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Diffstat (limited to 'src/contrib/SDL-3.2.20/examples/renderer/03-lines')
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/03-lines/README.txt | 3 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c | 93 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/03-lines/onmouseover.webp | bin | 0 -> 66034 bytes | |||
-rw-r--r-- | src/contrib/SDL-3.2.20/examples/renderer/03-lines/thumbnail.png | bin | 0 -> 28130 bytes |
4 files changed, 96 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/03-lines/README.txt b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/README.txt new file mode 100644 index 0000000..4abeab6 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/README.txt | |||
@@ -0,0 +1,3 @@ | |||
1 | This example creates an SDL window and renderer, and then draws a something | ||
2 | roughly like a Christmas tree with nothing but lines, every frame. | ||
3 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c new file mode 100644 index 0000000..54f7eb1 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/lines.c | |||
@@ -0,0 +1,93 @@ | |||
1 | /* | ||
2 | * This example creates an SDL window and renderer, and then draws some lines | ||
3 | * to it every frame. | ||
4 | * | ||
5 | * This code is public domain. Feel free to use it for any purpose! | ||
6 | */ | ||
7 | |||
8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
9 | #include <SDL3/SDL.h> | ||
10 | #include <SDL3/SDL_main.h> | ||
11 | |||
12 | /* We will use this renderer to draw into this window every frame. */ | ||
13 | static SDL_Window *window = NULL; | ||
14 | static SDL_Renderer *renderer = NULL; | ||
15 | |||
16 | /* This function runs once at startup. */ | ||
17 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
18 | { | ||
19 | SDL_SetAppMetadata("Example Renderer Lines", "1.0", "com.example.renderer-lines"); | ||
20 | |||
21 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
22 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
23 | return SDL_APP_FAILURE; | ||
24 | } | ||
25 | |||
26 | if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, 0, &window, &renderer)) { | ||
27 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
28 | return SDL_APP_FAILURE; | ||
29 | } | ||
30 | |||
31 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
32 | } | ||
33 | |||
34 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
35 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
36 | { | ||
37 | if (event->type == SDL_EVENT_QUIT) { | ||
38 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
39 | } | ||
40 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
41 | } | ||
42 | |||
43 | /* This function runs once per frame, and is the heart of the program. */ | ||
44 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
45 | { | ||
46 | int i; | ||
47 | |||
48 | /* Lines (line segments, really) are drawn in terms of points: a set of | ||
49 | X and Y coordinates, one set for each end of the line. | ||
50 | (0, 0) is the top left of the window, and larger numbers go down | ||
51 | and to the right. This isn't how geometry works, but this is pretty | ||
52 | standard in 2D graphics. */ | ||
53 | static const SDL_FPoint line_points[] = { | ||
54 | { 100, 354 }, { 220, 230 }, { 140, 230 }, { 320, 100 }, { 500, 230 }, | ||
55 | { 420, 230 }, { 540, 354 }, { 400, 354 }, { 100, 354 } | ||
56 | }; | ||
57 | |||
58 | /* as you can see from this, rendering draws over whatever was drawn before it. */ | ||
59 | SDL_SetRenderDrawColor(renderer, 100, 100, 100, SDL_ALPHA_OPAQUE); /* grey, full alpha */ | ||
60 | SDL_RenderClear(renderer); /* start with a blank canvas. */ | ||
61 | |||
62 | /* You can draw lines, one at a time, like these brown ones... */ | ||
63 | SDL_SetRenderDrawColor(renderer, 127, 49, 32, SDL_ALPHA_OPAQUE); | ||
64 | SDL_RenderLine(renderer, 240, 450, 400, 450); | ||
65 | SDL_RenderLine(renderer, 240, 356, 400, 356); | ||
66 | SDL_RenderLine(renderer, 240, 356, 240, 450); | ||
67 | SDL_RenderLine(renderer, 400, 356, 400, 450); | ||
68 | |||
69 | /* You can also draw a series of connected lines in a single batch... */ | ||
70 | SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); | ||
71 | SDL_RenderLines(renderer, line_points, SDL_arraysize(line_points)); | ||
72 | |||
73 | /* here's a bunch of lines drawn out from a center point in a circle. */ | ||
74 | /* we randomize the color of each line, so it functions as animation. */ | ||
75 | for (i = 0; i < 360; i++) { | ||
76 | const float size = 30.0f; | ||
77 | const float x = 320.0f; | ||
78 | const float y = 95.0f - (size / 2.0f); | ||
79 | SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), SDL_ALPHA_OPAQUE); | ||
80 | SDL_RenderLine(renderer, x, y, x + SDL_sinf((float) i) * size, y + SDL_cosf((float) i) * size); | ||
81 | } | ||
82 | |||
83 | SDL_RenderPresent(renderer); /* put it all on the screen! */ | ||
84 | |||
85 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
86 | } | ||
87 | |||
88 | /* This function runs once at shutdown. */ | ||
89 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
90 | { | ||
91 | /* SDL will clean up the window/renderer for us. */ | ||
92 | } | ||
93 | |||
diff --git a/src/contrib/SDL-3.2.20/examples/renderer/03-lines/onmouseover.webp b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/onmouseover.webp new file mode 100644 index 0000000..5d3b3fc --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/onmouseover.webp | |||
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diff --git a/src/contrib/SDL-3.2.20/examples/renderer/03-lines/thumbnail.png b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/thumbnail.png new file mode 100644 index 0000000..9d0ff10 --- /dev/null +++ b/src/contrib/SDL-3.2.20/examples/renderer/03-lines/thumbnail.png | |||
Binary files differ | |||