAVE__UI64TOA 1
110#cmakedefine HAVE_STRTOLL 1
111#cmakedefine HAVE_STRTOULL 1
112#cmakedefine HAVE_STRTOD 1
113#cmakedefine HAVE_ATOI 1
114#cmakedefine HAVE_ATOF 1
115#cmakedefine HAVE_STRCMP 1
116#cmakedefine HAVE_STRNCMP 1
117#cmakedefine HAVE_VSSCANF 1
118#cmakedefine HAVE_VSNPRINTF 1
119#cmakedefine HAVE_ACOS 1
120#cmakedefine HAVE_ACOSF 1
121#cmakedefine HAVE_ASIN 1
122#cmakedefine HAVE_ASINF 1
123#cmakedefine HAVE_ATAN 1
124#cmakedefine HAVE_ATANF 1
125#cmakedefine HAVE_ATAN2 1
126#cmakedefine HAVE_ATAN2F 1
127#cmakedefine HAVE_CEIL 1
128#cmakedefine HAVE_CEILF 1
129#cmakedefine HAVE_COPYSIGN 1
130#cmakedefine HAVE_COPYSIGNF 1
131#cmakedefine HAVE__COPYSIGN 1
132#cmakedefine HAVE_COS 1
133#cmakedefine HAVE_COSF 1
134#cmakedefine HAVE_EXP 1
135#cmakedefine HAVE_EXPF 1
136#cmakedefine HAVE_FABS 1
137#cmakedefine HAVE_FABSF 1
138#cmakedefine HAVE_FLOOR 1
139#cmakedefine HAVE_FLOORF 1
140#cmakedefine HAVE_FMOD 1
141#cmakedefine HAVE_FMODF 1
142#cmakedefine HAVE_ISINF 1
143#cmakedefine HAVE_ISINFF 1
144#cmakedefine HAVE_ISINF_FLOAT_MACRO 1
145#cmakedefine HAVE_ISNAN 1
146#cmakedefine HAVE_ISNANF 1
147#cmakedefine HAVE_ISNAN_FLOAT_MACRO 1
148#cmakedefine HAVE_LOG 1
149#cmakedefine HAVE_LOGF 1
150#cmakedefine HAVE_LOG10 1
151#cmakedefine HAVE_LOG10F 1
152#cmakedefine HAVE_LROUND 1
153#cmakedefine HAVE_LROUNDF 1
154#cmakedefine HAVE_MODF 1
155#cmakedefine HAVE_MODFF 1
156#cmakedefine HAVE_POW 1
157#cmakedefine HAVE_POWF 1
158#cmakedefine HAVE_ROUND 1
159#cmakedefine HAVE_ROUNDF 1
160#cmakedefine HAVE_SCALBN 1
161#cmakedefine HAVE_SCALBNF 1
162#cmakedefine HAVE_SIN 1
163#cmakedefine HAVE_SINF 1
164#cmakedefine HAVE_SQRT 1
165#cmakedefine HAVE_SQRTF 1
166#cmakedefine HAVE_TAN 1
167#cmakedefine HAVE_TANF 1
168#cmakedefine HAVE_TRUNC 1
169#cmakedefine HAVE_TRUNCF 1
170#cmakedefine HAVE__FSEEKI64 1
171#cmakedefine HAVE_FOPEN64 1
172#cmakedefine HAVE_FSEEKO 1
173#cmakedefine HAVE_FSEEKO64 1
174#cmakedefine HAVE_MEMFD_CREATE 1
175#cmakedefine HAVE_POSIX_FALLOCATE 1
176#cmakedefine HAVE_SIGACTION 1
177#cmakedefine HAVE_SA_SIGACTION 1
178#cmakedefine HAVE_ST_MTIM 1
179#cmakedefine HAVE_SETJMP 1
180#cmakedefine HAVE_NANOSLEEP 1
181#cmakedefine HAVE_GMTIME_R 1
182#cmakedefine HAVE_LOCALTIME_R 1
183#cmakedefine HAVE_NL_LANGINFO 1
184#cmakedefine HAVE_SYSCONF 1
185#cmakedefine HAVE_SYSCTLBYNAME 1
186#cmakedefine HAVE_CLOCK_GETTIME 1
187#cmakedefine HAVE_GETPAGESIZE 1
188#cmakedefine HAVE_ICONV 1
189#cmakedefine SDL_USE_LIBICONV 1
190#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
191#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
192#cmakedefine HAVE_SEM_TIMEDWAIT 1
193#cmakedefine HAVE_GETAUXVAL 1
194#cmakedefine HAVE_ELF_AUX_INFO 1
195#cmakedefine HAVE_POLL 1
196#cmakedefine HAVE__EXIT 1
197
198#endif /* HAVE_LIBC */
199
200#cmakedefine HAVE_DBUS_DBUS_H 1
201#cmakedefine HAVE_FCITX 1
202#cmakedefine HAVE_IBUS_IBUS_H 1
203#cmakedefine HAVE_INOTIFY_INIT1 1
204#cmakedefine HAVE_INOTIFY 1
205#cmakedefine HAVE_LIBUSB 1
206#cmakedefine HAVE_O_CLOEXEC 1
207
208#cmakedefine HAVE_LINUX_INPUT_H 1
209#cmakedefine HAVE_LIBUDEV_H 1
210#cmakedefine HAVE_LIBDECOR_H 1
211#cmakedefine HAVE_LIBURING_H 1
212
213#cmakedefine HAVE_DDRAW_H 1
214#cmakedefine HAVE_DSOUND_H 1
215#cmakedefine HAVE_DINPUT_H 1
216#cmakedefine HAVE_XINPUT_H 1
217#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H 1
218#cmakedefine HAVE_GAMEINPUT_H 1
219#cmakedefine HAVE_DXGI_H 1
220#cmakedefine HAVE_DXGI1_6_H 1
221
222#cmakedefine HAVE_MMDEVICEAPI_H 1
223#cmakedefine HAVE_TPCSHRD_H 1
224#cmakedefine HAVE_ROAPI_H 1
225#cmakedefine HAVE_SHELLSCALINGAPI_H 1
226
227#cmakedefine USE_POSIX_SPAWN 1
228
229/* SDL internal assertion support */
230#cmakedefine SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1
231#ifdef SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED
232#define SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
233#endif
234
235/* Allow disabling of major subsystems */
236#cmakedefine SDL_AUDIO_DISABLED 1
237#cmakedefine SDL_VIDEO_DISABLED 1
238#cmakedefine SDL_GPU_DISABLED 1
239#cmakedefine SDL_RENDER_DISABLED 1
240#cmakedefine SDL_CAMERA_DISABLED 1
241#cmakedefine SDL_JOYSTICK_DISABLED 1
242#cmakedefine SDL_HAPTIC_DISABLED 1
243#cmakedefine SDL_HIDAPI_DISABLED 1
244#cmakedefine SDL_POWER_DISABLED 1
245#cmakedefine SDL_SENSOR_DISABLED 1
246#cmakedefine SDL_DIALOG_DISABLED 1
247#cmakedefine SDL_THREADS_DISABLED 1
248
249/* Enable various audio drivers */
250#cmakedefine SDL_AUDIO_DRIVER_ALSA 1
251#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
252#cmakedefine SDL_AUDIO_DRIVER_OPENSLES 1
253#cmakedefine SDL_AUDIO_DRIVER_AAUDIO 1
254#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO 1
255#cmakedefine SDL_AUDIO_DRIVER_DISK 1
256#cmakedefine SDL_AUDIO_DRIVER_DSOUND 1
257#cmakedefine SDL_AUDIO_DRIVER_DUMMY 1
258#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN 1
259#cmakedefine SDL_AUDIO_DRIVER_HAIKU 1
260#cmakedefine SDL_AUDIO_DRIVER_JACK 1
261#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@
262#cmakedefine SDL_AUDIO_DRIVER_NETBSD 1
263#cmakedefine SDL_AUDIO_DRIVER_OSS 1
264#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE 1
265#cmakedefine SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC @SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC@
266#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO 1
267#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
268#cmakedefine SDL_AUDIO_DRIVER_SNDIO 1
269#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
270#cmakedefine SDL_AUDIO_DRIVER_WASAPI 1
271#cmakedefine SDL_AUDIO_DRIVER_VITA 1
272#cmakedefine SDL_AUDIO_DRIVER_PSP 1
273#cmakedefine SDL_AUDIO_DRIVER_PS2 1
274#cmakedefine SDL_AUDIO_DRIVER_N3DS 1
275#cmakedefine SDL_AUDIO_DRIVER_QNX 1
276
277/* Enable various input drivers */
278#cmakedefine SDL_INPUT_LINUXEV 1
279#cmakedefine SDL_INPUT_LINUXKD 1
280#cmakedefine SDL_INPUT_FBSDKBIO 1
281#cmakedefine SDL_INPUT_WSCONS 1
282#cmakedefine SDL_HAVE_MACHINE_JOYSTICK_H 1
283#cmakedefine SDL_JOYSTICK_ANDROID 1
284#cmakedefine SDL_JOYSTICK_DINPUT 1
285#cmakedefine SDL_JOYSTICK_DUMMY 1
286#cmakedefine SDL_JOYSTICK_EMSCRIPTEN 1
287#cmakedefine SDL_JOYSTICK_GAMEINPUT 1
288#cmakedefine SDL_JOYSTICK_HAIKU 1
289#cmakedefine SDL_JOYSTICK_HIDAPI 1
290#cmakedefine SDL_JOYSTICK_IOKIT 1
291#cmakedefine SDL_JOYSTICK_LINUX 1
292#cmakedefine SDL_JOYSTICK_MFI 1
293#cmakedefine SDL_JOYSTICK_N3DS 1
294#cmakedefine SDL_JOYSTICK_PS2 1
295#cmakedefine SDL_JOYSTICK_PSP 1
296#cmakedefine SDL_JOYSTICK_RAWINPUT 1
297#cmakedefine SDL_JOYSTICK_USBHID 1
298#cmakedefine SDL_JOYSTICK_VIRTUAL 1
299#cmakedefine SDL_JOYSTICK_VITA 1
300#cmakedefine SDL_JOYSTICK_WGI 1
301#cmakedefine SDL_JOYSTICK_XINPUT 1
302#cmakedefine SDL_HAPTIC_DUMMY 1
303#cmakedefine SDL_HAPTIC_LINUX 1
304#cmakedefine SDL_HAPTIC_IOKIT 1
305#cmakedefine SDL_HAPTIC_DINPUT 1
306#cmakedefine SDL_HAPTIC_ANDROID 1
307#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@
308#cmakedefine SDL_UDEV_DYNAMIC @SDL_UDEV_DYNAMIC@
309
310/* Enable various process implementations */
311#cmakedefine SDL_PROCESS_DUMMY 1
312#cmakedefine SDL_PROCESS_POSIX 1
313#cmakedefine SDL_PROCESS_WINDOWS 1
314
315/* Enable various sensor drivers */
316#cmakedefine SDL_SENSOR_ANDROID 1
317#cmakedefine SDL_SENSOR_COREMOTION 1
318#cmakedefine SDL_SENSOR_WINDOWS 1
319#cmakedefine SDL_SENSOR_DUMMY 1
320#cmakedefine SDL_SENSOR_VITA 1
321#cmakedefine SDL_SENSOR_N3DS 1
322
323/* Enable various shared object loading systems */
324#cmakedefine SDL_LOADSO_DLOPEN 1
325#cmakedefine SDL_LOADSO_DUMMY 1
326#cmakedefine SDL_LOADSO_WINDOWS 1
327
328/* Enable various threading systems */
329#cmakedefine SDL_THREAD_GENERIC_COND_SUFFIX 1
330#cmakedefine SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
331#cmakedefine SDL_THREAD_PTHREAD 1
332#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
333#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
334#cmakedefine SDL_THREAD_WINDOWS 1
335#cmakedefine SDL_THREAD_VITA 1
336#cmakedefine SDL_THREAD_PSP 1
337#cmakedefine SDL_THREAD_PS2 1
338#cmakedefine SDL_THREAD_N3DS 1
339
340/* Enable various RTC systems */
341#cmakedefine SDL_TIME_UNIX 1
342#cmakedefine SDL_TIME_WINDOWS 1
343#cmakedefine SDL_TIME_VITA 1
344#cmakedefine SDL_TIME_PSP 1
345#cmakedefine SDL_TIME_PS2 1
346#cmakedefine SDL_TIME_N3DS 1
347
348/* Enable various timer systems */
349#cmakedefine SDL_TIMER_HAIKU 1
350#cmakedefine SDL_TIMER_UNIX 1
351#cmakedefine SDL_TIMER_WINDOWS 1
352#cmakedefine SDL_TIMER_VITA 1
353#cmakedefine SDL_TIMER_PSP 1
354#cmakedefine SDL_TIMER_PS2 1
355#cmakedefine SDL_TIMER_N3DS 1
356
357/* Enable various video drivers */
358#cmakedefine SDL_VIDEO_DRIVER_ANDROID 1
359#cmakedefine SDL_VIDEO_DRIVER_COCOA 1
360#cmakedefine SDL_VIDEO_DRIVER_DUMMY 1
361#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN 1
362#cmakedefine SDL_VIDEO_DRIVER_HAIKU 1
363#cmakedefine SDL_VIDEO_DRIVER_KMSDRM 1
364#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
365#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@
366#cmakedefine SDL_VIDEO_DRIVER_N3DS 1
367#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN 1
368#cmakedefine SDL_VIDEO_DRIVER_PS2 1
369#cmakedefine SDL_VIDEO_DRIVER_PSP 1
370#cmakedefine SDL_VIDEO_DRIVER_RISCOS 1
371#cmakedefine SDL_VIDEO_DRIVER_ROCKCHIP 1
372#cmakedefine SDL_VIDEO_DRIVER_RPI 1
373#cmakedefine SDL_VIDEO_DRIVER_UIKIT 1
374#cmakedefine SDL_VIDEO_DRIVER_VITA 1
375#cmakedefine SDL_VIDEO_DRIVER_VIVANTE 1
376#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK 1
377#cmakedefine SDL_VIDEO_DRIVER_OPENVR 1
378#cmakedefine SDL_VIDEO_DRIVER_WAYLAND 1
379#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
380#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
381#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
382#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@
383#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
384#cmakedefine SDL_VIDEO_DRIVER_WINDOWS 1
385#cmakedefine SDL_VIDEO_DRIVER_X11 1
386#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
387#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
388#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
389#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES @SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES@
390#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
391#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
392#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
393#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM 1
394#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
395#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR 1
396#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE 1
397#cmakedefine SDL_VIDEO_DRIVER_X11_XFIXES 1
398#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 1
399#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1
400#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR 1
401#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
402#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE 1
403#cmakedefine SDL_VIDEO_DRIVER_X11_XSYNC 1
404#cmakedefine SDL_VIDEO_DRIVER_QNX 1
405
406#cmakedefine SDL_VIDEO_RENDER_D3D 1
407#cmakedefine SDL_VIDEO_RENDER_D3D11 1
408#cmakedefine SDL_VIDEO_RENDER_D3D12 1
409#cmakedefine SDL_VIDEO_RENDER_GPU 1
410#cmakedefine SDL_VIDEO_RENDER_METAL 1
411#cmakedefine SDL_VIDEO_RENDER_VULKAN 1
412#cmakedefine SDL_VIDEO_RENDER_OGL 1
413#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 1
414#cmakedefine SDL_VIDEO_RENDER_PS2 1
415#cmakedefine SDL_VIDEO_RENDER_PSP 1
416#cmakedefine SDL_VIDEO_RENDER_VITA_GXM 1
417
418/* Enable OpenGL support */
419#cmakedefine SDL_VIDEO_OPENGL 1
420#cmakedefine SDL_VIDEO_OPENGL_ES 1
421#cmakedefine SDL_VIDEO_OPENGL_ES2 1
422#cmakedefine SDL_VIDEO_OPENGL_CGL 1
423#cmakedefine SDL_VIDEO_OPENGL_GLX 1
424#cmakedefine SDL_VIDEO_OPENGL_WGL 1
425#cmakedefine SDL_VIDEO_OPENGL_EGL 1
426
427/* Enable Vulkan support */
428#cmakedefine SDL_VIDEO_VULKAN 1
429
430/* Enable Metal support */
431#cmakedefine SDL_VIDEO_METAL 1
432
433/* Enable GPU support */
434#cmakedefine SDL_GPU_D3D11 1
435#cmakedefine SDL_GPU_D3D12 1
436#cmakedefine SDL_GPU_VULKAN 1
437#cmakedefine SDL_GPU_METAL 1
438
439/* Enable system power support */
440#cmakedefine SDL_POWER_ANDROID 1
441#cmakedefine SDL_POWER_LINUX 1
442#cmakedefine SDL_POWER_WINDOWS 1
443#cmakedefine SDL_POWER_MACOSX 1
444#cmakedefine SDL_POWER_UIKIT 1
445#cmakedefine SDL_POWER_HAIKU 1
446#cmakedefine SDL_POWER_EMSCRIPTEN 1
447#cmakedefine SDL_POWER_HARDWIRED 1
448#cmakedefine SDL_POWER_VITA 1
449#cmakedefine SDL_POWER_PSP 1
450#cmakedefine SDL_POWER_N3DS 1
451
452/* Enable system filesystem support */
453#cmakedefine SDL_FILESYSTEM_ANDROID 1
454#cmakedefine SDL_FILESYSTEM_HAIKU 1
455#cmakedefine SDL_FILESYSTEM_COCOA 1
456#cmakedefine SDL_FILESYSTEM_DUMMY 1
457#cmakedefine SDL_FILESYSTEM_RISCOS 1
458#cmakedefine SDL_FILESYSTEM_UNIX 1
459#cmakedefine SDL_FILESYSTEM_WINDOWS 1
460#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN 1
461#cmakedefine SDL_FILESYSTEM_VITA 1
462#cmakedefine SDL_FILESYSTEM_PSP 1
463#cmakedefine SDL_FILESYSTEM_PS2 1
464#cmakedefine SDL_FILESYSTEM_N3DS 1
465
466/* Enable system storage support */
467#cmakedefine SDL_STORAGE_STEAM @SDL_STORAGE_STEAM@
468
469/* Enable system FSops support */
470#cmakedefine SDL_FSOPS_POSIX 1
471#cmakedefine SDL_FSOPS_WINDOWS 1
472#cmakedefine SDL_FSOPS_DUMMY 1
473
474/* Enable camera subsystem */
475#cmakedefine SDL_CAMERA_DRIVER_DUMMY 1
476/* !!! FIXME: for later cmakedefine SDL_CAMERA_DRIVER_DISK 1 */
477#cmakedefine SDL_CAMERA_DRIVER_V4L2 1
478#cmakedefine SDL_CAMERA_DRIVER_COREMEDIA 1
479#cmakedefine SDL_CAMERA_DRIVER_ANDROID 1
480#cmakedefine SDL_CAMERA_DRIVER_EMSCRIPTEN 1
481#cmakedefine SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1
482#cmakedefine SDL_CAMERA_DRIVER_PIPEWIRE 1
483#cmakedefine SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC @SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC@
484#cmakedefine SDL_CAMERA_DRIVER_VITA 1
485
486/* Enable dialog subsystem */
487#cmakedefine SDL_DIALOG_DUMMY 1
488
489/* Enable assembly routines */
490#cmakedefine SDL_ALTIVEC_BLITTERS 1
491
492/* Whether SDL_DYNAMIC_API needs dlopen */
493#cmakedefine DYNAPI_NEEDS_DLOPEN 1
494
495/* Enable ime support */
496#cmakedefine SDL_USE_IME 1
497#cmakedefine SDL_DISABLE_WINDOWS_IME 1
498#cmakedefine SDL_GDK_TEXTINPUT 1
499
500/* Platform specific definitions */
501#cmakedefine SDL_IPHONE_KEYBOARD 1
502#cmakedefine SDL_IPHONE_LAUNCHSCREEN 1
503
504#cmakedefine SDL_VIDEO_VITA_PIB 1
505#cmakedefine SDL_VIDEO_VITA_PVR 1
506#cmakedefine SDL_VIDEO_VITA_PVR_OGL 1
507
508/* Libdecor version info */
509#define SDL_LIBDECOR_VERSION_MAJOR @SDL_LIBDECOR_VERSION_MAJOR@
510#define SDL_LIBDECOR_VERSION_MINOR @SDL_LIBDECOR_VERSION_MINOR@
511#define SDL_LIBDECOR_VERSION_PATCH @SDL_LIBDECOR_VERSION_PATCH@
512
513#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
514/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
515#if defined(_MSC_VER) && (_MSC_VER < 1600)
516typedef signed __int8 int8_t;
517typedef unsigned __int8 uint8_t;
518typedef signed __int16 int16_t;
519typedef unsigned __int16 uint16_t;
520typedef signed __int32 int32_t;
521typedef unsigned __int32 uint32_t;
522typedef signed __int64 int64_t;
523typedef unsigned __int64 uint64_t;
524#ifndef _UINTPTR_T_DEFINED
525#ifdef _WIN64
526typedef unsigned __int64 uintptr_t;
527#else
528typedef unsigned int uintptr_t;
529#endif
530#endif
531#endif /* Visual Studio 2008 */
532#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
533
534/* Configure use of intrinsics */
535#cmakedefine SDL_DISABLE_SSE 1
536#cmakedefine SDL_DISABLE_SSE2 1
537#cmakedefine SDL_DISABLE_SSE3 1
538#cmakedefine SDL_DISABLE_SSE4_1 1
539#cmakedefine SDL_DISABLE_SSE4_2 1
540#cmakedefine SDL_DISABLE_AVX 1
541#cmakedefine SDL_DISABLE_AVX2 1
542#cmakedefine SDL_DISABLE_AVX512F 1
543#cmakedefine SDL_DISABLE_MMX 1
544#cmakedefine SDL_DISABLE_LSX 1
545#cmakedefine SDL_DISABLE_LASX 1
546#cmakedefine SDL_DISABLE_NEON 1
547
548#endif /* SDL_build_config_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h
new file mode 100644
index 0000000..a0727f5
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_android.h
@@ -0,0 +1,217 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_android_h_
23#define SDL_build_config_android_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/**
29 * \file SDL_build_config_android.h
30 *
31 * This is a configuration that can be used to build SDL for Android
32 */
33
34#include <stdarg.h>
35
36#define HAVE_GCC_ATOMICS 1
37
38#define HAVE_ALLOCA_H 1
39#define HAVE_FLOAT_H 1
40#define HAVE_INTTYPES_H 1
41#define HAVE_LIMITS_H 1
42#define HAVE_MATH_H 1
43#define HAVE_SIGNAL_H 1
44#define HAVE_STDARG_H 1
45#define HAVE_STDDEF_H 1
46#define HAVE_STDINT_H 1
47#define HAVE_STDIO_H 1
48#define HAVE_STDLIB_H 1
49#define HAVE_STRING_H 1
50#define HAVE_SYS_TYPES_H 1
51#define HAVE_WCHAR_H 1
52
53/* C library functions */
54#define HAVE_LIBC 1
55#define HAVE_DLOPEN 1
56#define HAVE_MALLOC 1
57#define HAVE_FDATASYNC 1
58#define HAVE_GETENV 1
59#define HAVE_GETHOSTNAME 1
60#define HAVE_PUTENV 1
61#define HAVE_SETENV 1
62#define HAVE_UNSETENV 1
63#define HAVE_ABS 1
64#define HAVE_BCOPY 1
65#define HAVE_MEMSET 1
66#define HAVE_MEMCPY 1
67#define HAVE_MEMMOVE 1
68#define HAVE_MEMCMP 1
69#define HAVE_STRLEN 1
70#define HAVE_STRLCPY 1
71#define HAVE_STRLCAT 1
72#define HAVE_STRCHR 1
73#define HAVE_STRRCHR 1
74#define HAVE_STRSTR 1
75#define HAVE_STRTOK_R 1
76#define HAVE_STRTOL 1
77#define HAVE_STRTOUL 1
78#define HAVE_STRTOLL 1
79#define HAVE_STRTOULL 1
80#define HAVE_STRTOD 1
81#define HAVE_ATOI 1
82#define HAVE_ATOF 1
83#define HAVE_STRCMP 1
84#define HAVE_STRNCMP 1
85#define HAVE_VSSCANF 1
86#define HAVE_VSNPRINTF 1
87#define HAVE_ACOS 1
88#define HAVE_ACOSF 1
89#define HAVE_ASIN 1
90#define HAVE_ASINF 1
91#define HAVE_ATAN 1
92#define HAVE_ATANF 1
93#define HAVE_ATAN2 1
94#define HAVE_ATAN2F 1
95#define HAVE_CEIL 1
96#define HAVE_CEILF 1
97#define HAVE_COPYSIGN 1
98#define HAVE_COPYSIGNF 1
99#define HAVE_COS 1
100#define HAVE_COSF 1
101#define HAVE_EXP 1
102#define HAVE_EXPF 1
103#define HAVE_FABS 1
104#define HAVE_FABSF 1
105#define HAVE_FLOOR 1
106#define HAVE_FLOORF 1
107#define HAVE_FMOD 1
108#define HAVE_FMODF 1
109#define HAVE_ISINF 1
110#define HAVE_ISINF_FLOAT_MACRO 1
111#define HAVE_ISNAN 1
112#define HAVE_ISNAN_FLOAT_MACRO 1
113#define HAVE_LOG 1
114#define HAVE_LOGF 1
115#define HAVE_LOG10 1
116#define HAVE_LOG10F 1
117#define HAVE_LROUND 1
118#define HAVE_LROUNDF 1
119#define HAVE_MODF 1
120#define HAVE_MODFF 1
121#define HAVE_POW 1
122#define HAVE_POWF 1
123#define HAVE_ROUND 1
124#define HAVE_ROUNDF 1
125#define HAVE_SCALBN 1
126#define HAVE_SCALBNF 1
127#define HAVE_SIN 1
128#define HAVE_SINF 1
129#define HAVE_SQRT 1
130#define HAVE_SQRTF 1
131#define HAVE_TAN 1
132#define HAVE_TANF 1
133#define HAVE_TRUNC 1
134#define HAVE_TRUNCF 1
135#define HAVE_SIGACTION 1
136#define HAVE_SETJMP 1
137#define HAVE_NANOSLEEP 1
138#define HAVE_GMTIME_R 1
139#define HAVE_LOCALTIME_R 1
140#define HAVE_SYSCONF 1
141#define HAVE_CLOCK_GETTIME 1
142
143/* Enable various audio drivers */
144#ifndef SDL_AUDIO_DISABLED
145#define SDL_AUDIO_DRIVER_OPENSLES 1
146#define SDL_AUDIO_DRIVER_AAUDIO 1
147#endif /* SDL_AUDIO_DISABLED */
148
149/* Enable various input drivers */
150#ifndef SDL_JOYSTICK_DISABLED
151#define SDL_JOYSTICK_ANDROID 1
152#define SDL_JOYSTICK_HIDAPI 1
153#define SDL_JOYSTICK_VIRTUAL 1
154#endif /* SDL_JOYSTICK_DISABLED */
155#ifndef SDL_HAPTIC_DISABLED
156#define SDL_HAPTIC_ANDROID 1
157#endif /* SDL_HAPTIC_DISABLED */
158
159/* Enable the stub process support */
160#define SDL_PROCESS_DUMMY 1
161
162/* Enable sensor driver */
163#ifndef SDL_SENSOR_DISABLED
164#define SDL_SENSOR_ANDROID 1
165#endif /* SDL_SENSOR_DISABLED */
166
167/* Enable various shared object loading systems */
168#define SDL_LOADSO_DLOPEN 1
169
170/* Enable various threading systems */
171#define SDL_THREAD_PTHREAD 1
172#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
173
174/* Enable RTC system */
175#define SDL_TIME_UNIX 1
176
177/* Enable various timer systems */
178#define SDL_TIMER_UNIX 1
179
180/* Enable various video drivers */
181#define SDL_VIDEO_DRIVER_ANDROID 1
182
183/* Enable OpenGL ES */
184#define SDL_VIDEO_OPENGL_ES 1
185#define SDL_VIDEO_OPENGL_ES2 1
186#define SDL_VIDEO_OPENGL_EGL 1
187#define SDL_VIDEO_RENDER_OGL_ES2 1
188
189/* Enable Vulkan support */
190#if defined(__ARM_ARCH) && __ARM_ARCH < 7
191/* Android does not support Vulkan in native code using the "armeabi" ABI. */
192#else
193#define SDL_VIDEO_VULKAN 1
194#define SDL_VIDEO_RENDER_VULKAN 1
195#define SDL_GPU_VULKAN 1
196#define SDL_VIDEO_RENDER_GPU 1
197#endif
198
199/* Enable system power support */
200#define SDL_POWER_ANDROID 1
201
202/* Enable the filesystem driver */
203#define SDL_FILESYSTEM_ANDROID 1
204#define SDL_FSOPS_POSIX 1
205
206/* Enable the camera driver */
207#ifndef SDL_CAMERA_DISABLED
208#define SDL_CAMERA_DRIVER_ANDROID 1
209#endif /* SDL_CAMERA_DISABLED */
210
211/* Enable nl_langinfo and high-res file times on version 26 and higher. */
212#if __ANDROID_API__ >= 26
213#define HAVE_NL_LANGINFO 1
214#define HAVE_ST_MTIM 1
215#endif
216
217#endif /* SDL_build_config_android_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h
new file mode 100644
index 0000000..be1ec29
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_ios.h
@@ -0,0 +1,226 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_ios_h_
23#define SDL_build_config_ios_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28#define HAVE_GCC_ATOMICS 1
29
30#define HAVE_ALLOCA_H 1
31#define HAVE_FLOAT_H 1
32#define HAVE_INTTYPES_H 1
33#define HAVE_LIMITS_H 1
34#define HAVE_MATH_H 1
35#define HAVE_SIGNAL_H 1
36#define HAVE_STDARG_H 1
37#define HAVE_STDDEF_H 1
38#define HAVE_STDINT_H 1
39#define HAVE_STDIO_H 1
40#define HAVE_STDLIB_H 1
41#define HAVE_STRING_H 1
42#define HAVE_SYS_TYPES_H 1
43#define HAVE_WCHAR_H 1
44
45/* C library functions */
46#define HAVE_LIBC 1
47#define HAVE_DLOPEN 1
48#define HAVE_MALLOC 1
49#define HAVE_GETENV 1
50#define HAVE_GETHOSTNAME 1
51#define HAVE_PUTENV 1
52#define HAVE_SETENV 1
53#define HAVE_UNSETENV 1
54#define HAVE_ABS 1
55#define HAVE_BCOPY 1
56#define HAVE_MEMSET 1
57#define HAVE_MEMCPY 1
58#define HAVE_MEMMOVE 1
59#define HAVE_MEMCMP 1
60#define HAVE_STRLEN 1
61#define HAVE_STRLCPY 1
62#define HAVE_STRLCAT 1
63#define HAVE_STRCHR 1
64#define HAVE_STRRCHR 1
65#define HAVE_STRSTR 1
66#define HAVE_STRTOK_R 1
67#define HAVE_STRTOL 1
68#define HAVE_STRTOUL 1
69#define HAVE_STRTOLL 1
70#define HAVE_STRTOULL 1
71#define HAVE_STRTOD 1
72#define HAVE_ATOI 1
73#define HAVE_ATOF 1
74#define HAVE_STRCMP 1
75#define HAVE_STRNCMP 1
76#define HAVE_STRPBRK 1
77#define HAVE_VSSCANF 1
78#define HAVE_VSNPRINTF 1
79#define HAVE_ACOS 1
80#define HAVE_ACOSF 1
81#define HAVE_ASIN 1
82#define HAVE_ASINF 1
83#define HAVE_ATAN 1
84#define HAVE_ATANF 1
85#define HAVE_ATAN2 1
86#define HAVE_ATAN2F 1
87#define HAVE_CEIL 1
88#define HAVE_CEILF 1
89#define HAVE_COPYSIGN 1
90#define HAVE_COPYSIGNF 1
91#define HAVE_COS 1
92#define HAVE_COSF 1
93#define HAVE_EXP 1
94#define HAVE_EXPF 1
95#define HAVE_FABS 1
96#define HAVE_FABSF 1
97#define HAVE_FLOOR 1
98#define HAVE_FLOORF 1
99#define HAVE_FMOD 1
100#define HAVE_FMODF 1
101#define HAVE_ISINF 1
102#define HAVE_ISINF_FLOAT_MACRO 1
103#define HAVE_ISNAN 1
104#define HAVE_ISNAN_FLOAT_MACRO 1
105#define HAVE_LOG 1
106#define HAVE_LOGF 1
107#define HAVE_LOG10 1
108#define HAVE_LOG10F 1
109#define HAVE_LROUND 1
110#define HAVE_LROUNDF 1
111#define HAVE_MODF 1
112#define HAVE_MODFF 1
113#define HAVE_POW 1
114#define HAVE_POWF 1
115#define HAVE_ROUND 1
116#define HAVE_ROUNDF 1
117#define HAVE_SCALBN 1
118#define HAVE_SCALBNF 1
119#define HAVE_SIN 1
120#define HAVE_SINF 1
121#define HAVE_SQRT 1
122#define HAVE_SQRTF 1
123#define HAVE_TAN 1
124#define HAVE_TANF 1
125#define HAVE_TRUNC 1
126#define HAVE_TRUNCF 1
127#define HAVE_SIGACTION 1
128#define HAVE_SETJMP 1
129#define HAVE_NANOSLEEP 1
130#define HAVE_GMTIME_R 1
131#define HAVE_LOCALTIME_R 1
132#define HAVE_NL_LANGINFO 1
133#define HAVE_SYSCONF 1
134#define HAVE_SYSCTLBYNAME 1
135#define HAVE_O_CLOEXEC 1
136
137/* enable iPhone version of Core Audio driver */
138#define SDL_AUDIO_DRIVER_COREAUDIO 1
139/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
140#define SDL_AUDIO_DRIVER_DUMMY 1
141
142/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
143#define SDL_HAPTIC_DUMMY 1
144
145/* Enable joystick support */
146/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */
147/*#define SDL_JOYSTICK_HIDAPI 1*/
148#define SDL_JOYSTICK_MFI 1
149#define SDL_JOYSTICK_VIRTUAL 1
150
151/* Enable various process implementations */
152#define SDL_PROCESS_DUMMY 1
153
154#ifdef SDL_PLATFORM_TVOS
155#define SDL_SENSOR_DUMMY 1
156#else
157/* Enable the CoreMotion sensor driver */
158#define SDL_SENSOR_COREMOTION 1
159#endif
160
161/* Enable Unix style SO loading */
162#define SDL_LOADSO_DLOPEN 1
163
164/* Enable various threading systems */
165#define SDL_THREAD_PTHREAD 1
166#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
167
168/* Enable various RTC system */
169#define SDL_TIME_UNIX 1
170
171/* Enable various timer systems */
172#define SDL_TIMER_UNIX 1
173
174/* Supported video drivers */
175#define SDL_VIDEO_DRIVER_UIKIT 1
176#define SDL_VIDEO_DRIVER_DUMMY 1
177
178/* Enable OpenGL ES */
179#if !TARGET_OS_MACCATALYST && !TARGET_OS_VISION
180#define SDL_VIDEO_OPENGL_ES2 1
181#define SDL_VIDEO_OPENGL_ES 1
182#define SDL_VIDEO_RENDER_OGL_ES2 1
183#endif
184
185/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
186 Also supported in simulator from iOS 13.0 and tvOS 13.0
187 */
188#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
189#define SDL_PLATFORM_SUPPORTS_METAL 1
190#else
191#define SDL_PLATFORM_SUPPORTS_METAL 0
192#endif
193
194#if SDL_PLATFORM_SUPPORTS_METAL
195#define SDL_VIDEO_METAL 1
196#define SDL_VIDEO_VULKAN 1
197#define SDL_GPU_METAL 1
198#define SDL_GPU_VULKAN 1
199#define SDL_VIDEO_RENDER_METAL 1
200#define SDL_VIDEO_RENDER_GPU 1
201#endif
202
203/* Enable system power support */
204#define SDL_POWER_UIKIT 1
205
206/* enable iPhone keyboard support */
207#define SDL_IPHONE_KEYBOARD 1
208
209/* enable iOS extended launch screen */
210#define SDL_IPHONE_LAUNCHSCREEN 1
211
212/* enable filesystem support */
213#define SDL_FILESYSTEM_COCOA 1
214#define SDL_FSOPS_POSIX 1
215
216/* enable camera support */
217#ifndef SDL_PLATFORM_TVOS
218#define SDL_CAMERA_DRIVER_COREMEDIA 1
219#endif
220
221#define SDL_CAMERA_DRIVER_DUMMY 1
222
223/* Enable dialog subsystem */
224#define SDL_DIALOG_DUMMY 1
225
226#endif /* SDL_build_config_ios_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h
new file mode 100644
index 0000000..1a66449
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_macos.h
@@ -0,0 +1,257 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_macos_h_
23#define SDL_build_config_macos_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
29#include <AvailabilityMacros.h>
30
31/* This is a set of defines to configure the SDL features */
32
33/* Useful headers */
34#define HAVE_ALLOCA_H 1
35#define HAVE_FLOAT_H 1
36#define HAVE_INTTYPES_H 1
37#define HAVE_LIMITS_H 1
38#define HAVE_MATH_H 1
39#define HAVE_SIGNAL_H 1
40#define HAVE_STDARG_H 1
41#define HAVE_STDDEF_H 1
42#define HAVE_STDINT_H 1
43#define HAVE_STDIO_H 1
44#define HAVE_STDLIB_H 1
45#define HAVE_STRING_H 1
46#define HAVE_SYS_TYPES_H 1
47#define HAVE_WCHAR_H 1
48
49/* C library functions */
50#define HAVE_LIBC 1
51#define HAVE_DLOPEN 1
52#define HAVE_MALLOC 1
53#define HAVE_GETENV 1
54#define HAVE_GETHOSTNAME 1
55#define HAVE_SETENV 1
56#define HAVE_PUTENV 1
57#define HAVE_UNSETENV 1
58#define HAVE_ABS 1
59#define HAVE_BCOPY 1
60#define HAVE_MEMSET 1
61#define HAVE_MEMCPY 1
62#define HAVE_MEMMOVE 1
63#define HAVE_MEMCMP 1
64#define HAVE_STRLEN 1
65#define HAVE_STRLCPY 1
66#define HAVE_STRLCAT 1
67#define HAVE_STRPBRK 1
68#define HAVE_STRCHR 1
69#define HAVE_STRRCHR 1
70#define HAVE_STRSTR 1
71#define HAVE_STRTOK_R 1
72#define HAVE_STRTOL 1
73#define HAVE_STRTOUL 1
74#define HAVE_STRTOLL 1
75#define HAVE_STRTOULL 1
76#define HAVE_STRTOD 1
77#define HAVE_ATOI 1
78#define HAVE_ATOF 1
79#define HAVE_STRCMP 1
80#define HAVE_STRNCMP 1
81#define HAVE_VSSCANF 1
82#define HAVE_VSNPRINTF 1
83#define HAVE_ACOS 1
84#define HAVE_ACOSF 1
85#define HAVE_ASIN 1
86#define HAVE_ASINF 1
87#define HAVE_ATAN 1
88#define HAVE_ATANF 1
89#define HAVE_ATAN2 1
90#define HAVE_ATAN2F 1
91#define HAVE_CEIL 1
92#define HAVE_CEILF 1
93#define HAVE_COPYSIGN 1
94#define HAVE_COPYSIGNF 1
95#define HAVE_COS 1
96#define HAVE_COSF 1
97#define HAVE_EXP 1
98#define HAVE_EXPF 1
99#define HAVE_FABS 1
100#define HAVE_FABSF 1
101#define HAVE_FLOOR 1
102#define HAVE_FLOORF 1
103#define HAVE_FMOD 1
104#define HAVE_FMODF 1
105#define HAVE_ISINF 1
106#define HAVE_ISINF_FLOAT_MACRO 1
107#define HAVE_ISNAN 1
108#define HAVE_ISNAN_FLOAT_MACRO 1
109#define HAVE_LOG 1
110#define HAVE_LOGF 1
111#define HAVE_LOG10 1
112#define HAVE_LOG10F 1
113#define HAVE_LROUND 1
114#define HAVE_LROUNDF 1
115#define HAVE_MODF 1
116#define HAVE_MODFF 1
117#define HAVE_POW 1
118#define HAVE_POWF 1
119#define HAVE_ROUND 1
120#define HAVE_ROUNDF 1
121#define HAVE_SCALBN 1
122#define HAVE_SCALBNF 1
123#define HAVE_SIN 1
124#define HAVE_SINF 1
125#define HAVE_SQRT 1
126#define HAVE_SQRTF 1
127#define HAVE_TAN 1
128#define HAVE_TANF 1
129#define HAVE_TRUNC 1
130#define HAVE_TRUNCF 1
131#define HAVE_SIGACTION 1
132#define HAVE_SETJMP 1
133#define HAVE_NANOSLEEP 1
134#define HAVE_GMTIME_R 1
135#define HAVE_LOCALTIME_R 1
136#define HAVE_NL_LANGINFO 1
137#define HAVE_SYSCONF 1
138#define HAVE_SYSCTLBYNAME 1
139
140#if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
141# if !__has_include(<immintrin.h>)
142# define SDL_DISABLE_AVX 1
143# endif
144#endif
145
146#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
147#define HAVE_O_CLOEXEC 1
148#endif
149
150#define HAVE_GCC_ATOMICS 1
151
152/* Enable various audio drivers */
153#define SDL_AUDIO_DRIVER_COREAUDIO 1
154#define SDL_AUDIO_DRIVER_DISK 1
155#define SDL_AUDIO_DRIVER_DUMMY 1
156
157/* Enable various input drivers */
158#define SDL_JOYSTICK_HIDAPI 1
159#define SDL_JOYSTICK_IOKIT 1
160#define SDL_JOYSTICK_VIRTUAL 1
161#define SDL_HAPTIC_IOKIT 1
162
163/* The MFI controller support requires ARC Objective C runtime */
164#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
165#define SDL_JOYSTICK_MFI 1
166#endif
167
168/* Enable various process implementations */
169#define SDL_PROCESS_POSIX 1
170
171/* Enable the dummy sensor driver */
172#define SDL_SENSOR_DUMMY 1
173
174/* Enable various shared object loading systems */
175#define SDL_LOADSO_DLOPEN 1
176
177/* Enable various threading systems */
178#define SDL_THREAD_PTHREAD 1
179#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
180
181/* Enable various RTC system */
182#define SDL_TIME_UNIX 1
183
184/* Enable various timer systems */
185#define SDL_TIMER_UNIX 1
186
187/* Enable various video drivers */
188#define SDL_VIDEO_DRIVER_COCOA 1
189#define SDL_VIDEO_DRIVER_DUMMY 1
190#define SDL_VIDEO_DRIVER_OFFSCREEN 1
191#undef SDL_VIDEO_DRIVER_X11
192#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib"
193#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib"
194#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib"
195#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib"
196#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib"
197#define SDL_VIDEO_DRIVER_X11_XDBE 1
198#define SDL_VIDEO_DRIVER_X11_XRANDR 1
199#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
200#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
201#define SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM 1
202
203#ifdef MAC_OS_X_VERSION_10_8
204/*
205 * No matter the versions targeted, this is the 10.8 or later SDK, so you have
206 * to use the external Xquartz, which is a more modern Xlib. Previous SDKs
207 * used an older Xlib.
208 */
209#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
210#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
211#endif
212
213#define SDL_VIDEO_RENDER_OGL 1
214#define SDL_VIDEO_RENDER_OGL_ES2 1
215
216/* Metal only supported on 64-bit architectures with 10.11+ */
217#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
218#define SDL_PLATFORM_SUPPORTS_METAL 1
219#endif
220
221#ifdef SDL_PLATFORM_SUPPORTS_METAL
222#define SDL_VIDEO_RENDER_METAL 1
223#endif
224
225/* Enable OpenGL support */
226#define SDL_VIDEO_OPENGL 1
227#define SDL_VIDEO_OPENGL_ES2 1
228#define SDL_VIDEO_OPENGL_EGL 1
229#define SDL_VIDEO_OPENGL_CGL 1
230#define SDL_VIDEO_OPENGL_GLX 1
231
232/* Enable Vulkan and Metal support */
233#ifdef SDL_PLATFORM_SUPPORTS_METAL
234#define SDL_VIDEO_METAL 1
235#define SDL_GPU_METAL 1
236#define SDL_VIDEO_VULKAN 1
237#define SDL_GPU_VULKAN 1
238#define SDL_VIDEO_RENDER_GPU 1
239#endif
240
241/* Enable system power support */
242#define SDL_POWER_MACOSX 1
243
244/* enable filesystem support */
245#define SDL_FILESYSTEM_COCOA 1
246#define SDL_FSOPS_POSIX 1
247
248/* enable camera support */
249#define SDL_CAMERA_DRIVER_COREMEDIA 1
250#define SDL_CAMERA_DRIVER_DUMMY 1
251
252/* Enable assembly routines */
253#ifdef __ppc__
254#define SDL_ALTIVEC_BLITTERS 1
255#endif
256
257#endif /* SDL_build_config_macos_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h
new file mode 100644
index 0000000..d5fe736
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_minimal.h
@@ -0,0 +1,101 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_minimal_h_
23#define SDL_build_config_minimal_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/**
29 * \file SDL_build_config_minimal.h
30 *
31 * This is the minimal configuration that can be used to build SDL.
32 */
33
34#define HAVE_STDARG_H 1
35#define HAVE_STDDEF_H 1
36
37#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
38/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
39#if defined(_MSC_VER) && (_MSC_VER < 1600)
40typedef signed __int8 int8_t;
41typedef unsigned __int8 uint8_t;
42typedef signed __int16 int16_t;
43typedef unsigned __int16 uint16_t;
44typedef signed __int32 int32_t;
45typedef unsigned __int32 uint32_t;
46typedef signed __int64 int64_t;
47typedef unsigned __int64 uint64_t;
48#ifndef _UINTPTR_T_DEFINED
49#ifdef _WIN64
50typedef unsigned __int64 uintptr_t;
51#else
52typedef unsigned int uintptr_t;
53#endif
54#endif
55#else
56#define HAVE_STDINT_H 1
57#endif /* Visual Studio 2008 */
58#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
59
60#ifdef __GNUC__
61#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
62#endif
63
64/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
65#define SDL_AUDIO_DRIVER_DUMMY 1
66
67/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
68#define SDL_JOYSTICK_DISABLED 1
69
70/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
71#define SDL_HAPTIC_DISABLED 1
72
73/* Enable the stub HIDAPI */
74#define SDL_HIDAPI_DISABLED 1
75
76/* Enable the stub process support */
77#define SDL_PROCESS_DUMMY 1
78
79/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */
80#define SDL_SENSOR_DISABLED 1
81
82/* Enable the dummy shared object loader (src/loadso/dummy/\*.c) */
83#define SDL_LOADSO_DUMMY 1
84
85/* Enable the stub thread support (src/thread/generic/\*.c) */
86#define SDL_THREADS_DISABLED 1
87
88/* Enable the dummy video driver (src/video/dummy/\*.c) */
89#define SDL_VIDEO_DRIVER_DUMMY 1
90
91/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
92#define SDL_FILESYSTEM_DUMMY 1
93#define SDL_FSOPS_DUMMY 1
94
95/* Enable the camera driver (src/camera/dummy/\*.c) */
96#define SDL_CAMERA_DRIVER_DUMMY 1
97
98/* Enable dialog subsystem */
99#define SDL_DIALOG_DUMMY 1
100
101#endif /* SDL_build_config_minimal_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h
new file mode 100644
index 0000000..98079cb
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_windows.h
@@ -0,0 +1,304 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_windows_h_
23#define SDL_build_config_windows_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
29 * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
30 * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
31#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32#if __has_include(<winsdkver.h>)
33#define HAVE_WINSDKVER_H 1
34#endif
35#endif
36
37#ifdef HAVE_WINSDKVER_H
38#include <winsdkver.h>
39#endif
40
41/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
42 * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
43#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
44#if __has_include(<sdkddkver.h>)
45#define HAVE_SDKDDKVER_H 1
46#endif
47#endif
48
49#ifdef HAVE_SDKDDKVER_H
50#include <sdkddkver.h>
51#endif
52
53/* This is a set of defines to configure the SDL features */
54
55#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
56/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
57#if defined(_MSC_VER) && (_MSC_VER < 1600)
58typedef signed __int8 int8_t;
59typedef unsigned __int8 uint8_t;
60typedef signed __int16 int16_t;
61typedef unsigned __int16 uint16_t;
62typedef signed __int32 int32_t;
63typedef unsigned __int32 uint32_t;
64typedef signed __int64 int64_t;
65typedef unsigned __int64 uint64_t;
66#ifndef _UINTPTR_T_DEFINED
67#ifdef _WIN64
68typedef unsigned __int64 uintptr_t;
69#else
70typedef unsigned int uintptr_t;
71#endif
72#endif
73#else
74#define HAVE_STDINT_H 1
75#endif /* Visual Studio 2008 */
76#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
77
78#ifdef __clang__
79# define HAVE_GCC_ATOMICS 1
80#endif
81
82#define HAVE_DDRAW_H 1
83#define HAVE_DINPUT_H 1
84#define HAVE_DSOUND_H 1
85#define HAVE_DXGI_H 1
86#define HAVE_XINPUT_H 1
87#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
88#define HAVE_DXGI1_6_H 1
89#define HAVE_WINDOWS_GAMING_INPUT_H 1
90#endif
91#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
92#define HAVE_D3D11_H 1
93#define HAVE_ROAPI_H 1
94#endif
95#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
96#define HAVE_SHELLSCALINGAPI_H 1
97#endif
98#define HAVE_MMDEVICEAPI_H 1
99#define HAVE_AUDIOCLIENT_H 1
100#define HAVE_TPCSHRD_H 1
101#define HAVE_SENSORSAPI_H 1
102#if defined(__has_include) && __has_include(<gameinput.h>)
103#define HAVE_GAMEINPUT_H 1
104#endif
105#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
106#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
107# if !__has_include(<immintrin.h>)
108# define SDL_DISABLE_AVX 1
109# endif
110#else
111# define SDL_DISABLE_AVX 1
112#endif
113
114#define HAVE_STDARG_H 1
115#define HAVE_STDDEF_H 1
116
117/* This can be disabled to avoid C runtime dependencies and manifest requirements */
118#ifndef HAVE_LIBC
119#define HAVE_LIBC 1
120#endif
121
122#if HAVE_LIBC
123/* Useful headers */
124#define HAVE_FLOAT_H 1
125#define HAVE_LIMITS_H 1
126#define HAVE_MATH_H 1
127#define HAVE_SIGNAL_H 1
128#define HAVE_STDIO_H 1
129#define HAVE_STDLIB_H 1
130#define HAVE_STRING_H 1
131#define HAVE_WCHAR_H 1
132
133/* C library functions */
134#define HAVE_MALLOC 1
135#define HAVE_ABS 1
136#define HAVE_MEMSET 1
137#define HAVE_MEMCPY 1
138#define HAVE_MEMMOVE 1
139#define HAVE_MEMCMP 1
140#define HAVE_STRLEN 1
141#define HAVE__STRREV 1
142#define HAVE_STRCHR 1
143#define HAVE_STRRCHR 1
144#define HAVE_STRSTR 1
145/* #undef HAVE_STRTOK_R */
146/* These functions have security warnings, so we won't use them */
147/* #undef HAVE__LTOA */
148/* #undef HAVE__ULTOA */
149#define HAVE_STRTOL 1
150#define HAVE_STRTOUL 1
151#define HAVE_STRTOD 1
152#define HAVE_ATOI 1
153#define HAVE_ATOF 1
154#define HAVE_STRCMP 1
155#define HAVE_STRNCMP 1
156#define HAVE_STRPBRK 1
157#define HAVE_VSNPRINTF 1
158#define HAVE_ACOS 1
159#define HAVE_ASIN 1
160#define HAVE_ATAN 1
161#define HAVE_ATAN2 1
162#define HAVE_CEIL 1
163#define HAVE_COS 1
164#define HAVE_EXP 1
165#define HAVE_FABS 1
166#define HAVE_FLOOR 1
167#define HAVE_FMOD 1
168#define HAVE_ISINF 1
169#define HAVE_ISINF_FLOAT_MACRO 1
170#define HAVE_ISNAN 1
171#define HAVE_ISNAN_FLOAT_MACRO 1
172#define HAVE_LOG 1
173#define HAVE_LOG10 1
174#define HAVE_POW 1
175#define HAVE_SIN 1
176#define HAVE_SQRT 1
177#define HAVE_TAN 1
178#define HAVE_ACOSF 1
179#define HAVE_ASINF 1
180#define HAVE_ATANF 1
181#define HAVE_ATAN2F 1
182#define HAVE_CEILF 1
183#define HAVE__COPYSIGN 1
184#define HAVE_COSF 1
185#define HAVE_EXPF 1
186#define HAVE_FABSF 1
187#define HAVE_FLOORF 1
188#define HAVE_FMODF 1
189#define HAVE_LOGF 1
190#define HAVE_LOG10F 1
191#define HAVE_POWF 1
192#define HAVE_SINF 1
193#define HAVE_SQRTF 1
194#define HAVE_TANF 1
195#ifdef _MSC_VER
196/* These functions were added with the VC++ 2013 C runtime library */
197#if _MSC_VER >= 1800
198#define HAVE_STRTOLL 1
199#define HAVE_STRTOULL 1
200#define HAVE_VSSCANF 1
201#define HAVE_LROUND 1
202#define HAVE_LROUNDF 1
203#define HAVE_ROUND 1
204#define HAVE_ROUNDF 1
205#define HAVE_SCALBN 1
206#define HAVE_SCALBNF 1
207#define HAVE_TRUNC 1
208#define HAVE_TRUNCF 1
209#endif
210/* This function is available with at least the VC++ 2008 C runtime library */
211#if _MSC_VER >= 1400
212#define HAVE__FSEEKI64 1
213#endif
214#endif /* _MSC_VER */
215#endif
216
217/* Enable various audio drivers */
218#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
219#define SDL_AUDIO_DRIVER_WASAPI 1
220#endif
221#define SDL_AUDIO_DRIVER_DSOUND 1
222#define SDL_AUDIO_DRIVER_DISK 1
223#define SDL_AUDIO_DRIVER_DUMMY 1
224
225/* Enable various input drivers */
226#define SDL_JOYSTICK_DINPUT 1
227#ifdef HAVE_GAMEINPUT_H
228#define SDL_JOYSTICK_GAMEINPUT 1
229#endif
230#define SDL_JOYSTICK_HIDAPI 1
231#define SDL_JOYSTICK_RAWINPUT 1
232#define SDL_JOYSTICK_VIRTUAL 1
233#ifdef HAVE_WINDOWS_GAMING_INPUT_H
234#define SDL_JOYSTICK_WGI 1
235#endif
236#define SDL_JOYSTICK_XINPUT 1
237#define SDL_HAPTIC_DINPUT 1
238
239/* Enable various process implementations */
240#define SDL_PROCESS_WINDOWS 1
241
242/* Enable the sensor driver */
243#ifdef HAVE_SENSORSAPI_H
244#define SDL_SENSOR_WINDOWS 1
245#else
246#define SDL_SENSOR_DUMMY 1
247#endif
248
249/* Enable various shared object loading systems */
250#define SDL_LOADSO_WINDOWS 1
251
252/* Enable various threading systems */
253#define SDL_THREAD_GENERIC_COND_SUFFIX 1
254#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
255#define SDL_THREAD_WINDOWS 1
256
257/* Enable RTC system */
258#define SDL_TIME_WINDOWS 1
259
260/* Enable various timer systems */
261#define SDL_TIMER_WINDOWS 1
262
263/* Enable various video drivers */
264#define SDL_VIDEO_DRIVER_DUMMY 1
265#define SDL_VIDEO_DRIVER_OFFSCREEN 1
266#define SDL_VIDEO_DRIVER_WINDOWS 1
267#define SDL_VIDEO_RENDER_D3D 1
268#ifdef HAVE_D3D11_H
269#define SDL_VIDEO_RENDER_D3D11 1
270#endif
271#define SDL_VIDEO_RENDER_D3D12 1
272
273/* Enable OpenGL support */
274#define SDL_VIDEO_OPENGL 1
275#define SDL_VIDEO_OPENGL_WGL 1
276#define SDL_VIDEO_RENDER_OGL 1
277#define SDL_VIDEO_RENDER_OGL_ES2 1
278#define SDL_VIDEO_OPENGL_ES2 1
279#define SDL_VIDEO_OPENGL_EGL 1
280
281/* Enable Vulkan support */
282#define SDL_VIDEO_VULKAN 1
283#define SDL_VIDEO_RENDER_VULKAN 1
284
285/* Enable GPU support */
286#ifdef HAVE_D3D11_H
287#define SDL_GPU_D3D11 1
288#endif
289#define SDL_GPU_D3D12 1
290#define SDL_GPU_VULKAN 1
291#define SDL_VIDEO_RENDER_GPU 1
292
293/* Enable system power support */
294#define SDL_POWER_WINDOWS 1
295
296/* Enable filesystem support */
297#define SDL_FILESYSTEM_WINDOWS 1
298#define SDL_FSOPS_WINDOWS 1
299
300/* Enable the camera driver */
301#define SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1
302#define SDL_CAMERA_DRIVER_DUMMY 1
303
304#endif /* SDL_build_config_windows_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h
new file mode 100644
index 0000000..502eb92
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_wingdk.h
@@ -0,0 +1,234 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_wingdk_h_
23#define SDL_build_config_wingdk_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/* Windows GDK does not need Windows SDK version checks because it requires
29 * a recent version of the Windows 10 SDK. */
30
31#ifdef __clang__
32# define HAVE_GCC_ATOMICS 1
33#endif
34
35#define HAVE_DDRAW_H 1
36#define HAVE_DINPUT_H 1
37#define HAVE_DSOUND_H 1
38/* No SDK version checks needed for these because the SDK has to be new. */
39#define HAVE_DXGI_H 1
40#define HAVE_DXGI1_6_H 1
41#define HAVE_XINPUT_H 1
42#define HAVE_WINDOWS_GAMING_INPUT_H 1
43#define HAVE_D3D11_H 1
44#define HAVE_ROAPI_H 1
45#define HAVE_SHELLSCALINGAPI_H 1
46#define HAVE_MMDEVICEAPI_H 1
47#define HAVE_AUDIOCLIENT_H 1
48#define HAVE_TPCSHRD_H 1
49#define HAVE_SENSORSAPI_H 1
50#define HAVE_GAMEINPUT_H 1
51#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
52#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
53# if !__has_include(<immintrin.h>)
54# define SDL_DISABLE_AVX 1
55# endif
56#else
57# define SDL_DISABLE_AVX 1
58#endif
59
60/* Useful headers */
61#define HAVE_FLOAT_H 1
62#define HAVE_LIMITS_H 1
63#define HAVE_MATH_H 1
64#define HAVE_SIGNAL_H 1
65#define HAVE_STDARG_H 1
66#define HAVE_STDDEF_H 1
67#define HAVE_STDINT_H 1
68#define HAVE_STDIO_H 1
69#define HAVE_STDLIB_H 1
70#define HAVE_STRING_H 1
71#define HAVE_WCHAR_H 1
72
73/* C library functions */
74#define HAVE_LIBC 1
75#define HAVE_MALLOC 1
76#define HAVE_ABS 1
77#define HAVE_MEMSET 1
78#define HAVE_MEMCPY 1
79#define HAVE_MEMMOVE 1
80#define HAVE_MEMCMP 1
81#define HAVE_STRLEN 1
82#define HAVE__STRREV 1
83#define HAVE_STRCHR 1
84#define HAVE_STRRCHR 1
85#define HAVE_STRSTR 1
86/* #undef HAVE_STRTOK_R */
87/* These functions have security warnings, so we won't use them */
88/* #undef HAVE__LTOA */
89/* #undef HAVE__ULTOA */
90#define HAVE_STRTOL 1
91#define HAVE_STRTOUL 1
92#define HAVE_STRTOD 1
93#define HAVE_ATOI 1
94#define HAVE_ATOF 1
95#define HAVE_STRCMP 1
96#define HAVE_STRNCMP 1
97#define HAVE_ACOS 1
98#define HAVE_ASIN 1
99#define HAVE_ATAN 1
100#define HAVE_ATAN2 1
101#define HAVE_CEIL 1
102#define HAVE_COS 1
103#define HAVE_EXP 1
104#define HAVE_FABS 1
105#define HAVE_FLOOR 1
106#define HAVE_FMOD 1
107#define HAVE_ISINF 1
108#define HAVE_ISINF_FLOAT_MACRO 1
109#define HAVE_ISNAN 1
110#define HAVE_ISNAN_FLOAT_MACRO 1
111#define HAVE_LOG 1
112#define HAVE_LOG10 1
113#define HAVE_POW 1
114#define HAVE_SIN 1
115#define HAVE_SQRT 1
116#define HAVE_TAN 1
117#define HAVE_ACOSF 1
118#define HAVE_ASINF 1
119#define HAVE_ATANF 1
120#define HAVE_ATAN2F 1
121#define HAVE_CEILF 1
122#define HAVE__COPYSIGN 1
123#define HAVE_COSF 1
124#define HAVE_EXPF 1
125#define HAVE_FABSF 1
126#define HAVE_FLOORF 1
127#define HAVE_FMODF 1
128#define HAVE_LOGF 1
129#define HAVE_LOG10F 1
130#define HAVE_POWF 1
131#define HAVE_SINF 1
132#define HAVE_SQRTF 1
133#define HAVE_TANF 1
134#ifdef _MSC_VER
135/* These functions were added with the VC++ 2013 C runtime library */
136#define HAVE_STRTOLL 1
137#define HAVE_STRTOULL 1
138#define HAVE_VSSCANF 1
139#define HAVE_LROUND 1
140#define HAVE_LROUNDF 1
141#define HAVE_ROUND 1
142#define HAVE_ROUNDF 1
143#define HAVE_SCALBN 1
144#define HAVE_SCALBNF 1
145#define HAVE_TRUNC 1
146#define HAVE_TRUNCF 1
147#define HAVE__FSEEKI64 1
148#endif /* _MSC_VER */
149
150/* Enable various audio drivers */
151#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
152#define SDL_AUDIO_DRIVER_WASAPI 1
153#endif
154#define SDL_AUDIO_DRIVER_DSOUND 1
155#define SDL_AUDIO_DRIVER_DISK 1
156#define SDL_AUDIO_DRIVER_DUMMY 1
157
158/* Enable various input drivers */
159#define SDL_JOYSTICK_DINPUT 1
160#define SDL_JOYSTICK_GAMEINPUT 1
161#define SDL_JOYSTICK_HIDAPI 1
162#define SDL_JOYSTICK_RAWINPUT 1
163#define SDL_JOYSTICK_VIRTUAL 1
164#define SDL_JOYSTICK_WGI 1
165#define SDL_JOYSTICK_XINPUT 1
166#define SDL_HAPTIC_DINPUT 1
167
168/* Enable various process implementations */
169#define SDL_PROCESS_WINDOWS 1
170
171/* Enable the sensor driver */
172#ifdef HAVE_SENSORSAPI_H
173#define SDL_SENSOR_WINDOWS 1
174#else
175#define SDL_SENSOR_DUMMY 1
176#endif
177
178/* Enable various shared object loading systems */
179#define SDL_LOADSO_WINDOWS 1
180
181/* Enable various threading systems */
182#define SDL_THREAD_GENERIC_COND_SUFFIX 1
183#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
184#define SDL_THREAD_WINDOWS 1
185
186/* Enable various time systems */
187#define SDL_TIME_WINDOWS 1
188
189/* Enable various timer systems */
190#define SDL_TIMER_WINDOWS 1
191
192/* Enable various video drivers */
193#define SDL_VIDEO_DRIVER_DUMMY 1
194#define SDL_VIDEO_DRIVER_WINDOWS 1
195#define SDL_VIDEO_RENDER_D3D 1
196#ifdef HAVE_D3D11_H
197#define SDL_VIDEO_RENDER_D3D11 1
198#endif
199#define SDL_VIDEO_RENDER_D3D12 1
200
201/* Enable OpenGL support */
202#define SDL_VIDEO_OPENGL 1
203#define SDL_VIDEO_OPENGL_WGL 1
204#define SDL_VIDEO_RENDER_OGL 1
205#define SDL_VIDEO_RENDER_OGL_ES2 1
206#define SDL_VIDEO_OPENGL_ES2 1
207#define SDL_VIDEO_OPENGL_EGL 1
208
209/* Enable Vulkan support */
210#define SDL_VIDEO_VULKAN 1
211#define SDL_VIDEO_RENDER_VULKAN 1
212
213/* Enable GPU support */
214#ifdef HAVE_D3D11_H
215#define SDL_GPU_D3D11 1
216#endif
217#define SDL_GPU_D3D12 1
218#define SDL_GPU_VULKAN 1
219#define SDL_VIDEO_RENDER_GPU 1
220
221/* Enable system power support */
222#define SDL_POWER_WINDOWS 1
223
224/* Enable filesystem support */
225#define SDL_FILESYSTEM_WINDOWS 1
226#define SDL_FSOPS_WINDOWS 1
227
228/* Enable the camera driver (src/camera/dummy/\*.c) */ /* !!! FIXME */
229#define SDL_CAMERA_DRIVER_DUMMY 1
230
231/* Use the (inferior) GDK text input method for GDK platforms */
232/*#define SDL_GDK_TEXTINPUT 1*/
233
234#endif /* SDL_build_config_wingdk_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h
new file mode 100644
index 0000000..5834e71
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_build_config_xbox.h
@@ -0,0 +1,223 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_build_config_wingdk_h_
23#define SDL_build_config_wingdk_h_
24#define SDL_build_config_h_
25
26#include <SDL3/SDL_platform_defines.h>
27
28/* Windows GDK does not need Windows SDK version checks because it requires
29 * a recent version of the Windows 10 SDK. */
30
31#ifdef __clang__
32# define HAVE_GCC_ATOMICS 1
33#endif
34
35/*#define HAVE_DDRAW_H 1*/
36/*#define HAVE_DINPUT_H 1*/
37/*#define HAVE_DSOUND_H 1*/
38/* No SDK version checks needed for these because the SDK has to be new. */
39/* #define HAVE_DXGI_H 1 */
40#define HAVE_XINPUT_H 1
41/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
42/*#define HAVE_ROAPI_H 1*/
43/*#define HAVE_SHELLSCALINGAPI_H 1*/
44#define HAVE_MMDEVICEAPI_H 1
45#define HAVE_AUDIOCLIENT_H 1
46/*#define HAVE_TPCSHRD_H 1*/
47/*#define HAVE_SENSORSAPI_H 1*/
48#define HAVE_GAMEINPUT_H 1
49#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
50#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
51# if !__has_include(<immintrin.h>)
52# define SDL_DISABLE_AVX 1
53# endif
54#else
55# define SDL_DISABLE_AVX 1
56#endif
57
58/* Useful headers */
59#define HAVE_FLOAT_H 1
60#define HAVE_LIMITS_H 1
61#define HAVE_MATH_H 1
62#define HAVE_SIGNAL_H 1
63#define HAVE_STDARG_H 1
64#define HAVE_STDDEF_H 1
65#define HAVE_STDINT_H 1
66#define HAVE_STDIO_H 1
67#define HAVE_STDLIB_H 1
68#define HAVE_STRING_H 1
69#define HAVE_WCHAR_H 1
70
71/* C library functions */
72#define HAVE_LIBC 1
73#define HAVE_MALLOC 1
74#define HAVE_ABS 1
75#define HAVE_MEMSET 1
76#define HAVE_MEMCPY 1
77#define HAVE_MEMMOVE 1
78#define HAVE_MEMCMP 1
79#define HAVE_STRLEN 1
80#define HAVE_STRPBRK 1
81#define HAVE__STRREV 1
82#define HAVE_STRCHR 1
83#define HAVE_STRRCHR 1
84#define HAVE_STRSTR 1
85/* #undef HAVE_STRTOK_R */
86/* These functions have security warnings, so we won't use them */
87/* #undef HAVE__LTOA */
88/* #undef HAVE__ULTOA */
89#define HAVE_STRTOL 1
90#define HAVE_STRTOUL 1
91#define HAVE_STRTOD 1
92#define HAVE_ATOI 1
93#define HAVE_ATOF 1
94#define HAVE_STRCMP 1
95#define HAVE_STRNCMP 1
96#define HAVE_ACOS 1
97#define HAVE_ASIN 1
98#define HAVE_ATAN 1
99#define HAVE_ATAN2 1
100#define HAVE_CEIL 1
101#define HAVE_COS 1
102#define HAVE_EXP 1
103#define HAVE_FABS 1
104#define HAVE_FLOOR 1
105#define HAVE_FMOD 1
106#define HAVE_ISINF 1
107#define HAVE_ISINF_FLOAT_MACRO 1
108#define HAVE_ISNAN 1
109#define HAVE_ISNAN_FLOAT_MACRO 1
110#define HAVE_LOG 1
111#define HAVE_LOG10 1
112#define HAVE_POW 1
113#define HAVE_SIN 1
114#define HAVE_SQRT 1
115#define HAVE_TAN 1
116#define HAVE_ACOSF 1
117#define HAVE_ASINF 1
118#define HAVE_ATANF 1
119#define HAVE_ATAN2F 1
120#define HAVE_CEILF 1
121#define HAVE__COPYSIGN 1
122#define HAVE_COSF 1
123#define HAVE_EXPF 1
124#define HAVE_FABSF 1
125#define HAVE_FLOORF 1
126#define HAVE_FMODF 1
127#define HAVE_LOGF 1
128#define HAVE_LOG10F 1
129#define HAVE_POWF 1
130#define HAVE_SINF 1
131#define HAVE_SQRTF 1
132#define HAVE_TANF 1
133#ifdef _MSC_VER
134/* These functions were added with the VC++ 2013 C runtime library */
135#define HAVE_STRTOLL 1
136#define HAVE_STRTOULL 1
137#define HAVE_VSSCANF 1
138#define HAVE_LROUND 1
139#define HAVE_LROUNDF 1
140#define HAVE_ROUND 1
141#define HAVE_ROUNDF 1
142#define HAVE_SCALBN 1
143#define HAVE_SCALBNF 1
144#define HAVE_TRUNC 1
145#define HAVE_TRUNCF 1
146#define HAVE__FSEEKI64 1
147#endif /* _MSC_VER */
148
149/* Enable various audio drivers */
150#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
151#define SDL_AUDIO_DRIVER_WASAPI 1
152#endif
153/*#define SDL_AUDIO_DRIVER_DSOUND 1*/
154#define SDL_AUDIO_DRIVER_DISK 1
155#define SDL_AUDIO_DRIVER_DUMMY 1
156
157/* Enable various input drivers */
158#define SDL_JOYSTICK_VIRTUAL 1
159/* This is XInputOnGameInput for GDK platforms: */
160/*#define SDL_JOYSTICK_XINPUT 1*/
161/* Native GameInput: */
162#define SDL_JOYSTICK_GAMEINPUT 1
163#define SDL_HAPTIC_DUMMY 1
164
165/* Enable various process implementations */
166#define SDL_PROCESS_DUMMY 1
167
168/* Enable the sensor driver */
169#ifdef HAVE_SENSORSAPI_H
170#define SDL_SENSOR_WINDOWS 1
171#else
172#define SDL_SENSOR_DUMMY 1
173#endif
174
175/* Enable various shared object loading systems */
176#define SDL_LOADSO_WINDOWS 1
177
178/* Enable various threading systems */
179#define SDL_THREAD_GENERIC_COND_SUFFIX 1
180#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
181#define SDL_THREAD_WINDOWS 1
182
183/* Enable various time systems */
184#define SDL_TIME_WINDOWS 1
185
186/* Enable various timer systems */
187#define SDL_TIMER_WINDOWS 1
188
189/* Enable various video drivers */
190#define SDL_VIDEO_DRIVER_DUMMY 1
191#define SDL_VIDEO_DRIVER_WINDOWS 1
192#define SDL_VIDEO_RENDER_D3D12 1
193
194/* Enable OpenGL support */
195#define SDL_VIDEO_OPENGL 1
196#define SDL_VIDEO_OPENGL_WGL 1
197#define SDL_VIDEO_RENDER_OGL 1
198
199/* Enable GPU support */
200#define SDL_GPU_D3D12 1
201#define SDL_VIDEO_RENDER_GPU 1
202
203/* Enable system power support */
204/*#define SDL_POWER_WINDOWS 1*/
205#define SDL_POWER_HARDWIRED 1
206
207/* Enable filesystem support */
208/* #define SDL_FILESYSTEM_WINDOWS 1*/
209#define SDL_FSOPS_WINDOWS 1
210
211
212/* Disable IME as not supported yet (TODO: Xbox IME?) */
213#define SDL_DISABLE_WINDOWS_IME 1
214/* Use the (inferior) GDK text input method for GDK platforms */
215#define SDL_GDK_TEXTINPUT 1
216
217/* Enable the camera driver (src/camera/dummy/\*.c) */
218#define SDL_CAMERA_DRIVER_DUMMY 1
219
220/* Enable dialog subsystem */
221#define SDL_DIALOG_DUMMY 1
222
223#endif /* SDL_build_config_wingdk_h_ */
diff --git a/src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake b/src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake
new file mode 100644
index 0000000..32b95bf
--- /dev/null
+++ b/src/contrib/SDL-3.2.20/include/build_config/SDL_revision.h.cmake
@@ -0,0 +1,39 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_revision.h
24 *
25 * Header file containing the SDL revision.
26 */
27
28#ifndef SDL_revision_h_
29#define SDL_revision_h_
30
31#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@"
32
33#ifdef SDL_VENDOR_INFO
34#define SDL_REVISION "@SDL_REVISION@ (" SDL_VENDOR_INFO ")"
35#else
36#define SDL_REVISION "@SDL_REVISION@"
37#endif
38
39#endif /* SDL_revision_h_ */